Chrome Mac Flash Bug

When I view a webpage in Google Chrome with an SWF embedded It looks like it's squeezed.. After scrolling it looks right. Very Strange!
Anyone has a solution? or a fix?
Safari/Firefox on mac it works perfect
IE/Chrome/Firefox on windows also perfect
thnx in advance!!!

The annoying thing with Chrome is that it has its own "proprietary" version of Flash Player plugin.
There are steps to fix it for Windows, and I had to dig to find the same thing for OS X.
Go to: [username]/Library/Application Support/Google/Chrome (you MUST hold the "Option" key when clicking "Go" from the Finder menu to access your [username]/Library folder)
There's a folder named "PepperFlash". Trash it.
Empty the trash.
Relaunch Chrome.
That should resolve it. You may need to run a Chrome update, though.

Similar Messages

  • Possible legal case issue with google chrome pepper flash player.

    Ok so i have been on the phone to adobe for about an hour and this is the result.
    As far as adobe are concerned their flash player works fine which it does.
    However the google chrome Pepper flash player is obviously broken.
    Now adobe say this has nothing to do with them their flash player is fine and googles version of adobe flash player has nothing to do with ADOBE either.
    So why when you go into chrome plugin settings it says ADOBE flash player.
    It doesn't say Google Flash player.
    It says ADOBE Flash player.
    So it seem to me that either google have stolen the Adobe flash player then made their own and broke it. OR Adobe let them make their own version and is fully aware of the issue but doesn't care?
    How can Adobe ignore this issue for so long is disgraceful.
    Adobe should be in contact with google saying what have you done to OUR Flash player.
    Please the CEO of adobe should sort this out OR at least provide evidence that google hasn't stole Adobe flash player and broke it.
    This situation is completely unacceptable and i belive a legal case should be opened if Adobe has NOT given permission for google to use and implement a version of ADOBE's Flash player.

