Can compressor output a 720x480 FCP Apple ProRes422 to MPEG2 with sqr. PAR?

I am trying to get compressor to encode a 720x480 FCP export that is AppleProRes422, and I would like to know if it's possible to get compressor to encode it to an MPEG-2 with SQUARE pixels... This option is grayed out, and that's all I am after. I know why I am getting my MPEG-2 to playback 640x480, however I need it to play back at 720x480 for a specific playback device. Any help here would be great! Thanks...
Or,
Can anyone help me find the best way to mux an M2V and an AC3, AIFF, or WAV?
I Have already tried MPEG Streamclip, and I can only get an MPEG-2 with MP2 audio, but the audio level drops quite a bit. I'd like to avoid that.
Any suggestions would be greatly appreciated.
Thanks!
Crawford
[email protected]

Pretty sure that if you take your file and pop it in to Compressor using the DVD setting with NTSC setting it encodes to to 720x480, as the vision you are supplying it is from the same pixel dimensions without distortion, it will play back on your specific device without distortion. The distortion settings are relevant to your source material and the standard playback device.
So the Pixel Aspect is used by the play back device to display the vision correctly.
I just tried it and it works, it all is dependant on your playback device displaying the pixels as square, in my test I could see that MPEG Streamclip and VLC had the file as 720x480 though they displayed it as 4x3.
Tony

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    4 com.apple.CoreFoundation 0x907ed71c CFRunLoopRun + 52
    5 com.apple.AVCVideoServices 0x00c6bd94 AVS::AVCVideoServicesThreadStart(AVS::AVCVideoServicesThreadParams*) + 168
    6 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 7:
    0 libSystem.B.dylib 0x90054388 semaphoretimedwait_signaltrap + 8
    1 libSystem.B.dylib 0x90070be8 pthreadcond_timedwait_relativenp + 556
    2 ...ple.CoreServices.CarbonCore 0x90bf93f4 TSWaitOnSemaphoreCommon + 176
    3 ...ickTimeComponents.component 0x991c2174 ReadSchedulerThreadEntryPoint + 5316
    4 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 8:
    0 libSystem.B.dylib 0x9002c3c8 semaphorewait_signaltrap + 8
    1 libSystem.B.dylib 0x90030eac pthreadcondwait + 480
    2 com.apple.vImage 0x91f2e1ac vImageQueue_DequeueJob + 60
    3 com.apple.vImage 0x91f2e538 vImageWorkerThreadFunc + 120
    4 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 9:
    0 libSystem.B.dylib 0x9002f08c kevent + 12
    1 com.apple.DesktopServices 0x92af8e50 TFSNotificationTask::FSNotificationTaskProc(void*) + 56
    2 ...ple.CoreServices.CarbonCore 0x90bc6794 PrivateMPEntryPoint + 76
    3 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 10:
    0 libSystem.B.dylib 0x9002c3c8 semaphorewait_signaltrap + 8
    1 libSystem.B.dylib 0x90030eac pthreadcondwait + 480
    2 ...ple.CoreServices.CarbonCore 0x90bc6984 MPWaitOnQueue + 224
    3 com.apple.DesktopServices 0x92af94cc TNodeSyncTask::SyncTaskProc(void*) + 116
    4 ...ple.CoreServices.CarbonCore 0x90bc6794 PrivateMPEntryPoint + 76
    5 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 11:
    0 libSystem.B.dylib 0x90054388 semaphoretimedwait_signaltrap + 8
    1 libSystem.B.dylib 0x90070be8 pthreadcond_timedwait_relativenp + 556
    2 com.apple.audio.CoreAudio 0x9146a6ac CAGuard::WaitFor(unsigned long long) + 204
    3 com.apple.audio.CoreAudio 0x9146a5bc CAGuard::WaitUntil(unsigned long long) + 304
    4 com.apple.audio.CoreAudio 0x91468800 HP_IOThread::WorkLoop() + 852
    5 com.apple.audio.CoreAudio 0x91468498 HPIOThread::ThreadEntry(HPIOThread*) + 16
    6 com.apple.audio.CoreAudio 0x914592c4 CAPThread::Entry(CAPThread*) + 96
    7 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 12:
    0 libSystem.B.dylib 0x90054388 semaphoretimedwait_signaltrap + 8
    1 libSystem.B.dylib 0x90070be8 pthreadcond_timedwait_relativenp + 556
    2 ...ple.CoreServices.CarbonCore 0x90bf93f4 TSWaitOnSemaphoreCommon + 176
    3 ...ple.CoreServices.CarbonCore 0x90c03e9c AIOFileThread(void*) + 520
    4 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 13:
    0 libSystem.B.dylib 0x9002c4b8 semaphorewaittrap + 8
    1 ...ickTimeComponents.component 0x996d8d94 QTThreadWaitSignal + 100
    2 ...ickTimeComponents.component 0x99245b70 audioprepThreadEntry + 96
    3 ...ickTimeComponents.component 0x996d8a54 start_thread + 84
    4 libSystem.B.dylib 0x9002bd08 pthreadbody + 96
    Thread 0 crashed with PPC Thread State 64:
    srr0: 0x0000000047ccb968 srr1: 0x100000000200f030 vrsave: 0x00000000ff000000
    cr: 0x44822218 xer: 0x0000000020000000 lr: 0x0000000047ccb4f0 ctr: 0x000000000000005a
    r0: 0x0000000000000b40 r1: 0x00000000bfffa250 r2: 0x0000000008804000 r3: 0x00000000bfffa390
    r4: 0x0000000000000b40 r5: 0x00000000000001e0 r6: 0x0000000000000b40 r7: 0x0000000073a05b80
    r8: 0x0000000047cee6e8 r9: 0x0000000047cee710 r10: 0x0000000000005000 r11: 0x0000000000000000
    r12: 0x0000000073a05b90 r13: 0x0000000000000005 r14: 0x00000000bfffb350 r15: 0x0000000035fdf69c
    r16: 0x0000000000000000 r17: 0x000000003547b674 r18: 0x0000000000000000 r19: 0x00000000bfffb360
    r20: 0x00000000bfffbdb0 r21: 0x0000000000000002 r22: 0x0000000000000000 r23: 0x0000000001935b10
    r24: 0x0000000000000010 r25: 0x0000000000005010 r26: 0x0000000000005020 r27: 0x0000000043300000
    r28: 0x00000000000000b4 r29: 0x0000000000005030 r30: 0xfffffffffffff4c0 r31: 0x0000000000000000

