Changing The Tempo Of Audio Tracks....Help Please!!
Hi,
I've been pulling my hair out! I bought Logic 9 today, and have been trying to find my feet making a mashup of Enya's Orinoco Flow and The Prodigy Smack My B*tch Up....It's one of the easiest 2 tracks to mix apparently. Right...to the problem, and i'm sure it's a simple one for anyone with some Logic knowledge...
The BPM for the prodigy song in audio track 1 is 136.2 which is the base bpm i want to keep for the song...
I then import Enya into Audio track 2....How on earth do i change the tempo of the enya track to 136.2 ??!! I have tried everything (Except what works, clearly)
I hope that makes sense...Any help would be apreciated!
Thanks
shaunjames79 wrote:
a mashup of Enya's Orinoco Flow and The Prodigy Smack My B*tch Up....It's one of > the easiest 2 tracks to mix apparently.
Are they? Wow, I had to read that bit twice, but I suppose the suggestion is that they're not too far apart in terms of tempo anyway - try establishing the tempo of both of them exactly, then you've got an idea about how much you need to adjust one against the other if the maths is too difficult (it is often for me, I prefer just to listen to it and try things and then decide).
Have a look at using the Time Machine for starters, anyway and do a bit of research in the manual and the Software Instruments manual as well - you can do things like that with the EXS24 sampler but in a different way, you know.
Message was edited by: chorleyman
Message was edited by: chorleyman
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Alieufromwa wrote:
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Crash trying to change export to AVI audio settings - help please
Hi all.
I have Quicktime Pro 7.6.5
This problem has been causing me great frustration for some time now.
Here is what I am trying to do; I want to export some trailers to AVI format, so I can then encode them to a different format (in another program). The problem is when I go File->Export... (choose path) and select export "Movie to AVI" and click "Options..." Now I can change the video setting no problem at all, but as soon as I press "Settings..." for the sound Quick Time blows up. and crashes, and burns. Badly.
EventType : BEX P1 : QuickTimePlayer.exe P2 : 7.65.17.80
P3 : 4afa5828 P4 : QuickTimePlayer.dll P5 : 7.65.17.80 P6 : 4afa5820
P7 : 0000130d P8 : c0000409 P9 : 00000000
Can anyone help me please, It's been like this for as long as I can remember, very frustrating now as i need to do it for work.
Thank you for you time
James
P.S. steps to reproduce:
Download and save a file from apple trailers (I used HD 720p trailers)
Go File->Export...
Choose a suitable destination with at least 10Gig free
Select export "Movie to AVI"
It doesn't matter if use "Default Settings" or "most recent Settings"
Click "Options..."
(Video settings don't seem to matter but for reference are: compression = None, FPS = Best, Color Depth = Millions)
Under Sound (make sure it's ticked) click "Setting..."
As soon as you hit settings it blows up.I'm in exactly the same boat here.
Running Quicktime 7.7.6 in Snow Leopard.
Disabled Perian
As soon as I click "Settings" in the Options window I get "Quicktime Player 7 Quit unexpectedly.
Report:
Process: QuickTime Player 7 [4238]
Path: /Applications/Utilities/QuickTime Player 7.app/Contents/MacOS/QuickTime Player 7
Identifier: com.apple.quicktimeplayer
Version: 7.6.6 (7.6.6)
Build Info: QuickTimePlayer-17090000~1
Code Type: X86 (Native)
Parent Process: launchd [474]
Date/Time: 2010-04-28 10:09:42.471 -0400
OS Version: Mac OS X 10.6.3 (10D573)
Report Version: 6
Interval Since Last Report: 167872 sec
Crashes Since Last Report: 7
