Captivate 3 Installer

Just installed Captivate 3 as an upgrade option to Captivate
2.
Everything loaded, but the installer failed on this-
"We looked in the default location for qualified products,
but none was found. This can happen if you installed Adobe
Captivate 3 on a new computer without first installing your old
software. You may verify upgrade eligibility without installing
your previous software by completing the fields below."
I selected Adobe Captivate 2, but I dont have access to the
purchase information. (Our company accountant is on leave, and has
it.) I uninstalled and re-installed, verified that Captivate 2 was
working, (it never asked me to re-enter the serial) and it is in
the default location. I tried re-installing Cap 3, only to find the
same problem as before. I guess the install programmers are lazy by
nature, or felt like playing a cruel joke on people that upgrade.
Anyone else have this problem?
Thanks,
Shnoogins

Hi Shnoogins2 and welcome to our community
What specifically is it looking for? A serial number? If so,
try reinstalling or restarting Captivate 2 and clicking Help >
About and see if you may obtain it there. Maybe that's all you
need.
Cheers... Rick

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      C:\Program Files\Adobe\Adobe Captivate 8 x64\Gallery\TextAnimations\Typing Text With Sound.swf: Swf.Exploit.CVE_2014_0564-2 FOUND
      C:\Program Files\Adobe\Adobe Captivate 8 x64\Gallery\TextAnimations\Typing Text.swf: Swf.Exploit.CVE_2014_0564-2 FOUND
      C:\Program Files\Adobe\Adobe Captivate 8 x64\Gallery\TextAnimations\Wake.swf: Swf.Exploit.CVE_2014_0564-2 FOUND
      C:\Program Files\Adobe\Adobe Captivate 8 x64\Gallery\TextAnimations\Waltz.swf: Swf.Exploit.CVE_2014_0564-2 FOUND
      C:\Program Files\Adobe\Adobe Captivate 8 x64\Gallery\TextAnimations\Waveripple.swf: Swf.Exploit.CVE_2014_0564-2 FOUND
      C:\Program Files\Adobe\Adobe Captivate 8 x64\Gallery\TextAnimations\Whimsy.swf: Swf.Exploit.CVE_2014_0564-2 FOUND
    C:\Program Files\Adobe\Adobe Captivate 8 x64\Gallery\TextAnimations\Windblown.swf: Swf.Exploit.CVE_2014_0564-2 FOUND
      C:\Program Files\Adobe\Adobe Captivate 8 x64\Gallery\TextAnimations\Windmill.swf: Swf.Exploit.CVE_2014_0564-2 FOUND
      C:\Program Files\Adobe\Adobe Captivate 8 x64\Gallery\TextAnimations\Wizard.swf: Swf.Exploit.CVE_2014_0564-2 FOUND
      C:\Program Files\Adobe\Adobe Captivate 8 x64\Gallery\TextAnimations\Zoomout.swf: Swf.Exploit.CVE_2014_0564-2 FOUND
    C:\Program Files\Adobe\Adobe Captivate 8 x64\Gallery\Interactions\Digital Timer.wdgt: Swf.Exploit.CVE_2014_0564-2 FOUND
      C:\Program Files\Adobe\Adobe Captivate 8 x64\Gallery\Interactions\hangman.wdgt: Swf.Exploit.CVE_2014_0564-2 FOUND
      C:\Program Files\Adobe\Adobe Captivate 8 x64\Gallery\Interactions\hourglass.wdgt: Swf.Exploit.CVE_2014_0564-2 FOUND
      C:\Program Files\Adobe\Adobe Captivate 8 x64\Gallery\Interactions\memoryGame.wdgt: Swf.Exploit.CVE_2014_0564-2 FOUND
      C:\Program Files\Adobe\Adobe Captivate 8 x64\Gallery\Widgets\emailIcon.swf: Swf.Exploit.CVE_2014_0564-2 FOUND
      C:\Program Files\Adobe\Adobe Captivate 8 x64\Gallery\Widgets\pocastIcon.swf: Swf.Exploit.CVE_2014_0564-2 FOUND
      C:\Program Files\Adobe\Adobe Captivate 8 x64\Gallery\Widgets\print.swf: Swf.Exploit.CVE_2014_0564-2 FOUND
      C:\Program Files\Adobe\Adobe Captivate 8 x64\Gallery\Widgets\videoIcon.swf: Swf.Exploit.CVE_2014_0564-2 FOUND
      C:\Program Files\Adobe\Adobe Captivate 8 x64\Gallery\Widgets\volumeControl.swf: Swf.Exploit.CVE_2014_0564-2 FOUND

