Change flash cs3 language
hye guys,
i have some problem with my flash. yesterday i've downloaded
france version of flash cs3, so all the language includes the
toolbars, menu and so on is in france. is there any ways that i can
changes the language to english?..help me please
If you bought it legitimately, contact Adobe for a refund or
exchange. If it's from eBay or a warez download, you're stuck with
the Rumanian or Belorus version. Have fun!
Similar Messages
-
Changing Flash CS3 Interface colors
The interface on my Windows XP install of Flash CS3 has an
odd pink color that makes seeing the edge of the stage difficult
for me. I can change the stage color but I prefer white. Is there
any way to set the color behind the stage to a more reasonable gray
or such?
BTW, I've tried changing the Windows theme without
luck.Flash used to be a designers tool but as time has progressed,
not only are we seeing Flash become more of a RIA tool (although
Flex still takes the cake there), there is also a clear division
now between designers and developers in studios.
AS3s learning curve is high, don't get me wrong but I think
the important thing here is that Adobe is separating
design/development as well. Let the designers do what they do and
the developers do their part.
In smaller studios where a designer may be responsible for
also adding in the interaction, this can prove difficult but it
isn't impossible.
Remember also that just because AS3 is here doesn't mean
that you have to use it. Adobe is still providing AS2 Fla as an
option when creating a new file and it still supports AS2 coding. I
know A LOT of people that are still using AS2 and aren't planning a
change until mid-08 or later it will probably be that way for most.
The real beauty in AS3 is the object oriented approach it
takes to development (the gui for coding still sucks and I
personally use FlashDevelop) and really allows for almost all
interaction be created with code. Like I said before, this allows
designers to remove themselves from the code and save their time
for their primary role. -
Help!!!
Ok here's the thing, i'm working on a system that's in
german, but i would like the flash player to be in english atleast
when throwing errors, because i don't really understand german that
well and they just make more sense in english.
TIA.Well that is NOT a fix!!
In my situation, it is not possible to change the language of the Operating System. For instance, I prefer to work with a French OS, but only for programming purposes, I would like to have my Flash Builder and Flash Player error messages in English.
It is very sad that Adobe is not able to provide language control to the users. -
Export to Flash CS3 doesn't work
Hello,
I have Captivate 4 and Flash CS3 (full versions) - WinXP.
When I want export Captivate project to Flash - "File -> Export
-> Project to -> Flash CS3" I will get only notify: "Cannot
initialize Cpativate FLA Exporter. You may need to restart Flash."
Flash CS3 is running and Captivate project is saved. Any idea?
LeošHi Leoš,
I guess you are searching in the wrong place. Its not
C:\Program Files\Adobe\Adobe Flash
CS3\cs\Configuration\Importers
It should be
For XP:
<Windows Drive Letter>:\Documents and Settings\<user
directory>\Local Settings\Application Data\Adobe\Flash
CS3\<language>\Configuration\Importers
For Vista:
<Windows Drive Letter>:\Users\<user
directory>\AppData\Local\Adobe\Flash
CS3\<language>\Configuration\Importers
Windows Drive Letter is the drive in which windows is
installed into. Generally it is 'C' (without quotes)
Anyway, I dont think there is support for Czech version of
Flash to export from Captivate. However you can try this out:
Copy RDMFISTUB9.dll into
For XP:
<Windows Drive Letter>:\Documents and Settings\<user
directory>\Local Settings\Application Data\Adobe\Flash
CS3\<language>\Configuration\Importers\
For Vista:
<Windows Drive Letter>:\Users\<user
directory>\AppData\Local\Adobe\Flash
CS3\<language>\Configuration\Importers\
(Ex path for dll: For XP, C:\Program Files\Adobe\Adobe
Captivate 4\RDMFISTUB9.dll)
Copy RdJsfl.dll into
For XP:
<Windows Drive Letter>:\Documents and Settings\<user
directory>\Local Settings\Application Data\Adobe\Flash
CS3\<language>\Configuration\External Libraries\
For Vista:
<Windows Drive Letter>:\Users\<user
directory>\AppData\Local\Adobe\Flash
CS3\<language>\Configuration\External Libraries\
(Ex path for dll: For XP, C:\Program Files\Adobe\Adobe
Captivate 4\RdJsfl.dll)
Copy AdobeCaptivate Folder inside ActionScript Folder into
For XP:
<Windows Drive Letter>:\Documents and Settings\<user
directory>\Local Settings\Application Data\Adobe\Flash
CS3\<language>\Configuration\Classes\
For Vista:
<Windows Drive Letter>:\Users\<user
directory>\AppData\Local\Adobe\Flash
CS3\<language>\Configuration\Classes\
(Ex path for folder: For XP, C:\Program Files\Adobe\Adobe
Captivate 4\ActionScript\AdobeCaptivate)
You can get RDMFISTUB9.dll, RdJsfl.dll in Adobe Captivate 4
installed directory
(Generally this should be C:\Program Files\Adobe\Adobe
Captivate 4)
Now try to import a cp file into captivate.
