Can't clock 6800GT with success

Problem I have is that when I up the clock on my GT, even just a fraction on mem and core I get occasional(often)freezes and sometimes the desktop is garbled.
It's done this on my Nforce2 and now on the N3, basicly on completely different rigs, It runs sweet as on the default clock speeds(21700 3dmarks on 01 all stock)
Would really like to overclock it, I'm taking into consideration that I haven't had a format for quite a time now and never clean up after my self so could be software related, USING the 71.22 from msi and have used live update for every driver pack on this format, don't want to format and find it's still a prob thou.
Could be that there isn't enough Thermal paste on the GPU or is it a pad.
May try coolbits, guess I'll need a driver cleaner and the latest reference drivers
Never really overclocked the card hardly as this has been a persistent problem from day one but at stock no problem.
Anyone got any Ideas as what what might be at fault
Please god, I Just want to overclock it.

Hi,
By any chance, did you overclock 2D timings, instead of 3D timings?
Desktop garbling should not be happening regardless of how high you push your 3D clock, coz it's purely 2D.  This happened to me when I first started out ocing my (stunted, see thread) 6800GT.  I thought I had to synch 2D and 3D timings, so I move the slider on the 2D clock and oops!
Pick up a 6800 overlock guide, use Rivatuner and try again.

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    hi
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    class Board extends JPanel  implements MouseListener, MouseMotionListener
        private JLabel playerlabel; 
         private boolean play;
         private boolean start;
        private int turn; 
        private Square squares[][];
      private Player myplayer[][];
         public Board()
              setBackground( Color.WHITE );
              playerlabel = new JLabel( "X player first" );
              //playerlabel.setLayout(null);
         //     playerlabel.setLocation(500,500);
              add( playerlabel );
              play = true;
              turn = 1;
             squares = new Square[3][3];
             myplayer = new Player[3][3];
             int x = 40;
              int y = 40;
              for (int i=0; i<3; i++){
                   x = 40;
                   for (int j=0; j<3; j++){
                        Square s = new Square( x,y );
                        squares[i][j] = s;
                        x +=50;
                   y +=50;
                this.addMouseListener(this);
            this.addMouseMotionListener(this);
          public void mouseClicked( MouseEvent event ){}
          public void mouseMoved( MouseEvent event ){}
          public void mouseEntered( MouseEvent event ){}
          public void mouseExited( MouseEvent event ){}
          public void mousePressed( MouseEvent event )
          {int xPos = event.getX();
                  int yPos = event.getY();
                    if(play && turn ==1){
                    for (int i=0; i<3; i++){
                        for (int j=0; j<3; j++){
                             int x = squares[i][j].getX();
                             int y = squares[i][j].getY();
                             if(xPos> x && xPos<x+40&& yPos> y && yPos<y+40){
                                  if( squares[i][j].getOccupied() ==0 ){
                                       String ptext;
                                       ptext = "X";
                                       Player p = new Player(x, y,ptext);
                                       myplayer[i][j] = p;
                                       squares[i][j].setOccupied(1);
                                       playerlabel.setText( "O Player Turn" );
                                       turn = 2;
                                       repaint();
                                       Win();
                                  else{
                                       turn = 2;
                                       playerlabel.setText( "O Player Turn" );
                                       repaint();
              if ( play && turn ==2 )
    for (int i=0; i<3; i++){
                        for (int j=0; j<3; j++){
                             int x = squares[i][j].getX();
                             int y = squares[i][j].getY();
                             if(xPos> x && xPos<x+40&& yPos> y && yPos<y+40){
                                  if( squares[i][j].getOccupied() ==0 ){
                                       String ptext;
                                       ptext = "O";
                                       Player p = new Player(x, y,ptext);
                                       myplayer[i][j] = p;
                                       squares[i][j].setOccupied(2);
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                                       turn = 1;
                                       repaint();
                                       Win();
                                  else{
                                       turn = 1;
                                       playerlabel.setText( "X Player Turn" );
                                       repaint();
          public void mouseReleased( MouseEvent event )
          public void mouseDragged( MouseEvent event )
         public void Win(){
              if(squares[0][0].getOccupied() == squares[0][1].getOccupied() &&squares[0][1].getOccupied()==squares[0][2].getOccupied() &&squares[0][2].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
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              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
              else      if(squares[2][0].getOccupied() == squares[2][1].getOccupied() &&squares[2][1].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
                   if(squares[0][0].getOccupied() == squares[0][1].getOccupied() &&squares[0][1].getOccupied()==squares[0][2].getOccupied() &&squares[0][2].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
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              else if (squares[1][0].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[1][2].getOccupied() &&squares[1][2].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
