Cannot transfer numbers doc to iCloud. drag and drop with message "cannot transfer"
I have purchased numbers for my ipad, registered with i cloud and now would like to sync a numbers document to the cloud for use on my ipad etc. I am having trouble transferring numbers doc to the cloud from my macbook pro. It keeps saying "the file cannot be transferred...try again" Please help ...
casalodemarcos wrote:
I have purchased numbers for my ipad, registered with i cloud and now would like to sync a numbers document to the cloud for use on my ipad etc. I am having trouble transferring numbers doc to the cloud from my macbook pro. It keeps saying "the file cannot be transferred...try again" Please help ...
What browser are you using on you Mac? I found that on my Mac, I got a very similar error when I was using FireFox, but it worked just fine when I used Safari. I suspect that one of my FireFox add-ins was causing the problem, but it's hard to tell.
Similar Messages
-
Error in drag and drop with a Tree component
Hello, everybody.
I'm doing a drag and drop with two trees.
But, when I drag from a tree to another show this error:
"oracle.job.RowNotFoundException:JBO25020: View line of oracle.jbo.Key[4.4] key not found in ViewTreeNodeRepository13_71."
Besides that, in my property SelectionListerner, when I have this line: "#{bindings.TreeNodeRepository.treeModel.makeCurrent}" there is a warning that says: "Reference makeCurrent not found".
Anyone can help me?
Thanks!Hi,
+Besides that, in my property SelectionListerner, when I have this line: "#{bindings.TreeNodeRepository.treeModel.makeCurrent}" there is a warning that says: "Reference makeCurrent not found".+
Don't worry, its a designtime warning because the EL cannot be resolved. MakeCurrent is a method on the FacesCtrl binding equivalent to ADF, which is applied at runtime and not available at design time
+But, when I drag from a tree to another show this error: "oracle.job.RowNotFoundException:JBO25020: View line of oracle.jbo.Key[4.4] key not found in ViewTreeNodeRepository13_71."+
In drag and drop, ADF Faces performs the drag. However, the rest of the drop handling is up to the developer. Without any more information of what yur drop handler is doing, this question cannot be answered
Frank -
[SOLVED] Thunar 1.6 doesn't drag-and-drop with the right mouse button
Hallo all.
It might be something I've done (though I did delete my ~/.config/Thunar directory before upgrading), but Thunar doesn't let me drag-and-drop with the right mouse button, thus stopping me from copying something instead of moving it, etc. Has anyone else had that too?
Last edited by GordonGR (2012-12-28 14:34:20)Joel wrote:
anonymous_user wrote:Is it supposed to be with the right-mouse button? I always thought drag and drop was done with the left button?
Could be right-hand user
Come on! Read what GordonGR wrote!
Microsoft Windows, Nautilus, the Haiku Tracker, and probably many other file managers have a feature where, when you right-click or middle-click and drag an icon to a new location, a pop-up menu appears and asks what you'd like to do (Move, Copy, Link). I thought I used to use this feature in Thunar too but it seems to have stopped working in recent versions. Has anyone else had any experience with it?
EDIT: Here's random blogger talking about the feature in an older version of Thunar: http://jeromeg.blog.free.fr/index.php?p … and-tricks So that's good, I wasn't just imagining the feature.
Last edited by drcouzelis (2012-12-12 03:45:05) -
Can't Drag and Drop with a Double Tap using Single Finger in Lion?
I installed the Mac OS X Lion two days. But I can't drag and drop with a Double tap using Single Finger, which I used to do in Snow Leopard.
If I choose Three Finger Move, then Swap Between Pages goes back to "Scroll left or right with Two Fingers" that only works with Safari, but doesn't work with Chrome or Firefox.
I tried literally every setting in Trackpad and also checked if there was a override settings and there is no overrride setting.
Would be thankful, if you guys could suggest me what to do?
======================================
My Machine Configuration:
Macbook Pro 13" (mid 2010)
Intel Core 2 Duo 2.4GHz
4GB Ram
Nvidia Geforce 320m
Mac OS X Lion (Installe on a updated Snow Leopard 10.6.8)Hey Serge many thanks for telling me how to do. now its working like previously
I just cheked the Dragging under Trackpad option and unchecked Three Finger Moves. now I can drag and drop with a double tap using single finger.