    Here is an update on this issue. Maybe it will help someone else. After many months of working with Adobe support, they finally helped me to remove all viruses from my computer. This included Adobe Captivate cleaning up their Captivate 8 code and removing the Swf.Exploit.CVE_2014_0564-2 virus from their Captivate program files. As my research showed, the danger with this virus is that it seems to be dormant until a visit to a website that activates it and then it can destroy all your data (that terrified me when I read that and I made sure I had lots of backups in the Cloud). I got lucky and it did not get activated.
    As it turns out, it's not only the text animation files but also the widget animation files. Following is the final correspondence with Adobe. I hope the links work too.
    These are the fixed program files that Adobe uploaded for me to access https://www.dropbox.com/sh/cyelu2yvkc0f521/AADRYR3X0n3nM7lmIUNMQokWa?dl=0. However, do not use the "text animations folder", there was a little bug left and they sent me a replacement for the text animations here https://www.dropbox.com/sh/ymen27rrba75mc2/AABwsQjCmxdQHvkSx5Kjybo_a?dl=0
    These are the steps they had me take and it worked for me.
    Download and extract the SWF Animations from the TextAnimations folder
    Take a back-up of the old animations which are located at “<Captivate Installation Dir>\Gallery\TextAnimations\” and “<Captivate Installation Dir>\Gallery\Widgets\”
    Replace the existing animations with the new ones in the same folder
    Open your Captivate project and delete all the old animations which were inserted, and then close Captivate.
    Even though the animations have been deleted, Captivate still holds them as internal resources. Hence, the following tool must be run :
    Download and extract the files in the CCFix folder(Win 32-bit or Win 64-bit)
    Place AdobeCaptivateFix.exe, CleanResources.bat and CPProjectsNSlides.dll in the Installation folder of Captivate 8.1
    Run CleanResources.bat
    Captivate opens in a special mode, where you get a file browser.
    Choose the files to be fixed and proceed. The fixed cptx files will be placed in the same location as the original. A “_fixed” suffix is added to the new cptx.
    Captivate automatically exits after this.Your file is now fixed.
    Now open the fixed project and replace all the deleted text animations with the new ones.
    I scanned my computer with ClamWin again and it still found the virus. This time it was in the Captivate Cache. Maybe it was from fixing the old files. I deleted all Captivate Cache files and I no longer got a positive Swf.Exploit.CVE_2014_0564-2 found report from ClamWin. YIPPPIEEEEE!
    It took almost 200 hours of effort to repair infected files. What I don't understand is how Adobe can have a virus in their Captivate program files and then make us fix the infected files manually. I have asked them to write a program to fix infected files (how hard can that be to automate the steps they gave me?). I never got a response.  That seems really sad.

  • Captivate 4 - Advanced Actions - Pause/Play buttons

    Hi - So I have created a 2 buttons - a pause and play - so my users can pause/play my captivate video (audio and actual slide). I have created my 2 variables for the buttons and I have created my advanced action. I'm assigning my pause to 'rdcmndPause', hide pause, show play. And I'm assigning play to 'rdcmndResume', hide play, show pause. It's not working. The pause/play buttons appear and disappear like they should - but my project isn't pausing or playing. Any thoughts?

    You can create and use Widgets for Adobe Captivate 4 in AS2 as well Mike.
    If you go to your Captivate Installation directory and find the "Gallery" folder and "Widgets" then you should be able to find some AS2 Widget Source files. Take a look at the "Flash Button" widget. This is a relatively simple widget and you can basically just use the code framework to make your own button widget.
    If your end users have low-end systems then it's probably safer to stay with AS2 and publish towards Flash Player 8.
    /Michael
    Visit my Captivate blog with tips & tricks, tutorials and Widgets.

  • C7 breaks down after choosing the resolution for a new project

    Hello Community,
    finally I succeeded in installing C7 on my MacBook Pro with Mavericks 10.9. But it breaks down every time after I choose the resolution for my project. The beachball appears for one second and then C7 breaks down.
    On the same MacBook I can open C7 on another account. But I want to use C7 on my account.
    Has anybody expereienced the same problems?
    Has anybody a solution for my problem?
    Cheers,
    Tom

    Hi there,
    can you please try deleting preferences by using the "CleanPreferencesMac" present in the Captivate installation location/Ultils folder, relaunch Captivate and see it resolves the issue or not.
    Thanks,
    Nimmy Sukumaran.