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              else      if(squares[2][0].getOccupied() == squares[2][1].getOccupied() &&squares[2][1].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
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              //Vertically win
               if (squares[0][0].getOccupied() == squares[1][0].getOccupied() &&squares[1][0].getOccupied()==squares[2][0].getOccupied() &&squares[2][0].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
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              else if (squares[0][1].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][1].getOccupied() &&squares[2][1].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
              else      if(squares[0][2].getOccupied() == squares[1][2].getOccupied() &&squares[1][2].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
               if (squares[0][0].getOccupied() == squares[1][0].getOccupied() &&squares[1][0].getOccupied()==squares[2][0].getOccupied() &&squares[2][0].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              else if (squares[0][1].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][1].getOccupied() &&squares[2][1].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              else      if(squares[0][2].getOccupied() == squares[1][2].getOccupied() &&squares[1][2].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              //Diagonal win
                    if (squares[0][0].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
              else if (squares[0][2].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][0].getOccupied() &&squares[2][0].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
               if (squares[0][0].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              else if (squares[0][2].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][0].getOccupied() &&squares[2][0].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
         }//end win
    public void setTurn(int t)
              turn = t;
              playerlabel.setText( "X Player Plays First" );
         public void paintComponent( Graphics g )
               super.paintComponent( g );
               this.setBackground( Color.WHITE );
              for (int i=0; i<3; i++){
                   for (int j=0; j<3; j++){
                        g.setColor( Color.BLACK );
                         g.drawRect( squares[i][j].getX(), squares[i][j].getY(), 50, 50 );     
               for (int i=0; i<3; i++){
                   for (int j=0; j<3; j++){
                         myplayer[i][j].draw(g);     
            //End of paintComponent   
    }and this is the whole code of my program.
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import java.util.*;
    class Player{
         private int xCoordinate;
         private int yCoordinate;
        private String playerText;
      public   Player(int x, int y, String t)
            playerText = t;
            xCoordinate = x;
            yCoordinate = y;
        public void draw(Graphics g)
               g.drawString(playerText,  xCoordinate, yCoordinate);
         public void SetText(String t)
         { playerText = t;
    }//end player
    class Square
         private int x;
         private int y;
         private int occupied;
         public Square(int x1, int y1)
              x = x1;
              y= y1;
              occupied = 0;
         public void setX(int x1)
              x = x1;
         public int getX()
              return x;
         public void setY(int y1)
              y = y1;
         public int getY()
              return y;
         public void setOccupied(int o)
              occupied = o;
         public int getOccupied()
              return occupied;
    public class TicTac extends JApplet implements ActionListener
    { private JPanel panel;
         private JButton newgame;
         private Board B;
         public void init()
              B = new Board();
              add( B, BorderLayout.CENTER );
              panel = new JPanel();
               newgame = new JButton( "New Game" );
               panel.add( newgame);
               add( panel, BorderLayout.SOUTH );
               newgame.addActionListener(this);
              public void actionPerformed( ActionEvent ev)
               {     Object source = ev.getSource();
         if (source == newgame)
                    {remove(B);
                   repaint();
              B = new Board();
                   add( B, BorderLayout.CENTER );
         B.setTurn(1);
                   repaint();
                   validate();
            }//end class TicTac
    class Board extends JPanel  implements MouseListener, MouseMotionListener
        private JLabel playerlabel; 
         private boolean play;
         private boolean start;
        private int turn; 
        private Square squares[][];
      private Player myplayer[][];
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              setBackground( Color.WHITE );
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              //playerlabel.setLayout(null);
         //     playerlabel.setLocation(500,500);
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              play = true;
              turn = 1;
             squares = new Square[3][3];
             myplayer = new Player[3][3];
             int x = 40;
              int y = 40;
              for (int i=0; i<3; i++){
                   x = 40;
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                        Square s = new Square( x,y );
                        squares[i][j] = s;
                        x +=50;
                   y +=50;
                this.addMouseListener(this);
            this.addMouseMotionListener(this);
          public void mouseClicked( MouseEvent event ){}
          public void mouseMoved( MouseEvent event ){}
          public void mouseEntered( MouseEvent event ){}
          public void mouseExited( MouseEvent event ){}
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                  int yPos = event.getY();
