Can a PowerBook G4 handle this game?
These are the system requirements of a game I want to get. But can my computer handle this game? I have a standard PowerBook G4 12" running Tiger.
Operating System: Mac OS X 10.3.9 or later
CPU Processor: PowerPC G5 or Intel chipset
CPU Speed: 1.8 GHz or faster
Memory: 512 MB or higher
Hard Disk Space: 3.5 GB free disk space
Video Card (NVidia): GeForce FX 5200 or better
Video Memory (VRam): 64 MB or higher
Recommended System Requirements:
Operating System: Mac OS X 10.4.6 or later
CPU Processor: PowerPC G5 or Intel chipset
CPU Speed: 2.0 GHz or faster
Video RAM: 128 MB
Do you think the standard PowerBook G4 12" could handle this game? The only things my computer doesn't meet are the CPU speed and the CPU chip set (I'm a G4 at 1.5 GHz). Thanks.
PowerBook G4 12.1 1.5 GHz 512 MB RAM Mac OS X (10.4.6)
Hi College Caleb,
I think the game will run on your system, although it might be slow sometimes:
http://forums.civfanatics.com/archive/index.php/t-176229.html
There's a patch out now from the makers of the game that apparently fixed the sound issues on all systems. Furthermore, even people running Civ IV on dual 2.5 GHz G5s have been experiencing performance issues. Probably they will come up with another patch to make it run more smoothly on all systems. I think I'll give it a try on my PB G4 soon.
Good luck.
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So I can't seem to open this game
I'm trying to open Batman: Arkham City GOTY Edition on steam, but once I hit play, the icon opens on the dock and immediately closes, giving me an error report. I'll post it here for any convenience.
Process: Batman Arkham City GOTY [1978]
Path: /Users/USER/Library/Application Support/Steam/*/Batman Arkham City GOTY.app/Contents/MacOS/Batman Arkham City GOTY
Identifier: com.feralinteractive.bmac
Version: 1.1 (1.1)
Code Type: X86 (Native)
Parent Process: launchd [178]
Responsible: Batman Arkham City GOTY [1978]
User ID: 501
Date/Time: 2014-05-29 19:29:06.410 -0400
OS Version: Mac OS X 10.9.2 (13C1021)
Report Version: 11
Anonymous UUID: F2911A0E-D3E9-177E-84C1-7862CE4FFE93
Sleep/Wake UUID: 9652065C-0320-495A-AEDD-0546438FFFFA
Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Application Specific Information:
*** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Modal session requires modal window'
Application Specific Backtrace 1:
0 CoreFoundation 0x921f1471 __raiseError + 193
1 libobjc.A.dylib 0x94ad8091 objc_exception_throw + 162
2 CoreFoundation 0x921f12f8 +[NSException raise:format:arguments:] + 136
3 Foundation 0x926cd377 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 116
4 AppKit 0x9419f57c -[NSApplication _commonBeginModalSessionForWindow:relativeToWindow:modalDelegate:didEndSelector :contextInfo:] + 707
5 AppKit 0x941a9642 -[NSApplication beginModalSessionForWindow:] + 72
6 AppKit 0x941a94ef -[NSApplication runModalForWindow:] + 132
7 QuincyKit 0x0c721113 -[BWQuincyUI askCrashReportDetails] + 1843
8 QuincyKit 0x0c7213d8 ShowSubmitCrashDialog + 408
9 Batman Arkham City GOTY 0x01493270 _Z11ProcessGainIfEvjjP13AkAudioBufferRN2AK12CAkValueRampE + 862960
10 Batman Arkham City GOTY 0x016ce41f _Z11ProcessGainIfEvjjP13AkAudioBufferRN2AK12CAkValueRampE + 3202207
11 Batman Arkham City GOTY 0x001130bd Batman Arkham City GOTY + 86205
12 Batman Arkham City GOTY 0x00113085 Batman Arkham City GOTY + 86149
Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 com.apple.CoreFoundation 0x921f1dc7 ___TERMINATING_DUE_TO_UNCAUGHT_EXCEPTION___ + 7
1 com.apple.CoreFoundation 0x921f1770 __raiseError + 960