  • Pause Sound not working correctly

    Hi guys,
    I'm using a version of the pause sound code found on the adobe/help page, but it's not resuming the sound from the pausePoint.  I have the pause/play function tied to the stage so that my external swfs pause as well.  Here's a clip of my code,
    This is the load audio with swf part:
    var fl_Loader_5:Loader;
    var fl_ToLoad_5:Boolean = true;
    var channel:SoundChannel = new SoundChannel();
    var snd:Sound = new Sound();
    var req_1:URLRequest = new URLRequest("audio/Introduction.mp3");
    introductionButton.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF_5);
    function fl_ClickToLoadUnloadSWF_5(event:MouseEvent):void
      SoundMixer.stopAll();
      fl_Loader_5 = new Loader();
      fl_Loader_5.load(new URLRequest("captivate/Introduction.swf"));
      parent.addChild(fl_Loader_5);
      fl_Loader_5.x = 100;
      fl_Loader_5.y = -288;
    snd.load(req_1);
      channel = snd.play();
      fl_Loader_6.unloadAndStop();
      fl_Loader_7.unloadAndStop();
      fl_Loader_8.unloadAndStop();
      fl_Loader_9.unloadAndStop();
      fl_Loader_10.unloadAndStop();
      introductionButton.removeEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF_5);
    This is the stage pause and audio pause part:
    flash.system.Security.allowDomain("*");
    ExternalInterface.marshallExceptions = true;
    var originalFrameRate:uint = stage.frameRate;
    var standbyFrameRate:uint = 0;
    function toggleAllClips(doAnim, mainMC) {
    if ( parent is MovieClip){
      if (doAnim) {
    parent.stage.frameRate = originalFrameRate;
    channel = snd.play(pausePosition);
      } else {
    var pausePosition:int = channel.position;
    channel.stop();
    parent.stage.frameRate = standbyFrameRate;
      for (var i = 0; i<mainMC.numChildren; i++) {
       toggleAllClips(doAnim, mainMC.getChildAt(i));
    How do I better target the pausePoint? Do I need an equation or should I reposition the code?
    Also, the first time the stage resumes and the audio restarts from the beggining, it doesn't stop on the next pause and then a second audio track comes in on the following resume, on and on.  What gives?