Per-App Interval Since Last Report: 73023 sec
Per-App Crashes Since Last Report: 7
Anonymous UUID: BD8C2476-675A-490A-924F-4B0978652EEE
Exception Type: EXCBADACCESS (SIGBUS)
Exception Codes: KERNPROTECTIONFAILURE at 0x0000000000000104
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 com.apple.CoreFoundation 0x98937cb0 CFRelease + 112
1 com.apple.CoreFoundation 0x98962422 __CFArrayReleaseValues + 434
2 com.apple.CoreFoundation 0x98937ea1 _CFRelease + 353
3 com.apple.CoreFoundation 0x989501f0 __CFBasicHashStandardCallback + 384
4 com.apple.CoreFoundation 0x9894fdfe __CFBasicHashDrain + 478
5 com.apple.CoreFoundation 0x98937ea1 _CFRelease + 353
6 com.apple.QuickTime 0x9596ec20 icmCompressionSessionFinalize + 100
7 com.apple.CoreFoundation 0x98937ea1 _CFRelease + 353
8 ...ickTimeComponents.component 0x955a761a DrawTestImage + 1913
9 ...ickTimeComponents.component 0x955a77fa DrawPreviewAsUserItem + 103
10 com.apple.HIToolbox 0x96ea6738 HIUserPane::DrawSelf(short, __HIShape const*, CGContext*) + 124
11 com.apple.HIToolbox 0x96d763c8 HIView::DrawCacheOrSelf(short, __HIShape const*, CGContext*) + 348
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13 com.apple.HIToolbox 0x96e306b3 HIView::RecursiveDrawNonComposited(short, OpaqueGrafPtr*, OpaqueRgnHandle*, unsigned char, unsigned char, unsigned char) + 627
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16 com.apple.HIToolbox 0x96d7484c HIView::Draw(short, OpaqueGrafPtr*, unsigned long) + 154
17 com.apple.HIToolbox 0x96e30b52 HIView::Activate(unsigned char) + 164
18 com.apple.HIToolbox 0x96e21262 ActivateControl + 42
19 com.apple.HIToolbox 0x96eec034 DialogSelect + 2572
20 ...ickTimeComponents.component 0x955aa753 stdVideo_DialogEventProc + 1875
21 com.apple.QuickTime 0x95a0b95e qtDialogEventHandler + 205
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23 com.apple.HIToolbox 0x96d4e370 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
24 com.apple.HIToolbox 0x96d4e1cf SendEventToEventTargetWithOptions + 58
25 com.apple.HIToolbox 0x96d82d10 ToolboxEventDispatcherHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 3006
26 com.apple.HIToolbox 0x96d4f4fa DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2672
27 com.apple.HIToolbox 0x96d4e370 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
28 com.apple.HIToolbox 0x96d70b55 SendEventToEventTarget + 52
29 com.apple.HIToolbox 0x96ef9df7 ToolboxEventDispatcher + 86
30 com.apple.HIToolbox 0x96ef9e32 HLTBEventDispatcher + 17
31 com.apple.HIToolbox 0x96efa346 _RunAppModalLoop + 116
32 com.apple.HIToolbox 0x96efa717 RunAppModalLoopForWindow + 86
33 ...ickTimeComponents.component 0x955a445a stdVideo_RunClassicDialog + 101
34 ...ickTimeComponents.component 0x955a8465 stdVideo_ConductClassicSettingsDialog + 1179
35 ...ickTimeComponents.component 0x955a0684 StdVideo_RequestSequenceSettings + 110
36 ...ple.CoreServices.CarbonCore 0x93c396f0 CallComponentFunctionCommonWithStorage(char**, ComponentParameters*, long (*)(), unsigned long) + 54
37 ...ickTimeComponents.component 0x955a16d3 StdVideo_ComponentDispatch + 184
38 ...ple.CoreServices.CarbonCore 0x93c31d87 CallComponentDispatch + 29
39 ...ickTimeComponents.component 0x9570b080 SCRequestSequenceSettings + 37
40 ...ickTimeComponents.component 0x952803dc spitMovieProcessItemHit + 404
41 ...ickTimeComponents.component 0x95281ffa SpitMovieDialogEventProc + 130
42 com.apple.QuickTime 0x95a0b95e qtDialogEventHandler + 205
43 com.apple.HIToolbox 0x96d4f0a9 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1567
44 com.apple.HIToolbox 0x96d4e370 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
45 com.apple.HIToolbox 0x96d70b55 SendEventToEventTarget + 52
