Can anyone help me again? some errors here say that my query is too long!!

at oracle.jdbc.driver.DatabaseError.throwSqlException(DatabaseError.java:112)
at oracle.jdbc.driver.T4CTTIoer.processError(T4CTTIoer.java:331)
at oracle.jdbc.driver.T4CTTIoer.processError(T4CTTIoer.java:288)
at oracle.jdbc.driver.T4C8Oall.receive(T4C8Oall.java:743)
at oracle.jdbc.driver.T4CStatement.doOall8(T4CStatement.java:207)
at oracle.jdbc.driver.T4CStatement.executeForRows(T4CStatement.java:946)
at oracle.jdbc.driver.OracleStatement.doExecuteWithTimeout(OracleStatement.java:1168)
at oracle.jdbc.driver.OracleStatement.executeUpdateInternal(OracleStatement.java:1614)
at oracle.jdbc.driver.OracleStatement.executeUpdate(OracleStatement.java:1579)
MY CODE IS
query = "INSERT INTO tmp_careservice" +
"(SERVICETYPE," +
"SERVICEITEM" +
"SEQ" +
"APPLY_STARTDATE" +
"APPLY_ENDDATE" +
"NAME" +
"POINT" +
"POINTTYPE" +
"COMPTYPE" +
"POINTCALCTYPE" +
"CALC_MIN" +
"CALC_MAX" +
"CALC_WIDTH" +
"CALC_UNIT" +
"CALC_UNITCOUNT" +
"COMBINATETYPE" +
"PLACETYPE" +
"STAFFTYPE" +
"CARELEVEL1" +
"CARELEVEL2" +
"CARELEVEL3" +
"CARELEVEL4" +
"CARELEVEL5" +
"CARELEVEL6" +
"CARELEVEL7" +
"CARELEVEL8" +
"CARELEVEL9" +
"CARELEVEL10" +
"SERVICETIME_LOWER" +
"SERVICETIME_UPPER" +
"REMARKTYPE" +
"SUPPLYTYPE" +
"COMPLIMITTYPE" +
"COMPLIMITDAYS" +
"EXPENSE1" +
"EXPENSE2" +
"EXPENSE3" +
"EXPENSE4" +
"EXPENSE5" +
"EXPENSE6" +
"EXPENSE7" +
"EXPENSE8" +
"EXPENSE9" +
"EXPENSE10" +
"SERVICETIMETYPE" +
"FLAG1" +
"FLAG2" +
"FLAG3" +
"FLAG4" +
"FLAG5" +
"FLAG6" +
"FLAG7" +
"FLAG8" +
"FLAG9" +
"FLAG10" +
"FLAG11" +
"FLAG12" +
"FLAG13" +
"FLAG14" +
"FLAG15" +
"FLAG16" +
"FLAG17" +
"FLAG18" +
"FLAG19" +
"FLAG20" +
"FLAG21" +
"FLAG22" +
"FLAG23" +
"FLAG24" +
"FLAG25" +
"FLAG26" +
"FLAG27" +
"FLAG28" +
"FLAG29" +
"FLAG30" +
"PLANLISTTYPE" +
"SHORTNAME" +
"SUPPLYTIME) VALUES (" +
"'" + temp_type + "'," +
"'" + temp_item + "'," +
"'" + (SEQ+1) + "'," +
"'" + _STARTDATE + "'," +
"'" + "9999-12-31" + "'," +
"'" + DB_NAME + "'," +
"'" + DB_POINT + "'," +
"'" + DB_POINTTYPE + "'," +
"'" + DB_COMPTYPE + "'," +
"'" + DB_POINTCALCTYPE + "'," +
"'" + DB_CALC_MIN + "'," +
"'" + DB_CALC_MAX + "'," +
"'" + DB_CALC_WIDTH + "'," +
"'" + DB_CALC_UNIT + "'," +
"'" + DB_CALC_UNITCOUNT + "'," +
"'" + DB_COMBINATETYPE + "'," +
"'" + DB_PLACETYPE + "'," +
"'" + DB_STAFFTYPE + "'," +
"'" + DB_CARELEVEL1 + "'," +
"'" + DB_CARELEVEL2 + "'," +
"'" + DB_CARELEVEL3 + "'," +
"'" + DB_CARELEVEL4 + "'," +
"'" + DB_CARELEVEL5 + "'," +
"'" + DB_CARELEVEL6 + "'," +
"'" + DB_CARELEVEL7 + "'," +
"'" + DB_CARELEVEL8 + "'," +
"'" + DB_CARELEVEL9 + "'," +
"'" + DB_CARELEVEL10 + "'," +
"'" + DB_SERVICETIME_LOWER + "'," +
"'" + DB_SERVICETIME_UPPER + "'," +
"'" + DB_REMARKTYPE + "'," +
"'" + DB_SUPPLYTYPE + "'," +
"'" + DB_COMPLIMITTYPE + "'," +
"'" + DB_COMPLIMITDAYS + "'," +
"'" + DB_EXPENSE1 + "'," +
"'" + DB_EXPENSE2 + "'," +
"'" + DB_EXPENSE3 + "'," +
"'" + DB_EXPENSE4 + "'," +
"'" + DB_EXPENSE5 + "'," +
"'" + DB_EXPENSE6 + "'," +
"'" + DB_EXPENSE7 + "'," +
"'" + DB_EXPENSE8 + "'," +
"'" + DB_EXPENSE9 + "'," +
"'" + DB_EXPENSE10 + "'," +
"'" + DB_SERVICETIMETYPE + "'," +
"'" + DB_FLAG1 + "'," +