2 libobjc.A.dylib 0x94ad8091 objc_exception_throw + 162
3 com.apple.CoreFoundation 0x921f12f8 +[NSException raise:format:arguments:] + 136
4 com.apple.Foundation 0x926cd377 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 116
5 com.apple.AppKit 0x9419f57c -[NSApplication _commonBeginModalSessionForWindow:relativeToWindow:modalDelegate:didEndSelector :contextInfo:] + 707
6 com.apple.AppKit 0x941a9642 -[NSApplication beginModalSessionForWindow:] + 72
7 com.apple.AppKit 0x941a94ef -[NSApplication runModalForWindow:] + 132
8 de.buzzworks.QuincyKit 0x0c721113 -[BWQuincyUI askCrashReportDetails] + 1843
9 de.buzzworks.QuincyKit 0x0c7213d8 ShowSubmitCrashDialog + 408
10 com.feralinteractive.bmac 0x01493270 0xfe000 + 20533872
11 com.feralinteractive.bmac 0x016ce41f 0xfe000 + 22873119
12 com.feralinteractive.bmac 0x001130bd 0xfe000 + 86205
13 com.feralinteractive.bmac 0x00113085 0xfe000 + 86149
Thread 1:
0 libsystem_kernel.dylib 0x97b58046 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x94c75dcf _pthread_wqthread + 372
2 libsystem_pthread.dylib 0x94c79cce start_wqthread + 30
Thread 2:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x97b58992 kevent64 + 10
1 libdispatch.dylib 0x90e208ad _dispatch_mgr_invoke + 238
2 libdispatch.dylib 0x90e20546 _dispatch_mgr_thread + 52
Thread 3:
0 libsystem_kernel.dylib 0x97b58046 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x94c75dcf _pthread_wqthread + 372
2 libsystem_pthread.dylib 0x94c79cce start_wqthread + 30
Thread 4:
0 libsystem_kernel.dylib 0x97b58046 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x94c75dcf _pthread_wqthread + 372
2 libsystem_pthread.dylib 0x94c79cce start_wqthread + 30
Thread 5:: com.apple.NSURLConnectionLoader
0 libsystem_kernel.dylib 0x97b52f7a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b5216c mach_msg + 68
2 com.apple.CoreFoundation 0x92102c09 __CFRunLoopServiceMachPort + 169
3 com.apple.CoreFoundation 0x921021e1 __CFRunLoopRun + 1393
4 com.apple.CoreFoundation 0x921019fa CFRunLoopRunSpecific + 394
5 com.apple.CoreFoundation 0x9210185b CFRunLoopRunInMode + 123
6 com.apple.Foundation 0x9262e095 +[NSURLConnection(Loader) _resourceLoadLoop:] + 381
7 com.apple.Foundation 0x9262df0e -[NSThread main] + 45
8 com.apple.Foundation 0x9262de66 __NSThread__main__ + 1426
9 libsystem_pthread.dylib 0x94c745fb _pthread_body + 144
10 libsystem_pthread.dylib 0x94c74485 _pthread_start + 130
11 libsystem_pthread.dylib 0x94c79cf2 thread_start + 34
Thread 6:: com.apple.CFSocket.private
0 libsystem_kernel.dylib 0x97b57ace __select + 10
1 com.apple.CoreFoundation 0x92152af6 __CFSocketManager + 1158
2 libsystem_pthread.dylib 0x94c745fb _pthread_body + 144
3 libsystem_pthread.dylib 0x94c74485 _pthread_start + 130
4 libsystem_pthread.dylib 0x94c79cf2 thread_start + 34
Thread 7:
0 libsystem_kernel.dylib 0x97b58046 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x94c75dcf _pthread_wqthread + 372
2 libsystem_pthread.dylib 0x94c79cce start_wqthread + 30
Thread 8:
0 libsystem_kernel.dylib 0x97b58046 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x94c75dcf _pthread_wqthread + 372
2 libsystem_pthread.dylib 0x94c79cce start_wqthread + 30
Thread 9:
0 libsystem_kernel.dylib 0x97b52f7a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x97b5216c mach_msg + 68
2 com.apple.CoreFoundation 0x92102c09 __CFRunLoopServiceMachPort + 169
3 com.apple.CoreFoundation 0x921021e1 __CFRunLoopRun + 1393
4 com.apple.CoreFoundation 0x921019fa CFRunLoopRunSpecific + 394
5 com.apple.CoreFoundation 0x921c4221 CFRunLoopRun + 129
6 com.feralinteractive.bmac 0x01502d10 0xfe000 + 20991248