    your not going to like this, but i would of said the exact same thing myself, im a flash developer, i use chrome as my main browser with pepper running for general use. and from day to day im looking at javascript websites with simple little flash video players and adverts with spinning bitmaps, with no issues apart from the usual crashes when running flash videos, followed by that "oh snap" error message, which im sure the 18 year olds developing chrome find very ammusing. And of course when im developing flash applications im using the debugger version of the flash player in all my browsers like you should do, then i come to test my app on a pepper enabled instance of chrome one day and oh look at that nothing works. maybe if your running some basic timeline animation of a spinning dollar sign or a youtube video with some kids jumping off a roof it works, but a hell of alot is broken, loaders, loading fonts, uploading files, reloading cached files, and a plethora of things iv read in forums that i cant even get to try because i cant get anything to load consistently or find a debugger version of the pepper player to do a getStackTrace. i tried emptying all the caches and data from hosted apps, i tried deleting preference folders, tried recreating flash projects in flash builder from scratch, tried different versions of windows, tried testing it in the chrome beta, but that's even worse because instead of posting an error message it just hangs on a black screen in my app. none of this happens in any other version of the flash player i have tested so far, im tracking all errors that users of my app run into by logging them to a database and all of them are specific to pepper, and reproducable. In chromes bug reporting section there's a long list of these kinds of issues, its been like this for months, peoples businesses are being ruined by this stupid tiny little .dll file and the only solution anyone has found, other than the odd hack that fixes some bugs like setting video resolution to 479 instead of 480 to make a video stream play because google didnt bother to test anything other then the most basic default functions... Is to just throw a warning message to people with pepper player to go into their chrome plugins page, press a tiny little button in the corner to show some complicated dll file information, press another tiny disable button under the not very well marked pepflashplayer.dll, and then select always allow at the bottom so you don't have to deal with chrome blocking any working flash player other than pepper from running because its out of date. which in the end probably takes longer than installing the real flash player in the first place, there is literally no need for this damn dll file to even exist and for some mind blowing reason it has the exact same version number as every other flash player i have tried, which all work flawlessly. and also then obviously most people ignore the warning messages, continue to use your app wonder why its crashing, get frustrated and leave... So my only alternative so far is to totally block anyone using pepper player from even being able to load my app and tell them to do all of the above or use Internet explorer which seems to actually have a working built in flash player. so that instantly cuts out, as ofFebruary 2013, 50.0 % of Internet users unless they boot up internet explorer then manually navigate back to my webpage. which can make a huge dent to the amount of people who actually bother to even try your app.
    Now you may be saying to yourself "well he sounds a bit miffed about this pepper player that for me seems to work fine". maybe there's some kind of hack way to get swfs running in pepper that only some of you in the know, know about, google doesn't have any answers, when i rang adobe they were utterly clueless, when i rang google there wasn't even a human being to talk to from that faceless corporate monstrosity. and iv got 4 years worth of development time riding on this damn flash app which, unless adobe pull the plug on pepper, or google learn how to bundle other peoples software. is totally useless just as im trying to deploy it, and im going to have to copy and paste the whole lot into some .js files and try to reverse engineer it all into javascript which means gutting all the stuff that you can only do in flash, which is about half of it. now obviously you start asking questions like, how could it be possible that a version of flash this flea-ridden was ever allowed to be let out into the jungle when sooooo much is at risk for certain types of businesses that rely on this technology. you could literally put people out of a job by doing this, the man on the phone from adobe says well its not our problem its googles version and they are in charge of it, well if that's the case you better pull the licensing quick fast because it makes adobe look bad and the the flash brand look even worse. normal chrome users who arn't even trying to peddle their wares made in flash are even complaining that its "poisoning" their beloved chromium, and the most they have to suffer with is a buggy experience in a flash game but those of us with serious time and work invested into flash and businesses based on it are utterly fuming.
    Now, either you think this is all nonsense, you see no evidence, i must be doing something wrong, and all these cases im reading are just my imagination. Or you are fully aware of this situation and you are just saying the thing devs including myself always have to say to our users when we don't have a good answer or time to worry about it "Everything works great on my system, just submit a bug report". or you are so disconnected that you simply don't know about it yet and this is just a total waste of my time and anybody worth talking to his hidden deep in the bowels of adobe barred from communicating with the outside world.
    What i want to hear is that indeed you are fully aware of and informed about these issues, and within 1 month the pepper player will be removed from chrome and users will be allowed to use the official flash player from adobe which will remain stable and fully functional.