    FOUND IT!!! A co-worker and I set down with your new code and brainstormed and it came down to adding another instane of the "currentSound = null;"  Here's that section of the code adjusted :
    var originalFrameRate:uint = stage.frameRate;
    var standbyFrameRate:uint = 0;
    var pausePosition:int;
    function toggleSound(b:Boolean):void{
    if(b){
      channel = currentSound.play(pausePosition);
      pausePosition = 0;
    } else {
      pausePosition = channel.position;
      channel.stop();
    function toggleAllClips(doAnim, mainMC) {
    if (parent is MovieClip){
      if (doAnim) {
    parent.stage.frameRate = originalFrameRate;
    channel = currentSound.play(pausePosition);
    pausePosition = 0;
    currentSound = null;
      } else {
    pausePosition = channel.position;
    channel.stop();
    parent.stage.frameRate = standbyFrameRate;
      for (var i = 0; i<MovieClip.(parent.parent.parent.mainMC).numChildren; i++) {
       toggleAllClips(doAnim, parent.getChildAt(i));
    I had assumed that nulling out any of the references to the original snd_1 would kill all the audio, but it didn't, it just stopped the duplicate.  Here's all of my code in case anyone has the same issue:
    Header 1
    import flash.display.Loader;
    import flash.display.MovieClip;
    import flash.utils.setTimeout;
    import com.adobe.captivate.flash.rdSound;
    import com.adobe.captivate.events.*;
    import flash.display.Sprite;
    import flash.media.Sound;
    import flash.media.SoundChannel;
    import flash.net.URLLoader;
    import flash.net.URLRequest;
    stop();
    var fl_Loader:Loader = new Loader();
    var fl_ToLoad:Boolean = true;
    parent.addChild(fl_Loader);
    fl_Loader.x = 100;
    fl_Loader.y = -288;
    var channel:SoundChannel = new SoundChannel();
    var snd_1:Sound = new Sound();
    var snd_2:Sound = new Sound();
    var snd_3:Sound = new Sound();
    var snd_4:Sound = new Sound();
    var snd_5:Sound = new Sound();
    var snd_6:Sound = new Sound();
    var currentSound:Sound;
    //SoundMixer.stopAll();
    /*var req_1:URLRequest = new URLRequest("audio/Introduction.mp3");
    var req_2:URLRequest = new URLRequest("audio/Safety.mp3");
    var req_3:URLRequest = new URLRequest("audio/Compartments.mp3");
    var req_4:URLRequest = new URLRequest("audio/Dual.mp3");
    var req_5:URLRequest = new URLRequest("audio/Switch.mp3");
    var req_6:URLRequest = new URLRequest("audio/Installation.mp3");*/
    //channel.addEventListener(Event.SOUND_COMPLETE,soundCompleteF);
    function soundCompleteF(e:Event):void{
    currentSound = null;
    SoundMixer.stopAll();
    introductionButton.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF_5);
    function fl_ClickToLoadUnloadSWF_5(event:MouseEvent):void
      SoundMixer.stopAll();
      fl_Loader.load(new URLRequest("captivate/Introduction.swf"));
      snd_1.load(new URLRequest("audio/Introduction.mp3"));
      //channel = snd_1.play();
    //currentSound = snd_1;
      //snd_2.close();
      //snd_3.close();
      //snd_4.close();
      //snd_5.close();
      //snd_6.close();
      if(channel.hasEventListener(Event.SOUND_COMPLETE)){
      channel.removeEventListener(Event.SOUND_COMPLETE,soundCompleteF);
      channel=null;
      channel = snd_1.play();
      //snd_1.play();
      channel.addEventListener(Event.SOUND_COMPLETE,soundCompleteF);
        currentSound = snd_1;
        snd_2.close();
        snd_3.close();
        snd_4.close();
        snd_5.close();
        snd_6.close();
        introductionButton.removeEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF_5);
    safetyButton.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF_6);
    function fl_ClickToLoadUnloadSWF_6(event:MouseEvent):void
      SoundMixer.stopAll();
      fl_Loader.load(new URLRequest("captivate/Safety Considerations.swf"));
      snd_2.load(new URLRequest("audio/Safety.mp3"));
        channel = snd_2.play();
        currentSound = snd_2;
       if(channel.hasEventListener(Event.SOUND_COMPLETE)){
      channel.removeEventListener(Event.SOUND_COMPLETE,soundCompleteF);
      channel=null;
      channel = snd_2.play();
      channel.addEventListener(Event.SOUND_COMPLETE,soundCompleteF);
        currentSound = snd_2;
        snd_1.close();
        snd_3.close();
        snd_4.close();
        snd_5.close();
        snd_6.close();
    compartmentsButton.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF_7);
    function fl_ClickToLoadUnloadSWF_7(event:MouseEvent):void
      SoundMixer.stopAll();
      fl_Loader.load(new URLRequest("captivate/Compartments.swf"));
      snd_3.load(new URLRequest("audio/Compartments.mp3"));
        channel = snd_3.play();
        currentSound = snd_3;
       if(channel.hasEventListener(Event.SOUND_COMPLETE)){
      channel.removeEventListener(Event.SOUND_COMPLETE,soundCompleteF);
      channel=null;
      channel = snd_3.play();
      channel.addEventListener(Event.SOUND_COMPLETE,soundCompleteF);
        currentSound = snd_3;
        snd_1.close();
        snd_2.close();
        snd_4.close();
        snd_5.close();
        snd_6.close();
    dualButton.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF_8);
    function fl_ClickToLoadUnloadSWF_8(event:MouseEvent):void
      SoundMixer.stopAll();
      fl_Loader.load(new URLRequest("captivate/Dual Control Mechanism.swf"));
      snd_4.load(new URLRequest("audio/Dual.mp3"));
