Can I publish a liquid layout site from Dw6 to Business Catalyst

Can I publish a liquid layout site from Dw6 to Business Catalyst?

Yes. I assume you mean estabish a free temporary site:
- Log in to BC http://www.businesscatalyst.com/Admin/Index.aspx?to=PartnerPortal
- Create temporary BC site http://helpx.adobe.com/content/help/en/dreamweaver/using/dreamweaver-business-catalyst.htm l#id_73485
- Manage files with GET command (download) or PUT (upload, what you want) command http://helpx.adobe.com/content/help/en/dreamweaver/urlpointers/help.adobe.com/using/WSc78c 5058ca073340dcda9110b1f693f21-7eb4a.html

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  • How to remove .dwt templates from Creative Cloud Business Catalyst site?

    Hi,
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    Hi Jeff,
    All files including templates on BC are .html based. IF you have .dwt files on there it is because you did not go through the DW BC tool or extension(older DW) and just uploaded them. Delete them - BC does not use them if you have those on the host.
    In terms of just directly uploading you need to ensure two things with templates.
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    2. The html file template HAS TO HAVE {tag_pagecontent} there to be classed as a template.
    I think 2 may be your issue?

  • Can I test a new version of my website on Business catalyst before it goes live? I am a Creative Cloud user.

    Can I test a new version of my website on Business catalyst before it goes live? I don't want to replace the current version until I am sure it works properly.

    Hi bgeorge,
    You have the option at any time to publish your project to a new trial site. Make sure to select in the publishing pop-up the Options button, and from "Publish to:" field scroll to the top where you have "New Site". Whenever you want to publish to your existing site, follow the same steps and click on the site you want to publish to.
    Currently the publish process is down due to a scheduled maintenance on Business Catalyst so you won't be able to do it right now. Check the status page later to see when it is completed: http://status.businesscatalyst.com
    Regards,
    Cristian

  • Why is there no email option under site settings in the Business Catalyst Dashboard?

    I have pushed a site live, and it has propegated, and looks fine on the Internet, but there is no email option under site settings in the Business Catalyst Dashboard as the tutorial and help screen said there would be.
    The domains all look correct, and there is an MX record as well. Did email get moved to another screen, or is there something wrong in my setup?

    On the page found at ttp://helpx.adobe.com/business-catalyst/partner/setup-pop-imap-email-accounts.html
    it says that there should be a "users" field under "Site Settings," and that is where email accounts are set up. There is not, any more than there was a "email" field as referenced in the tutorial (as you can see from the screen shot above). I can no longer correspond with Adobe, since my primary email address on file with Adobe was with the domain that was transferred to Business Catalyst.

  • Transfering a URL from GoDaddy to Business Catalyst

    How do I transfer a client's url from Go Daddy to BC. I want to use one of my 5 hosting sites for this client.
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    Re: Transfering a URL from GoDaddy to Business Catalyst
    created by onlineiq in Business Catalyst - View the full discussion
    Hi Phyllis,
    You should no need to use the authorisation code as you are not physically moving the domain - you are simply pointing it to the BC servers to manage.
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    regards
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    Replies to this message go to everyone subscribed to this thread, not directly to the person who posted the message. To post a reply, either reply to this email or visit the message page: http://forums.adobe.com/message/4422867#4422867
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    Start a new discussion in Business Catalyst by email or at Adobe Forums
    For more information about maintaining your forum email notifications please go to http://forums.adobe.com/message/2936746#2936746.

