Can you use CORBA Naming Service with javax.naming.event.EventContext?

Can you use CORBA Naming Service with javax.naming.event.EventContext?
It seems like it doesn't work. When I try to do something like
EventContext eCtx_ = (EventContext)namingCtx_.lookup("");
I'm using JacORB's naming service.
I just want to clarify that I cannot or can use javax.naming.event.EventContext with CORBA Naming Service.

Can anyone tell me if it is doable or not doable.
I looked at the COSNaming SPI, and it seems like it doesn't implement javax.naming.event.EventContext.
Am I correct or not?

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      sandwich.y = sandwichStartY;
      else {
      sandwich.x = sandwichEndX;
      sandwich.y = sandwichEndY;
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      orange.x = orangeStartX;
      orange.y = orangeStartY;
      else {
      orange.x = orangeEndX;
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      strawberry.y = strawberryStartY;
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      napkin.y = napkinStartY;
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      napkin.y = napkinEndY;
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      bar.y = barStartY;
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      else {
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      foil.x = foilStartX;
      foil.y = foilStartY;
      else {
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      foil.y = foilEndY;
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      else {
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      waxbag.y = waxbagStartY;
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      else {
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      waxbag.y = waxbagEndY;
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    Some questions:
    1. Can I specify more than one End x,y location for a draggable sprite?
    yes, use an if-else statement
    I'm creating a lesson to teach kindergartners how to sort lunchroom waste. If they have a napkin, for example, it could either go into the compost OR into the recycling. In cases like this where an item could really be placed into more than one bin, I want them to get it right if they do either of those things, rather than forcing them to choose which one.
    2. To make my project more "fun" for kids, I wanted to customize the cursor with a graphic of  hand. When I tried this in the flash file it works perfectly until I add the drag and drop functionality for the wasted items. Then the cursor will more around  but not pick up any items. Once I revert back to the standard pointer, the correct drag and drop functionality is restored.
    assign your cursor's mouseEnabled property to false:
    yourcursor.mouseEnabled=false;
    3. I have it set to snap back to the original location if learner attempts to drop the item on the wrong target. I want to be able to play a sound file when that happens, as well as play a sound file when it lands on the correct target, as well as shrink the item and change its opacity so that it appears invisible. I want to give the illusion of it being placed into the bin. I have no idea as to the proper way to code these events so that they happen.
    use the sound class to create a sound:
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    // apply the play() method everytime you want your sound to play:
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    // change an object's opacity:
    someobject.alpha = .3;  // partially visible
    someobject.alpha = 1;  // fully visible
    someobject.visible=false;  // not visible, at all.
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    someobject.scaleX=someobject.scaleY=.5;  // shink width and height by 2
    someobject.scaleX=someobject.scaleY=1;  // resize to original
    4. I've watched dozens of hours of youtube tutorials before coming here. I'm a quick study, but am very new to action script. In one of the videos the developer showed referencing an external action script file which I don't think is an option in CC. The coding method he used seemed much more streamlined and "clean" than the chunks I'm working with now. Is there an easy way for me to code information about these objects  than the way I've got it here now? I hate starting new things with bad habits. The perils of self-teaching.
    you could google: 
    actionscript 3 class coding
    actionscript 3 object oriented programming
    p.s.  you can simplify and streamline your coding by learning about arrays and using hitTestObject.

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