"'" + DB_FLAG2 + "'," +
"'" + DB_FLAG3 + "'," +
"'" + DB_FLAG4 + "'," +
"'" + DB_FLAG5 + "'," +
"'" + DB_FLAG6 + "'," +
"'" + DB_FLAG7 + "'," +
"'" + DB_FLAG8 + "'," +
"'" + DB_FLAG9 + "'," +
"'" + DB_FLAG10 + "'," +
"'" + DB_FLAG11 + "'," +
"'" + DB_FLAG12 + "'," +
"'" + DB_FLAG13 + "'," +
"'" + DB_FLAG14 + "'," +
"'" + DB_FLAG15 + "'," +
"'" + DB_FLAG16 + "'," +
"'" + DB_FLAG17 + "'," +
"'" + DB_FLAG18 + "'," +
"'" + DB_FLAG19 + "'," +
"'" + DB_FLAG20 + "'," +
"'" + DB_FLAG21 + "'," +
"'" + DB_FLAG22 + "'," +
"'" + DB_FLAG23 + "'," +
"'" + DB_FLAG24 + "'," +
"'" + DB_FLAG25 + "'," +
"'" + DB_FLAG26 + "'," +
"'" + DB_FLAG27 + "'," +
"'" + DB_FLAG28 + "'," +
"'" + DB_FLAG29 + "'," +
"'" + DB_FLAG30 + "'," +
"'" + DB_PLANLISTTYPE + "'," +
"'" + DB_SHORTNAME + "'," +
"'" + DB_SUPPLYTIME + "')";

Where are the commas after the column names in the column list? The only column that currently has a trailing comma is ServiceType.
Where are the bind variables? You should not be concatenating literal values into the statement - you should be using bind variable placeholders.

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        0x7fff863a4000 -     0x7fff864bbfef  libxml2.2.dylib 10.3.0 (compatibility 10.0.0) <1B27AFDD-DF87-2009-170E-C129E1572E8B> /usr/lib/libxml2.2.dylib
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        0x7fff864f8000 -     0x7fff865b1fff  libsqlite3.dylib 9.6.0 (compatibility 9.0.0) <2C5ED312-E646-9ADE-73A9-6199A2A43150> /usr/lib/libsqlite3.dylib
        0x7fff865c8000 -     0x7fff86706fff  com.apple.CoreData 102.1 (251) <9DFE798D-AA52-6A9A-924A-DA73CB94D81A> /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
        0x7fff86707000 -     0x7fff86712ff7  com.apple.speech.recognition.framework 3.11.1 (3.11.1) <3D65E89B-FFC6-4AAF-D5CC-104F967C8131> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecogni tion.framework/Versions/A/SpeechRecognition
        0x7fff86713000 -     0x7fff8688afe7  com.apple.CoreFoundation 6.6.4 (550.42) <770C572A-CF70-168F-F43C-242B9114FCB5> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
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        0x7fff868cf000 -     0x7fff86916ff7  com.apple.coreui 2 (114) <923E33CC-83FC-7D35-5603-FB8F348EE34B> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI
        0x7fff86917000 -     0x7fff8691efff  com.apple.OpenDirectory 10.6 (10.6) <4FF6AD25-0916-B21C-9E88-2CC42D90EAC7> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory
        0x7fff8691f000 -     0x7fff86a17ff7  libiconv.2.dylib 7.0.0 (compatibility 7.0.0) <44AADE50-15BC-BC6B-BEF0-5029A30766AC> /usr/lib/libiconv.2.dylib
        0x7fff86a18000 -     0x7fff86a43ff7  libxslt.1.dylib 3.24.0 (compatibility 3.0.0) <6589F0FC-41DB-8494-CA8B-487F4E328EB9> /usr/lib/libxslt.1.dylib
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        0x7fff871cf000 -     0x7fff87284fe7  com.apple.ink.framework 1.3.3 (107) <8C36373C-5473-3A6A-4972-BC29D504250F> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework /Versions/A/Ink
