Can you help me with an OS 9 OSX Networking question?

Hi, I'm hoping that this would be the right forum for this question.
Deal is this... I have an entire archive of material on a Beige G3 with
OS 8.6 - much of the material in files and so forth require staying in
that Legacy environment to access stuff that can only be retrieved on
older Native OS 8.6/9 apps.
Is there a way, that I can access this computer from an OSX machine via a
network? I know this may be a radical cross-platform situation but it
would eliminate alot of headaches if i could figure out a way to create
either a Remote Desktop, or Networked set-up where I can access the OS 8.6
machine from one of our OSX (10.4.11) laptops or desktops.
Any advice on the simplest/easiest way to set this up? The networks do all
share a router for internet access, so they are physically connected via
ethernet - that much is in place. If anyone's got a primer on how to make
this configuration happen on the older machine, I'd be most grateful as I
need to get a bunch of stuff off of there for a project and am currently
having to shuttle things via old SCSI-port zip drives to a newer machine...
(The Beige doesn't recognize USB or FW PCI cards -tho i have em installed...)
THANK YOU!
Mike

Hi, I understand what you mean. The Shareway app as i understand it, is only designed to run on the older OS as the 'host' - per se. When I tried entering the "remote" computers' username/pw on it, it did not recognize it. Is there a version of Shareway that would go on the newer OSX computer? In any event, I was able to get an OSX machine to read the OS 8 machine - by using the IP Server address entry and the "Connect to Server" option for File Sharing from OSX to OS 8/9.... Problem I now have is, as per other post - i wanted to simply open Filemaker on the older OS 8.6 machine from a newer machine to enter some data.
When I try that, the message is that A) I must have a newer FM version on my OSX
machine to open that app - and B) it will convert the file on the OLDER machine
to the NEWER machine's FM version - which isn't the goal as i still want to maintain my FM 4.1 database as an OS 8.6 file for when I am logging in on that machine.
Doesn't seem it should have to be this complicated eh? Arrgh.
Isn't there just a way to access and open docs on an 8.6 machine from another computer and perform tasks/functions "as if" i were logged into OS 8.6 -- would
that be Remote Desktop? Can i run THAT from OSX to OS 8.6 ?
Thanks!
Mike

Similar Messages

  • Hello, we have both Creative Cloud and Creative Cloud for teams. Can you help me with the difference and if i need to have both?

    Hello, we have both Creative Cloud membership and Creative Cloud for team. Can you help me with the difference and if i need to have both? We have 9 employees that are using it. Just not sure if i'm paying for something i don't need.
    Thank you

    Please refer to Creative Cloud Help | Creative Cloud / Common Questions
    CC is for retail use with 20 GB of storage space, CCT is where number of seats are purchased & assigned by one program admin where each seat gets 100GB of storage space.
    You can not have both the CC & team in one account as it will only provide you added storage space of 120 GB but you can activate the CC any of them or either of them twice as CC is based on Adobe ID.
    Regards
    Rajshree

  • Can you help me with mouse pressed method please?