  • Liquid layout site not scaling correctly in large browsers

    I have built a liquid layout Flash site using AS3 but it isn't  scaling correctly once I go above 1280x1024. I am currently using a Mac  screen with dimensions of 2560x1440 and it looks terrible. The menu  pushes to the top and the bg and page info stays central but with no scale.
    The website is: http://www.khawkinsdesign.com
    The HTML is 100% w+h so it's obviously something  within the AS3 code. This is causing me nightmares so if someone could  take a look at the code pasted and see if there is a way to resolve this  it would be greatly appreciated.
    ---//CODE//---
    package {
        import flash.events.MouseEvent;
        import fl.transitions.Tween;
        import fl.transitions.TweenEvent;
        import fl.transitions.easing.*;
        import flash.display.*;
        import FluidLayout.*;
        import flash.events.Event;
        import flash.net.URLLoader;
        import flash.net.URLRequest;
        import Classes.Lights;
         public class Website extends MovieClip{
             public function Website()  // this function ensures that when  the website is added to stage the Website() class is called
                 this.addEventListener(Event.ADDED_TO_STAGE, init);
                 public function init(e:Event):void
                 /* Set the Scale Mode of the Stage */
                 stage.scaleMode = StageScaleMode.NO_SCALE;
                 stage.align = StageAlign.TOP_LEFT;
                 /* Add the symbols to stage */
                 var bg = new bgHome();           
                 addChild(bg);
                 var menu = new Menu();
                 addChild(menu);           
                 var title = new Title();
                 addChild(title);
                 var home = new Home();
                 addChild(home);
                 var subCategory = new homeCategory();
                 //addChild(subCategory);
                 var footer = new Footer();
                 addChild(footer);
                 /* Apply the alignment to the background */
                 var bgParam = {
                     x:0.5,
                     y:0.5,
                     offsetX: 0,
                     offsetY: 0
                 new FluidObject(bg,bgParam);
                 /* Apply the alignment to the title */
                 var titleParam = {
                     x:0,
                     y:0,
                     offsetX: 0,
                     offsetY: 0
                 new FluidObject(title,titleParam);
                 /* Apply simple alignment to the title */
                 /*var titleParam = {
                     alignment: "TOP_LEFT",
                     margin: 0
                 new SimpleFluidObject(title,titleParam);*/
             var menuParam = {
                     x:0.5,
                     y:0,
                     offsetX:0,
                     offsetY:0
                 /* Apply the alignment to the menu */
                 new FluidObject(menu,menuParam);
                 /* Apply the alignment to the content */
                 var middleParam = {
                     x:0.5,
                     y:0.5,
                     offsetX: 0,
                     offsetY: 0
                     //offsetX: -home.width/2,
                     //offsetY: -home.height/2
                 new FluidObject(home,middleParam);
                 var leftParam = {
                     x:0.15,
                     y:0.5,
                     offsetX: 0,
                     offsetY: 0
                 //new FluidObject(subCategory,leftParam);
                 /* Apply the alignment to the footer */
                 var footerParam = {
                     x:0,
                     y:1,
                     offsetX: 0,
                     offsetY: 0
                 new FluidObject(footer,footerParam);
    //-----DEVIN PAGE CODE START ---- \\
                 //buttons
                 eventListeners();  //Turns on button event listeners
                 handCursors();  //Turns on Hand Cursors at site launch
                 //remove home button event listeners since that's the default
                 menu.home_btn.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);
                 menu.homeHit_mc.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);
                 menu.home_btn.removeEventListener(MouseEvent.MOUSE_OUT, btnOut);
                 menu.homeHit_mc.removeEventListener(MouseEvent.MOUSE_OUT, btnOut);
                 menu.home_btn.removeEventListener(MouseEvent.CLICK, btnHome);
                 menu.homeHit_mc.removeEventListener(MouseEvent.CLICK, btnHome);
                 menu.home_btn.useHandCursor = false;  //Turns off Hand Cursor for Home Button (that's the first page)       
                 menu.homeHit_mc.useHandCursor = false;
                 currentButton = menu.home_btn;   // the current Button  variable (declared below) ensures the buttons flip back once another  page is selected
                 menu.homeHit_mc.targetmc = menu.home_btn;  // Creates the targetmc variable so the buttons can flip
                 menu.aboutHit_mc.targetmc = menu.about_btn;
                 menu.webHit_mc.targetmc = menu.web_btn;