Thank you guys. You are the best -
Old Drag and Drop With Toast Issue:
I found this link to an old discussion, but it does not resolve my issue:
http://discussions.apple.com/message.jspa?messageID=9282890#9282890
I burnt two nice LightScribe labels, (nice because I cooked 'em twice for extra darkness, which takes time,) and then, after assuming that if I dragged and dropped my iTunes files to the desk top and then to Toast, as the above thread recommended, that since the files were accepted by toast doing things that way, that things were back to normal. I finished two beautiful CD's (I had a lot of work into the design of the labels,) by burning the music on to the disks. Well, my car cd player wouldn't play them, that is not normal, and I have two beautifully useless CD's which were the product of a lot of time and labor not to mention the cost of the disks... I've always been able to play back using the old process, (without the desktop drag and drop step,) - I'm running an iTunes version way beyond when this bug was supposed to be fixed. What do I do? How do I get back to being able to go directly from iTunes to Toast with successful playback? Thanks for your help with this!
Message was edited by: probassistTo anselmo Stiffan:
Which problem did you solve: the double click with one tap or three finger drag? I too have aluminum 2008 MacBook, and I found the preferences and accessibility section but seem to fail in finding the right combo of preferences I'm used to or like. Ok, so the three finger drag is good, but click or tab... drives me bonkers!!! Everything was fine for me even after updating to Mountin Lion back in July 2012, but then all of a sudden in October 'my trackpad doesn't work the same. I don't even want to get on the computer anymore, because I'm annoyed and I cannot click on my user account to login with plugging in a mouse or using keyboard shortcut functions. It's hit or miss with my trackpad working, it freezes after awhile, then I have to plug in the darn mouse. I checked my trackpad firmware, it said up to date....I may have to actually start a new discussion??? But to continue venting... Some menu's need one tap, some require double tap... I cannot use one click unless its set to left or right for alternate menu's. Its just bad in my carpel tunnel and frustrating... I've been searching discussions for similar issues and I saw this. I saw you had an older Mac? It's funny how I switched over 4 years to Mac and mine is almost obsolete? I'm afraid to take it in only to pay more money. I guess my real question besides double clicking option would be if other folks with "the older Aluminum" 2008 MacBook models are having similar problems? -
Drag and Drop with multiple targets
I'm having a problem find a solution to my drag and drop problem. Here is what this flash piece is basically supposed to do:
9 dragable items on the stage
5 targets, numbers 1 - 5, where the items can be placed
5 of the 9 dragable items are the correct answer and the user needs to drag them to the correct target, and have to be in order from 1-5. (eg. let's say the instructions are:
Please place the, in the correct order, the 5 steps to getting ready in the morning
Drag items Targets
Brush teeth 1.
Change oil in car 2.
Wash face 3.
Put pants on 4.
Shower 5.
Get out of bed
Do tax's
So far I have it so if you drop the correct answer into its correct target it snaps to it and disable it's eventListeners. If you drop the drag item on the other targets they snap to it and disable it as well. They only problem is if the user accidentally drops the item anywheres else on the stage it locks it in place. Instead I want it to return to the orginal x and y position. Can anyone help?!?
