Can somebody please tell me the steps to Program USB 6211 with C. Will I get the software to program the device along with the drivers CD that I got when I purchased the Device?
Is it compulsary that I need to purchase the Labwindows or there is someother way to program the device using C?
Thanks,
Diya
Solved!
Go to Solution.
Hey Divya,
You should be able to run it, but if doesn't work, I found a few links that you may want to look at.
How Can I Use The NI-DAQmx ANSI C Function Library With Borland C and Delphi? has specific instructions on using the C library of DAQmx with Borland C.
Can I Make NI-DAQmx Calls From Borland Delphi? will show how to use it with certain versions of DAQmx.
Regards,
Jake G.
National Instruments
Applications Engineer
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The thing is, I am taking java as a course, and it is necessary for me to start off this way (this is for my summative evaluation). i agree with you on the fact, however, that i should go in small steps. i have been doing that until this point, and my frustration caused me to jump around randomly for an answer. I also think that it may just be a bug, but i have no clue as to how to fix it, as i need to show my teacher at least a part of what i was doing by sometime next week. Here is my code for anybody willing to go through it:
// The "Keys3" class.
import java.applet.*;
import java.awt.*;
import java.awt.Event;
import java.awt.Font;
import java.awt.Color;
import java.applet.AudioClip;
public class Keys3 extends java.applet.Applet
char currkey;
int currx, curry, yint, xint;
int itmval [] = new int [5],
locval [] = new int [5],
tempx [] = new int [5], tempy [] = new int [5],
tot = 0, score = 0;
boolean check = true;
AudioClip bgSound, bgSound2;
AudioClip hit;
private Image offscreenImage;
private Graphics offscreen; //initializing variables for double buffering
public void init () //DONE
bgSound = getAudioClip (getCodeBase (), "sound2_works.au");
hit = getAudioClip (getCodeBase (), "ah_works.au");
if (bgSound != null)
bgSound.loop ();
currx = 162;
curry = 68;
setBackground (Color.white);
for (int count = 0 ; count < 5 ; count++)
itmval [count] = (int) (Math.random () * 5) + 1;
locval [count] = (int) (Math.random () * 25) + 1;
requestFocus ();
public void paint (Graphics g) //DONE
resize (350, 270);
drawgrid (g);
if (check = true)
pickitems (g);
drawitems (g);
g.setColor (Color.darkGray);
g.fillOval (currx, curry, 25, 25);
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g.fillOval (currx, curry, 25, 25);
if (collcheck () != true)
collision (g);
else
drawitems (g);
} // paint method
public void update (Graphics g) //uses the double buffering method to overwrite the original
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if (offscreenImage == null)
offscreenImage = createImage (this.getSize ().width, this.getSize ().height);
offscreen = offscreenImage.getGraphics ();
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offscreen.setColor (getBackground ());
offscreen.fillRect (0, 0, this.getSize ().width, this.getSize ().height);
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offscreen.setColor (getForeground ());
paint (offscreen);
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g.drawImage (offscreenImage, 0, 0, this);
public boolean keyDown (Event evt, int key) //DONE
switch (key)
case Event.DOWN:
curry += 46;
if (curry >= 252)
curry -= 46;
if (hit != null)
hit.play ();
break;
case Event.UP:
curry -= 46;
if (curry <= 0)
curry += 46;
if (hit != null)
hit.play ();
break;
case Event.LEFT:
currx -= 66;
if (currx <= 0)
currx += 66;
if (hit != null)
hit.play ();
break;
case Event.RIGHT:
currx += 66;
if (currx >= 360)
currx -= 66;
if (hit != null)
hit.play ();
break;
default:
currkey = (char) key;
repaint ();
return true;
public boolean collcheck () //DONE
if (((currx == tempx [0]) && (curry == tempy [0])) || ((currx == tempx [1]) && (curry == tempy [1])) || ((currx == tempx [2]) && (curry == tempy [2])) || ((currx == tempx [3]) && (curry == tempy [3])) || ((currx == tempx [4]) && (curry == tempy [4])))
return false;
else
return true;
public void collision (Graphics g)
drawgrid (g);
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g.setColor (Color.darkGray);
g.fillOval (currx, curry, 25, 25);
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g.setColor (Color.red);
g.fillRect (tempx [count], tempy [count], 25, 25);
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for (int count = 0 ; count < 5 ; count++)
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tempy [count] = 22;
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tempy [count] = 206; //this determines the y-position of the item to be placed
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tempx [count] = 294;
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int wi = 10; //width of one square on the board
int hi = 10; //height of one square on the board
for (int height = 1 ; height <= 5 ; height++)
for (int row = 1 ; row <= 5 ; row++)
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g.setColor (Color.lightGray);
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g.setColor (Color.lightGray);
g.drawRect (wi, hi, 66, 46); //drawn twice to make a shadow effect
wi += 66;
wi = 10;
hi += 46;
} //this draws the basic outline of the game screen
} // Keys3 class -
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