Can someone please try this and see if this works for them...

Hi there
I cannot get the following to work but according to the mainstage manual this should work. Could someone please try this and see if this works:
a. Create a new concert based on any template. Delete all patches except one (lets call this remaining patch X).
b. Add a Bass instrument channel strip at the Concert level (by selecting the Concert in the patch list and then hitting the '+' button on the right within the Channel strips and selecting Software Instrument).
c. Set the Concert level Bass instrument channel strip to play only on the first 2 octaves or so, by setting the Key Range parameters appropriately.
d. Click on the remaining patch X. You should see that it automatically has your bass instrument as a split on the left hand octaves on the Mainstage keyboard displayed. So everything good so far.
d. Now save the concert with any name.
e. Close the concert.
f. Re-open the same concert again. Click on the patch X. At this point I would expect the Bass instrument to be showing on the lower octaves. This does not happen for me.
I've spent a couple of days trying to see if I'm doing something wrong, but cannot figure this out. Please please someone let me know the outcome of trying the above. And if I'm doing something wrong to get this to work, kindly let me know.
thanks
Ziggy

Thank you all for your suggestions and taking the time to try this out. I think I've sussed out what the problem is.
If you create them like Thor mentions that always seems to work. Thor, I don't understand what you mean by hitting the "+" in the channel strip area. Doing this creates an additional channel strip and not a new patch.
What I was trying to do before was to include all patches in a set as well. So I have my Concert, then a Set, then patches within my Set. If I added a Bass at the concert level, it looks like this was then propagated to all my patches in my set. But when I closed Mainstage and re-opened, the bass wasn't there at the Set or patch level.
I really think there is a bug with Mainstage, where if you have Sets and patches within sets, any instruments at Concert level do not get inherited by the Set, patches in the set. I've tried this a few times and tried without using Sets. It always seems to work without Sets.
So the lesson is not to use Sets, if you want to share concert level intruments.
Once again, thank you guys for trying this out.
Ziggy