7 com.feralinteractive.bmac 0x014fe9c5 0xfe000 + 20974021
8 libsystem_pthread.dylib 0x94c745fb _pthread_body + 144
9 libsystem_pthread.dylib 0x94c74485 _pthread_start + 130
10 libsystem_pthread.dylib 0x94c79cf2 thread_start + 34
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000001 ebx: 0x7b90be00 ecx: 0x00000000 edx: 0x00000000
edi: 0x7b1286e0 esi: 0x921f13be ebp: 0xbfefda18 esp: 0xbfefda10
ss: 0x00000023 efl: 0x00000282 eip: 0x921f1dc7 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x0405b000
Logical CPU: 3
Error Code: 0x00000000
Trap Number: 3
Binary Images:
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0x9aa27000 - 0x9ad9cff9 com.apple.HIToolbox (2.1 - 697.4) <8CB677B7-43FC-3534-A685-5A5445C95F7D> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.fra mework/Versions/A/HIToolbox
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0x9ae7e000 - 0x9aee9fff com.apple.Heimdal (4.0 - 2.0) <3DEF31F9-7F59-3DEF-9DC8-7DDD23CA816F> /System/Library/PrivateFrameworks/Heimdal.framework/Versions/A/Heimdal
0x9aeea000 - 0x9aeebffc com.apple.TrustEvaluationAgent (2.0 - 25) <064B485D-56E0-3DD7-BBE2-E08A5BFFF8B3> /System/Library/PrivateFrameworks/TrustEvaluationAgent.framework/Versions/A/Tru stEvaluationAgent
0x9aeef000 - 0x9aef8fff com.apple.DiskArbitration (2.6 - 2.6) <92F7575A-AA20-34D9-BB26-2CC8C3CCAFEB> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
0x9aef9000 - 0x9af62fff com.apple.SystemConfiguration (1.13 - 1.13) <144317BE-7AE5-3B8D-90CD-62DCDE9399E7> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfi guration
0x9af63000 - 0x9afb2ff1 com.apple.HIServices (1.22 - 467.2) <F47161AA-E19F-3357-862F-5B4C8DA97975> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ HIServices.framework/Versions/A/HIServices
0x9afb3000 - 0x9afb4fff liblangid.dylib (117) <F18F76C6-7E4B-34AD-AE81-C1C031BF2F7D> /usr/lib/liblangid.dylib
0x9afb5000 - 0x9afd3ff5 com.apple.frameworks.preferencepanes (16.0 - 16.0) <3E3368EE-CAD3-3096-89BC-D006A25A6294> /System/Library/Frameworks/PreferencePanes.framework/Versions/A/PreferencePanes
0x9afd4000 - 0x9afdcfff libcopyfile.dylib (103) <1B1484BD-08B6-3BA9-94CA-A7C24B610EB3> /usr/lib/system/libcopyfile.dylib
0x9afdd000 - 0x9afe2ff7 com.apple.print.framework.Print (9.0 - 260) <A6C465F6-C5D1-353A-9F33-19B9CEDBBC2A> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framewo rk/Versions/A/Print
0x9afe3000 - 0x9b037fff com.apple.AppleVAFramework (5.0.27 - 5.0.27) <95A1E1CF-FC3E-3203-8683-34823CD70B6B> /System/Library/PrivateFrameworks/AppleVA.framework/Versions/A/AppleVA
0x9b038000 - 0x9bed7ff5 com.apple.WebCore (9537 - 9537.75.14) <4021EC9F-936C-32AE-9BF2-031694CC43ED> /System/Library/Frameworks/WebKit.framework/Versions/A/Frameworks/WebCore.frame work/Versions/A/WebCore
0x9befb000 - 0x9bf06fff com.apple.CrashReporterSupport (10.9 - 538) <7A5FF845-433C-33E3-99B5-F6AA5B825734> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/Versions/A/Cra shReporterSupport
0x9bf07000 - 0x9bff2ff4 com.apple.DiskImagesFramework (10.9 - 371.1) <FC13BD5A-0FB7-35D5-A8DF-0510CFA996FE> /System/Library/PrivateFrameworks/DiskImages.framework/Versions/A/DiskImages
0x9bff3000 - 0x9c028ffd libssl.0.9.8.dylib (50) <F3BEA2DF-DB84-37F0-B4C7-97C0A4DF19C9> /usr/lib/libssl.0.9.8.dylib
0x9c029000 - 0x9c033ff2 com.apple.AppSandbox (3.0 - 1) <FE0793BE-50CF-3E3B-82C9-71F7A294E10F> /System/Library/PrivateFrameworks/AppSandbox.framework/Versions/A/AppSandbox