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        0x7fff87f14000 -     0x7fff87f17ff7  com.apple.securityhi 4.0 (36638) <EABABBA8-AB59-599A-1884-0010C059DE62> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.fr amework/Versions/A/SecurityHI
        0x7fff87f18000 -     0x7fff87f1dff7  com.apple.CommonPanels 1.2.4 (91) <8B088D78-E508-6622-E477-E34C22CF2F67> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels. framework/Versions/A/CommonPanels
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        0x7fff87f8d000 -     0x7fff8800cfe7  com.apple.audio.CoreAudio 3.2.6 (3.2.6) <1CF0AE2D-0E85-D41B-EC2D-8CFD298AB5A0> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
        0x7fff8800d000 -     0x7fff8800efff  com.apple.MonitorPanelFramework 1.3.0 (1.3.0) <EC039008-5367-090D-51FD-EA4D2623671A> /System/Library/PrivateFrameworks/MonitorPanel.framework/Versions/A/MonitorPane l
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        0x7fff881fe000 -     0x7fff88224fe7  libJPEG.dylib ??? (???) <AD42F658-7C32-EEE5-8341-A8EE6476BF46> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libJPEG.dylib
        0x7fff8829c000 -     0x7fff882abfff  com.apple.NetFS 3.2.2 (3.2.2) <7CCBD70E-BF31-A7A7-DB98-230687773145> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS
        0x7fff882ac000 -     0x7fff882d4fff  com.apple.DictionaryServices 1.1.2 (1.1.2) <E9269069-93FA-2B71-F9BA-FDDD23C4A65E> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Diction aryServices.framework/Versions/A/DictionaryServices
        0x7fff88358000 -     0x7fff883c9ff7  com.apple.AppleVAFramework 4.10.23 (4.10.23) <3304268B-A93D-9F79-09C0-AA9081406352> /System/Library/PrivateFrameworks/AppleVA.framework/Versions/A/AppleVA
        0x7fff883ca000 -     0x7fff883f9fff  com.apple.quartzfilters 1.6.0 (1.6.0) <52D41730-D485-A7AE-4937-FE37FC732F65> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuartzFilters .framework/Versions/A/QuartzFilters
        0x7fff8843e000 -     0x7fff8843eff7  com.apple.vecLib 3.6 (vecLib 3.6) <96FB6BAD-5568-C4E0-6FA7-02791A58B584> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
        0x7fff8843f000 -     0x7fff88500fef  com.apple.ColorSync 4.6.6 (4.6.6) <EC6C8119-23F6-A96E-47A3-5CD31E462AE3> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ColorSync.framework/Versions/A/ColorSync
        0x7fff88501000 -     0x7fff8853eff7  libFontRegistry.dylib ??? (???) <8C69F685-3507-1B8F-51AD-6183D5E88979> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/Resources/libFontRegistry.dylib
        0x7fff8854b000 -     0x7fff887b5fef  com.apple.QuartzComposer 4.2 ({156.28}) <248C697E-B2DD-4F27-27CD-6E6B99B9B0A8> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuartzCompose r.framework/Versions/A/QuartzComposer
        0x7fff887b6000 -     0x7fff887bcff7  com.apple.CommerceCore 1.0 (9) <4C66D962-91B5-F25C-A6FF-DFD5F924A0DD> /System/Library/PrivateFrameworks/CommerceKit.framework/Versions/A/Frameworks/C ommerceCore.framework/Versions/A/CommerceCore
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        0x7fff888b8000 -     0x7fff888bafff  libRadiance.dylib ??? (???) <73257486-8E94-E758-1A5A-5B521F27EE12> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libRadiance.dylib
