Can you help me with Page Layout and/or Design ideas for a software manual?

Greetings,
I am a new InDesign user, and am converting a software manual that I created in MS Word into InDesign. It will be converted to a pdf to view online. I have the basics (3 master pages, page numbers, running headers, 2column pages with text boxes on the left and screenshots on the right), but I want to make it look prettier. Could you please give me some ideas on page layout and/or design to make it look better or more creative?
A few things that I am considering: borders around screenshots, a watermark, a logo next to the page numbers, different size/type of fonts, etc.
I am open to any suggestions to make this look better. However, please understand that I am new to InDesign. With that being said, please tell me a few steps when you mention your tips. Thank you!

Take a look at a few websites on Cannons of Page Construction.
I think the best idea for you is to look at a few software manuals and take tips from how they accomplished the layouts.
I'm not saying to copy them - but rather see what works and doesn't work, what worked for them might not necessarily work for you - research some layouts.
Fonts/type/sizes etc. are pretty much ambigious without context - is this a software manual for kids (soft cuddly big fonts easy to read), technical (small, tight spacing etc), Adult friendly (smooth, crisp clear, well spaced), elderly (large elegant fonts).
It all really depends on your demographic audience.
Being new to InDesign I suggest you take up Sandy Cohens Quickstart Visual Guide.
I think you should look at Michael Murphys Book on Styles
And you should definitely get your printer (the guys bulk printing) the booklet for you on board from the start to work out optimal sizes to suit their printing presses and workflow etc. And to ensure that you are setup correctly in page sizes, margins, safe type areas, colour profiles and a few other things that your printers prepress can help you with.

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         private boolean play;
         private boolean start;
        private int turn; 
        private Square squares[][];
      private Player myplayer[][];
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                        x +=50;
                   y +=50;
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          public void mouseMoved( MouseEvent event ){}
          public void mouseEntered( MouseEvent event ){}
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                                       ptext = "O";
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                                       myplayer[i][j] = p;
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          public void mouseDragged( MouseEvent event )
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              //Diagonal win
                    if (squares[0][0].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 1)
              {playerlabel.setText("Player 1 X WON THE GAME!");
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              else if (squares[0][2].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][0].getOccupied() &&squares[2][0].getOccupied() == 1)
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               if (squares[0][0].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
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              else if (squares[0][2].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][0].getOccupied() &&squares[2][0].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
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         }//end win
    public void setTurn(int t)
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                         myplayer[i][j].draw(g);     
            //End of paintComponent   
    }and this is the whole code of my program.
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    import java.awt.event.*;
    import javax.swing.*;
    import java.util.*;
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         private int xCoordinate;
         private int yCoordinate;
        private String playerText;
      public   Player(int x, int y, String t)
            playerText = t;
            xCoordinate = x;
            yCoordinate = y;
        public void draw(Graphics g)
               g.drawString(playerText,  xCoordinate, yCoordinate);
         public void SetText(String t)
         { playerText = t;
    }//end player
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         private int x;
         private int y;
         private int occupied;
         public Square(int x1, int y1)
              x = x1;
              y= y1;
              occupied = 0;
         public void setX(int x1)
              x = x1;
         public int getX()
              return x;
         public void setY(int y1)
              y = y1;
         public int getY()
              return y;
         public void setOccupied(int o)
              occupied = o;
         public int getOccupied()
              return occupied;
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    { private JPanel panel;
         private JButton newgame;
         private Board B;
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              B = new Board();
              add( B, BorderLayout.CENTER );
              panel = new JPanel();
               newgame = new JButton( "New Game" );
               panel.add( newgame);
               add( panel, BorderLayout.SOUTH );
               newgame.addActionListener(this);
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               {     Object source = ev.getSource();
         if (source == newgame)
                    {remove(B);
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                   validate();
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    class Board extends JPanel  implements MouseListener, MouseMotionListener
        private JLabel playerlabel; 
         private boolean play;
         private boolean start;
        private int turn; 
        private Square squares[][];
      private Player myplayer[][];
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         //     playerlabel.setLocation(500,500);
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              turn = 1;
             squares = new Square[3][3];
             myplayer = new Player[3][3];
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              int y = 40;
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                   x = 40;
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                   y +=50;
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            this.addMouseMotionListener(this);
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          public void mouseEntered( MouseEvent event ){}
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                                       ptext = "X";
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                                       turn = 2;
                                       playerlabel.setText( "O Player Turn" );
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              if ( play && turn ==2 )
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                             int y = squares[i][j].getY();
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                                  if( squares[i][j].getOccupied() ==0 ){
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                                       ptext = "O";
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                                       myplayer[i][j] = p;
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                                       playerlabel.setText( "X Player Turn" );
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                                       repaint();
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                                       playerlabel.setText( "X Player Turn" );
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              {playerlabel.setText("Player 1 X WON THE GAME!");
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              play =false;          }
              else if (squares[0][1].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][1].getOccupied() &&squares[2][1].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              else      if(squares[0][2].getOccupied() == squares[1][2].getOccupied() &&squares[1][2].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              //Diagonal win
                    if (squares[0][0].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 1)
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              {playerlabel.setText("Player 1 X WON THE GAME!");
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               if (squares[0][0].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
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              else if (squares[0][2].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][0].getOccupied() &&squares[2][0].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
         }//end win
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         public void paintComponent( Graphics g )
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              for (int i=0; i<3; i++){
                   for (int j=0; j<3; j++){
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               for (int i=0; i<3; i++){
                   for (int j=0; j<3; j++){
                         myplayer[i][j].draw(g);     
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            Edited by: mshadows on May 18, 2008 7:53 AM