    hi
    can you help me with my problem please, player label doesn't show up in the applet and the draw string method it doesn't draw any strings like X or O for the game I don't know what is the problem maybe it is with MousePressed method which is in Board class. I tried to write the code of the location many times I'm not sure if the problem comes from there.
    there is no error in my code, but it doesn't work.
    this is class Board which has the mouseListener
    class Board extends JPanel  implements MouseListener, MouseMotionListener
        private JLabel playerlabel; 
         private boolean play;
         private boolean start;
        private int turn; 
        private Square squares[][];
      private Player myplayer[][];
         public Board()
              setBackground( Color.WHITE );
              playerlabel = new JLabel( "X player first" );
              //playerlabel.setLayout(null);
         //     playerlabel.setLocation(500,500);
              add( playerlabel );
              play = true;
              turn = 1;
             squares = new Square[3][3];
             myplayer = new Player[3][3];
             int x = 40;
              int y = 40;
              for (int i=0; i<3; i++){
                   x = 40;
                   for (int j=0; j<3; j++){
                        Square s = new Square( x,y );
                        squares[i][j] = s;
                        x +=50;
                   y +=50;
                this.addMouseListener(this);
            this.addMouseMotionListener(this);
          public void mouseClicked( MouseEvent event ){}
          public void mouseMoved( MouseEvent event ){}
          public void mouseEntered( MouseEvent event ){}
          public void mouseExited( MouseEvent event ){}
          public void mousePressed( MouseEvent event )
          {int xPos = event.getX();
                  int yPos = event.getY();
                    if(play && turn ==1){
                    for (int i=0; i<3; i++){
                        for (int j=0; j<3; j++){
                             int x = squares[i][j].getX();
                             int y = squares[i][j].getY();
                             if(xPos> x && xPos<x+40&& yPos> y && yPos<y+40){
                                  if( squares[i][j].getOccupied() ==0 ){
                                       String ptext;
                                       ptext = "X";
                                       Player p = new Player(x, y,ptext);
                                       myplayer[i][j] = p;
                                       squares[i][j].setOccupied(1);
                                       playerlabel.setText( "O Player Turn" );
                                       turn = 2;
                                       repaint();
                                       Win();
                                  else{
                                       turn = 2;
                                       playerlabel.setText( "O Player Turn" );
                                       repaint();
              if ( play && turn ==2 )
    for (int i=0; i<3; i++){
                        for (int j=0; j<3; j++){
                             int x = squares[i][j].getX();
                             int y = squares[i][j].getY();
                             if(xPos> x && xPos<x+40&& yPos> y && yPos<y+40){
                                  if( squares[i][j].getOccupied() ==0 ){
                                       String ptext;
                                       ptext = "O";
                                       Player p = new Player(x, y,ptext);
                                       myplayer[i][j] = p;
                                       squares[i][j].setOccupied(2);
                                       playerlabel.setText( "X Player Turn" );
                                       turn = 1;
                                       repaint();
                                       Win();
                                  else{
                                       turn = 1;
                                       playerlabel.setText( "X Player Turn" );
                                       repaint();
          public void mouseReleased( MouseEvent event )
          public void mouseDragged( MouseEvent event )
         public void Win(){
              if(squares[0][0].getOccupied() == squares[0][1].getOccupied() &&squares[0][1].getOccupied()==squares[0][2].getOccupied() &&squares[0][2].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
              else if (squares[1][0].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[1][2].getOccupied() &&squares[1][2].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
              else      if(squares[2][0].getOccupied() == squares[2][1].getOccupied() &&squares[2][1].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
                   if(squares[0][0].getOccupied() == squares[0][1].getOccupied() &&squares[0][1].getOccupied()==squares[0][2].getOccupied() &&squares[0][2].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              else if (squares[1][0].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[1][2].getOccupied() &&squares[1][2].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              else      if(squares[2][0].getOccupied() == squares[2][1].getOccupied() &&squares[2][1].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              //Vertically win
               if (squares[0][0].getOccupied() == squares[1][0].getOccupied() &&squares[1][0].getOccupied()==squares[2][0].getOccupied() &&squares[2][0].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
