Canvas direct text input (TextBox alternative)
Surprisingly little info on this on the net, so wonder if anyone can help:
Rather than opening a native javax.microedition.lcdui.TextBox, I want to be able to detect user input directly on a canvas (with the keyPressed() method).
I'm creating a generic MIDP2 midlet, and the main problem I'm going to face is detecting when the user has entered a space (as it could be possibly, the '0' key, the '#' key, the '*' key or the '1' key).
Is the best solution to just treat any of those key presses as a space, or is there a better way? Has anyone already got the code?
Cheers,
James
Thanks James
Your post inspired me to create my first canvas, haven't got around to text input yet, but made a color picker... maybe by next weekend I'll try text input but I don't think I'll be able to even activate the on-screen keyboard from the canvas... lets see.
I'll post only when I have a specific problem like yours, there are too many people (read: college kids trying to get their homework done for them) posting inane requests for help they could find with 2 minutes on Google.
Also it looks to me like there isn't any way you can identify the default space button/key, maybe this will be incorporated in a future spec.
Wish you luck, Darryl
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How to enter text in text input box using virtual keyboard in flex application
Re: how to enter text in text input box using virtual keyboard in flex application
hi,
im using flash builder 4,
i designed virtual keyboard, i have to update the text in text input box continously by using virtual keyboard.
i used button events.i did some mistake there.
can some one help me out of tat.
thanks in advance.
i have included my mxml program with this.
virtualkeyboard.mxml
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600" creationComplete="initfunc()">
<fx:Script>
<![CDATA[
import mx.controls.Alert;
private function initfunc():void
b1.addEventListener(MouseEvent.CLICK,handleEvent);
b2.addEventListener(MouseEvent.CLICK,handleEvent);
b3.addEventListener(MouseEvent.CLICK,handleEvent);
b4.addEventListener(MouseEvent.CLICK,handleEvent);
b5.addEventListener(MouseEvent.CLICK,handleEvent);
b6.addEventListener(MouseEvent.CLICK,handleEvent);
b7.addEventListener(MouseEvent.CLICK,handleEvent);
b8.addEventListener(MouseEvent.CLICK,handleEvent);
b9.addEventListener(MouseEvent.CLICK,handleEvent);
b10.addEventListener(MouseEvent.CLICK,handleEvent);
b11.addEventListener(MouseEvent.CLICK,handleEvent);
b12.addEventListener(MouseEvent.CLICK,handleEvent);
b13.addEventListener(MouseEvent.CLICK,handleEvent);
b14.addEventListener(MouseEvent.CLICK,handleEvent);
b15.addEventListener(MouseEvent.CLICK,handleEvent);
b16.addEventListener(MouseEvent.CLICK,handleEvent);
b17.addEventListener(MouseEvent.CLICK,handleEvent);
b18.addEventListener(MouseEvent.CLICK,handleEvent);
b19.addEventListener(MouseEvent.CLICK,handleEvent);
b20.addEventListener(MouseEvent.CLICK,handleEvent);
b21.addEventListener(MouseEvent.CLICK,handleEvent);
b22.addEventListener(MouseEvent.CLICK,handleEvent);
b23.addEventListener(MouseEvent.CLICK,handleEvent);
b24.addEventListener(MouseEvent.CLICK,handleEvent);
b25.addEventListener(MouseEvent.CLICK,handleEvent);
b26.addEventListener(MouseEvent.CLICK,handleEvent);
b27.addEventListener(MouseEvent.CLICK,handleEvent);
b28.addEventListener(MouseEvent.CLICK,handleEvent);
b29.addEventListener(MouseEvent.CLICK,handleEvent);
b30.addEventListener(MouseEvent.CLICK,handleEvent);
b31.addEventListener(MouseEvent.CLICK,handleEvent);
b32.addEventListener(MouseEvent.CLICK,handleEvent);
b33.addEventListener(MouseEvent.CLICK,handleEvent);
b34.addEventListener(MouseEvent.CLICK,handleEvent);
b35.addEventListener(MouseEvent.CLICK,handleEvent);
b36.addEventListener(MouseEvent.CLICK,handleEvent);
b37.addEventListener(MouseEvent.CLICK,handleEvent);
b38.addEventListener(MouseEvent.CLICK,handleEvent);
b39.addEventListener(MouseEvent.CLICK,handleEvent);
b40.addEventListener(MouseEvent.CLICK,handleEvent);
b41.addEventListener(MouseEvent.CLICK,handleEvent);
b42.addEventListener(MouseEvent.CLICK,handleEvent);
b43.addEventListener(MouseEvent.CLICK,handleEvent);
b44.addEventListener(MouseEvent.CLICK,handleEvent);
b45.addEventListener(MouseEvent.CLICK,handleEvent);
b46.addEventListener(MouseEvent.CLICK,handleEvent);
b47.addEventListener(MouseEvent.CLICK,handleEvent);
b48.addEventListener(MouseEvent.CLICK,handleEvent);