        0x7fff88906000 -     0x7fff88995fff  com.apple.PDFKit 2.5.1 (2.5.1) <38BEE9BB-3716-49BA-7E14-687FE9E066EB> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/PDFKit.framew ork/Versions/A/PDFKit
        0x7fff88996000 -     0x7fff889e0ff7  com.apple.Metadata 10.6.3 (507.15) <DE238BE4-5E22-C4D5-CF5C-3D50FDEE4701> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadat a.framework/Versions/A/Metadata
        0x7fff889e1000 -     0x7fff88a06ff7  com.apple.CoreVideo 1.6.2 (45.6) <E138C8E7-3CB6-55A9-0A2C-B73FE63EA288> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
        0x7fff88a07000 -     0x7fff88a24ff7  libPng.dylib ??? (???) <0C232C1E-49C8-F7A9-9634-DF2BDA1AB722> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libPng.dylib
        0x7fff88a25000 -     0x7fff88d23fff  com.apple.HIToolbox 1.6.5 (???) <AD1C18F6-51CB-7E39-35DD-F16B1EB978A8> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.fra mework/Versions/A/HIToolbox
        0x7fff88d24000 -     0x7fff88d32ff7  libkxld.dylib ??? (???) <F90EDFE8-708A-3046-E403-A3B536FCFA43> /usr/lib/system/libkxld.dylib
        0x7fff88d33000 -     0x7fff88eb1ff7  com.apple.WebKit 6533.20 (6533.20.25) <AD4C3C2F-8781-F2A7-EB6A-CCFC41E3FA04> /System/Library/Frameworks/WebKit.framework/Versions/A/WebKit
        0x7fff88f68000 -     0x7fff88f99fff  libGLImage.dylib ??? (???) <6925991A-9B1B-B9FA-645A-807F9BCC3DE7> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dyl ib
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        0x7fff890e7000 -     0x7fff8912aff7  libRIP.A.dylib 545.0.0 (compatibility 64.0.0) <2C596A24-8B86-79D6-1A8E-5E8FFB6A1558> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
        0x7fff8912b000 -     0x7fff89208fff  com.apple.vImage 4.1 (4.1) <C3F44AA9-6F71-0684-2686-D3BBC903F020> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.fr amework/Versions/A/vImage
        0x7fffffe00000 -     0x7fffffe01fff  libSystem.B.dylib ??? (???) <9BAEB2F2-B485-6349-E1AB-637FE12EE770> /usr/lib/libSystem.B.dylib
    Model: MacBook7,1, BootROM MB71.0039.B09, 2 processors, Intel Core 2 Duo, 2.4 GHz, 2 GB, SMC 1.60f5
    Graphics: NVIDIA GeForce 320M, NVIDIA GeForce 320M, PCI, 256 MB
    Memory Module: global_name
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x93), Broadcom BCM43xx 1.0 (5.10.131.36.9)
    Bluetooth: Version 2.4.0f1, 2 service, 19 devices, 1 incoming serial ports
    Network Service: AirPort, AirPort, en1
    Serial ATA Device: Hitachi HTS545025B9SA02, 232.89 GB
    Serial ATA Device: OPTIARC DVD RW AD-5970H, 7.95 GB
    USB Device: Built-in iSight, 0x05ac  (Apple Inc.), 0x8507, 0x24600000
    USB Device: BRCM2070 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0x06600000
    USB Device: Bluetooth USB Host Controller, 0x05ac  (Apple Inc.), 0x8218, 0x06630000
    USB Device: Apple Internal Keyboard / Trackpad, 0x05ac  (Apple Inc.), 0x0236, 0x06300000

    Hi David,
    no problem :-)
    You just happened to post this question to the Adobe Dreamweaver Developer Toolbox (http://www.adobe.com/products/dreamweaver/addt/) forums, which are related to a rather specific Dreamweaver extension.