0x9c034000 - 0x9c1a7ffb com.apple.audio.toolbox.AudioToolbox (1.10 - 1.10) <AAF3AB26-3BAD-3E5F-8192-9805B7AA1CB1> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x9c1a8000 - 0x9c338ff0 GLEngine (9.6) <6A58B9C0-B67E-3FD1-B707-837744D918C2> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundl e/GLEngine
0x9c339000 - 0x9c344fff libcsfde.dylib (380) <C9E61AFB-1A9D-324B-9827-06B182CDD7B0> /usr/lib/libcsfde.dylib
0x9c345000 - 0x9c3bbff3 com.apple.securityfoundation (6.0 - 55122.1) <18024F59-DE2B-3FC5-A29F-8F2B27349685> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoun dation
External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 1
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 31206
thread_create: 0
thread_set_state: 0
VM Region Summary:
ReadOnly portion of Libraries: Total=264.2M resident=141.4M(54%) swapped_out_or_unallocated=122.8M(46%)
Writable regions: Total=162.8M written=5996K(4%) resident=69.5M(43%) swapped_out=0K(0%) unallocated=93.3M(57%)
REGION TYPE VIRTUAL
=========== =======
CG backing stores 124K
CG shared images 180K
IOKit 12.5M
Kernel Alloc Once 4K
MALLOC 59.7M
MALLOC (admin) 48K
MALLOC_LARGE (reserved) 912K reserved VM address space (unallocated)
Memory Tag 242 12K
Memory Tag 249 156K
SBRK 4096K
StackHave you seen this from the steam communities?
http://steamcommunity.com/app/200260/discussions/0/648814845073561432/ -
Can Oracle 9i AS handle this?
We have a custom in built cache server.
But if any object is changed (like adding a new column to the table), our cache server does not pick it up.
Is it possible by Oracle 9iAS, if we introduce it in between our database and custom CS so that the Oracle 9iAS (middle tier) will inform our top layer (custom CS) to refresh as soon as the lower layer(database) changes.
We need some kind of information to be passed by 9iAS to the upper tier as soon as the database is changed internally.
Thanks,
RajaYes, it is posible but a recommendation is don4t do it if you have avalible another server because eventually you will find that there is a lot of registry entries that references to Oracle products and if you modify something it could affect others products.
Regards -
I don't know how to get a picture on here for you . It's Candy Crush SAGA Game . I had a 3s iPhone and now I have a 4 iPhone and the game worked fine on the 3 s but it dose not work right on the 4 and bout phone are iPhones and I just need to Help me . I hope you can and if not then all I can do is just delete all of my apple ID so I hope you can Help me Please
These are user-to-user forums, you are not talking to Apple here. You can contact iTunes support via this page and ask them why the message is appearing : http://www.apple.com/support/itunes/contact/ - click on Contact iTunes Store Support on the right-hand side of the page, then probably Purchases, Billing & Redemption
-
"You can download past purchases on this computer with just one Apple ID every 90 days. This computer can be used with a different Apple ID in 63 days." How to handle this situation
https://discussions.apple.com/message/16567363#16567363
From the More Like This section on the right -
Help!! I just updated my iPad 2 into IOS 5.1.1.. When it finished updating, I can't open all of my games. Please help me fix this. :( thank you.
You are most welcome
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How can i make this game to be over in 3 minutes?
i'm really a total beginner, and this is the race game code for my school assignment.
How can i possibly make this game to be over in 3 minutes?
It says "game over" when you hit 20 cars.
I want to make it say "you've made it!" or something when they survive for 3 minutes with less than 20 crashes.