b49.addEventListener(MouseEvent.CLICK,handleEvent);
b50.addEventListener(MouseEvent.CLICK,handleEvent);
b51.addEventListener(MouseEvent.CLICK,handleEvent);
b52.addEventListener(MouseEvent.CLICK,handleEvent);
b53.addEventListener(MouseEvent.CLICK,handleEvent);
public function handleEvent ( e : MouseEvent ) : void
var a:String= e.target.name ;
Alert.show(e.target.name);
var b:String=null;
switch(a)
case "Button20":
b=textbox.text;
//textbox.text="a";
textbox.text=b+"a";
break;
case "Button21":
//textbox.text="b";
textbox.text=b+"b";
break;
default:
//textbox.text="s";
textbox.text=b+"s";
]]>
</fx:Script>
<s:Panel x="43" y="82" width="527" height="213">
<mx:Button x="71" y="86" id="b1" label="1" width="30" height="24"/>
<s:Button x="180" y="86" id="b2" label="5" width="30" height="24"/>
<s:Button x="127" y="86" id="b3" label="3" width="30" height="24"/>
<s:Button x="99" y="86" id="b4" label="2" width="30" height="24"/>
<s:Button x="323" y="86" id="b5" label="0" width="30" height="24"/>
<s:Button x="294" y="86" id="b6" label="9" width="30" height="24"/>
<s:Button x="265" y="86" id="b7" label="8" width="30" height="24"/>
<s:Button x="237" y="86" id="b8" label="7" width="30" height="24"/>
<s:Button x="209" y="86" id="b9" label="6" width="30" height="24"/>
<s:Button x="42" y="86" id="b10" label="`" width="30" height="24"/>
<s:Button x="382" y="86" id="b11" label="=" width="30" height="24"/>
<s:Button x="353" y="86" id="b12" label="-" width="30" height="24"/>
<s:Button x="410" y="86" id="b13" label="back" width="76" height="24"/>
<s:Button x="157" y="86" id="b14" label="4" width="30" height="24"/>
<s:Button x="43" y="109" id="b15" label="tab" width="66" height="24"/>
<s:Button x="105" y="109" id="b16" label="q" width="31" height="24"/>
<s:Button x="247" y="109" id="b17" label="y" width="30" height="24"/>
<s:Button x="303" y="109" id="b18" label="i" width="31" height="24"/>
<s:Button x="361" y="110" id="b19" label="p" width="34" height="23"/>
<s:Button x="394" y="109" id="b20" label="[" width="31" height="24"/>
<s:Button x="191" y="109" id="b21" label="r" width="34" height="24"/>
<s:Button x="424" y="109" id="b22" label="]" width="31" height="24"/>
<s:Button x="222" y="109" id="b23" label="t" width="31" height="24"/>
<s:Button x="161" y="109" id="b24" label="e" width="31" height="24"/>
<s:Button x="133" y="109" id="b25" label="w" width="31" height="24"/>
<s:Button x="332" y="109" id="b26" label="o" width="31" height="24"/>
<s:Button x="275" y="109" id="b27" label="u" width="31" height="24"/>
<s:Button x="220" y="133" id="b28" label="g" width="31" height="24"/>
<s:Button x="424" y="132" id="b29" label="enter" width="62" height="24"/>
<s:Button x="43" y="132" id="b30" label="caps" width="66" height="24"/>
<s:Button x="275" y="133" id="b31" label="j" width="42" height="23"/>
<s:Button x="314" y="132" id="b32" label="k" width="31" height="24"/>
<s:Button x="133" y="133" id="b33" label="s" width="31" height="23"/>
<s:Button x="161" y="133" id="b34" label="d" width="31" height="23"/>
<s:Button x="250" y="133" id="b35" label="h" width="31" height="23"/>
<s:Button x="105" y="133" id="b36" label="a" width="31" height="23"/>
<s:Button x="191" y="133" id="b37" label="f" width="31" height="23"/>
<s:Button x="342" y="132" id="b38" label="l" width="31" height="24"/>
<s:Button x="152" y="154" id="b39" label="x" width="31" height="24"/>
<s:Button x="353" y="154" id="b40" label="." width="31" height="24"/>
<s:Button x="325" y="154" id="b41" label="," width="31" height="24"/>
<s:Button x="294" y="154" id="b42" label="m" width="31" height="24"/>
<s:Button x="259" y="154" id="b43" label="n" width="37" height="24"/>
<s:Button x="236" y="154" id="b44" label="b" width="31" height="24"/>
<s:Button x="211" y="154" id="b45" label="v" width="31" height="24"/>
<s:Button x="181" y="154" id="b46" label="c" width="31" height="24"/>
<s:Button x="122" y="154" id="b47" label="z" width="31" height="24"/>
<s:Button x="380" y="154" id="b48" label="/" width="31" height="24"/>
<s:Button x="368" y="132" id="b49" label=";" width="31" height="24"/>
<s:Button x="396" y="132" id="b50" label="'" width="31" height="24"/>
<s:Button x="43" y="154" id="b51" label="shift" width="82" height="24"/>
<s:Button x="407" y="154" id="b52" label="shift" width="79" height="24"/>
<s:Button x="455" y="109" id="b53" label="\" width="31" height="24"/>
</s:Panel>
<s:TextInput x="161" y="27" id="textbox" width="253"/>
</s:Application>
regards,
saran rhi,