                 menu.contactHit_mc.targetmc = menu.contact_btn;
                 menu.infoHit_mc.targetmc = menu.info_btn;
                 menu.home_btn.targetmc = menu.home_btn;  // Creates the targetmc variable so the buttons can flip
                 menu.about_btn.targetmc = menu.about_btn;
                 menu.web_btn.targetmc = menu.web_btn;
                 menu.contact_btn.targetmc = menu.contact_btn;
                 menu.info_btn.targetmc = menu.info_btn;
                 function eventListeners():void
                     menu.homeHit_mc.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
                     menu.aboutHit_mc.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
                     menu.webHit_mc.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
                     menu.contactHit_mc.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
                     menu.infoHit_mc.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
                     menu.home_btn.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
                     menu.about_btn.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
                     menu.web_btn.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
                     menu.contact_btn.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
                     menu.info_btn.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
                     menu.homeHit_mc.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
                     menu.aboutHit_mc.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
                     menu.webHit_mc.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
                     menu.contactHit_mc.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
                     menu.infoHit_mc.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
                     menu.home_btn.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
                     menu.about_btn.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
                     menu.web_btn.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
                     menu.contact_btn.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
                     menu.info_btn.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
                    menu.homeHit_mc.addEventListener(MouseEvent.CLICK, btnHome);
                     menu.aboutHit_mc.addEventListener(MouseEvent.CLICK, btnAbout);
                     menu.webHit_mc.addEventListener(MouseEvent.CLICK, btnWeb);
                     menu.contactHit_mc.addEventListener(MouseEvent.CLICK, btnContact);
                     menu.infoHit_mc.addEventListener(MouseEvent.CLICK, btnInfo);
                     menu.home_btn.addEventListener(MouseEvent.CLICK, btnHome);
                     menu.about_btn.addEventListener(MouseEvent.CLICK, btnAbout);
                     menu.web_btn.addEventListener(MouseEvent.CLICK, btnWeb);
                     menu.contact_btn.addEventListener(MouseEvent.CLICK, btnContact);
                     menu.info_btn.addEventListener(MouseEvent.CLICK, btnInfo);
                 function handCursors():void    //turns on button mode for all buttons
                     menu.home_btn.buttonMode=true;   // Must turn movieclips on buttonMode
                     menu.homeHit_mc.buttonMode=true; 
                     menu.about_btn.buttonMode=true;       
                     menu.aboutHit_mc.buttonMode=true;
                     menu.web_btn.buttonMode=true;
                     menu.webHit_mc.buttonMode=true;
                     menu.contact_btn.buttonMode=true;
                     menu.contactHit_mc.buttonMode=true;
                     menu.info_btn.buttonMode=true;
                     menu.infoHit_mc.buttonMode=true;
                     menu.home_btn.useHandCursor=true;
                     menu.homeHit_mc.useHandCursor=true;
                     menu.about_btn.useHandCursor=true;
                     menu.aboutHit_mc.useHandCursor=true;
                     menu.web_btn.useHandCursor=true;
                     menu.webHit_mc.useHandCursor=true;
                     menu.contact_btn.useHandCursor=true;
                     menu.contactHit_mc.useHandCursor=true;
                     menu.info_btn.useHandCursor=true;
                     menu.infoHit_mc.useHandCursor=true;
                 function btnOver(e:MouseEvent):void
                     e.currentTarget.targetmc.gotoAndPlay("over");
                 function btnOut(e:MouseEvent):void
                     e.currentTarget.targetmc.gotoAndPlay("out");
    //-----------PAGE FUNCTIONS ------------ \\
                var exitTween:Tween;
                 var bgTween:Tween;
                 var currentBg:MovieClip = bg;
                 var prevBg:MovieClip;
                 var prevPage:MovieClip;
                 var currentPage:MovieClip = home;
                 var currentButton:MovieClip;
                 function btnHome(e:MouseEvent):void
                     e.currentTarget.targetmc.gotoAndPlay("click");
                     exitTween = new Tween(currentPage, "x",  Strong.easeInOut, currentPage.x, currentPage.x + 1000, 30, false);   //animate off old page