Ravi Kishore. -
Problem with AIR Flash CS3 Italian version
I have installed the Adobe AIR update for Flash CS3 italian
mac version but in the welcome screen I don't see the Flash File
(Adobe AIR) preset.I know about the fix that consists in deleting
the folder HD:/Users/<username>/Libraries/Application
Support/Adobe/Flash CS3/<language>/Configuration/StartPage
and I did it, but the problem remains. Now what should I do?Hi Alessandro,
Please try rerunning the Adobe AIR Update for Flash CS3 to
see if the problem can be solved.
If after running the updater again and it still doesn't work,
the workaround is to create a Flash 9 (ActionScript 3.0) fla. Then
selecting Commands > AIR - Application and Installer Settings
and Flash will ask if you want convert the publish settings to
Adobe AIR, click yes.
Thanks,
San -
How to change Layer Mode in Flash CS3?
Hello,
I would like to know how to change the layer mode to
"multiply" with flash.
I usually use photoshop CS2 to color my lineart. I set the
top layer (the lines) to "multiply" to make the white transparent,
and then apply color on layers underneath.
I want to learn how to color my art on Flash, but I'm still a
noob. I imported my bitmap lineart (inked by hand) and turned it
into vectors (modify>bitmap>trace bitmap). Then I created a
second layer underneath for the color, just like I would do in
photoshop.
But, the first layer's white areas are not transparent, so
the color is not visible.
So basically I just need to know how to change the top
layer's mode to "multiply" so I can see through the white areas .
Any help will be very appreciated.Nicochi,
> So basically I just need to know how to change the
> top layer's mode to "multiply" so I can see through
> the white areas.
Convert the top layer's artwork (raster or vector, doesn't
matter) into
a movie clip symbol -- select the artwork and go to Modify
> Convert to
Symbol -- and you'll be set. Once the symbol exists, you'll
see mode
choices in the Property inspector.
David Stiller
Co-author, Foundation Flash CS3 for Designers
http://tinyurl.com/2k29mj
"Luck is the residue of good design." -
Has Actionscript 3 changed since Flash CS3?
maybe it is a strange question?
I find that sometimes opening a Flash CS3 or Flash CS4 file in Flash CS5 causes the scripts to either fail or I get some strange results.
I do not have specific examples to mention as it does happen on occasions.
At the moment, I am doing a project for a University.
They only run Flash CS3 Flash Player 9, which already leads to issues.
I use Flash CS5 currently.
The first time I sent in a draft example, they could not open the file and also they could not play the SWF file, as they only run Flash Player 9. They will not update the Flash Player to 10 as it will affect other ongoing projects in the University.
I only purchase Master Suites, so I had to reinstall Flash CS4 from the CS4 Master Suite and also Flash CS3 from the Web Premium Suite.