  • My Chrome and Flash app crash.. help

    Hi,
    Today I permit an update for my iMac MacOSX 10.6.8, probably this is the cause, after update, my chrome and flash start will crash. Like:
    Process:         Adobe Flash Player Install Manager [566]
    Path:            /Volumes/Flash Player/Install Adobe Flash Player.app/Contents/MacOS/Adobe Flash Player Install Manager
    Identifier:      com.adobe.flashplayer.installmanager
    Version:         ??? (11.8.800.94)
    Code Type:       X86 (Native)
    Parent Process:  launchd [195]
    Date/Time:       2013-07-10 00:45:45.868 -0700
    OS Version:      Mac OS X 10.6.8 (10K549)
    Report Version:  6
    Interval Since Last Report:          4309 sec
    Crashes Since Last Report:           2
    Per-App Crashes Since Last Report:   1
    Anonymous UUID:                      C8698E54-30D6-4E53-A011-D37E8FE634C5
    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x000000001ef69380
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
    0   libSystem.B.dylib                       0x901b2cb0 strlen + 16
    1   libSystem.B.dylib                       0x901bd660 __vfprintf + 6630
    2   libSystem.B.dylib                       0x901cfbf9 asprintf + 382
    3   com.apple.CoreFoundation                0x986e27ef __CFExceptionProem + 111
    4   com.apple.CoreFoundation                0x986e2871 -[NSObject(NSObject) doesNotRecognizeSelector:] + 33
    5   com.apple.CoreFoundation                0x9863bc06 ___forwarding___ + 950
    6   com.apple.CoreFoundation                0x9863b7d2 _CF_forwarding_prep_0 + 50
    7   com.apple.AppKit                        0x96a0c486 -[NSFont isEqual:] + 121
    8   com.apple.AppKit                        0x969b04a9 -[NSCell setFont:] + 61
    9   com.apple.AppKit                        0x969b03d3 -[NSTextFieldCell setFont:] + 67
    10  com.apple.AppKit                        0x96a1c1f5 -[NSFrameView initTitleCell:] + 87
    11  com.apple.AppKit                        0x96a1c17c -[NSFrameView titleCell] + 129
    12  com.apple.AppKit                        0x96a1a850 -[NSTitledFrame setTitle:] + 433
    13  com.apple.AppKit                        0x96a1a5b5 -[NSWindow _dosetTitle:andDefeatWrap:] + 324
    14  com.apple.AppKit                        0x96a1a466 -[NSWindow setTitle:] + 193
    15  com.apple.AppKit                        0x96a167c2 -[NSWindowTemplate nibInstantiate] + 1000
    16  com.apple.AppKit                        0x969879f9 -[NSIBObjectData instantiateObject:] + 253
    17  com.apple.AppKit                        0x96986cfe -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 336
    18  com.apple.AppKit                        0x969851a4 loadNib + 257
    19  com.apple.AppKit                        0x9698459c +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 228
    20  com.apple.AppKit                        0x969844ad +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 158
    21  com.apple.AppKit                        0x969843f8 +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 383
    22  com.apple.AppKit                        0x969811fd NSApplicationMain + 434
    23  ....flashplayer.installmanager          0x000024f5 start + 53
    Before update, I have just downloaded a trial version of Star Craft II for playing. It was playing well until somehow my iMac lost its network connection from my home wifi router. Because StarCraft seems to need network connection, then the whole SC hang forever and I can't close it. So I am forced to power off the iMac and restart. After restart it is playable again. Then I turn off computer, after a while then I turn on, and proceed the software upgrade of my iMac. After reboot, it is crashing. Chrome, Flash, Star Craft,...I dont know what else is crashing. Safari and Firefox seem working.
    Thanks for helping

    Thank you very much. But the new account still encountering the crash. And not only Chrome, apps like iPhoto also crashed:
    Process:         iPhoto [2115]
    Path:            /Applications/iPhoto.app/Contents/MacOS/iPhoto
    Identifier:      com.apple.iPhoto
    Version:         8.1.2 (8.1.2)
    Build Info:      iPhotoProject-4240000~8
    Code Type:       X86 (Native)
    Parent Process:  launchd [94]
    Date/Time:       2013-08-04 01:18:18.362 -0700
    OS Version:      Mac OS X 10.6.8 (10K549)
    Report Version:  6
    Interval Since Last Report:          101922 sec
    Crashes Since Last Report:           26
    Per-App Interval Since Last Report:  64350 sec
    Per-App Crashes Since Last Report:   4
    Anonymous UUID:                      C8698E54-30D6-4E53-A011-D37E8FE634C5
    Exception Type:  EXC_BREAKPOINT (SIGTRAP)
    Exception Codes: 0x0000000000000002, 0x0000000000000000
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Application Specific Information:
    *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSClassSwapper <null selector>]: unrecognized selector sent to instance 0x154cce0'
    *** Call stack at first throw:
              0   CoreFoundation                      0x986956ca __raiseError + 410
              1   libobjc.A.dylib                     0x992e55a9 objc_exception_throw + 56
              2   CoreFoundation                      0x986e290b -[NSObject(NSObject) doesNotRecognizeSelector:] + 187
              3   CoreFoundation                      0x9863bc06 ___forwarding___ + 950
              4   CoreFoundation                      0x9863b7d2 _CF_forwarding_prep_0 + 50
              5   AppKit                              0x96a0c55e -[NSClassSwapper dealloc] + 78
              6   CoreFoundation                      0x985cdeb8 CFRelease + 152
              7   CoreFoundation                      0x985fabcd _CFAutoreleasePoolPop + 253
              8   Foundation                          0x94241976 NSPopAutoreleasePool + 76
              9   Foundation                          0x9424189e -[NSAutoreleasePool drain] + 130
              10  AppKit                              0x96989131 -[NSApplication run] + 627
              11  AppKit                              0x96981289 NSApplicationMain + 574
              12  iPhoto                              0x00124b80 0x0 + 1198976
              13  iPhoto                              0x00003172 0x0 + 12658
    What do I do? Help