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                    for (int i=0; i<3; i++){
                        for (int j=0; j<3; j++){
                             int x = squares[i][j].getX();
                             int y = squares[i][j].getY();
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                                  if( squares[i][j].getOccupied() ==0 ){
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                                       ptext = "X";
                                       Player p = new Player(x, y,ptext);
                                       myplayer[i][j] = p;
                                       squares[i][j].setOccupied(1);
                                       playerlabel.setText( "O Player Turn" );
                                       turn = 2;
                                       repaint();
                                       Win();
                                  else{
                                       turn = 2;
                                       playerlabel.setText( "O Player Turn" );
                                       repaint();
              if ( play && turn ==2 )
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                        for (int j=0; j<3; j++){
                             int x = squares[i][j].getX();
                             int y = squares[i][j].getY();
                             if(xPos> x && xPos<x+40&& yPos> y && yPos<y+40){
                                  if( squares[i][j].getOccupied() ==0 ){
                                       String ptext;
                                       ptext = "O";
                                       Player p = new Player(x, y,ptext);
                                       myplayer[i][j] = p;
                                       squares[i][j].setOccupied(2);
                                       playerlabel.setText( "X Player Turn" );
                                       turn = 1;
                                       repaint();
                                       Win();
                                  else{
                                       turn = 1;
                                       playerlabel.setText( "X Player Turn" );
                                       repaint();
          public void mouseReleased( MouseEvent event )
          public void mouseDragged( MouseEvent event )
         public void Win(){
              if(squares[0][0].getOccupied() == squares[0][1].getOccupied() &&squares[0][1].getOccupied()==squares[0][2].getOccupied() &&squares[0][2].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
              else if (squares[1][0].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[1][2].getOccupied() &&squares[1][2].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
              else      if(squares[2][0].getOccupied() == squares[2][1].getOccupied() &&squares[2][1].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
                   if(squares[0][0].getOccupied() == squares[0][1].getOccupied() &&squares[0][1].getOccupied()==squares[0][2].getOccupied() &&squares[0][2].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              else if (squares[1][0].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[1][2].getOccupied() &&squares[1][2].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              else      if(squares[2][0].getOccupied() == squares[2][1].getOccupied() &&squares[2][1].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              //Vertically win
               if (squares[0][0].getOccupied() == squares[1][0].getOccupied() &&squares[1][0].getOccupied()==squares[2][0].getOccupied() &&squares[2][0].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
              else if (squares[0][1].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][1].getOccupied() &&squares[2][1].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
              else      if(squares[0][2].getOccupied() == squares[1][2].getOccupied() &&squares[1][2].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
               if (squares[0][0].getOccupied() == squares[1][0].getOccupied() &&squares[1][0].getOccupied()==squares[2][0].getOccupied() &&squares[2][0].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              else if (squares[0][1].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][1].getOccupied() &&squares[2][1].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              else      if(squares[0][2].getOccupied() == squares[1][2].getOccupied() &&squares[1][2].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 2)
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                    if (squares[0][0].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 1)
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              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              else if (squares[0][2].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][0].getOccupied() &&squares[2][0].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
         }//end win
    public void setTurn(int t)
              turn = t;
              playerlabel.setText( "X Player Plays First" );
         public void paintComponent( Graphics g )
               super.paintComponent( g );
               this.setBackground( Color.WHITE );
              for (int i=0; i<3; i++){
                   for (int j=0; j<3; j++){
                        g.setColor( Color.BLACK );
                         g.drawRect( squares[i][j].getX(), squares[i][j].getY(), 50, 50 );     
               for (int i=0; i<3; i++){
                   for (int j=0; j<3; j++){
                         myplayer[i][j].draw(g);     
            //End of paintComponent   
            Edited by: mshadows on May 18, 2008 7:53 AM

    I was playing with this a little bit and came up with this game model, something that I'm sure can be improved upon greatly:
    TttXO.java
    an enum to encapsulate X vs O. I could use a boolean here since it has 2 states, but this seems more intuitive to me
    package dy08.m05.ttt;
    * tic tac toe encapsulation of X vs O
    * @author Pete
    public enum TttXO
        X, O
    }TttCell.java
    encapsulates an individual cell in the tictactoe grid.
