Calling a Function node in a DLL to give force-feedback effect to a joystick (using DirectInput)

Hello,
I have been working for a couple of weeks on writing a DLL in Visual C++ Studio. My intention is to write an exported function in the DLL to initialize a Logitech Force3Dpro joystick, setup a force feedback effect and run it using DirectInput. I would like to control this force feedback effect (in particular, the intensity of the feedback) from Labview by calling the function in the DLL.
I followed the FFConst example in Microsoft SDK DirectInput Samples for making an .exe file to setup and run force feedback effects. I have been able to build the DLL successfully with an exported function that can be accessed from Labview by "Call a function node". I tested the function by running simple functions such as addition and multiplication of integers, andconfirmed the fact that the DLL was built correctly. I have also included the DirectInput code for initializing and running the force feedback effect. I am able to compile and build the DLL with no problems.
The Problem:
The only problem that I have at this point is with setting SetCooperativeLevel for the DirectInput8 joystick device. I have to provide a top-level window handle to SetCooperativeLevel so that I can give the function exclusive access to the joystick. Since I am not making a window and am building a DLL, I am not sure what handle I am supposed to provide it so that the joystick can respond. I am not sure if passing a handle to the Labview window would work because it is accessing the DLL's function? I tried passing LabView window handle to the function and read the X-axisposition off the joystick, but it read some junk (huge long integer) - which lead me to believe that the problem is something to do with initializing the joystick.
For all practical purposes, I am a complete novice at DirectInput
programming and working with Visual C++. Although, I have programmed in
C++previously. I am sorry for the long message, but I wanted to give a bit of background so that my aim is clear.
Any help, advice or direction with this problem be very much appreciated. Thank you for your time!
Cheers!
Abhishek

Hi,
This gave me the nudge in the right direction I needed, after a bit of basic frameset research I've got the desired functionality.
Huge thanks!

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    ptxFIFO->nextEntryToLoad = FIFOentry;
    return 0;
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    if ( FIFOentry >= ptxFIFO->numEntries)
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    ptxFIFO->FifoData[FIFOentry * 3] = *lclData++;
    //skip the high of the control word, the module only has a 16 bit field for control
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    ptxFIFO->FifoData[(FIFOentry * 3) + 2] = *lclData++;
    ptxFIFO->FifoData[(FIFOentry * 3) + 1] = *lclData++;
    numLoaded++;
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    if (numLoaded >= numWords) {
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    ptxFIFO->nextEntryToLoad = FIFOentry+1;
    return 0;
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    *actualLoaded = numLoaded;
    ptxFIFO->nextEntryToLoad = FIFOentry;
    fclose (pFile);
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     As you can see, I added a temporary diagnostic with the structures that were created in the "Handles by value" case, and print out the data.  I see what is expected, whichever of the options I pick in the CLN!  
    I understood (from the information in the two links I mentioned in my original post, and from the name of the option itself) that "array data pointer" should pass the array of data itself, without the dimSize field.  But that does not seem to be what is happening.
    Batya
    Attachments:
    ExcM4k Load Transmit FIFO.vi ‏15 KB

  • How to implement a callback function using LabView's Call Library Function Node?

    I am trying to call a fuction from a SDK.dll library using the Call Library Function Node. The SDK was provided to
    me and I do not have the source code, just the .dll and .h files.
    The SdkSetPropertyEventHandler function has a callback fuction as one of its parameters. How do I implement the
    callback using the CLF node? I am a good LabView programmer but this is my first time using the Call Library
    Function Node. I have read all the info I can find on NI's web site and the discussion board but cannot figure
    this one out. I am using LabView 8.6.
    The SDK.h deacribes the function as:
    //  Function:   SdkSetPropertyEventHandler
    SdkError SDKAPI SdkSetPropertyEventHandler(
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                SdkPropertyEvent                inEvnet,          
                SdkPropertyEventHandler         inPropertyEventHandler,
                SdkVoid*                        inContext );
    //  Description:
    //       Registers a callback function for receiving status
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    //  Parameters:
    //       In:    inCameraRef - Designate the camera object.
    //              inEvent - Designate one or all events to be supplemented.
    //              inPropertyEventHandler - Designate the pointer to the callback
    //                      function for receiving property-related camera events.
    //              inContext - Designate application information to be passed by
    //                      means of the callback function. Any data needed for
    //                      your application can be passed.
    //      Out:    None
    //  Returns:    Any of the sdk errors.
    A separate header file called SDKTypes.h contains the following data:
    typedef  SdkUInt32  SdkPropertyEvent;
    typedef  SdkUInt32  SdkPropertyID;
    typedef  void       SdkVoid;
    typedef  struct __SdkObject*    SdkBaseRef;
    typedef  SdkBaseRef    SdkCameraRef;
     SdkPropertyEventHandler
    typedef SdkError ( SDKCALLBACK *SdkPropertyEventHandler )(
                        SdkPropertyEvent        inEvent,
                        SdkPropertyID           inPropertyID,
                        SdkUInt32               inParam,
                        SdkVoid *               inContext );
    Thanks for your help.
    Alejandro
    Solved!
    Go to Solution.