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        private boolean win = false;
        public TttGameModel()
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                for (int j = 0; j < cellGrid.length; j++)
    cellGrid[i][j] = new TttCell();
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    xTurn = true;
    win = false;
    for (int i = 0; i < cellGrid.length; i++)
    for (int j = 0; j < cellGrid[i].length; j++)
    cellGrid[i][j].reset();
    public boolean isXTurn()
    return xTurn;
    public boolean isWin()
    return win;
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    * @param col
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    TttCell cell = cellGrid[row][col];
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    return false;
    if (cell.isOccupied())
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    if (xTurn)
    currentXO = TttXO.X;
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    xTurn = !xTurn; // toggle xturn
    return true;
    public boolean checkWin(int col, int row, TttXO xo)
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    for (int i = 0; i < 3; i++)
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    win |= temp;
    temp = true;
    for (int i = 0; i < 3; i++)
    temp &= cellGrid[i][col].getXO() == xo;
    win |= temp;
    if (row == col) // if slash diagonal
    temp = true;
    for (int i = 0; i < 3; i++)
    temp &= cellGrid[i][i].getXO() == xo;
    win |= temp;
    if (row + col == 2) // if backslash diagonal
    temp = true;
    for (int i = 0; i < 3; i++)
    temp &= cellGrid[i][2 - i].getXO() == xo;
    win |= temp;
    return win;
    // used to test and debug the class
    public String toString()
    StringBuilder sb = new StringBuilder();
    for (int i = 0; i < cellGrid.length; i++)
    for (int j = 0; j < cellGrid[i].length; j++)
    sb.append(cellGrid[i][j] + " ");
    sb.append("\n");
    if (win)
    sb.append("win! Game over");
    else
    sb.append("No winner yet");
    return sb.toString();
    // test the class
    public static void main(String[] args)
    TttGameModel model = new TttGameModel();
    checkMove(model, 0, 0);
    checkMove(model, 1, 0);
    checkMove(model, 1, 1);
    checkMove(model, 2, 0);
    checkMove(model, 1, 0); // bad move
    checkMove(model, 2, 2);
    // to test the class
    private static void checkMove(TttGameModel model, int i, int j)
    System.out.println("OK move: " + model.takeTurn(i, j));
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