    package dy08.m05.ttt;
    * Tic Tac Toe Game cell
    * can be occupied or not
    * can hold TttXO X or O or null 
    * @author Pete
    public class TttCell
        private boolean occupied = false;
        private TttXO xo = null;
        public TttCell()
         * sets a Square for either x or o
         * @param TttXO
         * @return true if successful, false if already occupied
        public boolean setXO(TttXO xo)
            if (occupied)
                return false;
            else
                occupied = true;
                this.xo = xo;
                return true;
        public void reset()
            occupied = false;
            xo = null;
        public boolean isOccupied()
            return occupied;
        public TttXO getXO()
            return xo;
        // used to test and debug the class
        public String toString()
            if (occupied)
                return xo.toString();
            else
                return "-";
    package dy08.m05.ttt;
    * Tic Tac Toe game model
    * @author Pete
    public class TttGameModel
        private TttCell[][] cellGrid = new TttCell[3][3];
        private boolean xTurn = true;
        private boolean win = false;
        public TttGameModel()
            for (int i = 0; i < cellGrid.length; i++)
                for (int j = 0; j < cellGrid.length; j++)
    cellGrid[i][j] = new TttCell();
    public void reset()
    xTurn = true;
    win = false;
    for (int i = 0; i < cellGrid.length; i++)
    for (int j = 0; j < cellGrid[i].length; j++)
    cellGrid[i][j].reset();
    public boolean isXTurn()
    return xTurn;
    public boolean isWin()
    return win;
    * @param row
    * @param col
    * @return true if valid move, false if game already over or cell occupied
    public boolean takeTurn(int col, int row)
    TttXO currentXO = TttXO.O;
    TttCell cell = cellGrid[row][col];
    if (win)
    return false;
    if (cell.isOccupied())
    return false;
    if (xTurn)
    currentXO = TttXO.X;
    cell.setXO(currentXO);
    win = checkWin(col, row, currentXO);
    xTurn = !xTurn; // toggle xturn
    return true;
    public boolean checkWin(int col, int row, TttXO xo)
    boolean win = false;
    // first rows and columns
    boolean temp = true;
    for (int i = 0; i < 3; i++)
    temp &= cellGrid[row][i].getXO() == xo;
    win |= temp;
    temp = true;
    for (int i = 0; i < 3; i++)
    temp &= cellGrid[i][col].getXO() == xo;
    win |= temp;
    if (row == col) // if slash diagonal
    temp = true;
    for (int i = 0; i < 3; i++)
    temp &= cellGrid[i][i].getXO() == xo;
    win |= temp;
    if (row + col == 2) // if backslash diagonal
    temp = true;
    for (int i = 0; i < 3; i++)
    temp &= cellGrid[i][2 - i].getXO() == xo;
    win |= temp;
    return win;
    // used to test and debug the class
    public String toString()
    StringBuilder sb = new StringBuilder();
    for (int i = 0; i < cellGrid.length; i++)
    for (int j = 0; j < cellGrid[i].length; j++)
    sb.append(cellGrid[i][j] + " ");
    sb.append("\n");
    if (win)
    sb.append("win! Game over");
    else
    sb.append("No winner yet");
    return sb.toString();
    // test the class
    public static void main(String[] args)
    TttGameModel model = new TttGameModel();
    checkMove(model, 0, 0);
    checkMove(model, 1, 0);
    checkMove(model, 1, 1);
    checkMove(model, 2, 0);
    checkMove(model, 1, 0); // bad move
    checkMove(model, 2, 2);
    // to test the class
    private static void checkMove(TttGameModel model, int i, int j)
    System.out.println("OK move: " + model.takeTurn(i, j));
    System.out.println(model + "\n");

  • Lync 2013 Android can't sign in with 5.4 but can sign in with 5.3

    AS Title said. I has deployed Lync 2013 Mobility. Now I got very strange things. First, I can sign in with Lync 2013 App Android 5.3.1100 and its fully functional(IM,Audio,Video). But when I update to Lync 2013 App Android 5.4.1106. I can't sign in.
    No any Error message on screen. Even checked Android log. Still can't understand what happend.
    My Lync environment is not using Public Cert. But if working fine with Private Cert on Lync 2013 App Android 5.3 version should be fine on Lync 2013 App Android 5.4 version.
    I also test my connectivity on https://testconnectivity.microsoft.com/ . All Pass. No Errors.
    Have anyone can tell me why I can't sign in with Android 5.4 version?
    My Device is Asus padfone. 
    Android Version: 4.1.1
    Here is my Lync 2013 App Android 5.4 log on my device.
    --------- beginning of /dev/log/main
    06-09 22:06:53.112  7271  7271 D SigningInActivity: onPause()
    06-09 22:06:53.142  7271  7271 D SigningInActivity: onStop()
    06-09 22:06:53.142  7271  7271 V ActivityMonitor: Activity Stop: com.microsoft.office.lync.ui.login.SigningInActivity
    06-09 22:06:53.142  7271  7271 V ActivityMonitor: AComo is in backround now.
    06-09 22:06:53.142  7271  7271 V ActivityMonitor: AComo is in background now.