    As the scenario you´re describing seems more suitable for being discussed in the regular "Dreamweaver Application Development" forum, I suggest to repost your question over there:
    http://www.adobe.com/cfusion/webforums/forum/categories.cfm?forumid=12&catid=263
    Cheers,
    Günter Schenk
    Adobe Community Expert, Dreamweaver
    P.S. When posting in the Dreamweaver Application Development forum, it will also be quite helpful to mention the "Server Model" you´re using, means e.g. PHP, ASP, ColdFusion

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         private ImageEntity background = null;     
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         private boolean leftPressed = false;
         private boolean rightPressed = false;
         private boolean firePressed = false;
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         private int  v = 0, x = 0, y = 0, eksp = 0;
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              shipAnimation.add(shipR);
              //Opretter baggrundsbillede.
              new BufferedImage(800,600,BufferedImage.TYPE_INT_RGB);
              background = new ImageEntity("Sprites/stars.png",0,0);
              //Klarg���r special effect lyd.
              fxSound = new FXSound();
              //Opretter eksplotionsanimation
              explosion2 = new ExplotionImages().explosion();
              //Laver en pokkers bunke asteroider og placerer dem "over" JPanel, s��� de falder naturligt.
              for (int row=0;row<6;row++) {
                   for (int x=0;x<10;x++) {
                        Entity astroid = new sprite.Astroid(this,"Sprites/asteroid1.png",20+(x*120),(-2800)+row*400);
                        entities.add(astroid);                                   
                        astroidCount++;
              for (int row=0;row<6;row++) {
                   for (int x=0;x<10;x++) {
                        Entity astroid = new sprite.Astroid(this,"Sprites/asteroid4.png",20+(x*120),(-3800)+row*400);
                        entities.add(astroid);                                   
                        astroidCount++;
              for (int row=0;row<6;row++) {
                   for (int x=0;x<10;x++) {
                        Entity astroid = new sprite.Astroid(this,"Sprites/asteroid2.png",20+(x*120),(-4800)+row*400);
                        entities.add(astroid);                                   
                        astroidCount++;
              for (int row=0;row<6;row++) {
                   for (int x=0;x<10;x++) {
                        Entity astroid = new sprite.Astroid(this,"Sprites/asteroid3.png",20+(x*120),(-5800)+row*400);
                        entities.add(astroid);                                   
                        astroidCount++;
         }//end of initEntities()
         //Fjerner de entities der ikke bruges mere.
         //@param entiteten der skal fjernes.
         public void removeEntity(Entity entity)
              removeList.add(entity);               
         }//end of removeEntity().
         //Tilf���jer ramte asteroider til remove listen.
         //@param entiteten der skal tilf���jes.
         public void removeAsteroid(Entity doomed){
              removeAsteroid.add(doomed);
         }//End of removeAsteroid().
         //Udf���res n���r spilleren d���r.
         public void notifyDeath() {
              message = "All your base are belong to us!";
              shipHit = true;
              removeAsteroid.add(eagleM);
              shipAnimation.clear();          
         }//End of notifyDeath().
         //Fors���ger at affyre v���ben, hvis reload er ok og skibet ikke er ramt.
         public void tryToFire() {
              // check that we have waiting long enough to fire
              if (System.currentTimeMillis() - lastFire < firingInterval) {
                   return;
              if (!shipHit){
                   lastFire = System.currentTimeMillis();
                   ShotEntity shot = new sprite.ShotEntity(this,"Sprites/shot.gif",ship.getX()+23,ship.getY()-15);
                   entities.add(shot);
                   fxSound.fxSound1();
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         //Metode til at vinde spillet.
         public void notifyAlienKilled() {
              astroidCount--;
              score++;
              fxSound.fxSound3();
              if (astroidCount == 0) {
         }//End of notifyAlienKilled()
         public void gameLoop() {
              long lastLoopTime = System.currentTimeMillis();
              long timeInGame = 0;
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                   long delta = System.currentTimeMillis() - lastLoopTime;
                   lastLoopTime = System.currentTimeMillis();
                   timeInGame = (timeInGame + System.currentTimeMillis()/100000);
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                   // Tegner baggrunden.
                   Graphics2D g = (Graphics2D) strategy.getDrawGraphics();
                   background.draw(g);
                   //Cykler rundt mellem asteroider og flytter dem.               
                        if (!waitingForKeyPress) {
                             for (int i=0;i<entities.size();i++) {
                                  Entity entity = (Entity) entities.get(i);
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                             //Bev���ger de 3 skibe i sync.
