Camera showing color flashes

Camera shows color flashes

Hi Chrisghe, I've read that it's possibly caused by the Skype app and that deleting it remedies the problem in the camera app and FaceTime.
I haven't had a chance to test that fix but will try it and post my results here.
Of course, if you need the Skype app on your iPad, then it's a matter of living with it until a software fix arrives.
Mick

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    Issue not resolved
    My issue is still not resolved. What do I do next?
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    Look at this link for convertion the .mod format.
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    Message was edited by: Texas Mac Man

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    Here is my code:
    package
        import flash.display.Sprite;
        import flash.display.StageAlign;
        import flash.display.StageScaleMode;
        import flash.events.Event;
        import flash.events.TimerEvent;
        import flash.media.Camera;
        import flash.media.Microphone;
        import flash.media.Video;
        import flash.media.scanHardware;
        import flash.text.TextField;
        import flash.utils.Timer;
        public class BrowserPermissionTest extends Sprite
            private var output:TextField;
            private var timer:Timer;
            public function BrowserPermissionTest()
                super();
                addEventListener(Event.ADDED_TO_STAGE, addedToStageHandler);
            private function addedToStageHandler(event:Event):void
                removeEventListener(Event.ADDED_TO_STAGE, addedToStageHandler);
                stage.scaleMode = StageScaleMode.NO_SCALE;
                stage.align = StageAlign.TOP_LEFT;
                output = new TextField();
                output.border = true;
                output.multiline = true;
                output.wordWrap = true;
                output.x = output.y = 10;
                addChild(output);
                updateView();
                stage.addEventListener(Event.RESIZE, stage_resizeHandler);
                var i:int;
                var numCameras:int = 0;
                var numMicrophones:int = 0;
                if (Camera.isSupported)
                    var cameraNames:Array = Camera.names;
                    numCameras = cameraNames ? cameraNames.length : 0;
                    if (numCameras > 0)
                        log("Cameras:");
                        for (i = 0; i < numCameras; i++)
                            var cameraName:String = cameraNames[i];
                            log((i + 1) + ". \"" + cameraName + "\"");
                    else
                        log("Camera not found.");
                else
                    log("Camera is not supported.");
                log("");
                if (Microphone.isSupported)
                    var microphoneNames:Array = Microphone.names;
                    numMicrophones = microphoneNames ? microphoneNames.length : 0;
                    if (numMicrophones > 0)
                        log("Microphones:");
                        for (i = 0; i < numMicrophones; i++)
                            var microphoneName:String = microphoneNames[i];
                            log((i + 1) + ". \"" + microphoneName + "\"");
                    else
                        log("Microphone not found.");
                else
                    log("Microphone is not supported.");
                log("");
                if (numCameras > 0 || numMicrophones > 0)
                    if (numCameras > 0)
                        var defaultCamera:Camera = Camera.getCamera();
                        var video:Video = new Video(1, 1);
                        addChild(video);
                        video.attachCamera(defaultCamera);
                        defaultCamera.muted ? devicesMutedInFlashPlayer() : devicesUnmutedInFlashPlayer();
                    else if (numMicrophones > 0)
                        var defaultMicrophone:Microphone = Microphone.getMicrophone();
                        defaultMicrophone.setLoopBack(true);
                        defaultMicrophone.muted ? devicesMutedInFlashPlayer() : devicesUnmutedInFlashPlayer();
                    else
                        log("No devices found for test.");
            private function devicesMutedInFlashPlayer():void
                log("Devices are muted in Flash Player.");
                log("Starting permission check timer...");
                timer = new Timer(100);
                timer.addEventListener(TimerEvent.TIMER, flashPlayerPermissionTimer_timerHandler);
                timer.start();
            private function flashPlayerPermissionTimer_timerHandler(event:TimerEvent):void
                var defaultCamera:Camera = Camera.getCamera();
                if (!isDevicesMutedInFlashPlayer())
                    timer.stop();
                    timer.removeEventListener(TimerEvent.TIMER, flashPlayerPermissionTimer_timerHandler);
                    timer = null;
                    devicesUnmutedInFlashPlayer();
            private function devicesUnmutedInFlashPlayer():void
                log("Devices are unmuted in Flash Player.");
                isDevicesMutedInBrowser() ? devicesMutedInBrowser() : devicesUnmutedInBrowser();
            private function devicesMutedInBrowser():void
                log("Devices are muted in browser.");
                log("Starting permission check timer...");
                timer = new Timer(100);
                timer.addEventListener(TimerEvent.TIMER, browserPermissionTimer_timerHandler);
                timer.start();
            private function browserPermissionTimer_timerHandler(event:TimerEvent):void
                scanHardware();
                if (!isDevicesMutedInBrowser())
                    timer.stop();
                    timer.removeEventListener(TimerEvent.TIMER, browserPermissionTimer_timerHandler);
                    timer = null;
                    devicesUnmutedInBrowser();
            private function devicesUnmutedInBrowser():void
                log("Devices are unmuted in browser.");
            private function isDevicesMutedInFlashPlayer():Boolean
                var cameraNames:Array = Camera.names;
                var numCameras:int = cameraNames ? cameraNames.length : 0;
                if (numCameras > 0)
                    var defaultCamera:Camera = Camera.getCamera();
                    return defaultCamera.muted;
                else
                    var microphoneNames:Array = Camera.names;
                    var numMicrophones:int = microphoneNames ? microphoneNames.length : 0;
                    if (numMicrophones > 0)
                        var defaultMicrophone:Microphone = Microphone.getMicrophone();
                        return defaultMicrophone.muted;
                return true;
            private function isDevicesMutedInBrowser():Boolean
                var cameraNames:Array = Camera.names;
                var numCameras:int = cameraNames.length;
                for (var i:int = 0; i < numCameras; i++)
                    var cameraName:String = cameraNames[i];
                    if (cameraName != " ")
                        return false;
                var microphoneNames:Array = Microphone.names;
                var numMicrophones:int = microphoneNames.length;
                for (i = 0; i < numMicrophones; i++)
                    var microphoneName:String = microphoneNames[i];
                    if (microphoneName != " ")
                        return false;
                return true;
            private function log(text:String):void
                output.appendText(text + "\n");
            private function updateView():void
                output.width = stage.stageWidth - 2 * output.x;
                output.height = stage.stageHeight - 2 * output.y;
            private function stage_resizeHandler(event:Event):void
                updateView();
    So, I wonder if it's a bug or some kind of new security feature implemented by Google Chrome team? Maybe someone already faced this problem and can share more info about it.
    For now it looks like modern browsers killing Flash with all that features and ugly solutions.
    PS: You can find some silly mistakes in my message. Sorry for my English.
    Updated code to check microphones also.

    After couple of tests I have found strange behavior of PPAPI Flash.
    The test was made with two SWFs working simultaneously on the same page. The first one was asking for device access like some regular application (by calling video.attachCamera). The second SWF was created/removed in cycle by JavaScript to avoid this thing:
    Scanning the hardware for cameras takes time. When the runtime finds at least one camera, the hardware is not scanned again for the lifetime of the player instance.
    I have made both SWFs to get all devices names and post them to screen. So I was able to see all changes regarding devices in first SWF (before and after permission granted) and in refreshable second SWF (each second). Also I have used scanHardware in both SWfs.
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