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    0x99da5000 - 0x99eb7ffc  libsqlite3.dylib (158) <B3DB0FED-FE4C-314D-8329-CF7708C8AAF4> /usr/lib/libsqlite3.dylib
    0x99f0a000 - 0x99f0bfff  libremovefile.dylib (33) <ED35EA79-EB06-3B84-A6D4-B1A9D6B8648D> /usr/lib/system/libremovefile.dylib
    0x99f3f000 - 0x99f51fff  libsystem_asl.dylib (217.1.4) <51EB17C9-9F5B-39F3-B6CD-8EF238B05B89> /usr/lib/system/libsystem_asl.dylib
    0x99f52000 - 0x99fa1fff  com.apple.opencl (2.3.57 - 2.3.57) <93385E1C-00D9-31BE-9652-7F3C09484B3E> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
    0x9a0bf000 - 0x9a0e7fff  libsystem_info.dylib (449.1.3) <BB68E8CC-422F-3121-8C86-D0F766FB696D> /usr/lib/system/libsystem_info.dylib
    0x9a0e8000 - 0x9a113ff7  libsystem_network.dylib (241.3) <71EBA489-386D-3608-ADE6-CB50EBD1AB1B> /usr/lib/system/libsystem_network.dylib
    0x9a137000 - 0x9a17dff7  libFontRegistry.dylib (127) <A0930DB2-A6C6-3C6E-B4A2-119E0D76FD7D> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/Resources/libFontRegistry.dylib
    0x9a205000 - 0x9a229fff  libxpc.dylib (300.1.17) <252BC88F-A5CA-3E67-AEDB-3D7B9F4537E2> /usr/lib/system/libxpc.dylib
    0x9a2fa000 - 0x9a2fbfff  libSystem.B.dylib (1197.1.1) <C58F0CC9-C1FD-3024-9358-D3359A6BBCAD> /usr/lib/libSystem.B.dylib
    0x9a2fc000 - 0x9a301ff3  libsystem_platform.dylib (24.1.4) <875321B9-34EF-3FCC-880C-633FA05223F5> /usr/lib/system/libsystem_platform.dylib
    0x9a302000 - 0x9a33fffb  libGLImage.dylib (9.0.83) <FA15FEB5-54E4-313B-8E78-A2D2E6C88FE1> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dyl ib
    0x9a340000 - 0x9a344ffa  libGIF.dylib (1038) <5CEB4EDF-B0B6-33A6-BDDE-8C0D3226FA72> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
    0x9a345000 - 0x9a34cffb  libsystem_pthread.dylib (53.1.4) <8B1B7B84-1B5D-32A8-AC0D-1E689E5C8A4C> /usr/lib/system/libsystem_pthread.dylib
    0x9a34d000 - 0x9a359ffe  libkxld.dylib (2422.1.72) <F9B35FA5-C936-3286-A055-2B0780A674AC> /usr/lib/system/libkxld.dylib
    0x9a35a000 - 0x9a3f6fff  com.apple.QD (3.50 - 298) <F73FD4D4-17A4-37D6-AC06-7CA5A8BA1212> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ QD.framework/Versions/A/QD
    0x9a3fa000 - 0x9a3fdfff  libdyld.dylib (239.3) <729B32AC-EEE2-3739-8CE3-F90838D51906> /usr/lib/system/libdyld.dylib
    0x9a68f000 - 0x9a76aff7  com.apple.LaunchServices (572.23 - 572.23) <7E52FB5C-9ECF-3CB9-BF18-6652B8D8CDE0> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchS ervices.framework/Versions/A/LaunchServices
    0x9af30000 - 0x9af85ff7  com.apple.audio.CoreAudio (4.2.0 - 4.2.0) <0F1C111F-1E64-33BB-A69F-14643B3037D5> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
    0x9af86000 - 0x9bba1ff3  com.apple.AppKit (6.9 - 1265) <AE258D94-0272-394F-BBB7-9B5C165A4A78> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
    0x9be5b000 - 0x9be64ffa  com.apple.CommonAuth (4.0 - 2.0) <6CB82D57-3C55-39E5-9036-8047DF3E6F57> /System/Library/PrivateFrameworks/CommonAuth.framework/Versions/A/CommonAuth
    0x9be65000 - 0x9be66ffc  com.apple.TrustEvaluationAgent (2.0 - 25) <064B485D-56E0-3DD7-BBE2-E08A5BFFF8B3> /System/Library/PrivateFrameworks/TrustEvaluationAgent.framework/Versions/A/Tru stEvaluationAgent
    0x9bea0000 - 0x9bea1fff  liblangid.dylib (117) <F18F76C6-7E4B-34AD-AE81-C1C031BF2F7D> /usr/lib/liblangid.dylib
    0x9bf93000 - 0x9bfefffa  com.apple.print.framework.PrintCore (9.0 - 428) <3E248391-2669-328B-B84F-8763FE8E92BB> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ PrintCore.framework/Versions/A/PrintCore
    0x9bff0000 - 0x9c00cfff  libCRFSuite.dylib (34) <FFF76EBA-DF35-3A5F-857F-3F4B1C9F4C77> /usr/lib/libCRFSuite.dylib
    0x9c080000 - 0x9c090ff5  com.apple.LangAnalysis (1.7.0 - 1.7.0) <71DE7754-0A47-3F35-B1BF-B1FE7E1311E0> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ LangAnalysis.framework/Versions/A/LangAnalysis
    0x9c13d000 - 0x9c13dfff  libkeymgr.dylib (28) <1B097DEA-011E-3B1C-86D5-6C7FAD5C765A> /usr/lib/system/libkeymgr.dylib
    0x9c2fb000 - 0x9c32cffd  com.apple.GSS (4.0 - 2.0) <6BA01155-4DAD-30EE-B480-D224650EA010> /System/Library/Frameworks/GSS.framework/Versions/A/GSS
    External Modification Summary:
      Calls made by other processes targeting this process:
        task_for_pid: 1
        thread_create: 0
        thread_set_state: 0
      Calls made by this process:
        task_for_pid: 0
        thread_create: 0
        thread_set_state: 0
      Calls made by all processes on this machine:
        task_for_pid: 34119
        thread_create: 0
        thread_set_state: 0
    VM Region Summary:
    ReadOnly portion of Libraries: Total=131.2M resident=30.6M(23%) swapped_out_or_unallocated=100.6M(77%)
    Writable regions: Total=50.5M written=1332K(3%) resident=1900K(4%) swapped_out=0K(0%) unallocated=48.6M(96%)
    REGION TYPE                      VIRTUAL
    ===========                      =======
    CG image                              4K
    CG shared images                    140K
    Kernel Alloc Once                     4K
    MALLOC                             40.7M
    MALLOC (admin)                       48K
    Stack                              65.6M
    VM_ALLOCATE                         364K
    __DATA                             13.5M
    __IMAGE                             528K
    __IMPORT                              4K
    __LINKEDIT                         43.0M
    __OBJC                             1780K
    __PAGEZERO                            4K
    __TEXT                             88.3M
    __UNICODE                           544K
    mapped file                       152.6M
    shared memory                         4K
    ===========                      =======
    TOTAL                             407.0M
    Model: MacBookPro9,2, BootROM MBP91.00D3.B08, 2 processors, Intel Core i5, 2.5 GHz, 4 GB, SMC 2.2f41
    Graphics: Intel HD Graphics 4000, Intel HD Graphics 4000, Built-In, 1024 MB
    Memory Module: BANK 0/DIMM0, 2 GB, DDR3, 1600 MHz, 0x802C, 0x384A54463235363634485A2D3147364D3120
    Memory Module: BANK 1/DIMM0, 2 GB, DDR3, 1600 MHz, 0x802C, 0x384A54463235363634485A2D3147364D3120
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xF5), Broadcom BCM43xx 1.0 (5.106.98.100.22)
    Bluetooth: Version 4.2.0f6 12982, 3 services, 23 devices, 1 incoming serial ports
    Network Service: Ethernet, Ethernet, en0
    Serial ATA Device: APPLE HDD TOSHIBA MK5065GSXF, 500.11 GB
    Serial ATA Device: HL-DT-ST DVDRW  GS31N
    USB Device: Hub
    USB Device: FaceTime HD Camera (Built-in)
    USB Device: Hub
    USB Device: Hub
    USB Device: IR Receiver
    USB Device: Apple Internal Keyboard / Trackpad
    USB Device: BRCM20702 Hub
    USB Device: Bluetooth USB Host Controller
    USB Device: USB OPTICAL MOUSE
    Thunderbolt Bus: MacBook Pro, Apple Inc., 25.1