46 com.apple.HIToolbox 0x96d8263b ToolboxEventDispatcherHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 1257
47 com.apple.HIToolbox 0x96d4f4fa DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2672
48 com.apple.HIToolbox 0x96d4e370 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
49 com.apple.HIToolbox 0x96d70b55 SendEventToEventTarget + 52
50 com.apple.HIToolbox 0x96ef9df7 ToolboxEventDispatcher + 86
51 com.apple.HIToolbox 0x96ef9e32 HLTBEventDispatcher + 17
52 com.apple.HIToolbox 0x96efa346 _RunAppModalLoop + 116
53 com.apple.HIToolbox 0x96efa717 RunAppModalLoopForWindow + 86
54 ...ickTimeComponents.component 0x95282aeb SpitMovieDoUserDialog + 2179
55 ...ple.CoreServices.CarbonCore 0x93c44bff callComponentStorage_444444 + 56
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57 ...ickTimeComponents.component 0x9527c9dc SpitMovieComponentDispatch + 149
58 ...ple.CoreServices.CarbonCore 0x93c31d87 CallComponentDispatch + 29
59 com.apple.QuickTime 0x95b41c64 MovieExportDoUserDialog + 67
60 com.apple.QuickTime 0x959c38e7 ExportDlgHook8 + 313
61 com.apple.QuickTime 0x959c5533 NavEventProc + 660
62 com.apple.AppKit 0x92318996 -[NSNavSavePanel sendCBEvent:withData:] + 489
63 com.apple.AppKit 0x92316103 -[NSNavSavePanel mouseDown:] + 680
64 com.apple.AppKit 0x91c5d45d forwardMethod + 113
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79 com.apple.QuickTime 0x959c00d0 QTExportSessionShowUI + 646
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81 com.apple.quicktimeplayer 0x0004080f -[QTPMovieDocument export:] + 571
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90 com.apple.AppKit 0x91bebc85 NSApplicationMain + 574
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Thread 1: Dispatch queue: com.apple.libdispatch-manager
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1 libSystem.B.dylib 0x916c825c dispatch_mgrinvoke + 215
2 libSystem.B.dylib 0x916c7719 dispatch_queueinvoke + 163
3 libSystem.B.dylib 0x916c74be dispatch_workerthread2 + 240
4 libSystem.B.dylib 0x916c6f41 pthreadwqthread + 390
5 libSystem.B.dylib 0x916c6d86 start_wqthread + 30
Thread 2:
0 libSystem.B.dylib 0x916a135a semaphoretimedwait_signaltrap + 10
1 libSystem.B.dylib 0x916ceea1 pthread_condwait + 1066
2 libSystem.B.dylib 0x916fda28 pthreadcond_timedwait_relativenp + 47
3 ...ple.CoreServices.CarbonCore 0x93c11465 TSWaitOnConditionTimedRelative + 242
4 ...ple.CoreServices.CarbonCore 0x93c111a3 TSWaitOnSemaphoreCommon + 511
5 ...ickTimeComponents.component 0x94f2591d ReadSchedulerThreadEntryPoint + 4698
6 libSystem.B.dylib 0x916cea19 pthreadstart + 345
7 libSystem.B.dylib 0x916ce89e thread_start + 34
Thread 3: QTKit: QTCALayerRendererPendingQWorkLoop
0 libSystem.B.dylib 0x916a12fa machmsgtrap + 10
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Thread 4: QTKit: QTVisualContextImageProviderWorkLoop
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Thread 5:
0 libSystem.B.dylib 0x916a135a semaphoretimedwait_signaltrap + 10
1 libSystem.B.dylib 0x916ceea1 pthread_condwait + 1066
2 libSystem.B.dylib 0x916fda28 pthreadcond_timedwait_relativenp + 47
3 com.apple.CoreVideo 0x9494ece6 CVDisplayLink::waitUntil(unsigned long long) + 386
4 com.apple.CoreVideo 0x9494db2b CVDisplayLink::runIOThread() + 741
5 com.apple.CoreVideo 0x9494d82a startIOThread(void*) + 156
6 libSystem.B.dylib 0x916cea19 pthreadstart + 345
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Thread 6:
0 libSystem.B.dylib 0x916a135a semaphoretimedwait_signaltrap + 10
1 libSystem.B.dylib 0x916ceea1 pthread_condwait + 1066
2 libSystem.B.dylib 0x916fda28 pthreadcond_timedwait_relativenp + 47
3 ...ple.CoreServices.CarbonCore 0x93c11465 TSWaitOnConditionTimedRelative + 242
4 ...ple.CoreServices.CarbonCore 0x93c111a3 TSWaitOnSemaphoreCommon + 511