Here is my code
DragDrop.as
package
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.filters.DropShadowFilter;
public class DragDrop extends MovieClip
public var _targetPiece:*;
public function DragDrop()
this.addEventListener(MouseEvent.MOUSE_DOWN, dragMovie);
this.addEventListener(MouseEvent.MOUSE_UP, dropMovie);
this.buttonMode = true;
private function dragMovie(event:MouseEvent):void
this.startDrag();
this.filters = [new DropShadowFilter(0.5)];
this.parent.addChild(this);
private function dropMovie(event:MouseEvent):void
this.stopDrag();
this.filters = [];
public function disable():void
this.buttonMode = false;
this.removeEventListener(MouseEvent.MOUSE_DOWN, dragMovie);
this.removeEventListener(MouseEvent.MOUSE_UP, dropMovie);
DragGame.as
package
import flash.display.MovieClip;
import flash.events.MouseEvent;
import DragDrop;
import BL;
import BR;
import BM;
import TL;
import TR;
import TM;
import BC;
import TC;
import BA;
public class DragGame extends MovieClip
private var bl:BL;
private var br:BR;
private var bm:BM;
private var tl:TL;
private var tr:TR;
private var tm:TM;
private var bc:BC;
private var tc:TC;
private var ba:BA;
private var _totalPieces:Number;
private var _currentPieces:Number;
private var _submit:Number;
private var _reveal:Number;
public function DragGame()
_totalPieces = 5;
_currentPieces = 0;
createPieces();
_submit = 6;
_reveal = 1;
private function createPieces():void
bl = new BL();
addChild(bl);
bl._targetPiece = blt_mc;
bl.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
piecePosition1(bl);
br = new BR();
addChild(br);
br._targetPiece = brt_mc;
br.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
piecePosition2(br);
bm = new BM();
addChild(bm);
bm._targetPiece = bmt_mc;
bm.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
piecePosition3(bm);
tl = new TL();
addChild(tl);
tl._targetPiece = tlt_mc;
tl.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
piecePosition4(tl);
tr = new TR();
addChild(tr);
tr._targetPiece = trt_mc;
tr.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
piecePosition5(tr);
tm = new TM();
addChild(tm);
tm._targetPiece = tmt_mc;
tm.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
piecePosition6(tm);
bc = new BC();
addChild(bc);
bc._targetPiece = trt_mc;
bc.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
piecePosition7(bc);
tc = new TC();
addChild(tc);
tc._targetPiece = trt_mc;
tc.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
piecePosition8(tc);
ba = new BA();
addChild(ba);
ba._targetPiece = trt_mc;
ba.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
piecePosition9(ba);
private function checkTarget(event:MouseEvent):void
if(event.currentTarget.hitTestObject(event.currentTarget._targetPiece))
event.currentTarget.x = event.currentTarget._targetPiece.x;
event.currentTarget.y = event.currentTarget._targetPiece.y;
event.currentTarget.removeEventListener(MouseEvent.MOUSE_UP, checkTarget);
event.currentTarget.disable();
_currentPieces ++;
_submit --;
if(_currentPieces >= _totalPieces)
wrong_txt.visible = false;
answer_txt.visible = true;
if(_submit <= _reveal)
submit_mc.visible = true;
submit_mc.buttonMode = true;
else
event.currentTarget.x= event.currentTarget.dropTarget.parent.x;
event.currentTarget.y= event.currentTarget.dropTarget.parent.y;
event.currentTarget.disable();
if(_submit <= _reveal)
submit_mc.visible = true;
submit_mc.buttonMode = true;
private function piecePosition1(piece:*):void
piece.x = 50.2;
piece.y = 87.2;
piece._origX = 50.2;
piece._origY = 87.1;
private function piecePosition2(piece:*):void
piece.x = 50.2;
piece.y = 109.2;
piece._origX = 50.2;
piece._origY = 109.2;
private function piecePosition3(piece:*):void
piece.x = 50.2;
piece.y = 131.2;
piece._origX = 50.2;
piece._origY = 131.2;
private function piecePosition4(piece:*):void
piece.x = 50.2;
piece.y = 153.3;
piece._origX = 50.2;
piece._origY = 153.3;
private function piecePosition5(piece:*):void
piece.x = 50.2;
piece.y = 175.3;
piece._origX = 50.2;
piece._origY = 175.3;
private function piecePosition6(piece:*):void
piece.x = 50.2;
piece.y = 197.3;
piece._origX = 50.2;
piece._origY = 197.3;
private function piecePosition7(piece:*):void
piece.x = 50.2;
piece.y = 219.4;
piece._origX = 50.2;
piece._origY = 219.4;
private function piecePosition8(piece:*):void
piece.x = 50.2;
piece.y = 241.4;
piece._origX = 50.2;
piece._origY = 241.4;
private function piecePosition9(piece:*):void
piece.x = 50.2;
piece.y = 263.7;
piece._origX = 50.2;
piece._origY = 263.7;create an array of your droptargets (eg, droptargetA) and check if the object is dropped on a droptarget. you don't even need the if-branch of the following if-else unless you do something that depends on whether the correct droptarget is hit.
function checkTarget(event:MouseEvent):void
if(event.currentTarget.hitTestObject(event.currentTarget._targetPiece ))
event.currentTarget.x = event.currentTarget._targetPiece.x;
event.currentTarget.y = event.currentTarget._targetPiece.y;
event.currentTarget.removeEventListener(MouseEvent.MOUSE_UP, checkTarget);
event.currentTarget.disable();
else
var x:Number=event.currentTarget.dropTarget._origX;
var y:Number=event.currentTarget.dropTarget._origY;
for(var i:uint=0;i<droptargetNum;i++){
if(event.currentTarget.hitTestObject(droptargetA[i] )){
x=droptargetA[i].x;
y=droptargetA[i].y;
break
event.currentTarget.x=x;
event.currentTarget.y=y; -
Drag and Drop with mx.effects.SoundEffect
I am trying to get a soundeffect to play after a successful
drag and drop operation. Unfortunately, there is no dragDropEffect,
so I cannot use mxml for adding sound when a drop is completed.