              else if (squares[0][1].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][1].getOccupied() &&squares[2][1].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
              else      if(squares[0][2].getOccupied() == squares[1][2].getOccupied() &&squares[1][2].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
               if (squares[0][0].getOccupied() == squares[1][0].getOccupied() &&squares[1][0].getOccupied()==squares[2][0].getOccupied() &&squares[2][0].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              else if (squares[0][1].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][1].getOccupied() &&squares[2][1].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              else      if(squares[0][2].getOccupied() == squares[1][2].getOccupied() &&squares[1][2].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              //Diagonal win
                    if (squares[0][0].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
              else if (squares[0][2].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][0].getOccupied() &&squares[2][0].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
               if (squares[0][0].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              else if (squares[0][2].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][0].getOccupied() &&squares[2][0].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
         }//end win
    public void setTurn(int t)
              turn = t;
              playerlabel.setText( "X Player Plays First" );
         public void paintComponent( Graphics g )
               super.paintComponent( g );
               this.setBackground( Color.WHITE );
              for (int i=0; i<3; i++){
                   for (int j=0; j<3; j++){
                        g.setColor( Color.BLACK );
                         g.drawRect( squares[i][j].getX(), squares[i][j].getY(), 50, 50 );     
               for (int i=0; i<3; i++){
                   for (int j=0; j<3; j++){
                         myplayer[i][j].draw(g);     
            //End of paintComponent   
    }and this is the whole code of my program.
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import java.util.*;
    class Player{
         private int xCoordinate;
         private int yCoordinate;
        private String playerText;
      public   Player(int x, int y, String t)
            playerText = t;
            xCoordinate = x;
            yCoordinate = y;
        public void draw(Graphics g)
               g.drawString(playerText,  xCoordinate, yCoordinate);
         public void SetText(String t)
         { playerText = t;
    }//end player
    class Square
         private int x;
         private int y;
         private int occupied;
         public Square(int x1, int y1)
              x = x1;
              y= y1;
              occupied = 0;
         public void setX(int x1)
              x = x1;
         public int getX()
              return x;
         public void setY(int y1)
              y = y1;
         public int getY()
              return y;
         public void setOccupied(int o)
              occupied = o;
         public int getOccupied()
              return occupied;
    public class TicTac extends JApplet implements ActionListener
    { private JPanel panel;
         private JButton newgame;
         private Board B;
         public void init()
              B = new Board();
              add( B, BorderLayout.CENTER );
              panel = new JPanel();
               newgame = new JButton( "New Game" );
               panel.add( newgame);
               add( panel, BorderLayout.SOUTH );
               newgame.addActionListener(this);
              public void actionPerformed( ActionEvent ev)
               {     Object source = ev.getSource();
         if (source == newgame)
                    {remove(B);
                   repaint();
              B = new Board();
                   add( B, BorderLayout.CENTER );
         B.setTurn(1);
                   repaint();
                   validate();
            }//end class TicTac
    class Board extends JPanel  implements MouseListener, MouseMotionListener
        private JLabel playerlabel; 
         private boolean play;
         private boolean start;
        private int turn; 
        private Square squares[][];
      private Player myplayer[][];
         public Board()
              setBackground( Color.WHITE );
              playerlabel = new JLabel( "X player first" );
              //playerlabel.setLayout(null);
         //     playerlabel.setLocation(500,500);
              add( playerlabel );
              play = true;
              turn = 1;
             squares = new Square[3][3];
             myplayer = new Player[3][3];
             int x = 40;
              int y = 40;
              for (int i=0; i<3; i++){
                   x = 40;
                   for (int j=0; j<3; j++){
                        Square s = new Square( x,y );
                        squares[i][j] = s;
                        x +=50;
                   y +=50;
                this.addMouseListener(this);
            this.addMouseMotionListener(this);
          public void mouseClicked( MouseEvent event ){}
          public void mouseMoved( MouseEvent event ){}
          public void mouseEntered( MouseEvent event ){}
          public void mouseExited( MouseEvent event ){}
          public void mousePressed( MouseEvent event )
          {int xPos = event.getX();
                  int yPos = event.getY();
                    if(play && turn ==1){
                    for (int i=0; i<3; i++){
                        for (int j=0; j<3; j++){
                             int x = squares[i][j].getX();
                             int y = squares[i][j].getY();