                             for (int e=0;e<shipAnimation.size();e++) {
                                  ShipEntity fakeeaglemove = (ShipEntity) shipAnimation.get(e);
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                   try {
                        for (int i=0;i<entities.size();i++) {
                             Entity entity = (Entity) entities.get(i);
                             entity.draw(g);
                        //Tegner det skib der er i brug.
                        for (int e=0;e<shipAnimation.size();e++)
                             eagleM = (ShipEntity) shipAnimation.get(e);
                             if (leftPressed)
                             {eagleM = shipL;
                             if (rightPressed)
                             {eagleM = shipR;
                             else if ((!leftPressed) && (!rightPressed))
                             {eagleM = ship;
                             eagleM.draw(g);
                   } catch (RuntimeException e1) {
                        // TODO Auto-generated catch block
                        e1.printStackTrace();
                   //Brute force detection p��� skibet og asteroider.               
                   try {
                        for (int c = 0; c < entities.size(); c++) {
                             for (int m = 0; m < shipAnimation.size(); m++) {
                                  Entity me = (Entity) shipAnimation.get(m);
                                  Entity him = (Entity) entities.get(c);
                                  if (me.collidesWith(him)) {
                                       //removeAlien.add(him);
                                       me.collidedWith(him);
                                       him.collidedWith(me);
                   } catch (Exception e) {
                   //Brute force detection p��� skud og asteroider.
                   try {
                        for (int p = 0; p < entities.size(); p++) {
                             for (int s = p + 1; s < entities.size(); s++) {
                                  Entity me = (Entity) entities.get(p);
                                  Entity him = (Entity) entities.get(s);
                                  if (me.collidesWith(him)) {
                                       me.collidedWith(him);
                                       him.collidedWith(me);
                   } catch (Exception e) {
                   //Explotion animation.
                   for (int i=0;i<removeAsteroid.size();i++) {
                        Entity entity = (Entity) removeAsteroid.get(i);
                        explosion(entity);                                   
                   if (animation){
                        int sequence[] = { 0,1,2,3,4,5,5,4,3,2,1,0};                    
                        eksp = sequence[v];
                        g.drawImage(explosion2[eksp], x-100,y-100, null);
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                   if (eksp == 0 || v == 12){     
                        if (shipHit){
                             animation = false;
                             waitingForKeyPress = true;
                             music.stop();                                        
                             if(isThrusting){
                                  fxSound.StopThruster();
                        animation = false;
                        v = 0;
                        eksp = 0;
                   v++;//Opdaterer image nummer for eksplotionsanimation til n���ste genneml���b.
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                   entities.removeAll(removeList);
                   entities.removeAll(removeAsteroid);
                   //Nulstiller removelisterne
                   removeList.clear();                              
                   removeAsteroid.clear();
                   // Mens der ventes p��� keyinput vises dette.
                   if (waitingForKeyPress) {
                        g.setColor(Color.white);
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                        g.drawString("Insert coin",(800-g.getFontMetrics().stringWidth("Insert coin"))/2,300);
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                   g.drawString("Time in Flight: "+timeInGame/1000000000+" Secs",5,595);
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                   g.dispose();
                   strategy.show();
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                   shipL.setHorizontalMovement(0);
                   shipR.setHorizontalMovement(0);
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                        shipL.setHorizontalMovement(-moveSpeed);
                        shipR.setHorizontalMovement(-moveSpeed);
                   else if ((rightPressed) && (!leftPressed))
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                        shipL.setHorizontalMovement(moveSpeed);
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                   try { Thread.sleep(10); } catch (Exception m) {}
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              y = entity.getY();
              animation = true;
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              private int pressCount = 1;
              //@param den trykkede tast.
              public void keyPressed(KeyEvent e) {
                   // Ser f�rst om der ventes p� input til start.
                   if (waitingForKeyPress) {
                        return;
                   //Er spillet igang udf�res input
                   if (e.getKeyCode() == KeyEvent.VK_LEFT) {
                        leftPressed = true;                         
                        thrusterSound();
                   if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
                        rightPressed = true;
                        thrusterSound();
                   if (e.getKeyCode() == KeyEvent.VK_SPACE) {
                        firePressed = true;
              } //End of keyPressed
              //Stopper handlingen fra input
              //@param den trykkede tast.
              public void keyReleased(KeyEvent e) {
                   if (waitingForKeyPress) {                    
                        return;
                   if (e.getKeyCode() == KeyEvent.VK_LEFT) {
                        leftPressed = false;
                        fxSound.StopThruster();
                        isThrusting = false;
                   if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
                        rightPressed = false;
                        fxSound.StopThruster();
                        isThrusting = false;
                   if (e.getKeyCode() == KeyEvent.VK_SPACE) {
                        firePressed = false;
              }//End of keyReleased
              //Metode til at starte spillet med any key.