    DrivenSky,
    the “uncaught exception/object cannot be nil” error strongly suggests that it’s due to a programming error in the game. You might have better luck reporting this to the publisher of the game, to see if this is a known problem that will be addressed in their next update.

  • HT5312 I have forgot my security questions answer's can someone please call me and HELP me.

    I have forgot my secuity answer's can you help me?
    <Edited By Host>

    Most of the people on these forums, including myself, are fellow users - you're not talking to iTunes Support here. I've asked the hosts to remove your phone number from your post.
    If you have a rescue email address (which is not the same thing as an alternate email address) set up on your account then you can go to https://appleid.apple.com/ and click 'Manage your Apple ID' on the right-hand side of that page and log into your account. Then click on 'Password and Security' on the left-hand side of that page and on the right-hand side you should see an option to send security question reset info to your rescue email address.
    If you don't have a rescue email address (you won't be able to add one until you can answer 2 of your questions) then you will need to contact iTunes Support or Apple to get them reset.
    e.g. you can try contacting iTunes Support : http://www.apple.com/support/itunes/contact/ - click on Contact iTunes Store Support on the right-hand side of the page, then Account Management , and then try Apple ID Account Security
    or try ringing Apple in your country and ask to talk to the Accounts Security Team : http://support.apple.com/kb/HE57
    When they've been reset (and if you don't already have a rescue email address) you can then use the steps half-way down this page to add a rescue email address for potential future use : http://support.apple.com/kb/HT5312

  • I have a very strange home screen app glitch; can someone please take some time to read this because I am stuck!

    I truly thank anyone who reads this and offers any suggestions.
    I went to the App Store on my iPod touch 4th generation (6.0.1) and downloaded an app.  Then I went back to the home screen to move the app inside a folder.  I did this while the app was downloading.  I held down the icons and they began to wiggle.  As I dragged the app icon over the folder, the screen froze, then went through a bunch of random whatever.  Now, suddenly, I have two copies of the same app, one of which is ready to use, and one that has the "Installing" bar full.  I can't delete either of them.  Is there ANY way to fix this without restoring?  Thanks so much for your help.

    Yes.a reset does not erase any data. I always do that when my ipad has a problem. Even apple says it before you go to the genius bar.
    You never know how a reset and just fix one simple thing.

  • Can Someone Please Help Me Create a Blog Reader App For My Blog?