                             if(xPos> x && xPos<x+40&& yPos> y && yPos<y+40){
                                  if( squares[i][j].getOccupied() ==0 ){
                                       String ptext;
                                       ptext = "X";
                                       Player p = new Player(x, y,ptext);
                                       myplayer[i][j] = p;
                                       squares[i][j].setOccupied(1);
                                       playerlabel.setText( "O Player Turn" );
                                       turn = 2;
                                       repaint();
                                       Win();
                                  else{
                                       turn = 2;
                                       playerlabel.setText( "O Player Turn" );
                                       repaint();
              if ( play && turn ==2 )
    for (int i=0; i<3; i++){
                        for (int j=0; j<3; j++){
                             int x = squares[i][j].getX();
                             int y = squares[i][j].getY();
                             if(xPos> x && xPos<x+40&& yPos> y && yPos<y+40){
                                  if( squares[i][j].getOccupied() ==0 ){
                                       String ptext;
                                       ptext = "O";
                                       Player p = new Player(x, y,ptext);
                                       myplayer[i][j] = p;
                                       squares[i][j].setOccupied(2);
                                       playerlabel.setText( "X Player Turn" );
                                       turn = 1;
                                       repaint();
                                       Win();
                                  else{
                                       turn = 1;
                                       playerlabel.setText( "X Player Turn" );
                                       repaint();
          public void mouseReleased( MouseEvent event )
          public void mouseDragged( MouseEvent event )
         public void Win(){
              if(squares[0][0].getOccupied() == squares[0][1].getOccupied() &&squares[0][1].getOccupied()==squares[0][2].getOccupied() &&squares[0][2].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
              else if (squares[1][0].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[1][2].getOccupied() &&squares[1][2].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
              else      if(squares[2][0].getOccupied() == squares[2][1].getOccupied() &&squares[2][1].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
                   if(squares[0][0].getOccupied() == squares[0][1].getOccupied() &&squares[0][1].getOccupied()==squares[0][2].getOccupied() &&squares[0][2].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              else if (squares[1][0].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[1][2].getOccupied() &&squares[1][2].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              else      if(squares[2][0].getOccupied() == squares[2][1].getOccupied() &&squares[2][1].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              //Vertically win
               if (squares[0][0].getOccupied() == squares[1][0].getOccupied() &&squares[1][0].getOccupied()==squares[2][0].getOccupied() &&squares[2][0].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
              else if (squares[0][1].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][1].getOccupied() &&squares[2][1].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
              else      if(squares[0][2].getOccupied() == squares[1][2].getOccupied() &&squares[1][2].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
               if (squares[0][0].getOccupied() == squares[1][0].getOccupied() &&squares[1][0].getOccupied()==squares[2][0].getOccupied() &&squares[2][0].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              else if (squares[0][1].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][1].getOccupied() &&squares[2][1].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              else      if(squares[0][2].getOccupied() == squares[1][2].getOccupied() &&squares[1][2].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              //Diagonal win
                    if (squares[0][0].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
              else if (squares[0][2].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][0].getOccupied() &&squares[2][0].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
              play =false;          }
               if (squares[0][0].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              else if (squares[0][2].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][0].getOccupied() &&squares[2][0].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
         }//end win
    public void setTurn(int t)
              turn = t;
              playerlabel.setText( "X Player Plays First" );
         public void paintComponent( Graphics g )
               super.paintComponent( g );
               this.setBackground( Color.WHITE );
              for (int i=0; i<3; i++){
                   for (int j=0; j<3; j++){
                        g.setColor( Color.BLACK );
                         g.drawRect( squares[i][j].getX(), squares[i][j].getY(), 50, 50 );     
               for (int i=0; i<3; i++){
                   for (int j=0; j<3; j++){
                         myplayer[i][j].draw(g);     
            //End of paintComponent   
            Edited by: mshadows on May 18, 2008 7:53 AM