(However a sound effect can be used when the user first clicks on
something before drag occurs by using mouseDownEffect.)
Below is my code which attempts doing this from one tile to
another with an image. For debugging purposes I have added an Alert
to show where the sound effect fails to play. Can anyone see what
is wrong with my code?
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="
http://www.adobe.com/2006/mxml"
creationComplete="createSoundEffects();" layout="horizontal">
<mx:Script>
<![CDATA[
import mx.managers.DragManager;
import mx.core.DragSource;
import mx.events.DragEvent;
import mx.effects.SoundEffect;
import mx.controls.Alert;
[Embed(source="C:/FLEX_PROJECTS/photos/bin/openWind-Mark_E_B-8076_hifi.mp3")]
private var soundFxOpenSwoosh:Class;
[Embed(source="C:/FLEX_PROJECTS/photos/bin/closeWin-Mark_E_B-8077_hifi.mp3")]
private var soundFxCloseSwoosh:Class;
private var dropSound:SoundEffect;
//create the sound effect when first loaded (see
mx:Application tag) for the creationComplete attribute
private function createSoundEffects():void {
dropSound = new SoundEffect();
dropSound.useDuration = false;
dropSound.loops = 0;
dropSound.source = soundFxCloseSwoosh;
// Drag initiator event handler, called by
// the image's mouseMove event.
private function dragMe(event:MouseEvent, img1:Image,
format:String):void {
var dragInitiator:Image=Image(event.currentTarget);
var ds:DragSource = new DragSource();
ds.addData(img1, format);
var imageProxy:Image = new Image();
imageProxy.source = img1.source;
imageProxy.height = img1.height;
imageProxy.width = img1.width;
imageProxy.alpha=.8;
//Call the drag method from the manager
DragManager.doDrag(dragInitiator, ds, event, imageProxy, 0,
0, 1.00);
private function doDragEnter(event:DragEvent):void {
DragManager.acceptDragDrop(Tile(event.target));
private function doDragDrop():void {
dropSound.end(); //see page 569 in flex2_devguide.pdf for
why .end() is called here
dropSound.play();
Alert.show("dropSound.source is:" + dropSound.source);
]]>
</mx:Script>
<mx:SoundEffect id="dragStartSound" useDuration="false"
loops="0" source="{soundFxOpenSwoosh}"/>
<mx:HDividedBox width="100%" height="100%">
<mx:Tile width="100%" height="100%"
backgroundColor="#999999">
<mx:Image id="myimg" mouseDownEffect="{dragStartSound}"
source=".\2.png" mouseMove="dragMe(event, myimg, 'img');" />
</mx:Tile>
<mx:Tile width="100%" height="100%"
dragEnter="doDragEnter(event)" dragDrop="doDragDrop()"
backgroundColor="#999999">
</mx:Tile>
</mx:HDividedBox>
</mx:Application>Merci beaucoup!!
it is also posible in AWT ?
Message was edited by: roshca181
[email protected] -
Drag and Drop with Capture feature
I would like to set up a drag and drop interaction. The user
will drag several icons and place them on a map. They do not have
to use all the icons provided to them. The map is a rectangle and I
need to capture the icons placed on the map and there locations.
Several pages later I would like the final layout of the map and
icons to appear automatically for them to continue with the
exercise. I’ve set up target interactions before but each
icon had a specific place to complete the drag and drop. Please
advise. The best example I can think of is you have a lot of
players on the side line of a football field. You drag out the
players you want to use. Then in the future in order to make the
next move you need to reference how u set up the field. Does anyone
have an example i can look at?You need to switch previews on for that. More info:
http://docs.info.apple.com/article.html?artnum=304499 -
hi! i know there is a drag and drop api in java but is is possible that i drop files in a window of my aplication? and how?
