Can't change my method of payment

I want to change my method of payment for my itunes account, I have not made any purchase for quite awhile.  I have a new Iphone 5 and want to purchase some apps. I log into my Itunes account to change my credit card info and had a notice "Your account has been accessed from a new computer or device and you must verify your payment information"  This is my problem, the credit card I was using I dont have anymore, so I can not verifiy my payment info and install a new credit card.  Is there anything I can do

Contact iTunes Customer Service and request assistance
Use this Link  >  Apple  Support  iTunes Store  Contact

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    iOS: Turning off and on (restarting) and resetting
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    Sterling

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    for (f = image_clock_area_y; f < image_clock_area_y + image_clock_area_y1; f++)
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    p[e + f * bmD.Width] = clock_color.ToArgb();
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    catch
    try
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    catch
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    Bitmap new_image1 = new Bitmap(Properties.Resources.radar_without_clouds);
    Bitmap localbmptest = black_and_white(new_image, radar_image);
    Image image1 = black_and_white(new_image, radar_image);
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    Bitmap clouds = new Bitmap(image1);
    int x;
    int y;
    int a;
    int b;
    int d = 0;
    Bitmap redImage;
    redImage = new Bitmap(512, 512);
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    g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
    g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half;
    g.Clear(Color.Red);
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    BitmapData bmDataArray = null;
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    try
    clouds.UnlockBits(bmData);
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    try
    radar_image.UnlockBits(bmData2);
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    try
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    catch
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    MessageBox.Show("Error Exception ==> " + error);
    return localImages;
    In the end i'm getting 15 Bitmaps in localImages.
    localImages is Bitmap[]
    The method get a Bitmap and the Bitmap pixel format is: Format8bppIndexed
    I want that in the end the 15 Bitmaps in localImages will be also pixel format of Format8bppIndexed.
    The problem is that if i change everywhere in the method from: PixelFormat.Format32bppArgb to PixelFormat.Format8bppIndexed
    I'm getting exception on the line:
    pArray[a + b * bmDataArray.Width] = color2.ToArgb();
    Attempted to read or write protected memory. This is often an indication that other memory is corrupt
    System.AccessViolationException was unhandled
      HResult=-2147467261
      Message=Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
      Source=My Weather Station
      StackTrace:
           at mws.ImagesComparison.get_images_with_clouds(Bitmap radar_image) in d:\C-Sharp\Download File\Downloading-File-Project-Version-012\Downloading File\ImagesComparison.cs:line 469
           at mws.ScanningClouds.backgroundWorker1_DoWork(Object sender, DoWorkEventArgs e) in d:\C-Sharp\Download File\Downloading-File-Project-Version-012\Downloading File\ScanningClouds.cs:line 695
           at System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e)
           at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)
           at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
           at System.Runtime.Remoting.Messaging.StackBuilderSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink)
           at System.Runtime.Remoting.Proxies.AgileAsyncWorkerItem.ThreadPoolCallBack(Object o)
           at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
           at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
           at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
           at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
           at System.Threading.ThreadPoolWorkQueue.Dispatch()
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      InnerException: 
    Line 469 is: pArray[a + b * bmDataArray.Width] = color2.ToArgb();

    Thorsten Hi,
    Too complicated for me i will try to look on it.
    Also if you will have time later maybe you could look at it too ? 
    For now what i tried was to get the returned 15 new Bitmaps to a local array:
    bitmaps = ImagesComparison.get_images_with_clouds(b1);
    for (int i = 0; i < bitmaps.Length; i++)
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    Then make a convertion with a new class trying to convert the Bitmaps to 8 bit in the memory without saving them first to the hard disk. This is the new class:
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using System.Drawing.Imaging;
    using System.Drawing;
    using System.IO;
    namespace mws
    class ConvertTo1or8Bit
    public ConvertTo1or8Bit()
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    h = bmp.Height,
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    Bitmap output;
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    palette.Entries[i] = Color.FromArgb(255, i, i, i);
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    case PixelFormat.Format24bppRgb: bytesPerPixel = 3; break;
    case PixelFormat.Format32bppArgb: bytesPerPixel = 4; break;
    case PixelFormat.Format32bppRgb: bytesPerPixel = 4; break;
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    //Lock the images
    bmpData = bmp.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.ReadOnly,
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    outputData = output.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.WriteOnly,
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    bmpStride = bmpData.Stride;
    outputStride = outputData.Stride;
    //Traverse each pixel of the image
    unsafe
    byte* bmpPtr = (byte*)bmpData.Scan0.ToPointer(),
    outputPtr = (byte*)outputData.Scan0.ToPointer();
    if (bytesPerPixel == 3)
    //Convert the pixel to it's luminance using the formula:
    // L = .299*R + .587*G + .114*B
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    for (r = 0; r < h; r++)
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    (0.299f * bmpPtr[r * bmpStride + ic] +
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    //Convert the pixel to it's luminance using the formula:
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    //Note that ic is the input column and oc is the output column
    for (r = 0; r < h; r++)
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    But they are still 32 bit. So i guess i didn't realy understand yet how to do it.

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