    06-09 22:06:53.172  7271  7271 I LYNC    : INFO APPLICATION .\capplication.cpp/934:CApplication::serialize() called
    06-09 22:06:53.172  7271  7271 V LYNC    : VERBOSE APPLICATION .\ccredentialstore.cpp/137:storing credentials for service:1
    06-09 22:06:53.512  7271  7271 I LYNC    : INFO APPLICATION .\cbasepersistableentity.cpp/179:Storing 1 out-of-sync Object Models took 360ms
    06-09 22:06:53.512  7271  7271 I LYNC    : INFO UTILITIES .\cbasepersistablecomponent.cpp/230:Storing 6 out-of-sync components took 4ms
    06-09 22:06:53.522  7271  7271 I PreferencesManager: commit is called on PreferencesManager.
    06-09 22:06:53.562  7271  7271 W IInputConnectionWrapper: beginBatchEdit on inactive InputConnection
    06-09 22:06:53.562  7271  7271 W IInputConnectionWrapper: endBatchEdit on inactive InputConnection
    06-09 22:06:53.562  7271  7271 W IInputConnectionWrapper: beginBatchEdit on inactive InputConnection
    06-09 22:06:53.562  7271  7271 W IInputConnectionWrapper: endBatchEdit on inactive InputConnection
    06-09 22:07:41.901  7271  7271 I Choreographer: Skipped 36 frames!  The application may be doing too much work on its main thread.
    06-09 22:07:43.892  7271  7271 D SigningInActivity: onStart()
    06-09 22:07:43.892  7271  7271 V ActivityMonitor: Activity Start: com.microsoft.office.lync.ui.login.SigningInActivity
    06-09 22:07:43.892  7271  7271 V ActivityMonitor: AComo is in foreground now.
    06-09 22:07:43.912  7271  7271 I LYNC    : INFO APPLICATION .\cucwadatasynchronizer.cpp/1031:Mode 1 scheduled to timeout in 120sec
    06-09 22:07:43.922  7271  7271 D SigningInActivity: onResume()
    06-09 22:07:44.783  7271  7271 I LYNC    : INFO APPLICATION .\calertreporter.cpp/131:Clearing all(0) alerts
    06-09 22:07:44.783  7271  7271 I LYNC    : INFO APPLICATION .\cucwaappsession.cpp/497:Called signOut() in state 1
    06-09 22:07:44.783  7271  7271 I LYNC    : INFO APPLICATION .\calertreporter.cpp/117:Alert cleared of Category 2, Type 300, cleared 0 alerts
    06-09 22:07:44.783  7271  7271 I LYNC    : INFO APPLICATION .\calertreporter.cpp/117:Alert cleared of Category 2, Type 301, cleared 0 alerts
    06-09 22:07:44.783  7271  7271 I LYNC    : INFO APPLICATION .\calertreporter.cpp/117:Alert cleared of Category 2, Type 302, cleared 0 alerts
    06-09 22:07:44.783  7271  7271 I LYNC    : INFO APPLICATION .\ctransportrequestretrialqueue.cpp/399:Cancelling all requests
    06-09 22:07:44.783  7271  7271 I LYNC    : INFO APPLICATION .\ctransportrequestretrialqueue.cpp/409:Cancelling request: 0x5cc2b380
    06-09 22:07:44.783  7271  7271 I LYNC    : INFO TRANSPORT
    E:\LcsSource\icomo\main\src\dev\lyncmobile/ucmp/transport/session/private/CSessionBase.hxx/158:Cancelling request: 0x5cc2b380
    06-09 22:07:44.783  7271  7271 I LYNC    : INFO UTILITIES .\cbasepersistablecomponent.cpp/230:Storing 1 out-of-sync components took 1ms
    06-09 22:07:44.783  7271  7271 I LYNC    : INFO APPLICATION .\cucwaautodiscoveryserviceretrialwrapper.cpp/566:Timer cancelled. OnResume = 0
    06-09 22:07:44.783  7271  7271 I LYNC    : INFO APPLICATION .\calertreporter.cpp/117:Alert cleared of Category 1, Type 201, cleared 0 alerts
    06-09 22:07:44.783  7271  7271 I LYNC    : INFO APPLICATION .\cucwaappsession.cpp/975:CUcwaAppSession canceling all requests
    06-09 22:07:44.783  7271  7271 I LYNC    : INFO APPLICATION .\cucwaappsession.cpp/998:CUcwaAppSession::setNewActualState() state=0
    06-09 22:07:44.803  7271  7271 I LYNC    : INFO TRANSPORT .\chttprequestprocessor.cpp/134:Clearing request processor for component UcwaSession on sign-out.
    06-09 22:07:44.803  7271  7271 I LYNC    : INFO TRANSPORT .\chttprequestprocessor.cpp/134:Clearing request processor for component UcwaAutoDiscoverySession on sign-out.