                     prevPage = currentPage;
                     currentPage = new Home();
                     addChildAt(currentPage, 4); //adds the about  page to the stage
                     exitTween.addEventListener(TweenEvent.MOTION_STOP, animateOn);
                     currentPage.x = stage.stageWidth/2 -1000;
                     currentPage.y = stage.stageHeight/2;
                    bgTween = new Tween(currentBg, "alpha",  Regular.easeOut, 1,0, 30, false);  // This calls on the bgTween variable  and fades oyt the currentBg
                     prevBg = currentBg;
                     currentBg = new bgHome();
                     bgTween.addEventListener(TweenEvent.MOTION_FINISH, bgOn);
                     addChildAt(currentBg,0);
                     currentBg.x = stage.stageWidth/2;
                     currentBg.y = stage.stageHeight/2;
                     eventListeners();               
                     menu.homeHit_mc.removeEventListener(MouseEvent.MOUSE_OUT, btnOut);
                     menu.homeHit_mc.removeEventListener(MouseEvent.CLICK, btnHome);
                     menu.homeHit_mc.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);
                     menu.home_btn.removeEventListener(MouseEvent.MOUSE_OUT, btnOut); //Disable Mouse Out functionality
                     menu.home_btn.removeEventListener(MouseEvent.CLICK, btnHome);  //Disable Mouse Click functionality
                     menu.home_btn.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);   
                     handCursors();
                     menu.homeHit_mc.useHandCursor = false;
                     menu.home_btn.useHandCursor = false;
                     btnFlip();
                     currentButton = menu.home_btn;
                 function btnAbout(e:MouseEvent):void
                     e.currentTarget.targetmc.gotoAndPlay("click");
                     exitTween = new Tween(currentPage, "x",  Strong.easeInOut, currentPage.x, currentPage.x + 1000, 30, false);   //animate off old page
                     prevPage = currentPage;
                     currentPage = new About();
                     addChildAt(currentPage, 4); //adds the about  page to the stage
                     exitTween.addEventListener(TweenEvent.MOTION_FINISH, animateOn);
                     currentPage.x = stage.stageWidth/2 - 1000;
                     currentPage.y = stage.stageHeight/2; 
                     bgTween = new Tween(currentBg, "alpha", Regular.easeOut,  1,0, 30, false);  // This calls on the bgTween variable and fades oyt  the currentBg
                     prevBg = currentBg;
                     currentBg = new bgAbout();
                     bgTween.addEventListener(TweenEvent.MOTION_FINISH, bgOn);
                     addChildAt(currentBg,0);
                     currentBg.x = stage.stageWidth/2;
                     currentBg.y = stage.stageHeight/2;
                     eventListeners();
                     menu.aboutHit_mc.removeEventListener(MouseEvent.MOUSE_OUT, btnOut);
                     menu.aboutHit_mc.removeEventListener(MouseEvent.CLICK, btnAbout);
                     menu.aboutHit_mc.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);
                     menu.about_btn.removeEventListener(MouseEvent.MOUSE_OUT, btnOut); //Disable Mouse Out functionality
                     menu.about_btn.removeEventListener(MouseEvent.CLICK, btnAbout);  //Disable Mouse Out functionality
                     menu.about_btn.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);       
                     handCursors();
                     menu.aboutHit_mc.useHandCursor = false;
                     menu.about_btn.useHandCursor = false;
                     btnFlip();
                     currentButton = menu.about_btn;           
                function btnWeb(e:MouseEvent):void
                     e.currentTarget.targetmc.gotoAndPlay("click");
                     exitTween = new Tween(currentPage, "x",  Strong.easeInOut, currentPage.x, currentPage.x + 1000, 30, false);   //animate off old page
                     prevPage = currentPage;
                     currentPage = new Web();
                     addChildAt(currentPage, 4); //adds the about  page to the stage
                     exitTween.addEventListener(TweenEvent.MOTION_FINISH, animateOn);
                     currentPage.x = stage.stageWidth/2 - 1000;
                     currentPage.y = stage.stageHeight/2;
                     bgTween = new Tween(currentBg, "alpha", Regular.easeOut,  1,0, 30, false);  // This calls on the bgTween variable and fades oyt  the currentBg
                     prevBg = currentBg;
                     currentBg = new bgWeb();
                     bgTween.addEventListener(TweenEvent.MOTION_FINISH, bgOn);
                     addChildAt(currentBg,0);
                     currentBg.x = stage.stageWidth/2;
                     currentBg.y = stage.stageHeight/2;
                     eventListeners();
                     menu.webHit_mc.removeEventListener(MouseEvent.MOUSE_OUT, btnOut);
                     menu.webHit_mc.removeEventListener(MouseEvent.CLICK, btnWeb);
                     menu.webHit_mc.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);