5 ...ple.CoreServices.CarbonCore 0x93c6ba50 AIOFileThread(void*) + 1127
6 libSystem.B.dylib 0x916cea19 pthreadstart + 345
7 libSystem.B.dylib 0x916ce89e thread_start + 34
Thread 7:
0 libSystem.B.dylib 0x916c6bd2 _workqkernreturn + 10
1 libSystem.B.dylib 0x916c7168 pthreadwqthread + 941
2 libSystem.B.dylib 0x916c6d86 start_wqthread + 30
Thread 8:
0 libSystem.B.dylib 0x916a12fa machmsgtrap + 10
1 libSystem.B.dylib 0x916a1a67 mach_msg + 68
2 com.apple.CoreFoundation 0x9896800f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x989670f4 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x9896d034 CFRunLoopRun + 84
5 com.apple.DesktopServices 0x96a19e1f TSystemNotificationTask::SystemNotificationTaskProc(void*) + 643
6 ...ple.CoreServices.CarbonCore 0x93bf0eb6 PrivateMPEntryPoint + 68
7 libSystem.B.dylib 0x916cea19 pthreadstart + 345
8 libSystem.B.dylib 0x916ce89e thread_start + 34
Thread 9:
0 libSystem.B.dylib 0x916c6bd2 _workqkernreturn + 10
1 libSystem.B.dylib 0x916c7168 pthreadwqthread + 941
2 libSystem.B.dylib 0x916c6d86 start_wqthread + 30
Thread 10:
0 libSystem.B.dylib 0x916c6bd2 _workqkernreturn + 10
1 libSystem.B.dylib 0x916c7168 pthreadwqthread + 941
2 libSystem.B.dylib 0x916c6d86 start_wqthread + 30
Thread 11:
0 libSystem.B.dylib 0x916c6bd2 _workqkernreturn + 10
1 libSystem.B.dylib 0x916c7168 pthreadwqthread + 941
2 libSystem.B.dylib 0x916c6d86 start_wqthread + 30
Thread 12:
0 libSystem.B.dylib 0x916c6bd2 _workqkernreturn + 10
1 libSystem.B.dylib 0x916c7168 pthreadwqthread + 941
2 libSystem.B.dylib 0x916c6d86 start_wqthread + 30
Thread 13:
0 libSystem.B.dylib 0x916c6bd2 _workqkernreturn + 10
1 libSystem.B.dylib 0x916c7168 pthreadwqthread + 941
2 libSystem.B.dylib 0x916c6d86 start_wqthread + 30
Thread 14:
0 libSystem.B.dylib 0x916c6bd2 _workqkernreturn + 10
1 libSystem.B.dylib 0x916c7168 pthreadwqthread + 941
2 libSystem.B.dylib 0x916c6d86 start_wqthread + 30
Thread 15:
0 libSystem.B.dylib 0x916c6bd2 _workqkernreturn + 10
1 libSystem.B.dylib 0x916c7168 pthreadwqthread + 941
2 libSystem.B.dylib 0x916c6d86 start_wqthread + 30
Thread 16:
0 libSystem.B.dylib 0x916c0286 select$DARWIN_EXTSN + 10
1 com.apple.CoreFoundation 0x989a782d __CFSocketManager + 1085
2 libSystem.B.dylib 0x916cea19 pthreadstart + 345
3 libSystem.B.dylib 0x916ce89e thread_start + 34
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x98937c4d ecx: 0xa0b40b80 edx: 0xa0b53ee0
edi: 0x00000000 esi: 0x000000ff ebp: 0xbfffa268 esp: 0xbfffa250
ss: 0x0000001f efl: 0x00010246 eip: 0x98937cb0 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x00000104
Binary Images:
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How do you change the tempo of a track?
Question is pretty self explanatory in the title...
Do you want to turn that beat into a loop? Instead of fiddling around I'd really work with precise bpm numbers. So with your drum beat you could work like this:
- Create a new GB song
- Import your drum beat. It's an orange region now
- Determine the tempo of that beat (by playing with the tempo ruler with the metronome on until it syncs.)
- Cut it so it neatly fits into one or several bars.
- Add it to the loop library.
It will now be a drum loop that you can import into any song, it will adjust to the song's tempo.
(If you don't want to turn it into a loop, I would go a similar way: Determine the bpm of the part like above, turn it into a purple region, adjust the tempo so it fits that of the target song, mix it down with that new tempo and import it. For example.)
All the above implies that the drumbeat has a consistent tempo with an integer bpm value. -
How can I change the tempo and pitch of individual tracks on Garageband 10.0.3?