        channel = snd_4.play();
        currentSound = snd_4;
       if(channel.hasEventListener(Event.SOUND_COMPLETE)){
      channel.removeEventListener(Event.SOUND_COMPLETE,soundCompleteF);
      channel=null;
      channel = snd_4.play();
      channel.addEventListener(Event.SOUND_COMPLETE,soundCompleteF);
        currentSound = snd_4;
        snd_1.close();
        snd_2.close();
        snd_3.close();
        snd_5.close();
        snd_6.close();
    switchButton.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF_9);
    function fl_ClickToLoadUnloadSWF_9(event:MouseEvent):void
      SoundMixer.stopAll();
      fl_Loader.load(new URLRequest("captivate/Switch Machine Operation.swf"));
      snd_5.load(new URLRequest("audio/Switch.mp3"));
        channel = snd_5.play();
        currentSound = snd_5;
       if(channel.hasEventListener(Event.SOUND_COMPLETE)){
      channel.removeEventListener(Event.SOUND_COMPLETE,soundCompleteF);
      channel=null;
      channel = snd_5.play();
      channel.addEventListener(Event.SOUND_COMPLETE,soundCompleteF);
        currentSound = snd_5;
        snd_1.close();
        snd_2.close();
        snd_3.close();
        snd_4.close();
        snd_6.close();
    installButton.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF_10);
    function fl_ClickToLoadUnloadSWF_10(event:MouseEvent):void
      SoundMixer.stopAll();
      fl_Loader.load(new URLRequest("captivate/Installation and Adjustments.swf"));
      snd_6.load(new URLRequest("audio/Installation.mp3"));
        channel = snd_6.play();
        currentSound = snd_6;
       if(channel.hasEventListener(Event.SOUND_COMPLETE)){
      channel.removeEventListener(Event.SOUND_COMPLETE,soundCompleteF);
      channel=null;
      channel = snd_6.play();
      channel.addEventListener(Event.SOUND_COMPLETE,soundCompleteF);
        currentSound = snd_6;
        snd_1.close();
        snd_2.close();
        snd_3.close();
        snd_4.close();
        snd_5.close();
    // This is a more "safe than sorry" setting, since multiple domains
    // have entry into my site. Can be removed or hardcoded if you feel
    // secure or insecure, as you see fit.
    flash.system.Security.allowDomain("*");
    // Throw any errors around to make sure somebody actually gets them.
    ExternalInterface.marshallExceptions = true;
    // This is not the most ideal way to toggle animations on and off, but
    // it's thorough, generic, and simple. Iterate all movieclips within
    // clip, shutting them down each in turn. A better, but much more tedious
    // method would be to target specific clips using dotpath notation, telling
    // each in turn to turn off or on depending on what we need.
    // BUT this is just a demo, and what we're really interested in is the
    // event-handling mechanism that actually calls this routine, and not the
    // routine itself.
    var originalFrameRate:uint = stage.frameRate;
    var standbyFrameRate:uint = 0;
    var pausePosition:int;
    function toggleSound(b:Boolean):void{
    if(b){
      channel = currentSound.play(pausePosition);
      pausePosition = 0;
    } else {
      pausePosition = channel.position;
      channel.stop();
    function toggleAllClips(doAnim, mainMC) {
    if (parent is MovieClip){
      if (doAnim) {
    parent.stage.frameRate = originalFrameRate;
    channel = currentSound.play(pausePosition);
    pausePosition = 0;
    currentSound = null;
      } else {
    pausePosition = channel.position;
    channel.stop();
    //SoundMixer.stopAll();
    //currentSound = null;
    parent.stage.frameRate = standbyFrameRate;
      for (var i = 0; i<MovieClip.(parent.parent.parent.mainMC).numChildren; i++) {
       toggleAllClips(doAnim, parent.getChildAt(i));
       //toggleSound(true);
    /*function toggleSoundPause(currentSound, mainMC) {
    if(currentSound){
    if(pausePosition == 0){
      currentSound.play(pausePosition);
      pausePosition = 0;
    } else {
      pausePosition = channel.position;
      channel.stop();
    function animOn(e:*=null) {
    toggleAllClips(true, parent.getChildByName("mainMC"));
    toggleSound(true);
    function animOff(e:*=null) {
    toggleAllClips(false, parent.getChildByName("mainMC"));
    toggleSound(false);
    function injectPrep(e:*=null) {
    try {
      ExternalInterface.addCallback("jsanimOn", animOn);
      ExternalInterface.addCallback("jsanimOff", animOff);
    } catch (e) {
      trace(e);
    function injectListeners(e:*=null) {
    try {
      // Object/Embed ID of this movie needs to be inserted into the
      // JavaScript before we actually wrap and send it to the browser:
      var jsfix=js.toString().replace(/xxx/g, ExternalInterface.objectID);
      ExternalInterface.call(jsfix);
    } catch (e) {
      trace(e);
    // Using timeouts ensures the movie is actually done loading before
    // these fire, helping compatibility for a few browser versions.
    setTimeout(injectPrep,0);
    setTimeout(injectListeners,100);
    JAVASCRIPTS
    JavaScript needs to be wrapped in a tag, a cdata, and a closure
    function in order to be wrapped up and sent to the browser.
    Note that an ActionScript function will replace all instances
    of "xxx" with the actual ID used for this SWF.
    We're battling some major bugs and crossbrowser idiosyncrasies
    here:
    1) In Internet Explorer the 'onblur' event is implemented
        incorrectly (as opposed to Firefox/Mozilla browsers). It is