                     menu.web_btn.removeEventListener(MouseEvent.MOUSE_OUT, btnOut); //Disable Mouse Out functionality
                     menu.web_btn.removeEventListener(MouseEvent.CLICK, btnWeb);  //Disable Mouse Out functionality
                     menu.web_btn.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);       
                     handCursors();
                     menu.webHit_mc.useHandCursor = false;
                     menu.web_btn.useHandCursor = false;       
                     btnFlip();
                     currentButton = menu.web_btn;
                 function btnContact(e:MouseEvent):void
                     e.currentTarget.targetmc.gotoAndPlay("click");
                     exitTween = new Tween(currentPage, "x",  Strong.easeInOut, currentPage.x, currentPage.x + 1000, 30, false);   //animate off old page
                     prevPage = currentPage;
                     currentPage = new Contact();
                     addChildAt(currentPage, 4); //adds the about  page to the stage
                     exitTween.addEventListener(TweenEvent.MOTION_FINISH, animateOn);
                     currentPage.x = stage.stageWidth/2 - 1000;
                     currentPage.y = stage.stageHeight/2; 
                     bgTween = new Tween(currentBg, "alpha", Regular.easeOut,  1,0, 30, false);  // This calls on the bgTween variable and fades oyt  the currentBg
                     prevBg = currentBg;
                     currentBg = new bgContact();
                     bgTween.addEventListener(TweenEvent.MOTION_FINISH, bgOn);
                     addChildAt(currentBg,0);
                     currentBg.x = stage.stageWidth/2;
                     currentBg.y = stage.stageHeight/2;
                     eventListeners();
                     menu.contactHit_mc.removeEventListener(MouseEvent.MOUSE_OUT, btnOut);
                     menu.contactHit_mc.removeEventListener(MouseEvent.CLICK, btnContact);
                     menu.contactHit_mc.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);
                     menu.contact_btn.removeEventListener(MouseEvent.MOUSE_OUT, btnOut); //Disable Mouse Out functionality
                     menu.contact_btn.removeEventListener(MouseEvent.CLICK, btnContact);  //Disable Mouse Out functionality
                     menu.contact_btn.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);       
                     handCursors();
                     menu.contactHit_mc.useHandCursor = false;
                     menu.contact_btn.useHandCursor = false;
                     btnFlip();
                     currentButton = menu.contact_btn;           
                 function btnInfo(e:MouseEvent):void
                     e.currentTarget.targetmc.gotoAndPlay("click");
                     exitTween = new Tween(currentPage, "x",  Strong.easeInOut, currentPage.x, currentPage.x + 1000, 30, false);   //animate off old page
                     prevPage = currentPage;
                     currentPage = new Info();
                     addChildAt(currentPage, 4); //adds the about  page to the stage
                     exitTween.addEventListener(TweenEvent.MOTION_FINISH, animateOn);
                     currentPage.x = stage.stageWidth/2 - 1000;
                     currentPage.y = stage.stageHeight/2; 
                     bgTween = new Tween(currentBg, "alpha", Regular.easeOut,  1,0, 30, false);  // This calls on the bgTween variable and fades oyt  the currentBg
                     prevBg = currentBg;
                     currentBg = new bgInfo();
                     bgTween.addEventListener(TweenEvent.MOTION_FINISH, bgOn);
                     addChildAt(currentBg,0);
                     currentBg.x = stage.stageWidth/2;
                     currentBg.y = stage.stageHeight/2;
                     eventListeners();
                     menu.infoHit_mc.removeEventListener(MouseEvent.MOUSE_OUT, btnOut);
                     menu.infoHit_mc.removeEventListener(MouseEvent.CLICK, btnAbout);
                     menu.infoHit_mc.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);
                     menu.info_btn.removeEventListener(MouseEvent.MOUSE_OUT, btnOut); //Disable Mouse Out functionality
                     menu.info_btn.removeEventListener(MouseEvent.CLICK, btnAbout);  //Disable Mouse Out functionality
                     menu.info_btn.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);       
                     handCursors();
                     menu.infoHit_mc.useHandCursor = false;
                     menu.info_btn.useHandCursor = false;
                     btnFlip();
                     currentButton = menu.info_btn;           
                 function animateOn(e:TweenEvent):void
                     new FluidObject(currentPage,middleParam);
                       removeChild(prevPage);
                 function bgOn(e:TweenEvent):void
                     new FluidObject(currentBg, bgParam);
                     removeChild(prevBg);
                 function btnFlip():void
                     currentButton.gotoAndPlay("out");
    //-----DEVIN PAGE CODE END ---- \\
    Message was edited by: Kyle Hawkins
    Message was edited by: Kyle Hawkins