    06-09 22:07:44.803  7271  7271 I LYNC    : INFO TRANSPORT .\chttprequestprocessor.cpp/134:Clearing request processor for component JoinLauncherSession on sign-out.
    06-09 22:07:44.803  7271  7271 I LYNC    : INFO TRANSPORT .\chttprequestprocessor.cpp/134:Clearing request processor for component EwsSession on sign-out.
    06-09 22:07:44.803  7271  7271 I LYNC    : INFO TRANSPORT .\chttprequestprocessor.cpp/134:Clearing request processor for component EwsAutoDiscoverSession on sign-out.
    06-09 22:07:44.803  7271  7271 I LYNC    : INFO TRANSPORT .\chttprequestprocessor.cpp/134:Clearing request processor for component HttpFileDownloadSession on sign-out.
    06-09 22:07:44.803  7271  7271 I LYNC    : INFO TRANSPORT .\chttprequestprocessor.cpp/134:Clearing request processor for component BrbSession on sign-out.
    06-09 22:07:44.803  7271  7271 I LYNC    : INFO TRANSPORT .\chttprequestprocessor.cpp/134:Clearing request processor for component CpsSession on sign-out.
    06-09 22:07:44.803  7271  7271 I LYNC    : INFO TRANSPORT .\chttprequestprocessor.cpp/134:Clearing request processor for component PsomSession on sign-out.
    06-09 22:07:44.803  7271  7271 I AndroidOperationQueue: CancelSync Started
    06-09 22:07:44.803  7271  7271 I AndroidOperationQueue: No operations pending
    06-09 22:07:44.803  7271  7271 I LYNC    : INFO TRANSPORT .\chttprequestprocessor.cpp/134:Clearing request processor for component WebTicketSession on sign-out.
    06-09 22:07:44.803  7271  7271 I LYNC    : INFO TRANSPORT .\chttprequestprocessor.cpp/134:Clearing request processor for component MetaDataManager on sign-out.
    06-09 22:07:44.803  7271  7271 I AndroidOperationQueue: CancelSync Started
    06-09 22:07:44.803  7271  7271 I AndroidOperationQueue: No operations pending
    06-09 22:07:44.803  7271  7271 I LYNC    : INFO APPLICATION .\ccertificateprovisioningservice.cpp/541:Clearing certificate from transport: b72d9723-566b-4bb8-9e03-f58e40e8e34a
    06-09 22:07:44.803  7271  7271 I AndroidOperationQueue: CancelSync Started
    06-09 22:07:44.803  7271  7271 I AndroidOperationQueue: No operations pending
    06-09 22:07:44.803  7271  7271 I LYNC    : INFO APPLICATION .\ccertificateprovisioningservice.cpp/541:Clearing certificate from transport: b72d9723-566b-4bb8-9e03-f58e40e8e34a
    06-09 22:07:44.803  7271  7271 I LYNC    : INFO APPLICATION .\cucwaautodiscoveryserviceretrialwrapper.cpp/566:Timer cancelled. OnResume = 0
    06-09 22:07:44.803  7271  7271 I AndroidOperationQueue: CancelSync Started
    06-09 22:07:44.803  7271  7271 I AndroidOperationQueue: No operations pending
    06-09 22:07:44.803  7271  7271 I LYNC    : INFO APPLICATION .\ccertificateprovisioningservice.cpp/541:Clearing certificate from transport: b72d9723-566b-4bb8-9e03-f58e40e8e34a
    06-09 22:07:44.803  7271  7271 I LYNC    : INFO APPLICATION .\capplication.cpp/934:CApplication::serialize() called
    06-09 22:07:44.803  7271  7271 V LYNC    : VERBOSE APPLICATION .\ccredentialstore.cpp/137:storing credentials for service:1
    06-09 22:07:44.954  7271  7271 I LYNC    : INFO APPLICATION .\cbasepersistableentity.cpp/179:Storing 2 out-of-sync Object Models took 149ms
    06-09 22:07:44.954  7271  7271 I LYNC    : INFO APPLICATION .\cpresencesubscription.cpp/792:Removed 0 success records, current size is 0
    06-09 22:07:44.964  7271  7271 I UcClientStateManager: New UI State: ActualState = IsSignedOut DesiredState = BeSignedOut  DataAvailable = false New state=class com.microsoft.office.lync.ui.login.SigninActivity
    06-09 22:07:44.974  7271  7271 V LyncActivity: finish being called for com.microsoft.office.lync.ui.login.SigningInActivity
    06-09 22:07:44.974  7271  7271 I LyncPerformance: PerfEnd|4-10|1402322864979
    06-09 22:07:44.984  7271  7271 I LyncPerformance: PerfEnd|4-10|1402322864988
    06-09 22:07:44.984  7271  7271 D SigningInActivity: onPause()
    06-09 22:07:45.014  7271  7271 D SigninActivity: onCreate()
    06-09 22:07:45.014  7271  7271 V ActivityMonitor: Activity Create: com.microsoft.office.lync.ui.login.SigninActivity
    06-09 22:07:45.024  7271  7271 W AccessibilityViewFactory: Failed to find class for view ImageView
    06-09 22:07:45.024  7271  7271 W AccessibilityViewFactory: Failed to find class for view TextView
    06-09 22:07:45.024  7271  7271 D TextView: Constructor - Got Res id for appearance for textColorPrimaryInverse
    06-09 22:07:45.024  7271  7271 W ResourceType: Skipping entry 0x1060069 in package table 0 because it is not complex!