I just recently started using Garageband 10.0.3 and it's been updated completely, which is good in some ways. However, many things have been cleaned up and/or hidden and it's taken me a while to find certain tools or do certain things.
I've been trying to change the pitch of tracks in my project and it's taken me forever to find out how, but eventually I did. I think, though, that it changes the pitch of the whole project? (I changed the pitch by using one of the plugins, I think it's called AUPitch?) I have to double-check that, but that's how I've been changing the pitch of the tracks.
To the bigger problem... Tempo. I have searched for a good 2 hours trying to find out how to change the tempo of tracks individually and I'm really frustrated. I tried the BPM solution (changing the BPM at the very top), but that seems to change the whole project. I just want to change the tempo of individual tracks, not the whole thing. Is it even possible now?
I'm really considering using a different program. Hopefully this is just me being slightly clueless and not Garageband's fault.The AuPitch filter will work on individual tracks, no problem.
But you can change the tempo only for the entire project with the global tempo setting or the Tempo Track.
As a work-around: To change the tempo of individual tracks solo each track, change the tempo, then bounce the track as an audio file and reimport that audio file with the changed tempo to an audio track. -
How To Change the Tempo of Just One Track?
I want to change the tempo of just one track of a song, but when I change the tempo of one track, the tempo of the whole song changes and gets messed up. Does anyone know how to just change the tempo of just one track of the whole song.
You can not change the tempo of a single track, in GB it's one tempo per song.
The only workaround would be to change the tempo, export only that track (soloed), and then drop the export back into your project (with it set back to the proper tempo) -
How can I change the tempo of an imported track in GarageBand 10.0.1?
Hi - I am trying to change the tempo of an imported track in GarageBand. I am very new to this and need basic help! My son was able to change the tempo on his older version of GarageBand but we can't seem to do it on my version 10.0.1. Thanks.
Woolsey5 wrote:
I am trying to change the tempo of an imported track in GarageBand [...] version 10.0.1.
http://www.bulletsandbones.com/GB/GBFAQ.html#changeimporttempogbv10
This FAQ entry offers a Minute GarageBand video tutorial
(Let the page FULLY load. The link to your answer is at the top of your screen) -
This question is for Logic Express.
I have many very short audio clips that I recorded into my project.
I want to adjust the project tempo so that I can use the snap grid to make a beat out of my short audio clips. But when I change the project tempo, it automatically adjusts the lengths of my audio clips.
So how can I change the tempo (and the snap grid) of the project without altering the original audio clips?The reason some files sound funny and others don't is because audio is handled a few different in Garageband depending on it's source (audio your recorded vs Apple Loops vs non Apple Loop pre recorded audio). Each of these have different color regions with different properties. I just found this thread that might better explain it:
http://hintsforums.macworld.com/archive/index.php/t-67538.html
I hope that helps! -
GB keeps changing the tempo on my real instrument track!
Hey, newbie here with a problem. I know that by default GB will change real instrument tracks to match the project tempo. So whenever I create a new track for a real instrument, I open up the track editor to unclick the box for this option. First of all, it doesn't even let me access the box unless I first record something in the track. Then, even if I uncheck the box, as soon as I go to create a new track, GB changes the tempo and I see the box checked again! It's like the program wants to do this no matter what. I must be doing something wrong, but I can't figure it out. It's driving me nuts and made me waste a lot of time. Help!
To answer the last post you left in the GB1 forum...
You're still not understanding what I said. GB does not change the tempo of what you played to match the projects tempo UNLESS you change the tempo of the project after you've recorded the track.
There is an Enhance Timing feature you can turn on which will try to make your playing match the projects tempo, but here is the clearest example I can give:
If you set the project tempo to 40, and then you play some guitar at a tempo of 200, GB will not do anything to change that. Your playing will still be at 200BPM. All GB is in this case is a "Tape Recorder". -
Can I change the tempo of a section one track in Garageband 10? For example I would like a drum track to be half the speed of the overall tempo for 4 bars. Is this possible? Thanks.
Can I change the tempo of a section one track in Garageband 10? For example I would like a drum track to be half the speed of the overall tempo for 4 bars. Is this possible? Thanks.
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I keep trying to reset an icloud account that is disabled because I forgot the password but is not able too. I tried changing it but there seem to be some mix up in the icloud ID and the gmail email address. HELP PLEASE!!
Your password was sent to your emergency email address. Perhaps you have an email you never use? I use the free email from my cable TV account as my emergency email.