    Hi ! I am trying to create a blog reader app by using RSS feed for my blog. I found this tutorial on MSDN here Create a Blog Reader using C# and XAML
    But the problem is, it says some parts will not work with VS 2013. I even tried to follow each step of the tutorial but get stuck with some "navigation parameter" type-casted to a class. I couldn't understand what do I replace that with as it was
    never declared earlier somewhere. Can someone help me with the code? Please, I will be very thankful.
    I am using VS 2013 Community update 4 and Windows 8.1

    Here is the code and the error i am facing. I tried my best to do other changes like styles for buttons, textblocks etc that are new in 8.1
    protected override string DetermineVisualState(ApplicationViewState viewState)
    // Update the back button's enabled state when the view state changes
    var logicalPageBack = this.UsingLogicalPageNavigation(viewState) && this.itemListView.SelectedItem != null;
    var physicalPageBack = this.Frame != null && this.Frame.CanGoBack;
    this.DefaultViewModel["CanGoBack"] = logicalPageBack || physicalPageBack;
    // Determine visual states for landscape layouts based not on the view state, but
    // on the width of the window. This page has one layout that is appropriate for
    // 1366 virtual pixels or wider, and another for narrower displays or when a snapped
    // application reduces the horizontal space available to less than 1366.
    if (viewState == ApplicationViewState.Filled ||
    viewState == ApplicationViewState.FullScreenLandscape)
    var windowWidth = Window.Current.Bounds.Width;
    if (windowWidth >= 1366) return "FullScreenLandscapeOrWide";
    return "FilledOrNarrow";
    // When in portrait or snapped start with the default visual state name, then add a
    // suffix when viewing details instead of the list
    var defaultStateName = DetermineVisualState(viewState);
    return logicalPageBack ? defaultStateName + "_Detail" : defaultStateName;
    errors:
    Error 1
    An object of the type "System.Object" cannot be applied to a property that expects the type "Windows.UI.Xaml.Data.IValueConverter".
    I am using it here
    <TextBlock Text="{Binding PubDate, Converter={StaticResource dateConverter}}"
    //DateConverter.csusing System;
    using Windows.Globalization.DateTimeFormatting;
    using Windows.UI.Xaml.Data;
    namespace WindowsBlogReader
    public class DateConverter : Windows.UI.Xaml.Data.IValueConverter
    public object Convert(object value, Type targetType, object parameter, string culture)
    if (value == null)
    throw new ArgumentNullException("value", "Value cannot be null.");
    if (!typeof(DateTime).Equals(value.GetType()))
    throw new ArgumentException("Value must be of type DateTime.", "value");
    DateTime dt = (DateTime)value;
    if (parameter == null)
    // Date "7/27/2011 9:30:59 AM" returns "7/27/2011"
    return DateTimeFormatter.ShortDate.Format(dt);
    else if ((string)parameter == "day")
    // Date "7/27/2011 9:30:59 AM" returns "27"
    DateTimeFormatter dateFormatter = new DateTimeFormatter("{day.integer(2)}");
    return dateFormatter.Format(dt);
    else if ((string)parameter == "month")
    // Date "7/27/2011 9:30:59 AM" returns "JUL"
    DateTimeFormatter dateFormatter = new DateTimeFormatter("{month.abbreviated(3)}");
    return dateFormatter.Format(dt).ToUpper();
    else if ((string)parameter == "year")
    // Date "7/27/2011 9:30:59 AM" returns "2011"
    DateTimeFormatter dateFormatter = new DateTimeFormatter("{year.full}");
    return dateFormatter.Format(dt);
    else
    // Requested format is unknown. Return in the original format.
    return dt.ToString();
    public object ConvertBack(object value, Type targetType, object parameter, string culture)
    string strValue = value as string;
    DateTime resultDateTime;
    if (DateTime.TryParse(strValue, out resultDateTime))
    return resultDateTime;
    return Windows.UI.Xaml.DependencyProperty.UnsetValue;
    Error 2
    The name "DateConverter" does not exist in the namespace "using:WindowsBlogReader".
    (DateConverter.cs is a class, I really don't understand why this error comes, i have decalared a local resource in app.xaml for it)
    <Application.Resources>
    <ResourceDictionary>
    <local:DateConverter x:Key="dateConverter"></local:DateConverter>
    Error 3
    'WindowsBlogReader.SplitPage.DetermineVisualState(Windows.UI.ViewManagement.ApplicationViewState)' is a new virtual member in sealed class 'WindowsBlogReader.SplitPage'
    Error 4
    'WindowsBlogReader.SplitPage.DetermineVisualState(Windows.UI.ViewManagement.ApplicationViewState)': no suitable method found to override
    Here is the visual state code for my 1st Page : ItemsPage.xaml
    <VisualStateManager.VisualStateGroups>
    <!-- Visual states reflect the application's view state -->
    <VisualStateGroup x:Name="ApplicationViewStates">
    <VisualState x:Name="FullScreenLandscape"/>
    <VisualState x:Name="Filled"/>
    <!-- The entire page respects the narrower 100-pixel margin convention for portrait -->
    <VisualState x:Name="FullScreenPortrait">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="backButton"