    I was playing with this a little bit and came up with this game model, something that I'm sure can be improved upon greatly:
    TttXO.java
    an enum to encapsulate X vs O. I could use a boolean here since it has 2 states, but this seems more intuitive to me
    package dy08.m05.ttt;
    * tic tac toe encapsulation of X vs O
    * @author Pete
    public enum TttXO
        X, O
    }TttCell.java
    encapsulates an individual cell in the tictactoe grid.
    package dy08.m05.ttt;
    * Tic Tac Toe Game cell
    * can be occupied or not
    * can hold TttXO X or O or null 
    * @author Pete
    public class TttCell
        private boolean occupied = false;
        private TttXO xo = null;
        public TttCell()
         * sets a Square for either x or o
         * @param TttXO
         * @return true if successful, false if already occupied
        public boolean setXO(TttXO xo)
            if (occupied)
                return false;
            else
                occupied = true;
                this.xo = xo;
                return true;
        public void reset()
            occupied = false;
            xo = null;
        public boolean isOccupied()
            return occupied;
        public TttXO getXO()
            return xo;
        // used to test and debug the class
        public String toString()
            if (occupied)
                return xo.toString();
            else
                return "-";
    package dy08.m05.ttt;
    * Tic Tac Toe game model
    * @author Pete
    public class TttGameModel
        private TttCell[][] cellGrid = new TttCell[3][3];
        private boolean xTurn = true;
        private boolean win = false;
        public TttGameModel()
            for (int i = 0; i < cellGrid.length; i++)
                for (int j = 0; j < cellGrid.length; j++)
    cellGrid[i][j] = new TttCell();
    public void reset()
    xTurn = true;
    win = false;
    for (int i = 0; i < cellGrid.length; i++)
    for (int j = 0; j < cellGrid[i].length; j++)
    cellGrid[i][j].reset();
    public boolean isXTurn()
    return xTurn;
    public boolean isWin()
    return win;
    * @param row
    * @param col
    * @return true if valid move, false if game already over or cell occupied
    public boolean takeTurn(int col, int row)
    TttXO currentXO = TttXO.O;
    TttCell cell = cellGrid[row][col];
    if (win)
    return false;
    if (cell.isOccupied())
    return false;
    if (xTurn)
    currentXO = TttXO.X;
    cell.setXO(currentXO);
    win = checkWin(col, row, currentXO);
    xTurn = !xTurn; // toggle xturn
    return true;
    public boolean checkWin(int col, int row, TttXO xo)
    boolean win = false;
    // first rows and columns
    boolean temp = true;
    for (int i = 0; i < 3; i++)
    temp &= cellGrid[row][i].getXO() == xo;
    win |= temp;
    temp = true;
    for (int i = 0; i < 3; i++)
    temp &= cellGrid[i][col].getXO() == xo;
    win |= temp;
    if (row == col) // if slash diagonal
    temp = true;
    for (int i = 0; i < 3; i++)
    temp &= cellGrid[i][i].getXO() == xo;
    win |= temp;
    if (row + col == 2) // if backslash diagonal
    temp = true;
    for (int i = 0; i < 3; i++)
    temp &= cellGrid[i][2 - i].getXO() == xo;
    win |= temp;
    return win;
    // used to test and debug the class
    public String toString()
    StringBuilder sb = new StringBuilder();
    for (int i = 0; i < cellGrid.length; i++)
    for (int j = 0; j < cellGrid[i].length; j++)
    sb.append(cellGrid[i][j] + " ");
    sb.append("\n");
    if (win)
    sb.append("win! Game over");
    else
    sb.append("No winner yet");
    return sb.toString();
    // test the class
    public static void main(String[] args)
    TttGameModel model = new TttGameModel();
    checkMove(model, 0, 0);
    checkMove(model, 1, 0);
    checkMove(model, 1, 1);
    checkMove(model, 2, 0);
    checkMove(model, 1, 0); // bad move
    checkMove(model, 2, 2);
    // to test the class
    private static void checkMove(TttGameModel model, int i, int j)
    System.out.println("OK move: " + model.takeTurn(i, j));
    System.out.println(model + "\n");