Have a look at http://java.sun.com/j2se/1.4/docs/guide/dragndrop/index.html
I've never used it (all my java work is non-ui), but it should do what you want. -
How can I learn "Drag and Drop" with Swing components?
Hello,
Im using swing components, so using paint() to draw a "drag icon" doesnt seem acceptable. Im basically trying to move a JPanel image to be dragged/dropped over another JPanel in the same program/applet.
I looked at Sun's Java Tutorial for information on doing drag and drop, but there was no trail completed yet.
Does anyone know of any good resources to learn? Or can at least give me a general idea of how to do drag and drop?Did you see this?
http://java.sun.com/docs/books/tutorial/dnd/index.html
http://java.sun.com/docs/books/tutorial/reallybigindex.html -
What happened to Drag and Drop with the update???
I moved the post to the Main Dreamweaver Forum so more could see and comment on the problem. You'll find it HERE.
Interestingly, As I've been copy-pasting out of iPhoto, I've noticed that it has in some cases been pasting twice.
One shoot I did was close to 400 pics and when I copy-pasted into a folder, it has each picture in there twice. That just doubled my editing time.
Not super happy about this.
Any ideas why drag-and-drop wouldn't work? -
Drag and Drop with a response in Flash..please help
Hi
I have just started with flash and actionscript3 about 5 weeks ago. I'm in my first year uni and I have a drag and drop assignment (for a kindergarten class). Its "little Red Hen" and they have place the correct picture in right holder.
I have gotten the drag and drop working but I can't seem to figure out how to display a tick when they have place it in the correct holder.
Please help....
This is my script (it may seem messy...still new)
import flash.events.MouseEvent;
/*Mouse Event that ensures the function of hen movieclip to start dragging
when mouse is pressed*/
hen1_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragStart);
hen2_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragStart);
hen3_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragStart);
hen4_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragStart);
hen5_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragStart);
hen6_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragStart);
function dragStart (event: MouseEvent):void
event.target.startDrag();
/*Mouse Event that ensures the function of hen movieclip to drop
when the mouse button is realeased with Condition statement, if
hen = holder, hen snaps into place*/
hen1_mc.addEventListener(MouseEvent.MOUSE_UP, dragStop1);
function dragStop1 (event:MouseEvent):void
hen1_mc.stopDrag();
if (hen1_mc.hitTestObject (holder1_mc)==true)
hen1_mc.x=holder1_mc.x;
hen1_mc.y=holder1_mc.y;
hen2_mc.addEventListener(MouseEvent.MOUSE_UP, dragStop2);
function dragStop2 (event:MouseEvent):void
hen2_mc.stopDrag();
if(hen2_mc.hitTestObject (holder2_mc)==true)
hen2_mc.x=holder2_mc.x;
hen2_mc.y=holder2_mc.y;
hen3_mc.addEventListener(MouseEvent.MOUSE_UP, dragStop3);
function dragStop3 (event:MouseEvent):void
hen3_mc.stopDrag();
if(hen3_mc.hitTestObject (holder3_mc)==true)
hen3_mc.x=holder3_mc.x;
hen3_mc.y=holder3_mc.y;
hen4_mc.addEventListener(MouseEvent.MOUSE_UP, dragStop4);
function dragStop4 (event:MouseEvent):void
hen4_mc.stopDrag();
if(hen4_mc,hitTestObject (holder4_mc)==true)
hen4_mc.x=holder4_mc.x;
hen4_mc.y=holder4_mc.y;
hen5_mc.addEventListener(MouseEvent.MOUSE_UP, dragStop5);
function dragStop5 (event:MouseEvent):void
hen5_mc.stopDrag();
if(hen5_mc.hitTestObject (holder5_mc)==true)
hen5_mc.x=holder5_mc.x;
hen5_mc.y=holder5_mc.y;
hen6_mc.addEventListener(MouseEvent.MOUSE_UP, dragStop6);
function dragStop6 (event:MouseEvent):void
hen6_mc.stopDrag();
if(hen6_mc.hitTestObject (holder6_mc)==true)
hen6_mc.x=holder6_mc.x;
hen6_mc.y=holder6_mc.y;Ok so I figured it out, thank you Ned.