please help! T.T
import java.awt.*;
import java.applet.*;
import java.awt.event.*;
import java.util.*;
import javax.swing.Timer;
public class BugRace extends Applet implements KeyListener, Runnable{
Image buff;
Canvas Panel;
Graphics2D gPanel;
Graphics2D gBuffer;
Bug redBug;
Bug[] rivals=new Bug[20];
Button StartButton;
//Button StopButton;
Thread game;
Timer time;
private boolean loop=true;
Dimension dim=new Dimension(200, 300);
private int road;
Random rnd=new Random();
private int crash = 0;
public void init(){
prepareResource();
setBackground(Color.gray);
setSize(400,400);
initPanel();
add(Panel);
// Start Button
StartButton=new Button("START");
add(StartButton);
StartButton.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent ae){
// request focus for Panel to get key event
Panel.requestFocus();
if(!game.isAlive()){
game.start();}else if(game.isAlive()){
game.start();}
/*StopButton=new Button("STOP");
add(StopButton);
//StopButton.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent ae){
//Panel.requestFocus();
if(game.isAlive())
game.stop();}
public void prepareResource(){ //load bug images
Image imgRed=getImage(getCodeBase(),"redbug.gif");
Image imgBlue=getImage(getCodeBase(),"bluebug.gif");
Image imgYellow=getImage(getCodeBase(),"yellowbug.gif");
Image imgPurple=getImage(getCodeBase(),"purplebug.gif");
MediaTracker mt=new MediaTracker(this);
try{
mt.addImage(imgRed, 0);
mt.addImage(imgBlue, 1);
mt.addImage(imgYellow, 2);
mt.addImage(imgPurple, 3);
mt.waitForAll();
}catch(Exception e){}
buff=createImage((int)dim.getWidth(), (int)dim.getHeight());
gBuffer=(Graphics2D)buff.getGraphics();
redBug=new Bug(imgRed, 80,250, dim); // user's bug
for(int i=0;i<10;i++){
rivals=new Bug(imgBlue, 0, 0); // rival blue bug
for(int i=5;i<rivals.length;i++){
rivals[i]=new Bug(imgYellow, 0, 0); // rival yellow bug
for(int i=10;i<rivals.length;i++){
rivals[i]=new Bug(imgPurple, 0, 0); // rival purple bug
for(int i=0;i<rivals.length;i++){ // set locations for rival bugs
setrivals(i);
game=new Thread(this); // game thread for controlling
public void stop(){
loop=false; // stop the thread
public void run(){
while(loop){
drawPanel(); // draw game screen
try{ Thread.sleep(50);}catch(Exception e){}
public void initPanel(){ // initialize the panel
Panel=new Canvas(){
public void paint(Graphics g){
if(gPanel==null){
gPanel=(Graphics2D)Panel.getGraphics();
drawPanel();
Panel.setSize(dim); // size of the panel
Panel.addKeyListener(this); //add keylistener for the game
// set rival bugs' location randomly, and make them not intersect each other
void setrivals(int en){
int x, y;
next:while(true){
x=rnd.nextInt((int)dim.getWidth()-rivals[en].getWidth());
y=-rnd.nextInt(5000)-200;
// if (x,y) intersect to each other, go to next
for(int j=0;j<rivals.length;j++){
if(j!=en && rivals[j].collision(x, y))continue next;
// set (x, y) as en rival bug's location and exit from while loop.
rivals[en].setLocation(x, y);
break;
void check(Bug en){ // check if bugs collides
if(redBug.collision(en)){ // if collide,
if(redBug.getX()>en.getX()){ // if rival bug is on the left side from user's,
en.move(-10, 0); // move rival bug in 10 to the left
redBug.move(10, 0); // move user's bug in 10 to the right
crash++; //add # of crash
else{ // if rival bug is on the right side from user's,
en.move(10,0); // move rival bug in 10 to the right
redBug.move(-10, 0); // move user's bug in 10 to the left
crash++; //add # of crash
synchronized void drawPanel(){ // draw panel
gBuffer.clearRect(0, 0, (int)dim.getWidth(), (int)dim.getHeight()); //clear buffer
gBuffer.setPaint(new Color(0, 150, 0)); //fill background in green
gBuffer.fillRect(0, 0, (int)dim.getWidth(), (int)dim.getHeight());
drawRoad(); // draw the road
// draw rival bugs moving down
for(int i=0;i<rivals.length;i++){
rivals[i].move(0, 15); // move rival bugs down
rivals[i].draw(gBuffer, Panel); // draw the bugs in panel
if(rivals[i].getY()>dim.getHeight()){ //if a rival bug is out of panel
setrivals(i);} // set it at initial position
check(rivals[i]); // check if they intersect
redBug.draw(gBuffer, Panel); // draw user's bug
gPanel.drawImage(buff, 0,0, Panel); // draw buffer in panel
if(crash<20){
gPanel.setFont(new Font(null,Font.BOLD,15));
gPanel.drawString("crash:"+crash,30, 30);}
else{
gPanel.setFont(new Font(null,Font.BOLD,15));
gPanel.drawString("crash:"+crash,30, 30);
gPanel.setFont(new Font(null,Font.BOLD,20));
gPanel.drawString("Game Over", 50, 100);
gPanel.dispose();
void drawRoad(){ // draw yellow center line