  • HT204146 Good morning.  I just purchased Imatch but cannot download my music from an iphone 5 to IMatch in Icloud.  Can you help me with this?

    Good morning.  I just purchased Imatch but cannot download my music from an iphone 5 to IMatch in Icloud.  Can you help me with this?

    Hi
    Has iTunes completed its scan of your iTunes library on your computer Subscribing to iTunes from an iOS device.
    Jim

  • I am using Dreamweaver CS4  and can no longer connect to Device Central - Can you help me with this?

    I am using Dreamweaver CS4  and can no longer connect to Device Central - Can you help me with this?

    Device Central was discontinued April 23, 2012.
    http://www.adobe.com/products/devicecentral.html
    And replaced with Adobe Edge Inspect CC (for Cloud subscribers)
    http://html.adobe.com/edge/inspect/
    Nancy O.

  • Hi, recently i bought macbook pro with retina display and installed windows 8 professional original software also. but in windows 8 track pad is not working properly. can you help me with providing drivers for trackpad to work on windows 8 professional .

    hi, recently i bought macbook pro with retina display and installed windows 8 professional original software also. but in windows 8 track pad/ TOUCHPAD is not working properly. can you help me with providing drivers for trackpad to work on windows 8 professional .

    Did you download and install the Windows Support software? If you did, did you use the Boot Camp Control icon to set up the trackpad how you want it?
    http://www.apple.com/support/bootcamp/
    https://discussions.apple.com/community/windows_software/boot_camp

  • I run Windows 7 Home Premium on an HP Pavilion dv6. I cannot install iTunes or QuickTime. Can you help me with this?

    I run Windows 7 Home Premium on an HP Pavilion dv6. I cannot install iTunes or QuickTime. Can you help me with this?

    Hello raadabdaun,
    Thanks for the question, and welcome to Apple Support Communities.
    I understand you are having issues installing iTunes for Windows. The following article provides the most relevant information and troubleshooting steps:
    Trouble installing iTunes or QuickTime for Windows
    http://support.apple.com/kb/HT1926
    Thanks,
    Matt M.

  • What will i do..there is a message show, "your device in not more eligible to create a free i cloud acount"..and when i try a new one it ask an account number, but i dont have...can you help me with this issue..

    What will i do..there is a message show, "your device in not more eligible to create a free i cloud acount"..and when i try a new one it ask an account number, but i dont have...can you help me with this issue..?
    I try also my old icloud user but its not recognizing the accoun...

    What will i do..there is a message show, "your device in not more eligible to create a free i cloud acount"..and when i try a new one it ask an account number, but i dont have...can you help me with this issue..?
    I try also my old icloud user but its not recognizing the accoun...

  • HT2801 I understand there is a way to use my Super Drive with my PC.  However, it requires a System OS Disk.  Which I never received.  Can you help me with this?

    I understand there is a way to use my Super Drive with my PC.  However, it requires a System OS Disk.  Which I never received.  Can you help me with this?

    Rick6812 wrote:
      I'm using Windows 8.1. 
    I do not know what you mean by a Windows 8.1.  Please clarify.
    The Apple superdrive is designed to be used with the following Macs.
    It will not work with any other Mac unless you perform this modification;
    http://www.tuaw.com/2012/04/02/use-the-macbook-air-superdrive-with-any-almost-ma c/
    Are you trying to get it to work with a PC? 
    Ciao.

  • I recently updated to ios 6.1.1 and since then, the photos i am uploading via ios does not show on my timeline or on the newsfeed, but the pictures show in the album. can you help me with it? thanks.

    i recently updated to ios 6.1.1 and since then, the photos i am uploading via ios does not show on my timeline or on the newsfeed, but the pictures show in the album. can you help me with it? thanks.

    fingers crossed, it appears they are working the bugs out of this update....i was able to post a pic to my newsfeeds/time line this morning....first the picture went into the ios album but within a minute, it appeared on my timeline! im glad ...

  • How to Setup Forward Error Handling in PI Scenarios. Can you help me with the same with screen shots if possible?

    Dear all
    How to Setup Forward Error Handling in PI Scenarios. Can you help me with the same with screen shots if possible?
    Thanks
    Regards
    karan

    Hello
    These are the following errors
    1. Trace level="1" type="T">no interface action for sender or receiver found</Trace>
    2. <Trace level="1" type="System_Error">Application-Error exception return from pipeline processing!
    3.
    <Trace level="1" type="T">Application Error at Receiver... => ROLLBACK WORK</Trace>  
    <Trace level="1" type="T">System Error at Receiver... => ROLLBACK WORK</Trace>  
    <Trace level="1" type="B" name="CL_XMS_MAIN-WRITE_MESSAGE_LOG_TO_PERSIST" />  
    <Trace level="1" type="System_Error">Application-Error exception return from pipeline processing!</
    Trace level="3" type="T">No persisting of message after plsrv call, because of config</Trace>Trace level="3" type="T">Error of the prevous version:</TraceTrace level="3" type="T">Error ID APPLICATION_ERROR</Trace>
    tThere are repeating errors also.
    TThanks
    Regards
    kkaran