    Storyboard.TargetProperty="Style">
    <DiscreteObjectKeyFrame KeyTime="0"
    Value="{StaticResource NavigationBackButtonSmallStyle}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="itemGridView"
    Storyboard.TargetProperty="Padding">
    <DiscreteObjectKeyFrame KeyTime="0" Value="96,136,86,56"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <!--
    The back button and title have different styles when snapped,
    and the list representation is substituted
    for the grid displayed in all other view states
    -->
    <VisualState x:Name="Snapped">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="backButton"
    Storyboard.TargetProperty="Style">
    <DiscreteObjectKeyFrame KeyTime="0"
    Value="{StaticResource NavigationBackButtonSmallStyle}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="pageTitle"
    Storyboard.TargetProperty="Style">
    <DiscreteObjectKeyFrame KeyTime="0"
    Value="{StaticResource HeaderTextBlockStyle}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="itemListView"
    Storyboard.TargetProperty="Visibility">
    <DiscreteObjectKeyFrame KeyTime="0" Value="Visible"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="itemGridView"
    Storyboard.TargetProperty="Visibility">
    <DiscreteObjectKeyFrame KeyTime="0" Value="Collapsed"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    </VisualStateGroup>
    </VisualStateManager.VisualStateGroups>
    Visual State code for SplitPage.xaml (2nd Page)
    <VisualStateManager.VisualStateGroups>
    <!-- Visual states reflect the application's view state -->
    <VisualStateGroup x:Name="ApplicationViewStates">
    <VisualState x:Name="FullScreenLandscapeOrWide"/>
    <!-- Filled uses a simpler list format in a narrower column -->
    <VisualState x:Name="FilledOrNarrow">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="primaryColumn" Storyboard.TargetProperty="Width">
    <DiscreteObjectKeyFrame KeyTime="0" Value="420"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="itemListView" Storyboard.TargetProperty="ItemTemplate">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource NarrowListItemTemplate}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="itemDetail" Storyboard.TargetProperty="Padding">
    <DiscreteObjectKeyFrame KeyTime="0" Value="60,0,66,0"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <!--
    The page respects the narrower 100-pixel margin convention for portrait, and the page
    initially hides details to show only the list of items
    -->
    <VisualState x:Name="FullScreenPortrait">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="backButton" Storyboard.TargetProperty="Style">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource NavigationBackButtonNormalStyle}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="itemDetail" Storyboard.TargetProperty="Visibility">
    <DiscreteObjectKeyFrame KeyTime="0" Value="Collapsed"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="itemListView" Storyboard.TargetProperty="Padding">
    <DiscreteObjectKeyFrame KeyTime="0" Value="100,0,90,60"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <!--
    When an item is selected in portrait the details display requires more extensive changes:
    * Hide the master list and the column is was in
    * Move item details down a row to make room for the title
    * Move the title directly above the details
    * Adjust margins and padding for details
    -->
    <VisualState x:Name="FullScreenPortrait_Detail">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="backButton" Storyboard.TargetProperty="Style">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource NavigationBackButtonNormalStyle}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="primaryColumn" Storyboard.TargetProperty="Width">
    <DiscreteObjectKeyFrame KeyTime="0" Value="0"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="itemListView" Storyboard.TargetProperty="Visibility">
    <DiscreteObjectKeyFrame KeyTime="0" Value="Collapsed"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="itemDetail" Storyboard.TargetProperty="(Grid.Row)">
    <DiscreteObjectKeyFrame KeyTime="0" Value="1"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="itemDetail" Storyboard.TargetProperty="(Grid.RowSpan)">
    <DiscreteObjectKeyFrame KeyTime="0" Value="1"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="titlePanel" Storyboard.TargetProperty="(Grid.Column)">
    <DiscreteObjectKeyFrame KeyTime="0" Value="1"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="itemDetailGrid" Storyboard.TargetProperty="Margin">
    <DiscreteObjectKeyFrame KeyTime="0" Value="0,0,0,60"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="itemDetail" Storyboard.TargetProperty="Padding">
    <DiscreteObjectKeyFrame KeyTime="0" Value="100,0,90,0"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <!--
    The back button and title have different styles when snapped, and the page
    initially hides details to show only the list of items
    -->