The Flash CS5 file had to be saved out as Flash CS4. I then had to open the Flash CS4 file and save it for Flash CS3.
I found on occasions that opening the file in Flash CS3 cause some placement issues of Text and soemtimes, but not always some Actionscript 3 code would cause some errors.
Has Flash CS5.5 rectified this and added the option to save to Flash CS3 perhaps, this would solve alot of issues.
Has Actionscript 3 changed since Flash CS3?Actionscript 3 has changed since CS3, though what existed in CS3 has not changed. Newer versions have newer features, so new code was created to support those features.
-
Problem with FLVPlayer in Flash CS3 (need to save out as Actionscript 3.0 SWf file)
I am using Flash CS3 and am trying to publish a SWf file that
makes use of the "FLVPlayback" component. I need for this SWF file
to be published as an Actionscript 3.0 file, so I have set my
publish settings to Flash Player 9.0 and Actionscript 3.0, but keep
getting an error as follows:
"WARNING: The component 'FLVPlayback' requires ActionScript
2.0."
Has anyone encountered this?? I am doing something wrong? I'm
pretty comfortable within Actionscript/Flash 2.0, but am only
beginning my first steps into the relam of CS3 and AS3.
I have also attached a screenshot of the files that represent
my FLVPlayback component (or so I assume). (see this link for
attachments
http://www.actionscript.org/forums/showthread.php3?t=140886)
Thanks all,
Mark
http://www.actionscript.org/forums/showthread.php3?t=140886Mark,
> I have set my publish settings to Flash Player 9.0 and
Actionscript
> 3.0, but keep getting an error as follows:
>
> "WARNING: The component 'FLVPlayback' requires
ActionScript 2.0."
Gotcha. You must have started the document in AS2, then
changed the
publish settings. Each version of the language has its own
version of the
FLVPlayback Component (written in the relevant language).
Start over and
compare two compleley new FLA documents: make one for AS3 and
one for AS2.
Open the Components panel and note the differences between
the two. There
are a different set of Components depending on the language
chosen for the
document. Drag the FLVPlayback Component from the Components
panel in an
AS3 document, and you'll have the AS3 version.
David Stiller
Co-author, Foundation Flash CS3 for Designers
http://tinyurl.com/2k29mj
"Luck is the residue of good design." -
Hi,
I'm using Adobe Flash CS3 Professional version of Flash
software,
I need help and guidance on
Different approaches to setting variables in a Flash movie,
what I should do in the fla file, and in the html file.
Thanks, GilHi petro_jemes,
Just a little claritification, you need to add the value to the variable "[string]$ou", and also change the language in the variable "$emailbody" in the function "Get-ADUserPasswordExpirationDate".
I hope this helps. -
Flash CS3 - Resize HTML Window
Ok, I will word this in a different way. I posted earlier and
received no responses. So, I will post once again.
I am trying to make sure that my Flash CS3 Html web page
stays centered across various computer monitor
platforms.
I found this code in an earlier post and wondering if the
code will work.
self.moveTo(0,0);
self.resizeTo(screen.availWidth,screen.availHeight);
Also, how many on this forum are working in Flash CS3? I know
it's quite different than Flash 8.
Thanks,
FranchelleI'm still not sure about exactly what it is that you want to
do. In any case, let me explain the various options that you have
to displaying your Flash movie in an HTML document.
In the Publish Settings window, in the HTML tab, there are
two settings that will effect how your movie displays itself. The
first is titled "Dimensions" and has three options: Match Movie,
Pixels, and, Percent. Match Movie will force your Flash movie to be
presented in its original dimensions. Pixels will allow you to set
an absolute size for the movie. Percent will set the movie's size
to a percentage of the available HTML window space.