    hi kyle, mi internet its very slow and i couldnt open your site, but the problem could be on the html, i use css that help a lot to htnl, y copy the code im using in my site:
    html,body {
    background-color: #000;
    padding: 0px;
    height: 100%;
    margin-top: 0px;
    margin-right: auto;
    margin-bottom: 0px;
    margin-left: auto;
    overflow:hidden;
    .container {
    padding: 0px;
    height: 100%;
    width: auto;
    margin-top: 0px;
    margin-bottom: 0px;
    html and the body share the same css style, pay atention to the last line(overflow)
    the container its a div where i inserted the swf.
    hope it help you fix the problem

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    I finally figured out what I was doing wrong. First the information has to be entered on the home page. So the path is Home page> Page properties> Metadata> HTML for <head>. Secondly I was entering the information from the downloaded html file rather than the code they provide  under the alternate methods tab during the verification process . Google has a fine set of video tutorials to walk you through. https://support.google.com/webmasters/answer/35179?hl=en&ref_topic=3162387
    Thanks for all your help!
    Paula

  • Paragraph Styles - how do i Know they are working on my site...So Business Catalyst (blog) can inherit them?

    I have created my site in Muse and have adding a business catalyst blog module.
    I have created my paragraph styles and added some code to the modulestylesheet.css.
    Why is the blog not reading the typekit fonts?
    How do I know muse is rendering the fonts properly?
    Any thoughts would be appreciated,
    Darren

    Hi Darren,
    I'm sorry you ran into trouble here. Currently, you can only use and preview the free and open-source Typekit fonts in Muse.
    If you're comfortable with a little HTML/CSS, the Muse Insider wrote a post on how to insert the Typekit embed code from the Muse interface:
    http://museinsider.com/how-to-add-typekit-fonts-to-your-muse-site.html
    Or you can add the embed code to the Page Properties dialog within Muse, which will include it in the <head> of the page when you export your website.
    However, we do see the value of being able to design in Muse with all the fonts in your Typekit library. This will require a deeper integration between Typekit & Muse. I'll give the team a nudge in this direction for you.
    Also, I would be happy to take a look at a live url from the site. I'll be able to tell of the Typekit fonts are working and if not, suggest a solution. Let me know if you have any further questions and thanks for your patience.
    Cheers,
    Benjamin

  • Transitioning sites to the new Business Catalyst rendering engine (BC.NEXT)

    The beta test I did resulted in a broken site I tested it on
    This is unacceptable implementation practice, unfortunately typical Adobe bulling partners
    What is also disappointing is the cowardly management practice of making this email announcement on the Saturday of a long weekend prior to the implementation.
    Totally lacks respect for Partners.
    Customers paid in good faith for sites, it is very inappropriate that Adode BC screws sites on a platform that was sold to us as partners as able to move forward without compatibly issues
    Be ashamed BC management ,very ashamed
    so what happens now to broken sites!

    Email received 0624am AU EST Sat 42 01 2015 
    Live chat was unavailable on the Saturday morning, tried several times and it did not display
    Will just wait til the dust settles and see what happens with other clients. No time to bother with this sort of supplier management planning and notifications attitude
    Starting Wednesday, January 28th, we will begin gradually transitioning the Business Catalyst sites to our new rendering engine.
    Already used in production by thousands of sites, this new engine is faster, more reliable and gives you access to additional functionality like named parameters for modules, Liquid language support and increased SEO score by enabling browser caching for static assets, plus our new admin editor with HTML 5 support and enhanced code view (in the beginning, we'll deploy with those features set to off but they can be enabled via the Beta Features page). As part of the transition, new features or enhancements will only be included in this new system engine.
    The transition process starts on Wednesday and will be completed towards the end of this spring, when the current rendering engine will be decommissioned. It will be a multi-stage process that is looking to gradually move sites while limiting the customer impact. You can find below the transition schedule:
    •    Milestone 1 (Jan 28, 10:00 AM UTC): Existing trial sites & all sites on webBasics and webBasics+ plans will be transitioned to the new engine. Additionally, all new trial sites will be created on the new engine.
    •    Milestone 2: All sites on the webMarketing site plan
    •    Milestone 3: All partner sites
    •    Milestone 4: webCommerce sites located on the EU datacenter
    •    Milestone 5: webCommerce sites located on the AU datacenter
    •    Milestone 6: webCommerce sites located on the NA datacenter
    •    Milestone 7 (late April): All remaining sites will be switched to the new version; the current version will be decommissioned.
    Note: The dates of the next milestones will be announced in time on the Site Transition Schedule page, based on the progress of the transition. We estimate that all sites should be fully transitioned to the new engine no later than mid Q2 this year.
    The move does not include any updates to the admin user interface that will impact your customers and should not have any impact on the site up time, performance or functionality either. Partners will be able follow an updated transition schedule by visiting the Site Transition Schedule page and subscribing to the transition plan email alerts.
    Even if we we'll transition the sites automatically, we strongly encourage you to see how the sites behave on the new engine before it's actually scheduled for transition (you can enable temporarily a website to be rendered on the new engine, just for you, from the Admin Console Beta Features page). This will give you more confidence that the transition will go smoothly and you won't encounter any problems.
    For more information about the transition, read the Site Transition FAQ.
    Thank you for your support,
    The Adobe Business Catalyst Team