Your Apple account and cloud account are separate. You could even have completely different user and password. Most of us use the same user ID and password, but they are not the same thing, don't mix them up.
If you can't retrieve emergency email, you will have to call apple support.
http://support.apple.com/kb/HE57 -
Hello I want to change the plan Single App to Photography please help and thank you
Hello I want to change the plan Single App to Photography please help and thank you
Hi Rasheed,
Contact Adobe support for that: https://helpx.adobe.com/contact.html
Thanks,
Kevin -
My daughter forgot her passcode for her 3GS, and iTunes will not let me change the passcode or even update. Please help!!!
If You Are Locked Out Or Have Forgotten Your Passcode or Just Need to Restore Your Device
1. iTunes 10 for Mac- Update and restore software on iPod, iPhone, or iPad
2. iPhone, iPad, iPod touch: Wrong passcode results in red disabled screen
3. iOS- Understanding passcodes
If you have forgotten your Restrictions code, then follow the instructions
below but DO NOT restore any previous backup. If you do then you will
simply be restoring the old Restrictions code you have forgotten. This
same warning applies if you need to restore a clean system.
A Complete Guide to Restore or Recover Your iDevice (if You Forget Your Passcode)
If you need to restore your device or ff you cannot remember the passcode, then you will need to restore your device using the computer with which you last synced it. This allows you to reset your passcode and re-sync the data from the device (or restore from a backup). If you restore on a different computer that was never synced with the device, you will be able to unlock the device for use and remove the passcode, but your data will not be present. Refer to Updating and restoring iPhone, iPad and iPod touch software.
Try restoring the iOS device if backing up and erasing all content and settings doesn't resolve the issue. Using iTunes to restore iOS devices is part of standard isolation troubleshooting. Restoring your device will delete all data and content, including songs, videos, contacts, photos, and calendar information, and will restore all settings to their factory condition.
Before restoring your iOS device, Apple recommends that you either sync with iTunes to transfer any purchases you have made, or back up new data (data acquired after your last sync). If you have movie rentals on the device, see iTunes Store movie rental usage rights in the United States before restoring.
Follow these steps to restore your device:
1. Verify that you are using the latest version of iTunes before attempting to update.
2. Connect your device to your computer.
3. Select your iPhone, iPad, or iPod touch when it appears in iTunes under Devices.
4. Select the Summary tab.
5. Select the Restore option.
6. When prompted to back up your settings before restoring, select the Back Up
option (see in the image below). If you have just backed up the device, it is not
necessary to create another.
7. Select the Restore option when iTunes prompts you (as long as you've backed up,
you should not have to worry about restoring your iOS device).
8. When the restore process has completed, the device restarts and displays the Apple
logo while starting up:
After a restore, the iOS device displays the "Connect to iTunes" screen. For updating
to iOS 5 or later, follow the steps in the iOS Setup Assistant. For earlier versions of
iOS, keep your device connected until the "Connect to iTunes" screen goes away or
you see "iPhone is activated."
9. The final step is to restore your device from a previous backup. If you do not have a
backup to restore, then restore as New.
If you are restoring to fix a forgotten Restrictions Code or as a New device, then skip Step 9 and restore as New. -
Hello All...
Back after a brief absence, things look a little bit different.
I'm trying to take a 16 minute mini dv video and compress it for use on the web. I'm interested in any suggestions you may have on settings for the video and audio tracks. I've tried using Sorenson 3 (15 frames, key frames set to automatic, 320 x 240) for video and IMA 4:1 (mono) for audio. The resulting video looked great but the file size came in at about 255 Mb.
Thanks!
PowerMac G5 1.8 Dual Mac OS X (10.4.3)
Message was edited by: Dan FoleyThank you for the replies. Everyone was correct about the jack, interface, and phasing problems. I have been unplugging my motu audio interface and then using headphones at work. I have not changed any detailed audio output settings in logic. When I read that the jack might be a problem I tried switching headphones. This actually helped. I am using dre-beats headphones and they seem to be having issues with the mac/jack-(the phasing/panning problems. I can use these headphones with other devices but not the mac. I have to use ipod ear buds and the phasing seems fixed. Hopefully this information is helpful to someone else.
If anyone knows how to correct this issue please let me know its difficult to know what my final mixes are going to sound like and I have had to keep bouncing everything into i-tunes- sync to ipod and then listen in my car radio.
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