    Rather than export the entire two hours, try exporting into segments. This has worked for me in what sounds like the same situation.
    For example:
    1. In your Timeline window mark an In at the beginning and an Out one frame before the tenth minute (if you're using drop frame time code at a 30 fps base, this would be 1:09:59;29).
    2. Chose File > Export > QuickTime Movie; Current Settings, Make movie Self-Contained.
    If this works, continue to the next step.
    3. In your Timeline window, mark an In at the first frame of the tenth minute and an Out at the frame before the twentieth minute.
    4. Chose File > Export > QuickTime Movie; Current Settings, Make movie Self-Contained.
    If this works, repeat in ten minute segments until you have enough segments to complete the duration of your Timeline.
    You might be able to export in fifteen or twenty minute segments rather than every ten minutes. Or, you might have to try five minute segments.
    As you export, name the files such that the order is obvious (like "segment 01", "segment 02", etc.).
    Once you have each segment, turn them into either a referencing movie or a self-contained movie (recommended in this case) which can then serve as your edited master. I'd import them into a new project file to do this.
    This should work if it's just something going on within FCP. However, there is always the chance that it's a source file that isn't getting in the way with editing but is getting in the way with exporting. With the approach outlined above, you'll be able to isolate where it is in your Timeline if that's the case.
    Another thing worth mentioning is that I dealt with this same issue from FCP 4.5, 5 and 6 for a documentary project (www.thehoopinglife.com, if you have time to check it out). Exporting a 90 minute cut always had to be done in segments until upgrading to version FCP 7.
    "Current Settings" is the way to go. DV-NTSC will hold up well enough.
    Plan B: if your Sequence will play from start to finish in the Timeline (and that's a big "IF"), you could record to a DV deck or camcorder and then recapture that.
    -Warren

  • If I imported proxy media to edit in fcpx, can I export a hight resolution (apple pro res 422 (hq)) version of the project ?

    If I imported proxy media to edit in fcpx, can I export a hight resolution (apple pro res 422 (hq)) version of the project ?

    OK, let me re-answer here.  You HAVE to have either original or optimized media, you can not have Proxy only media, when using FCPX's inport options.  You will switch between which FCPX is using; in 10.1 via the Canvas menu option called "Media", or in 10.0.9 and earily via the Preference's "Playback" settings.
    When set to Proxy, FCPX only references that medai, which is 1/4 resolution, and not full quality.  When set to Original Or Optimized, you'll get full resolution output, as FCPX is not referencing those files.
    The only way to have Proxy only media is to convert it in Compressor and then import that.  And that would just be a huge mistake.

  • How can I output up to 7 tracks simultaneously?

    Hello esteemed GB community.
    I have to create a little effect for an upcoming party. For this I need to output the following:
    - at least 4 separate audio channels (stereo front and stereo rear)
    - one mono combination of these four tracks (to drive a Light organ gizmo - makes the light flicker with the audio)
    - and finally one separate track on which I will put pulses to trigger a relay for a fog machine.
    Setting up these tracks in GB should be fairly straigth forward (although my GB experience is very limited I've done a fair amount of audio mixing in FCP - which I imagine is similar) but my question is, how can I output all these tracks so I can feed them to their respective recipients? This means to two stereo setups for audio (or would it be easier to do 5.1 Dolby - $$$ ?) and then to the light organ and to the relay trigger for the fogger.
    I did a search for multitrack but most answers I found dealt mainly with input, not output. I imagine this will require some kinid of an external box, right?
    Budget for this box is very limited, hopefully less than $200. Quality does not have to be very high although a good bass response will be important for the effect.
    Thank you very much for any help.
    Bo

    Thanks for your help, HT. Would Logic be a better choice than ProTools LE for this? (I know next to nothing about them I must confess...)
    I was just thinking, in the worst case scenario, I could just create the 6 audio tracks in GB, then output three stereo mp3 files (stereo front, stereo rear, 2 control tracks), dump each on a separate cheap mp3 player and get a controller that can remote start all of them at the same time...
    Does anyone know of such a cheap mp3 player that can be remote started via a wire connection to a relay? Is there another forum that deals with this kind of issue?
    Thanks again.
    Bo

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