  • Push your site live with Adobe Business Catalyst

    I don't see how to access this feature? Any documentation on this? New to the Cloud services.

    Hi Denis, Sorry for not replying sooner. I actually managed to create a multilingual site. (See also my other post on http://forums.adobe.com/message/4873218#4873218 and the replies I've received)
    I have created an English subfolder where the English site resides. If you want to reuse content, images or video's you have to "point to" the directories where these documents are stored.
    First I made a duplicate of the Dutch Adobe Muse file and altered the text content to English. Then I exported the English site on my local hard drive.
    Forms are another matter. If you use Adobe Business Catalyst (ABC) they are compiled when you publish you site within Adobe Muse. In my case the English version didn't work. I created a blank form online in ABC with the forms module. Copied the html-code and added with Adobe Dreamweaver CSS-styles. The form (all the html codes and the CSS codes) I copied as an html element in Adobe Muse.
    In Adobe Dreamweaver or any HTML-editor I opened the html-pages by changing the codes that points to the directories images, assets, stylesheets and scripts.
    I.e:   <link rel="stylesheet" type="text/css" href="css/site_global.css?259224851"/> had to be changed in <link rel="stylesheet" type="text/css" href="../css/site_global.css?259224851"/> where the ../ "tells" that in the above directory /css the document can be found.
    this works the same with images and other documents.
    I.e: <img id="u8668_img" src="images/apartement.jpg" had to be changed in <img id="u8668_img" src="../images/apartement.jpg"
    For a small site the above procedure works fine but if you have a large site I think it's better using Adobe Dreamweaver or any other html-editor.

  • How to add a user when Muse site is uploaded without Business Catalyst?

    Hello,
    I have uploaded a Muse site for my client on her own ftp server. But how can I add her as a "inbrowser editor", so that she can manage the site when needed? Or is it only possible to add a user when I upload the site on the Business Catalyst host?
    Thanks!

    Hi,
    The June 2014 update to Muse enables In-Browser Editing for Muse sites hosted with third-party (non-Adobe) providers.
    See https://helpx.adobe.com/muse/using/whats-new.html#In-browser%20Editing%20enhancements for specifics.
    Abhishek

  • HTML5 Video Upload from Muse To Business Catalyst.

    Hi all excuse my complete and utter ignorance of all things techniacal, I am new and I am in the process of learning.  As the title suggests I am trying to upload a video that I want to include in the design of my site to Business Cataylst via the publish feature in Adobe Muse.  I am running into difficulty however with this warning message  ".mp4 is bigger than 100MB and is too big to be uploaded."  Is there any way around this besides making my video smaller?  Any help would be greatly appreciated.  Thanks. 

    If you're hosting on Adobe Business Catalyst, In-Browser Editing has been available for roughly a year. To use it login to your site by going to your site URL plus "/admin" then click "Edit" in the top menu of the Admin Dashboard.
    The new feature is that In-Browser Editing is now also enabled for those who choose to host with hosting providers other an Adobe.
    To host on Adobe Business Catalyst you using Publish.
    To host on other hosting providers you use File > Upload to FTP Host.

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