how to code for these buttons "control,alt,delete,insert and spacebar".
can u help me how to program?
i have attached the mxml code with this,
virtualkeypad1.mxml
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"
creationComplete="application1_creationCompleteHandler(event)" viewSourceURL="srcview/index.html">
<fx:Script>
<![CDATA[
import flash.utils.getQualifiedSuperclassName;
import mx.events.FlexEvent;
private var inpText:String = 'inp1';
private var shiftState:Boolean = false;
private var capsState:Boolean = false;
protected function keyboard_clickHandler(event:MouseEvent):void
this[inpText].text = this[inpText].text+(event.currentTarget as Button).label;
if (shiftState == true) shift_clickHandler(null);
protected function caps_clickHandler(event:MouseEvent):void
capsState = !capsState;
if (capsState == true)
currentState = "SHIFTED" else currentState = "PRIMARY";
protected function tab_clickHandler(event:MouseEvent):void
this[inpText].text = this[inpText].text+" ";
protected function shift_clickHandler(event:MouseEvent):void
shiftState = !shiftState;
if (shiftState == true)
currentState = "SHIFTED" else currentState = "PRIMARY";
protected function enter_clickHandler(event:MouseEvent):void
this[inpText].text = this[inpText].text+"\n";
protected function backspace_clickHandler(event:MouseEvent):void
var tmpStr:String = this[inpText].text;
this[inpText].text = tmpStr.substr(0,tmpStr.length-1);
protected function application1_creationCompleteHandler(event:FlexEvent):void
inp1.setFocus();
protected function focus_enterHandler(event:MouseEvent):void
inpText = event.currentTarget.id;
]]>
</fx:Script>
<s:states>
<s:State name="PRIMARY"/>
<s:State name="SHIFTED"/>
</s:states>
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
<s:TextInput id="inp1" y="36" width="151" horizontalCenter="0" click="focus_enterHandler(event)" y.PRIMARY="239" horizontalCenter.PRIMARY="42" width.PRIMARY="199" height.PRIMARY="31"/>
<s:Group id="keyboard" width="661" height="184" horizontalCenter="0" y="300" focusEnabled="false">
<s:Button x="5" y="5" label="~" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="`"/>
<s:Button x="49" y="5" label="!" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="1"/>
<s:Button x="93" y="5" label="@" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="2"/>
<s:Button x="137" y="5" label="#" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="3"/>
<s:Button x="181" y="5" label="$" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="4"/>
<s:Button x="225" y="5" label="%" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="5"/>
<s:Button x="269" y="5" label="^" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="6"/>
<s:Button x="313" y="5" label="&" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="7"/>
<s:Button x="357" y="5" label="*" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="8"/>
<s:Button x="401" y="5" label="(" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="9"/>
<s:Button x="445" y="5" label=")" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="0"/>
<s:Button x="489" y="5" label="_" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="-"/>
<s:Button x="533" y="5" label="+" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="="/>
<s:Button x="577" y="5" label="Backspace" height="43" width="80" fontSize="11" fontWeight="bold" click="backspace_clickHandler(event)"/>
<s:Button x="5" y="48" label="Tab" height="43" width="67" fontSize="12" fontWeight="bold" click="tab_clickHandler(event)"/>
<s:Button x="72" y="48" label="Q" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="q"/>
<s:Button x="116" y="48" label="W" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="w"/>
<s:Button x="160" y="48" label="E" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="e"/>
<s:Button x="204" y="48" label="R" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="r"/>
<s:Button x="248" y="48" label="T" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="t"/>
<s:Button x="292" y="48" label="Y" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="y"/>
<s:Button x="336" y="48" label="U" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="u"/>
<s:Button x="380" y="48" label="I" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="i"/>
<s:Button x="424" y="48" label="O" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="o"/>
<s:Button x="468" y="48" label="P" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="p"/>
