Can you interface MATLAB with Labview??

Can Labview activate m-files on MATLAB (while the MATLAB is running obviously) and can the two programs exchange data?
if so how is this done??
Thanks for everything!

I encourage you to search NI's Developer Zone for "MATLAB" - there are numerous resources available, including some threads in these forums.
On Windows, LabVIEW offers the MATLAB script node. It works much like the LabVIEW Formula Node, except that you paste an m-script into the node. LabVIEW passes the script to MATLAB through MATLAB's ActiveX interface. MATLAB does the processing, and gives the results back to LabVIEW. You can then use the results in your VI.
Steven H.

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      private Player myplayer[][];
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    }and this is the whole code of my program.
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    import java.awt.event.*;
    import javax.swing.*;
    import java.util.*;
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         private int yCoordinate;
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            yCoordinate = y;
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         private int x;
         private int y;
         private int occupied;
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              y= y1;
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         public void setY(int y1)
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              return y;
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    { private JPanel panel;
         private JButton newgame;
         private Board B;
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              add( B, BorderLayout.CENTER );
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                    {remove(B);
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            Edited by: mshadows on May 18, 2008 7:53 AM

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    * @author Pete
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        X, O
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    * @author Pete
    public class TttCell
        private boolean occupied = false;
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            occupied = false;
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            return occupied;
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    * @author Pete
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        private TttCell[][] cellGrid = new TttCell[3][3];
        private boolean xTurn = true;
        private boolean win = false;
        public TttGameModel()
            for (int i = 0; i < cellGrid.length; i++)
                for (int j = 0; j < cellGrid.length; j++)
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    for (int j = 0; j < cellGrid[i].length; j++)
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    public boolean isXTurn()
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    public boolean isWin()
    return win;
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    * @param col
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    if (xTurn)
    currentXO = TttXO.X;
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    win = checkWin(col, row, currentXO);
    xTurn = !xTurn; // toggle xturn
    return true;
    public boolean checkWin(int col, int row, TttXO xo)
    boolean win = false;
    // first rows and columns
    boolean temp = true;
    for (int i = 0; i < 3; i++)
    temp &= cellGrid[row][i].getXO() == xo;
    win |= temp;
    temp = true;
    for (int i = 0; i < 3; i++)
    temp &= cellGrid[i][col].getXO() == xo;
    win |= temp;
    if (row == col) // if slash diagonal
    temp = true;
    for (int i = 0; i < 3; i++)
    temp &= cellGrid[i][i].getXO() == xo;
    win |= temp;
    if (row + col == 2) // if backslash diagonal
    temp = true;
    for (int i = 0; i < 3; i++)
    temp &= cellGrid[i][2 - i].getXO() == xo;
    win |= temp;
    return win;
    // used to test and debug the class
    public String toString()
    StringBuilder sb = new StringBuilder();
    for (int i = 0; i < cellGrid.length; i++)
    for (int j = 0; j < cellGrid[i].length; j++)
    sb.append(cellGrid[i][j] + " ");
    sb.append("\n");
    if (win)
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    else
    sb.append("No winner yet");
    return sb.toString();
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    public static void main(String[] args)
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    checkMove(model, 0, 0);
    checkMove(model, 1, 0);
    checkMove(model, 1, 1);
    checkMove(model, 2, 0);
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    checkMove(model, 2, 2);
    // to test the class
    private static void checkMove(TttGameModel model, int i, int j)
    System.out.println("OK move: " + model.takeTurn(i, j));
    System.out.println(model + "\n");

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