    <VisualState x:Name="Snapped">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="backButton" Storyboard.TargetProperty="Style">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource NavigationBackButtonSmallStyle}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="pageTitle" Storyboard.TargetProperty="Style">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource HeaderTextBlockStyle}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="primaryColumn" Storyboard.TargetProperty="Width">
    <DiscreteObjectKeyFrame KeyTime="0" Value="320"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="itemDetail" Storyboard.TargetProperty="Visibility">
    <DiscreteObjectKeyFrame KeyTime="0" Value="Collapsed"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="itemListView" Storyboard.TargetProperty="ItemTemplate">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource NarrowListItemTemplate}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="itemListView" Storyboard.TargetProperty="Padding">
    <DiscreteObjectKeyFrame KeyTime="0" Value="20,0,0,0"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <!--
    When snapped and an item is selected the details display requires more extensive changes:
    * Hide the master list and the column is was in
    * Move item details down a row to make room for the title
    * Move the title directly above the details
    * Adjust margins and padding for details
    * Use a different font for title and subtitle
    * Adjust margins below subtitle
    -->
    <VisualState x:Name="Snapped_Detail">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="backButton" Storyboard.TargetProperty="Style">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource NavigationBackButtonSmallStyle}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="pageTitle" Storyboard.TargetProperty="Style">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource HeaderTextBlockStyle}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="primaryColumn" Storyboard.TargetProperty="Width">
    <DiscreteObjectKeyFrame KeyTime="0" Value="0"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="itemListView" Storyboard.TargetProperty="Visibility">
    <DiscreteObjectKeyFrame KeyTime="0" Value="Collapsed"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="itemDetail" Storyboard.TargetProperty="(Grid.Row)">
    <DiscreteObjectKeyFrame KeyTime="0" Value="1"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="itemDetail" Storyboard.TargetProperty="(Grid.RowSpan)">
    <DiscreteObjectKeyFrame KeyTime="0" Value="1"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="titlePanel" Storyboard.TargetProperty="(Grid.Column)">
    <DiscreteObjectKeyFrame KeyTime="0" Value="1"/>
    </ObjectAnimationUsingKeyFrames>
    <!--<ObjectAnimationUsingKeyFrames Storyboard.TargetName="itemDetailTitlePanel" Storyboard.TargetProperty="(Grid.Row)">
    <DiscreteObjectKeyFrame KeyTime="0" Value="0"/>
    </ObjectAnimationUsingKeyFrames>-->
    <!--<ObjectAnimationUsingKeyFrames Storyboard.TargetName="itemDetailTitlePanel" Storyboard.TargetProperty="(Grid.Column)">
    <DiscreteObjectKeyFrame KeyTime="0" Value="0"/>
    </ObjectAnimationUsingKeyFrames>-->
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="itemDetail" Storyboard.TargetProperty="Padding">
    <DiscreteObjectKeyFrame KeyTime="0" Value="20,0,20,0"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetName="itemDetailGrid" Storyboard.TargetProperty="Margin">
    <DiscreteObjectKeyFrame KeyTime="0" Value="0,0,0,60"/>
    </ObjectAnimationUsingKeyFrames>
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    OBJECTIVE:
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    I think this program is pretty easy, but I am not sure if I am doing it right. My understanding of the NOT gate is that if someone enters in something, it must be the opposite. So since the user is only being asked one question, and to only answer "true" or "false", the answer would be opposite to what they input right? Below is the source code of my program for the above objective, please check to see if it is right :).
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    import java.awt.*;
    import hsa.Console;
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        static Console c;           // The output console
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            do
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                c.println ();
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        } // main method
    } // Chap3Program12 class

    Sorry, I didnt post that properly, let me repost it.
    I compiled it and it works, but Im not sure if i am using my NOT gate properly, and if my program is satisfying the Objective.
    if (!(input.equals ("true")))           
    c.println ("You have entered " + input + ".  The result is true.");           
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    c.println ("You have entered " + input + ".  The result is false.");           
    }If not true = false, then that means my if statement is wrong? My if statement says: If input is NOT equal to true, then the result is true. Shouldn't the result be false then? If not false = true, then that means my statement after else needs to be changed, because if not false = true, the result should be true, not false?

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