<s:Button x="512" y="48" label="{" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="["/>
<s:Button x="556" y="48" label="}" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="]"/>
<s:Button x="600" y="48" label="|" height="43" width="57" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="\"/>
<s:Button x="5" y="91" label="CapsLock" height="43" width="80" fontSize="12" fontWeight="bold" click="caps_clickHandler(event)"/>
<s:Button x="85" y="91" label="A" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="a"/>
<s:Button x="129" y="91" label="S" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="s"/>
<s:Button x="173" y="91" label="D" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="d"/>
<s:Button x="217" y="91" label="F" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="f"/>
<s:Button x="261" y="91" label="G" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="g"/>
<s:Button x="305" y="91" label="H" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="h"/>
<s:Button x="349" y="91" label="J" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="j"/>
<s:Button x="393" y="91" label="K" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="k"/>
<s:Button x="437" y="91" label="L" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="l"/>
<s:Button x="481" y="91" label=":" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY=";"/>
<s:Button x="525" y="91" label=""" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="'"/>
<s:Button x="569" y="91" label="Enter" height="43" width="88" fontSize="24" fontWeight="bold" click="enter_clickHandler(event)"/>
<s:Button x="5" y="134" label="Shift" height="43" width="106" fontSize="24" fontWeight="bold" click="shift_clickHandler(event)"/>
<s:Button x="111" y="134" label="Z" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="z"/>
<s:Button x="155" y="134" label="X" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="x"/>
<s:Button x="199" y="134" label="C" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="c"/>
<s:Button x="243" y="134" label="V" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="v"/>
<s:Button x="287" y="134" label="B" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="b"/>
<s:Button x="331" y="134" label="N" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="n"/>
<s:Button x="375" y="134" label="M" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="m"/>
<s:Button x="419" y="134" label="<" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY=","/>
<s:Button x="463" y="134" label=">" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="."/>
<s:Button x="507" y="134" label="?" height="43" width="44" fontSize="24" fontWeight="bold" click="keyboard_clickHandler(event)" label.PRIMARY="/"/>
<s:Button x="551" y="134" label="Shift" height="43" width="106" fontSize="24" fontWeight="bold" click="shift_clickHandler(event)"/>
</s:Group>
</s:Application>
thanks in advance,
saran r -
Input textbox not working in Fullscreen view
Hi,
I've created one form application in flash, i have fillup the form(inputbox) in normal view, its working fine. but it's not work in fullscreen view,
Please let me know how do enter the text in input textbox in fullscreen mode.
Note: input textbox not work in fullscreen mode.
Thanks
SureshHello,
I think your problem is very similiar to a problem that I had been suffering from a few days ago.
I think that the below code should solve your problem:
stage.scaleMode = StageScaleMode.NO_BORDER;
Chinmaya -
Cant convert input textbox to a number
I have to input textbox - one for minimum number (txtMin)
& one for maximum number (txtMax)
I want the user to fillin the two of them and than I check if
the txtMin.text is greater then the txtMax.text if so i trace that
the min number must be less than the max number
very simple, right - but it's not working!
here is my codeit has indeed white space (a line break) i dont know where
does it come from. it happens when i delete the content of the
input text field at design time, and i fill it with numbers at run
time (i dont press the enter key) and also if i fillin the number
at design time. (anyway i use restrict to prevent the user fillin
characters but 0-9).
i used the function pareInt as a workaround.
anyway (like always) you were right! -
Hi I've been using my trackpad sort of like a remote control while watching movies etc on my Mac. I was wondering if there is any way to input simple text using the trackpad when the keyboard is out of reach.