              //@param den trykkede tast.
              public void keyTyped(KeyEvent e) {
                   if (waitingForKeyPress) {
                        if (pressCount == 1) {
                             // Starter spillet.
                             waitingForKeyPress = false;
                             startGame();
                             //pressCount = 0;
                             System.out.println("game startet");
                        } else {
                             pressCount++;
                   // Tilf�jer esc key til at afslutte spillet.
                   if (e.getKeyChar() == 27) {
                        System.exit(0);
         }//End of KeyTyped.
         public static void main(String args[])
              EagleFlight ef = new EagleFlight();              
              ef.gameLoop();
         }//End of main.
    }//End of class EagleFlight.Edited by: Mondariz on May 2, 2008 9:54 AM

    I had originally not included the inputhandler as a swingworker, i was simply trying....I have removed it again now.
    I have narrowed my problem down to this part of the code.
    //Inner class der klarer input fra keybard.
         private class KeyInputHandler extends KeyAdapter {
              //S�tter t�ller til 1, s� wait for input virker.
              private int pressCount = 1;
              public KeyInputHandler(){
                   System.out.println("keypressed");
              //@param den trykkede tast.
              public void keyPressed(KeyEvent e) {
                   // Ser f�rst om der ventes p� input til start.
                   if (waitingForKeyPress) {
                        return;
                   //Er spillet igang udf�res input
                   if (e.getKeyCode() == KeyEvent.VK_LEFT) {
                        leftPressed = true;                         
                        thrusterSound();
                   if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
                        rightPressed = true;
                        thrusterSound();
                   if (e.getKeyCode() == KeyEvent.VK_SPACE) {
                        firePressed = true;
              } //End of keyPressed
              //Stopper handlingen fra input
              //@param den trykkede tast.
              public void keyReleased(KeyEvent e) {
                   if (waitingForKeyPress) {                    
                        return;
                   if (e.getKeyCode() == KeyEvent.VK_LEFT) {
                        leftPressed = false;
                        fxSound.StopThruster();
                        isThrusting = false;
                   if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
                        rightPressed = false;
                        fxSound.StopThruster();
                        isThrusting = false;
                   if (e.getKeyCode() == KeyEvent.VK_SPACE) {
                        firePressed = false;
              }//End of keyReleased
              //Metode til at starte spillet med any key.
              //@param den trykkede tast.
              *public void keyTyped(KeyEvent e)* {
                   System.out.println("keyTyped");
                   if (waitingForKeyPress) {
                        if (pressCount == 1) {
                             // Starter spillet.
                             waitingForKeyPress = false;
                             startGame();
                             //pressCount = 0;
                             System.out.println("game startet");
                        } else {
                             pressCount++;
                   // Tilf�jer esc key til at afslutte spillet.
                   if (e.getKeyChar() == 27) {
                        System.exit(0);
              }//End of KeyTyped.
         }//End of class KeyInputhandler.The class is always created, but it does not always execute the keyTyped method.
    This means that i dont call startGame and i dont get a false for waitingForKeyPress.
    TBH it looks more like a broken keyboard to me ;-)

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    Hi,
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    2. If so, is there an external interface that you need to buy?
    3. How do you plug the guitar into the imac?
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    Tom
    [email protected]

    1. Can you record vocal tracks?
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    2. If so, is there an external interface that you
    need to buy?
    Yes
    http://www.bulletsandbones.com/GB/Interfaces.html
    3. How do you plug the guitar into the imac?
    you may be able to get away with a simple 1/4" to 1/8" adaptor. But if you purchase an interface so that you can use a mic, you would plug your guitar into that as well.

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    Take a look at System Preferences, Accounts, Startup Items to see if the G3 got added to the list.

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    you are correct. We are not understanding each other. I am attempting to provide a model for good habits for the OP. You have provided only a short term brief intervention which leaves a gaping hole for data to get lost in.
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