road+=80;
gBuffer.setPaint(Color.yellow);
gBuffer.fillRect((int)dim.getWidth()/2, road,10,150);
if(road>=dim.getHeight()){ //if the line goes lower than panel
road=-150; //move it up again
}else if(crash >20){
road=0;
public void keyPressed(KeyEvent ke){
if(ke.getKeyCode()==KeyEvent.VK_LEFT){ // if left arrow is pressed,
redBug.move(-20,0); // the bug moves to the left
else if(ke.getKeyCode()==KeyEvent.VK_RIGHT){ // if right arrow is pressed
redBug.move(20,0); // the bug moves to the right
public void keyReleased(KeyEvent ke){}
public void keyTyped(KeyEvent ke){}import java.util.Timer;
import java.util.TimerTask;
public class Test {
public static void main (String[] args) {
final Timer timer = new Timer ();
System.out.println ("I'm gonna do something in 5 seconds.");
timer.schedule (new TimerTask () {
public void run () {
System.out.println ("Time's up !");
timer.cancel ();
}, 5000);
}if you want to display the time left it's better to make your own Thread that updates a "timeleft variable:
{code}
public class Test {
//set the time Left to 3 mins.
private long secondsLeft = 3 * 60;
public Test () {
new Thread (new Runnable () {
public void run () {
try {
while (secondsLeft > 0) {
//Let's update the timer every second.
Thread.sleep (1000);
secondsLeft = secondsLeft - 1;
System.out.println ("Time left: " + (secondsLeft / 60) + ":" + (secondsLeft % 60));
System.out.println ("Grats !");
} catch (InterruptedException e) {}
}).start ();
public static void main (String[] args) {
new Test ();
{code} -
My ipod nano was synced by itunes and removed all of my music and game files, and replaced my music with my kids music that they have put into the current itunes library. My music is nowhere to be found on my computer, so now I am in the long, forever process of adding my music back one cd at a time, but there is no history of tetris that I paid for from the itunes store. How can I get this game back for my ipod?
Contact iTunes support and explain your situation to them. They may let you redownload it at no cost.
http://www.apple.com/support/itunes/contact.html
If they don't, I'm afraid you'll have to purchase it again. Sorry.
B-rock -
I purchased Angry Birds Rio thinking I was buying Angry Birds. Are there any directions on what to do with this game? Also my track pad does not respond so I really can't use this game. Can anyone shed some light on this--first it crashed, now it doesn't respond so--can I get my money back??
Contact apple here about a refund
http://www.apple.com/support/mac/app-store/contact.html?form=account&topic=Mac%2 0App%20Store%20Account%20and%20Billing -
I Want to buy diamonds for my tos game but it come out a message ask me to contact itune support. Can anyone help me with this? What should I do so that I can buy my diamonds?
You can contact iTunes support via this page and ask them why the message is appearing (on these forums we won't know why) : http://www.apple.com/support/itunes/contact/ - click on Contact iTunes Store Support on the right-hand side of the page, then try selecting Purchases, Billing & Redemption
-
Guys...
I can't buy coins in the game from yesterday morning. Why? N what should I do?
ASAP
TQB4when I try to buy coins
It says:
"Your Purchased could not be completed. Contact iTunes Store suport to complete this transaction." -
I bought this game some time ago but have never been able to register it. I even bought another one when they became cheaper but still can't register. I've tried every whichway and now it won't load either. It wants me to debug then it won't. I've tried trashing then reinstalling but no luck. The Spore creature creator won't play either. What did I do and is there a cleanup software Mac users can recommend? Thanks
Carol,
BTW please update your profile, you aren't using OS X 10.1.x. If you don't know what version you're using click the Apple Symbol in the upper left of this screen and select About this Mac. Once you know the version you can update your profile by clicking Your Stuff on this screen (upper right) and you will see the Profile link. This is useful so we can help you troubleshoot problems.
You can remove apps 3 ways.
Inquire with the developer to see if they have an Uninstall routine. I suspect this game does not.
Drag the app to the Trash
Download and install an app such as AppCleaner. You can find it at www.macupdate.com and search for AppCleaner.
Maybe you are looking for
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