The second option, "Scale", has four options: Default, No
Border, Exact Fit, and, No scale. Default will show your movie
scaled to fit the window, No Border will allow your movie to scale
without regard to the original proportions. Exact Fit will scale
the movie in proportion to its original size. No scale will keep
your Flash movie at its original size and resize matte around the
movie to fill the available space. Scale has no meaning unless you
use either Pixels or Percent in the Dimensions option setting.
If you want to fill the HTML window space, regardless of its
size, then use Pixels for the Dimension option and set the values
for the width and height to 100%. If you want your movie to fill
the window and enlarge or reduce as needed, then choose Default for
the Scale option. If you want your Flash movie to remain at its
original size and the matte to fill the available space in the HTML
window then choose No scale for the Scale option.
There are two other options on the Publish Settings screen
that seem as though they would be useful, but they are not. The
first is the HTML alignment option. This can be set for Default,
Left, Right, Top, or, Bottom. Most are meaningless. Any setting
except Right will force the Flash movie to sit in the upper left
corner of the HTML window if the Dimensions and Scale options are
left to their defaults. Using the Right setting will force the
Flash movie to the upper right corner of the HTML window.
The second option is the Flash Alignment option. This option
will position the Flash movie relative to matte. This option will
only take effect if you choose Pixels or Percent in the Dimensions
option and a Scale option of No scale.
There are no settings in the Flash Publising Options, or
anywhere else in Flash to set or change the size of the HTML
window, or to position that window on the user's monitor screen.
The size and location of the HTML window is controlled by the
browser.
You need to use Javascript control the browser window. This
will only work if the end user has Javascript enabled. To position
a browser window, you use the moveTo() function. A simple function
to position a window might look like this:
<script language="javascript">
function centerWindow() {
var thisWidth = window.outerWidth;
var newX = (screen.width - thisWidth) /2;
self.moveTo(newX,0);
</script>
window.outerWidth will return the width in pixels of the HTML
window, including any chrome on the sides of the window.
Screen.width will return the width of the user's screen.
Self.moveTo(x,y) will move the current HTML window to pixel values
in the parens.
To change the size of the HTML window itself, you use the
resizeTo() function. Here's a simple example:
<script language="javascript">
function maximizeWindow() {
self.moveTo(0,0);
self.resizeTo(screen.availWidth,screen.availHeight);
</script>
This example uses screen.availWidth instead of screen.width.
Screen.width will return the full width of the user's screen,
screen.availWidth will return the width minus any space occupied by
widgets that will not give up their space.
In order to completely fill the HTML window with your
content, you will also need to reduce the size of the window's
margins. You can use a simple CSS declaration in the head of the
HTML document to achieve this:
<style type="text/css">
body {margin: 0px}
</style>
This will work for every browser, except Opera. Opera also
pads the window object. So, you'll need to add this line to account
for Opera users: padding: 0px.
You can use a combination of all of these settings to size
and position your Flash movie and the HTML window on your end
user's screen as you like. -
New 9.0.2 update for Flash CS3 Professional
I just ran the new Flash CS3 Professional update via the
Adobe Updater. Everything ran and reported the update was
successfully completed. However Flash still says it's 9.0.0.494 in
the Finder and when choosing About Flash from the program it says
9.0. Just wondering if the update really happened or not.Bentley: There is a downloadable update available NOW. And
based on what you say the language is confusing.
12/12/2007 Adobe Flash CS3 Professional (9.0.2) delivers
support for the latest update of Adobe Flash Player 9. This update
includes a new Video Playback component supporting H.264, support
for Flash Lite 3 Update for Flash CS3 Professional, and all Debug
and Release versions of this new Adobe Flash Player. For users of
Flash CS3 Professional, this update will also be available via
Adobe Update Manager in Flash CS3 Professional.
It states "Adobe Flash CS3 Professional (9.0.2)". You should
change that, as it does not appear to be the case. The language
definitely implies that the program itself will be updated to
9.0.2. -
Problem with compression with flash cs3
our web developper says that she was unable to compress image
with flash cs3 any idea why and what i can do for her ?