    alejandroandreatta wrote:
    I am trying to call a fuction from a SDK.dll library using the Call Library Function Node. The SDK was provided to
    me and I do not have the source code, just the .dll and .h files.
    The SdkSetPropertyEventHandler function has a callback fuction as one of its parameters. How do I implement the
    callback using the CLF node? I am a good LabView programmer but this is my first time using the Call Library
    Function Node. I have read all the info I can find on NI's web site and the discussion board but cannot figure
    this one out. I am using LabView 8.6.
    Basically you do not do that. LabVIEW does not know pointers and certainly not function pointers. What you should do instead is writing a C DLL that implements the callback and also exports a function to be called by LabVIEW that translates between the callback and a LabVIEW user event. Look for PostLVUserEvent() here on the NI site to find examples how to do that.
    Rolf Kalbermatter
    Message Edited by rolfk on 02-11-2009 08:00 PM
    Rolf Kalbermatter
    CIT Engineering Netherlands
    a division of Test & Measurement Solutions

  • Execution time for Call Library Function Node

    I am experimenting with the Call Library Function Node block in LabVIEW and am curious if it should be running faster than what I'm seeing.  For testing purposes, I have compiled and transfered to my RT target the .out file from the KB article http://digital.ni.com/public.nsf/allkb/81D1172E3C28A5E4862575CC0076A230 (I'm using the vxworks 6.1 version).  The function in the .out file just multiplies two inputs together, adds a constant, and returns the result.  I have put this inside a 1 kHz timed loop with a commanded period of 1 ms and via the Ticks(ms) block and shift registers I calculate the amount of time per loop execution.  This process is apparently taking 5 ms per cycle and to me that seems slow.  Is that roughly the correct execution time for this kind of setup?  I will attach my test .vi file.
    What I'm using:
    Windows 7
    LabVIEW 2009 SP1
    NI-cRIO 9024 with NI-RIO 3.4.0
    Solved!
    Go to Solution.
    Attachments:
    test DLL.vi ‏31 KB

    First off, the way you are doing timing isn't necessarily accurate because you don't know when the tick count VI is being called. For example, if it gets called on one iteration after your call library node executes, and the next iteration it gets called before the CLFN it executes, the subtraction doesn't include the call of the CLFN so you aren't seeing the true time it is taking for the dll to be called.
    Where it says "error" on the top left hand corner of your loop. left click and choose previous iteration timing. Also, do you have the ability to choose a 1 Mhz clock? Are you sure it's actually being run on the RT and not on your PC? Running it on the PC would definitely make it difficult to execute at a 1 kHz rate.
    CLA, LabVIEW Versions 2010-2013

  • Call Library Function Node not Supported

    Hai,
    I have question to ask to NI members. I get an error said " Call Library Function Node 'LVASPT_WA.*ptDecimationFilterH':Node not supported". I use the call library function node in the FPGA.VI in my design. My question is, is it the function cannot used in FPGA.VI? I try to search a similar thread and find the manual but still can't find the answer. Anyone please clarify it to me. Thanks in advance.

    You cannot use Call Library Function Node in FPGA. The FPGA is hardware - it has no way to call an external library. If it is not immediately obvious why it's impossible for the FPGA to call a DLL, you should spend some time understanding what a FPGA is.
    You can integrate FPGA code written outside the LabVIEW environment, but that's not the same as calling a DLL.

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