        wrongly fired when focus is switched between HTML elements
        *inside* a window. As a result, we have to use onfocusout
        instead of onblur, and keep track of which element is active.
        If we focusout and the active element is not the previous
        active element, then we haven't actually "blurred" and dont
        want to trigger Flash.
    2) Firefox has problems interpreting both getElementById and
        document["swf"] when dealing with "twicebaked" object/embeds.
        Adobe's method of finding the swf fails to address the fact
        that document["swf"] sometimes returns an array in this
        situation rather than an object ref, and getElementById
        sometimes confuses name and id.
    3) When a window is created in Firefox, it doesn't actually have
        "focus" (event though it appears to) and therefore won't "blur"
        unless you actually click in it first, i.e if you open up a
        window, then immediately send it to the background, it never
        gets the command to halt the flash. So we have to explicitly
        focus the blasted thing to get it to work properly.
    4) Because of irregularities caused by Ajax, the way browsers shut
        down, and other factors, there's a good chance our swf won't
        be there when a blur (or focusout) event occurs. Therefore we
        need an explicit check within the event handler itself.
    5) Finally, we want to wrap everything inside a wrapper-closure
        function, to keep everything safe from being stepped on. Lucky
        us, we have to do this anyways to get everything to fit inside
        a single ExternalInterface.call event.
    var js:XML = <script><![CDATA[
    ( function() {
      var active_element; // tracker for ie fix;
      var bIsMSIE = false;
      // Modified version of Adobe's code resolves a bug in FF:
      function getSWF(movieName) {
        if (navigator.appName.indexOf("Microsoft") != -1) {
          return window[movieName];
        } else {
          // Resolves a bug in FF where an array is sometimes returned instead of a
          // single object when using a nested Object/Embed.
          if(document[movieName].length != undefined){
            return document[movieName][1];
          return document[movieName];
      // Need to check for swf each time we try this because the swf may actually be gone
      // because of ajax or a window closure event. Prevents error dialog from popping up.
      // Future release should check for this condition and then remove the calling event
      // so it doesn't keep triggering.
      function animOff(){
        if (bIsMSIE && (active_element != document.activeElement)) {
          active_element = document.activeElement;
        } else {
          var logoThang = getSWF("xxx");
          if(logoThang){logoThang.jsanimOff();}
      function animOn(){
        if (bIsMSIE && (active_element != document.activeElement)) {
          active_element = document.activeElement;
        } else {
          var logoThang = getSWF("xxx");
          if(logoThang){logoThang.jsanimOn();}
      // Add the listeners. Hear ye, here ye.
      if (typeof window.addEventListener !== "undefined") {
        // Firefox, Mozilla, et al.
        window.addEventListener("blur", animOff, false);
        window.addEventListener("focus", animOn, false);
      } else if (typeof window.attachEvent !== "undefined") {
        // Internet Explorer
        bIsMSIE = true;
        window.attachEvent("onfocus", animOn);
    // Another bug: window.onblur ALWAYS fires in IE, so
    // we have to keep track of what we're clicking using
    // another method:
    active_element = document.activeElement;
    document.attachEvent("onfocusout", animOff);
      // Necessary to trigger toggling in FF if the page hasn't actually been clicked in and the page
      // is sent to the background. Can be commented out if necessary, e.g. if you don't want the page
      // popping to the top or want focus to remain somewhere else like a form field.
    // window.focus();
    ]]></script>;
    Thanks you SOOO MUCH for your help.  There is no way I could have done this alone and now I have a better understanding about referencing vars.
    Thanks,
    Elena

  • Lost licensing info

    Howdy,
    I have 5 users with Adobe Captivate installs (all are Captivate v. 4) who need to upgrade to
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    Some may be the trial version, but most are probably official licensed installs.
    Seems the previous regime's record keeping abilities was not so good, as I cannot
    locate any record of the software being purchased, the license key, or the
    actual install disc.
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    30 days, but should make sure.
    If they have the official licensed version, is there a way to dig up the license/product key?
    Sorry for the most likely dumb questions. Of course this had to be dealt with yesterday so
    I'm under a time crunch and grasping at any/all straws
    Thanks!
    Jim

    Hello,
    Normally you can find it on the Adobe site. Check this link:
    Customer support portal
    You'll have to log in with Adobe ID ? Perhaps that is a problem? If the link doesn"t work, search the site for the support portal.
    Lilybiri

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