ThanksMark,
> I have set my publish settings to Flash Player 9.0 and
Actionscript
> 3.0, but keep getting an error as follows:
>
> "WARNING: The component 'FLVPlayback' requires
ActionScript 2.0."
Gotcha. You must have started the document in AS2, then
changed the
publish settings. Each version of the language has its own
version of the
FLVPlayback Component (written in the relevant language).
Start over and
compare two compleley new FLA documents: make one for AS3 and
one for AS2.
Open the Components panel and note the differences between
the two. There
are a different set of Components depending on the language
chosen for the
document. Drag the FLVPlayback Component from the Components
panel in an
AS3 document, and you'll have the AS3 version.
David Stiller
Co-author, Foundation Flash CS3 for Designers
http://tinyurl.com/2k29mj
"Luck is the residue of good design." -
Quicktime movie export from Flash CS3 is skipping frame.
When I try to export Quicktime movie from Flash CS3, the
resulting mov file is skipping frames. i.e.: The movie is showing
frame number 1, 2, 3, 4, 5, 6, 7, 7, 7, 10, 11, 12, 12, 12, 15
etc...
As you can see the frame number 7 is repeated 3 times and
frame 8 and 9 are nowhere to be found.
The last configuration I used is 960x540, Sorenson video 3
medium quality, 25 fps, keyframe every 25 frames. 6400 kbits/s.
I tried various configurations,with different codecs and even
with keyframe all frames and I always get simillar problems.
Anyone have an idea what is going on, and how to fix this?
Thank you,
Olivier.The QT exporter in Flash is honestly my least favorite
feature - not the feature itself but how it
works (or how it doesn't work in some cases). For me it is
almost unusable unless you have a very
short timeline, small stage, lower frame rate - like AS
generated effects or something - otherwise,
for true frame accuracy to video output - it is not reliable
enough and not fast enough for any real
world production environment.
So typically for me - I love SWF2Video (www.flashants.com) as
it takes any SWF and makes it into an
AVI that is frame accurate no matter what the frame rate is -
quite incredible - enough so that I
always felt it should have been bundled with Flash (as well
as Wacom tablets).
Harmony is an incredible product - as is SOLO and TBS (Toon
Boom mStudio) - each of those programs
are dedicated animation programs designed for output to video
- Flash has a lot of hats to fill and
it was never really designed for animation to video even
though many of us have found it suitable
for all intents and purposes as an animation program for full
production.
But all in all - the quicktime exporter doesn't really
deliver how we would expect it too I am sorry
to say - I only hope it works as well as it does on the Mac
(Mac users could always choose to export
to Quicktime Video but not PC users).
For now if I am exporting to video I keep it all on the
timeline or nested in Graphic symbols or use
the SWF2Video tool.
hope this helps.
-chris
Chris Georgenes / mudbubble.com / keyframer.com / Adobe
Community Expert
OBastien wrote:
> Thank you for your reply Chris.
>
> I tried different possible solutions you listed but it's
not working.
> Disabling sound had no effects. Changing the FPS is not
an option, it has to be
> 25 FPS. I lowered the resolution to 300 something, it
seemed to be a little bit
> better, but it still dropped some frame, and the image
quality was horrible.
>
> I think it is really sad that we have to try different
settings in the hope
> that flash will grab all the frames. I'm really
disapointed in Adobe. I'm
> pretty sure it is the fault of Adobe and not Apple,
because I don't have does
> problems with Quicktime in ToonBoom Harmony. What is
strange is when I do an
> AVI export I never noticed a dropped frame. I'm not
using AVI video right now
> because I can not find a codec that gives me small size,
fast encoding times,
> the ability to seek in the movie by dragging the
timeline progress bar, and the
> possibility to edit in After Effects. If you know an AVI
codec that does all
> that it would be really great news.