    06-09 22:07:45.024  7271  7271 D TextView: Constructor - Got appearance for textColorPrimaryInverse
    06-09 22:07:45.024  7271  7271 D TextView: Constructor -- Got mEditTextBackgroundColor
    06-09 22:07:45.024  7271  7271 W AccessibilityViewFactory: Failed to find class for view TextView
    06-09 22:07:45.024  7271  7271 D TextView: Constructor - Got Res id for appearance for textColorPrimaryInverse
    06-09 22:07:45.024  7271  7271 W ResourceType: Skipping entry 0x1060069 in package table 0 because it is not complex!
    06-09 22:07:45.024  7271  7271 D TextView: Constructor - Got appearance for textColorPrimaryInverse
    06-09 22:07:45.024  7271  7271 D TextView: Constructor -- Got mEditTextBackgroundColor
    06-09 22:07:45.034  7271  7271 W AccessibilityViewFactory: Failed to find class for view TextView
    06-09 22:07:45.044  7271  7271 W AccessibilityViewFactory: Failed to find class for view ImageView
    06-09 22:07:45.044  7271  7271 W AccessibilityViewFactory: Failed to find class for view TextView
    06-09 22:07:45.044  7271  7271 W AccessibilityViewFactory: Failed to find class for view TextView
    06-09 22:07:45.044  7271  7271 W AccessibilityViewFactory: Failed to find class for view ImageView
    06-09 22:07:45.044  7271  7271 W AccessibilityViewFactory: Failed to find class for view TextView
    06-09 22:07:45.044  7271  7271 D TextView: Constructor - Got Res id for appearance for textColorPrimaryInverse
    06-09 22:07:45.044  7271  7271 W ResourceType: Skipping entry 0x1060069 in package table 0 because it is not complex!
    06-09 22:07:45.044  7271  7271 D TextView: Constructor - Got appearance for textColorPrimaryInverse
    06-09 22:07:45.044  7271  7271 D TextView: Constructor -- Got mEditTextBackgroundColor
    06-09 22:07:45.044  7271  7271 W AccessibilityViewFactory: Failed to find class for view TextView
    06-09 22:07:45.054  7271  7271 W AccessibilityViewFactory: Failed to find class for view TextView
    06-09 22:07:45.054  7271  7271 D TextView: Constructor - Got Res id for appearance for textColorPrimaryInverse
    06-09 22:07:45.054  7271  7271 W ResourceType: Skipping entry 0x1060069 in package table 0 because it is not complex!
    06-09 22:07:45.054  7271  7271 D TextView: Constructor - Got appearance for textColorPrimaryInverse
    06-09 22:07:45.054  7271  7271 D TextView: Constructor -- Got mEditTextBackgroundColor
    06-09 22:07:45.054  7271  7271 W AccessibilityViewFactory: Failed to find class for view TextView
    06-09 22:07:45.054  7271  7271 D TextView: Constructor - Got Res id for appearance for textColorPrimaryInverse
    06-09 22:07:45.054  7271  7271 W ResourceType: Skipping entry 0x1060069 in package table 0 because it is not complex!
