Can u explain this?

Hey there!
I have this bit of code I am trying to understand how the trace references the buttons. If you understand this and can explain this to me I would appreciate it so!
          private function PX(e:Event):void {
               xd=new XML(e.target.data);
               xl.removeEventListener(Event.COMPLETE,PX);
               xl.removeEventListener(IOErrorEvent.IO_ERROR,IE);
               for each(var sub:XML in xd..subject) { 
                    var a:Array = new Array();
                    for(var i:uint=0;i<sub[0].imgURL.length();i++) {
                         a.push(sub[0].imgURL[i]);
                    imageArray.push(a);
               subImageArray=imageArray[0];
               drawButtons();
               addButtonEffects();
          private function drawButtons():void {
               var ba:Array = new Array();
               ba.push(b1,b2,b3,b4,bn,bp)
               for(var i:uint=0;i<ba.length;i++) {
                    addChild(ba[i]);
                    ba[i].x = i* 25;
               for(var j:uint=0;j<4;j++) {
                    ba[j].name=j;
                    ba[j].graphics.beginFill(0xFF6666);
                    ba[j].graphics.drawRect(0,0,20,20);
                    ba[j].graphics.endFill();
                    ba[j].buttonMode=true;
               for(var k:uint=4;k<6;k++) {
                    ba[k].graphics.beginFill(0x00FF00);
                    ba[k].graphics.drawRect(0,0,20,20);
                    ba[k].graphics.endFill();
                    ba[k].buttonMode=true;
          private function addButtonEffects():void {
               b1.addEventListener(MouseEvent.CLICK,loadImage);
               b2.addEventListener(MouseEvent.CLICK,loadImage);
               b3.addEventListener(MouseEvent.CLICK,loadImage);
               b4.addEventListener(MouseEvent.CLICK,loadImage);
               bn.addEventListener(MouseEvent.CLICK,nextSubject);
               bp.addEventListener(MouseEvent.CLICK,previousSubject);
          private function loadImage(e:MouseEvent):void {
               trace('start ----');
               trace(subImageArray);
/////////////////////////////////////THE TRACE BELOW - MAINLY THE PART: subImageArray[Number(e.target.name)] HOW DOES THAT ACCESS THE RIGHT BTNS
               trace('load image ' + subImageArray[Number(e.target.name)]);
If you need me to post any of the code above this pls let me know!
TIA!

I can not figure out why my code here is not working, because from what you explain it makes sense and it seems that my code would be correct so I must have something else wrong here. Would you mind taking a look at this and possible you can spot what it is that I have wrong?
I am getting the error:
TypeError: Error #2007: Perameter url must be non-null.
     at flash.display::Loader/_load()
     at flash.display::Loader/load()
     at asFiles.reality::RealityScenarios/loadImage()[C:(networkpath).as:226]
here is where line 226 is:
public function loadImage(e:MouseEvent):void {
     imageHolder = new MovieClip;
     imageLoader = new Loader;
     imageLoader.load(new URLRequest (subImageArray[Number.e.target.name)]));  //THIS IS LINE 226
     imageHolder.addChild(imageLoader);
     imageHolder.x = 75;
     imageHolder.y = 75;
     addChild(imageHolder);
e.target.name then refers to this:
public function addButtonEffects():void {
bp.addEventListener(MouseEvent.CLICK,previousSubject);
b1.addEventListener(MouseEvent.CLICK,loadImage);  //I CLICKED THIS BUTTON IN PARTICULAR BUT THE SAM ERROR OCCURS FOR  b2, b3, AND b4
b2.addEventListener(MouseEvent.CLICK,loadImage);
b3.addEventListener(MouseEvent.CLICK,loadImage);
b4.addEventListener(MouseEvent.CLICK,loadImage);
bn.addEventListener(MouseEvent.CLICK,nextSubject);
that then refers to this code:
public function drawButtons():void {
     var ba:Array = new Array();
     ba.push(bp,b1,b2,b3,b4,bn)
     for(var i:uint=0;i<ba.length;i++) {
          addChild(ba[i]);
          ba[i].x = 390 + i* 100;
          ba[i].y = 900;
     for(var j:uint=0;j<1;j++) {
          trace(ba[j]);
          btnBack = new BtnBack();
          ba[j].addChild(btnBack)
          ba[j].buttonMode=true;
     for(var k:uint=1; k<5; k++) {
          trace(name + ba[k]);
          ba[k].name = k; //HERE IS NAME
          textfield = new TextField();
          textfield.text = realityArray.shift();
          textfield.setTextFormat(realityformat);
          textfield.autoSize = TextFieldAutoSize.LEFT;
          textfield.selectable = false;
          textfield.antiAliasType = AntiAliasType.ADVANCED;
          textfield.embedFonts = true;
          textfield.scaleX = .2;
          textfield.scaleY = .2;
          ba[k].x = 640;
          ba[k].y = 900;
          ba[k].addChild(textfield);
          ba[k].buttonMode=true;
          addChild(ba[k]);
          TweenLite.to(ba[k], 1, {x:380 + k * 100, y:880, scaleX:4, scaleY:4});
     for(var l:uint=5;l<6;l++) {
          trace(ba[l]);
          btnNext = new BtnNext();
          ba[l].addChild(btnNext);
     addButtonEffects();
I appreciate the help!

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