>
> Thank you again,
> Olivier.
> -
Color management issues with Flash CS3, please help?
Hello everyone.
I am having issues with color from a Jpeg image produced in Photoshop CS4
after importing onto the stage in Flash CS3. The color in Flash changes the image to a lighter less saturated state. Yuk.
Here is a link to a screen capture to show you what's happening (for a bigger view):
http://www.rudytorres.com/color/weirdcolor.png
As you can see the front image is the Photoshop image showing the sRGB color profile embedded but Flash (behind) changes that color.
This client is quite picky and she will notice this difference.
If any one can help, please.
- Rudy
P.S. It's a button somewhere, Right?Dougfly,
Only an hour wasted? Lucky you. Color is an incredibly complex subject. First, forget matching anything to the small LCD on the back of your camera. That's there as a basic guide and is affected by the internal jpg algorithm of your camera.
2nd, you're not really takeing a color photo with your digital camera, but three separate B&W images in a mosaic pattern, exposed thru separate red, green and blue filters. Actual color doesn't happen until that matrix is demosaiced in either your raw converter, or the in-camera processor (which relies heavily on camera settings, saturation, contrast, mode, etc.)
Having said the above, you can still get very good, predictable results in your workflow. I have a few color management articles on my website that you might find very helpful. Check out the Introduction to Color Management and Monitor and Printer Profiling. In my opinion, a monitor calibration device is the minimum entry fee if you want decent color.
http://www.dinagraphics.com/color_management.php
Lou -
AIR Intrinsic Classes-Tried and Proven Approach to building AIR applications in the Flash CS3 IDE
Hi everyone,
For all of you out there who would like to develop AIR
applications
from the Flash CS3 IDE but aren't sure how to get those pesky
intrinsic
classes working, I have a technique that you can work with to
create
your classes and make fully functional AIR applications.
First of all, those solutions out there that list
"intrinsic" functions
in their class definitions won't work. That keyword has been
taken out
and simply won't work. The "native" keyword also doesn't work
because
Flash will reject it. The solution is to do dynamic name
resolution at
runtime to get all the classes you need.
Here's a sample class that returns references to the "File",
"FileStream", and "FileMode" classes:
package com.adobe{
import flash.utils.*;
import flash.display.*;
public class AIR extends MovieClip {
public static function get File():Class {
try {
var classRef:*=getDefinitionByName('flash.filesystem.File');
} catch (err:ReferenceError) {
return (null);
}//catch
return (classRef);
}//get File
public static function get FileMode():Class {
try {
var
classRef:*=getDefinitionByName('flash.filesystem.FileMode');
} catch (err:ReferenceError) {
return (null);
}//catch
return (classRef);
}//get FileMode
public static function get FileStream():Class {
try {
var
classRef:*=getDefinitionByName('flash.filesystem.FileStream');
} catch (err:ReferenceError) {
return (null);
}//catch
return (classRef);
}//get FileStream
}//AIR class
}//com.adobe package
I've defined the package as com.adobe but you can call it
whatever you
like. You do, however, need to import "flash.utils.*" because
this
package contains the "getDefinitionByName" method. Here I'm
also
extending the MovieClip class so that I can use the extending
class
(shown next) as the main Document class in the Flash IDE.
Again, this is
entirely up to you. If you have another type of class that
will extend
this one, you can have this one extend Sprite, Math, or
whatever else
you need (or nothing if it's all the same to you).
Now, in the extending class, the Document class of the FLA,
here's the
class that extends and uses it:
package {
import com.adobe.AIR;
public class airtest extends AIR{
public function airtest() {
var field:TextField=new TextField();
field.autoSize='left';
this.addChild(field);
field.text="Fileobject="+File;
}//constructor
}//airtest class
}//package
Here I'm just showing that the class actually exists but not
doing much
with it.