    06-09 22:07:45.054  7271  7271 D TextView: Constructor - Got appearance for textColorPrimaryInverse
    06-09 22:07:45.054  7271  7271 D TextView: Constructor -- Got mEditTextBackgroundColor
    06-09 22:07:45.084  7271  7271 D e       : bool
    06-09 22:07:45.094  7271  7271 D e       : bool
    06-09 22:07:45.104  7271  7271 I LyncPerformance: PerfEnd|1:Signin Page Loaded|1402322865109
    06-09 22:07:45.104  7271  7271 D SigninActivity: onStart()
    06-09 22:07:45.104  7271  7271 V ActivityMonitor: Activity Start: com.microsoft.office.lync.ui.login.SigninActivity
    06-09 22:07:45.104  7271  7271 D SigninActivity: onResume()
    06-09 22:07:45.574  7271  7271 D SigningInActivity: onStop()
    06-09 22:07:45.574  7271  7271 V ActivityMonitor: Activity Stop: com.microsoft.office.lync.ui.login.SigningInActivity
    06-09 22:07:45.574  7271  7271 D SigningInActivity: onDestroy()
    06-09 22:07:45.574  7271  7271 V ActivityMonitor: Activity Destroy: com.microsoft.office.lync.ui.login.SigningInActivity
    06-09 22:07:46.645  7271  7271 W IInputConnectionWrapper: beginBatchEdit on inactive InputConnection
    06-09 22:07:46.645  7271  7271 W IInputConnectionWrapper: endBatchEdit on inactive InputConnection
    06-09 22:07:48.377  7271  7450 V LogAttachmentTask: Creating attachment in background task
    Device Information
    BUILD VERSION : 4.1.1
    HARDWARE : qcom
    CPU MAX FREQ : 1512MHz
    BACK FACING CAMERA SPEC
    Supported Preview Size : 1920X1080, 1280X960, 1280X720, 800X480, 768X432, 720X480, 640X480, 576X432, 480X320, 384X288, 352X288, 320X240, 240X160, 176X144
    Supported Picture Size : 3264X2448, 3264X1836, 2592X1944, 2592X1458, 2048X1536, 2048X1152, 1920X1080, 1600X1200, 1600X900, 1280X768, 1280X720, 1024X768, 800X600, 800X480, 640X480, 352X288, 320X240, 176X144
    Supported Video Size :No supported Video size
    FRONT FACING CAMERA SPEC
    Supported Preview Size : 640X480, 576X432, 480X320, 384X288, 352X288, 320X240, 240X160, 176X144
    Supported Picture Size : 640X480, 352X288, 320X240, 176X144
    Supported Video Size :No supported Video size
    DISPLAY DENSITY : 240 dpi

    Please try to sign in with manual settings, you can manually enter the following URLs:
    https://<ExtPoolFQDN>/Autodiscover/autodiscoverservice.svc/Root for external access
    https://<IntPoolFQDN>/AutoDiscover/AutoDiscover.svc/Root for internal access
    Lisa Zheng
    TechNet Community Support
    Lisa Zheng:
         Ok. I tried. Look its 406 on IIS Logs. Finding information. Have any suggestion on this?
         Update:  I find some information. But still not solve my problem.
    My Deployment Structure:
         Server:
         Lync 2013 FE x 1  (Update to CU1,UCMA,database update,ITAdmin-Configuration)
         Lync 2013 Edge x 1
         Reverse Proxy (IIS8+ARR 3.0) x 1
         Privacy Root Cert x 1, FE Cert x 1, Edge Cert x 1, Reverse Proxy Cert x 1.
        Client:
            Lync 2013 Basic(PC is installed  Privacy Root Cert)
            Lync 2013 Mobile ver 5.4 (Android, installed  Privacy Root Cert)  ---  Can't log in.
            Lync 2013 Mobile ver 5.3 (Android, installed  Privacy Root Cert)  ---  All working fine.

  • You can use the same email address that you used to set up the old Sync? , before bookmarks can return, if I registered success?

    for my old email address account( @qq.com)
    july 2014 I install new windows xp, but I can't log in before account 44*******@qq.com, its always give me enjoyful when I was easy open bookmark url from different computer.
    but there is no any notice or email to me firefox will have new sync system, if there, I could backup before bookmarks from 28 vision ( or some june's vision), but this big browser group is quiet, now, I can't log in again old account,
    achieve process:
    1st, normal account and right password, its show me unknown account.
    2nd, Password Reset, " An email has been sent to the requested account with further information. If you do not receive an email then please confirm you have entered the same email address used during account registration.", I couldn't receive any mail(or in spam) :(
    3rd, How to update to the new Firefox Sync ...
    "You can use the same email address that you used to set up the old Sync." , before bookmarks can return, if I registered success?
    I really feel disappointment with firefox( although used for many years), much text, but couldn't resolve clear simple path. answers more hidden link to read, I just use it explore internet, I am not technology engineer, don't care what so much b***t.
    thanks, back me old bookmarks only, thanks.

    Hi eddinchina,
    You should have no need to use the Old Sync account.
    As long as device or devices are Firefox 29 or later (They should all be Firefox 30 now) you should use the New Sync.
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