I have seen a few things that come close like the Mobee Numpad skin or the Inklet stylus app but nothing that can input text with just your fingers. I have also seen mentions of handwriting recognition but from what I can tell it only exists for chinese? If it worked for english that would do the trick or, alternately a smartphone-like text input method would work also (Swype/Touchpal etc.)As far as I know you always need a graphics tablet and a pen for English. See
http://mac.appstorm.net/reviews/utilities/how-to-use-ink-your-macs-built-in-hand writing-recognition-feature/ -
Creating dynamic id for an input textbox?
I have a datatable in my jsf page in which I need to create an input textbox that must have dynamic values for id attribute and not the hard coded one. What is the possible way to generate that??
Not directly. But why would you? Don't you see a pattern in the generated ID's? Did you check the generated HTML output? If this problem is Javascript related, are you familiar with the 'this' reference?
-
Hi,
After running some updates yesterday, the "show text input options" is no longer available in the options. Neither can I select suretype when writing a message. Would appreciate some help.
Thanks
Solved!
Go to Solution.Had to re-boot after removing an application and everything back to normal! What bugs me is that my service provider tech never brought up a re-boot but rather wanted me to delete all my data and start all over!
-
How to make numbers in message text input fields left aligned?
Hi Friends
I have completed one of my task .but getting result right side of the field.
how to make numbers in message text input fields left aligned?
Thanks
AravindaHi ,
Sorry for late replay i am trying this alos not set that page....
pageContext.forwardImmediatelyToCurrentPage(null, true, null);
and one more that kff field working is fine for ex display any text pled displayed properly and only problem is not set the value and HrSitKeyFlex6 and HrSitKeyFlex7 fields are perfectly get the values but not pront HrSitKeyFlex8 that only my issue....
Regards,
Srini -
Conditional for a text input box NOT being null? Sorry for asking so many questions!
Okay, here's the situation. I'm creating a simulation of a form on which there are several text input boxes, 7 of which are mandatory fields. I know I can use a conditional to check whether the box has nothing in it by creating a null variable with no value and doing "if [box variable] is equal to [null variable] then", but the problem is that the validation captions I need to show need to be shown in order, that is to say that the caption for entering a value for the first box will always be shown if that box is null regardless of the contents of other boxes, the second will be shown if that one is null and the first one isn't etc.
When I was investigating this I noticed a post by Lilybiri saying that comparison with a null variable doesn't work for "not equal to" so I'm having a hard time figuring out how to show the captions based on priority. For example, to show the second caption I need to not only check whether the second box variable is null, but also whether the first one isn't.
It gets pretty crazy further along the line where I get to the 7th mandatory field and need to check whether the first, second, third, fourth, fifth and sixth boxes are NOT null and whether the 7th one IS. Help!
I did come up with one potential solution to this prior to posting: if I set a different advanced action for each input box losing focus which checks whether the variable is null and if so sets a "flag" variable to 0, and in the else set it to 1, I imagine I can then replace the "not equal to" with a check to that flag variable being equal to 1 (which means there is text in the box). I think this will work but I thought I'd check to see if there's an easier way first.No it DOESN'T require everything to be on one slide. It just has to LOOK as if that's what it is.
I would suggest that it doesn't really matter how many Captivate slides are involved in the final solution, as long as it works the same way (or as close as possible) to the original software that you are simulating. Your users don't frankly know or care how you achieved the simulation. I guarantee they won't be thinking of you or Captivate.
In my experience, you can make creating elearning a lot more difficult than it needs to be in Captivate by trying to rebuild the app, rather than just simulating how it works. For example, thinking that if everything happened on one web page or screen in the app then it must also happen on a single slide in Captivate. The fact of the matter is IT DOESN'T need to work this way. And in some cases it might even be impossible to reproduce in Captivate this way.
So the quickest path to a solution is often to use multiple slides, which has the advantage of allowing you to "fix" certain things on screen (e.g. the contents of fields already visited) by using READ ONLY variable output in transparent captions, focusing only on one element of the interface that the user can interact with on that slide. It doesn't necessarily prevent you from moving back and forth between elements, just as you can in the original app. But it is far easier to create and maintain.
I'm not saying you wouldn't be able to pull this off on one slide in Captivate, but it is going to require a LOT of variables and Advanced Actions to build and debug. So the term Rapid Elearning becomes something of a misnomer if it takes you a long time to complete one slide.
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