If you run this in the Flash IDE, the text field will show
"File
object=null". This is because in the IDE, there really is no
File
object, it only exists when the SWF is running within the
Integrated
Runtime. However, when you run the SWF as an AIR application
(using the
adl.exe utility that comes with the SDK, for example), the
text field
will now show: "File object=[object File]". Using this
reference, you
can use all of the File methods directly (have a look here
for all of
them:
http://livedocs.adobe.com/labs/flex/3/langref/flash/filesystem/File.html).
For example, you can call:
var appResource:File=File.applicationResourceDirectory;
This particular method is static so you don't need an
instance. If you
do (such as when Flash tells you the property isn't static),
simply
create an instance like this:
var fileInstace:File=new File();
fileInstance.someMethod('abc'); //just an example...read the
reference
for actual function calls
Because the getter function in the AIR class returns a Class
reference,
it allows you to perform all of these actions directly as
though the
File class is part of the built in class structure (which in
the
runtime, it is!).
Using this technique, you can create references to literally
*ALL* of
the AIR classes and use them to build your AIR application.
The beauty
of this technique is its brevity. When you define the class
reference,
all of the methods and properties are automatically
associated with it
so you don't need reams of code to define each and every
item.
There's a bit more that can be done with this AIR class to
make it
friendlier and I'll be extending mine until all the AIR
classes are
available. If anyone's interested, feel free to drop me a
line or drop
by my site at
http://www.baynewmedia.com
where I'll be posting the
completed class. I may also make it into a component if
there's enough
interest. To all of you who knew all this already, I hope I
didn't waste
your time.
Happy coding,
PatrickWow, you're right. The content simply doesn't show up at all.
No
JavaScript or HTML parsing errors, apparently. But no IE7
content.
I'll definitely have to look into that. In the meantime, try
FireFox :)
I'm trying to develop a panel to output AIR applications from
within the
Flash IDE. GSkinner has one but I haven't been able to get it
to work
successfully. Mine has exported an AIR app already so that's
a step in
the right direction but JSFL is a tricky beast, especially
when trying
to integrate it using MMExecute strings.
But, if you can, create AIR applications by hand. I haven't
yet seen an
application that allows you to change every single option
like you can
when you update the application.xml file yourself. Also, it's
a great
fallback skill to have.
Let me know if you need some assistance with AIR exports.
Once you've
done it a couple of times, it becomes pretty straightforward.
Patrick
GWD wrote:
> P.S. I've clicked on your link a few times over the last
couple of days to
> check it out but all I get is a black page with a BNM
flash header and no way
> to navigate to any content. Using IE7 if that's any
help.
>
>
>
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to
new heights.
Download the BNMAPI today. You'll wonder how you ever did
without it!
Available for ActionScript 2.0/3.0.
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Why won't this work? meta_nav.bm0.onRollOver = function () { meta_nav.bm0.gotoAndStop("state2"); I've double checked to be sure all instance names and frame labels are correct. And have tested the same function with bm0 on the _root level, and this w
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I changed permission setting on main disk...took forever now when I bootup I get the chime...apple icon...fan noise...thats it...internal drive is broken...no Mac install disk..I have a windows XP desktop with installation disk..if I was to get exter
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Negative stock caused by vl06g for consingment stock W
Hi Gurus, We are facing following problem in our company. When we post collectively goods issues for consignment stock (W) for previous period thorugh transaction VL06G, system lets negative stock while it shouldn't. When we post GI for current perio
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Problem with Nokia N8 connected to stereo?
I have a 3.5 to RCA cable to connect my nokia n8 to a stereo system. Problem is when I put a song on the phone it plays too fast on the stereo - not by much but still unpleasant to listen to. If I connect my laptop to the same stereo with the same ca
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Urgent please help -- update ns_emails.xml
I am trying to run a simple Bpel process. My Bpel Process is Asynchronous Process. I am trying to send an email from my bpel process to my gmail account. I dropped the email activity between the receive activity and the callback (Invoke) activity. My