  • I play Zuma Blitz on FB; Ever since I upgraded to Firefox 4 I can't play the game the darn frog pauses before shooting and it's a mess; you know it's what I enjoy doing and it needs to be fixed can you help me with this??? Thanks

    Question
    I play Zuma Blitz on FB; Ever since I upgraded to Firefox 4 I can't play the game the darn frog pauses before shooting and it's a mess; you know it's what I enjoy doing and it needs to be fixed can you help me with this??? I am super frustrated ith the situationThanks

    Upgrading to firefox 5 and updating my plug-ins helped a bit. Frog is less 'sticky' now, but it's not solved the problem. Java needs to be up to speed or the frog goes into stasis....

  • We live in motel but my iMac is not connecting with the internet but my cousin has hp laptop that works perfectly fine in my room. So can you help me with this situation?

    We live in motel but my iMac is not connecting with the internet but my cousin has hp laptop that works perfectly fine in my room. So can you help me with this situation?

    Joining an encrypted WEP or WPA Wi-Fi network

  • HT1329 hi i need help with my ipod nano i want to get my music from my ipod to i tunes so that i can be able to transfer the music on my i tunes to my ipad mini can you help me with that ?

    hi i need help with my ipod nano i want to transfer my music from the ipod to the itunes so that i can be able to transfer the music to my ipad can you help me with that ?

    You cannot use iTunes to transfer song files from iPod to computer, except for songs purchased from the iTunes Store.  However, there are third-party methods and utilities that can transfer from iPod to computer.  If you do an Internet search on something like"iPod transfer," you should get some links.  (The CNET article seems to be popular.)
    Once the song files are on your computer's drive, you can add them to your iTunes library, and then sync your iPad.

  • HT5787 can you help me with change the security question

    can you help me with change the security question

    If you have a rescue email address (which is not the same thing as an alternate email address) set up on your account then the steps half-way down this page give you a reset link on your account : http://support.apple.com/kb/HT5312
    If you don't have a rescue email address (you won't be able to add one until you can answer your questions) then you will need to contact iTunes Support / Apple in your country to get the questions reset.
    Contacting Apple about account security : http://support.apple.com/kb/HT5699
    When they've been reset (and if you don't already have a rescue email address) you can then use the steps half-way down the HT5312 link above to add a rescue email address for potential future use

Maybe you are looking for

  • Satellite A110 Media Apps for Windows Media Player don't work!

    Hello, I've got a Toshiba Satellite A110 Notebook since 2006. 2 Days ago a friend formated my notebook. In order to make the systemstart a little bit faster, he stopped a few Toshiba applications in the system configuration. My notebook worksa now ve

  • Mail logs - [Connection Errors]

    Hi, Can someone please explain the cause of these errors and how to prevent these? 192.168.0.4 port: 25 details: EOF interface: 192.168.0.250 reason: network error 192.168.0.4 port: 25 details: [Errno 61] Connection refused interface: 192.168.0.251 r

  • Not getting any sound from my macbook pro

    not getting any kind of sound from my laptop. sound icon on the status bar is gray and it shows error sign "circel and a slash / in the middle. on the system preference sound output is blank and the mute box is ticked and i can't change it. eveything

  • Unable to Enable iCal for users

    Having a little trouble here getting iCal server to work. I believe I have everything set up correctly in DNS. I can successfully dig both directions on the server. changeip also comes back correctly. I have set up iCal server with the correct host n

  • Portal  ESS error in Travel & Expenses

    Hi All, I amn't able to access  "My Credit Card Receipts" through ESS Travel& Expenses overview and getting<b>  500 Internal Server Error</b> and the error is The initial exception that caused the request to fail, was:    com.sap.tc.webdynpro.progmod