I have made the tick_mc alpha 0 in the beginning of the script and then in my conditional I have made the alpha = 100
So it works...yay!
Now all I have left, if the piece is placed in the wrong holder then it needs to go back into its orignal position.
I have tried
Written above the script
var startX:Number;
var startY:Number;
then just below my dragStart code
startX = event.target.x = startX;
startY = event.target.y = startY;
then after each if statement I placed an else statement
else
hen1_mc.x = startX;
hen1_mc.y = startY;
Its clearly not working, please could you tell me what I am doing wrong?
thank you -
Hi there,
I have JPanel which contains label and image icon and i want to drag them out to another panel and droped there.
Is this really doable with swing.
Please share your thoughts with me
Thanks,
- PrashantThanks Daya,
but I want something which gives me the feel of drag and drop, Dragging is good with your code but when i do drop and that doesn't fall in desired area, i am expecting that to go back on that's previous locaton.
- Prashant -
Drag and Drop with JDK1.4
Hi There,
I want to write an application with an toolbar with a few icons on it. when I drag a icon and drop on a panel it should create a new component[may be a label or a textfield] and place it on the panel. I should be able to drag and drop n number of components onto the panel and move that component in the panel and place them in the position required. Is this possible with java? In the example programs that I have worked with I can just drag and drop text from a textfield or label onto a label or a textfield or drag an image on a label and drop it onto another label.
can anybody give some suggestions or help me with some information
Thanks in advanceHi,
Out of curiosity, have you implement it.
Is it possible to send me the codes...
cheers -
Drag and Drop with snap and response
Ok, first of all I'm new to all of this as I'm just doing some parttime work. I'm trying to make a drag and drop game where the images (imported and made into movie clips with instance names "peg1 - peg7") are to be dragged onto targets (images, made into movie clips with instance names "targetpeg1-targetpet7").
Here's my code and it comes up with two errors -
ReferenceError: Error #1069: Property parent not found on builtin.as$0.MethodClosure and there is no default value.
at Gametake1_fla::MainTimeline/fl_ReleaseToDrop()
Please help!!! Thanks a bunch!
Amy
peg1.buttonMode = true;
peg2.buttonMode = true;
peg3.buttonMode = true;
peg3.buttonMode = true;
peg4.buttonMode = true;
peg5.buttonMode = true;
peg6.buttonMode = true;
peg7.buttonMode = true;
peg1.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
peg2.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
peg3.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
peg4.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
peg5.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
peg6.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
peg7.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
function fl_ClickToDrag(event:MouseEvent):void
event.currentTarget.startDrag();
reply_txt.text = "Drag the image to its correct location"
peg1.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
peg2.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
peg3.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
peg4.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
peg5.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
peg6.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
peg7.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
function fl_ReleaseToDrop(event:MouseEvent):void
event.currentTarget.stopDrag();
var myTargetName:String = "target" + event.target.name;
var myTarget:DisplayObject = getChildByName("myTargetName");
if (event.target.stopDrag != null && event.target.stopDrag.parent == myTarget){
reply_txt.text = "Good Job!";
} else {
reply_txt.text = "Try Again!";
function checkTarget(drag){
if (drag.hitTest(targetpeg1)) {
trace(drag+" has been dropped on greyCircle");
} else {
trace("you missed the target");use:
peg1.buttonMode = true;
peg2.buttonMode = true;
peg3.buttonMode = true;
peg3.buttonMode = true;
peg4.buttonMode = true;
peg5.buttonMode = true;
peg6.buttonMode = true;
peg7.buttonMode = true;
peg1.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
peg2.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
peg3.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
peg4.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
peg5.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
peg6.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
peg7.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
function fl_ClickToDrag(event:MouseEvent):void
event.currentTarget.startDrag();
reply_txt.text = "Drag the image to its correct location"
peg1.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
peg2.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
peg3.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
peg4.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
peg5.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
peg6.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
peg7.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
function fl_ReleaseToDrop(event:MouseEvent):void
event.currentTarget.stopDrag();
var myTargetName:String = "target" + event.currentTarget.name;
var myTarget:DisplayObject = getChildByName("myTargetName");
if (event.currentTarget.dropTarget){
if(event.currentTarget.dropTarget.parent == myTarget){
reply_txt.text = "Good Job!";
} else {
reply_txt.text = "Try Again!";
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