  • Is it flash bug? Tween Class

    I've been working on a bit big project. I've some components on the stage. There are basically 4 frames. Each frame has some components. What I've done is, I've used tween class. Workflow is something like this:
    Frame 1:
    --used Tween class to get fade effect for List component.
    --used Tween.MOTION_FINISH event to fire an event when it is finished.
    --when it is finished, applied eventListener
    --on Change event, remove eventListeners and use Tween class again to get reverse fade effect.
    --again used Tween.MOTION_FINISH event to fire an event when finished.
    --in that evenHandler, gotoAndStop(2);
    Frame 2:
    //similar
    Frame 3:
    //similar
    and so on.. now, what happens, is, if i play with my scene, sometimes tween class failed to work. sometimes it does not display List component, sometimes it displays List component with alpha 0.2. sometimes it happens with movieClip also. Is it flash bug or problem with my code?

    probably a coding problem.  the most common error that seems like a flash bug would be to define a tween within a function body allowing flash to gc that tween, possibly before it starts and/or completes.

  • Serious Flash bug?

    Hello. I am a newbie to this forum, so I am sorry if this
    message is off-topic. If it is, I would be obliged if anyone could
    direct me to the correct place.
    I am a veteran programmer but I am new to actionscript. I
    have come across some strange behavour which is driving me mad.
    Following is a part of my code :
    ...[snip]...
    private var pnt:Point = new Point();
    private var dirp:int;
    private var fastp:int;
    private var i:int;
    private var pathB:Array;
    ...[snip]...
    for (dirp=fastp; dirp<=i; dirp++) {
    // BUG!!! If I UNCOMMENT 1 of the 2 following lines, code
    gets mixed up.
    // pnt.x=pathB[dirp][0].x+pathB[dirp][2].x;
    // pnt.y=pathB[dirp][0].y+pathB[dirp][2].y;
    pnt=new
    Point(pathB[dirp][0].x+pathB[dirp][2].x,pathB[dirp][0].y+pathB[dirp][2].y);
    if (addElement(pnt, dirp, pathB[dirp][2], pathB[dirp][3]+1))
    return pathF;
    As I mention above, if I uncomment //pnt.x=... or //pnt.y=...
    or if I even replace them with something like pnt.x=pnt.x+1 ;
    then my code gets mixed up and returns wrong results.
    This is driving me nuts because these two lines shouldn't
    have any effect since right below them there is
    pnt=new Point(...);
    which supposedly "cancels" the 2 previous instructions.
    Right?
    Could anyone, please, show me the obvious that I can't see?
    Many thanks in advance,
    Bill Kotsias

    it's not necessarily a flash bug. there are situations where
    assigning your pnt's x and y properties may trigger some other code
    to execute and re-assigning those properties immediately afterwards
    does not stop the other code from executing.
    you need to isolate the minimum code needed to display the
    issue before anyone will check it. you're nowhere close to that
    now:
    http://www.adobe.com/cfusion/mmform/index.cfm?name=wishform

  • Mac quarantine bug returns to Leopard

    In my email today from ITWire:
    *Mac Quarantine Bug Returns in Leopard*
    Mac OS X includes a mechanism that's supposed to warn users before they execute files downloaded from the Internet, but the reappearance in Mac OS X 10.5 Leopard leaves systems vulnerable to Trojan attachments received in Mail.
    The issue was fixed by Security Update 2006-001 for Mac OS X 10.4 ("Download Validation fails to warn about unsafe file types"), but somehow made its way back into the latest version of Apple's operating system.
    http://www.itwire.com/content/view/15458/53/
    comments, please, support staff? Are we getting a security update sometime soon?
    Also, is there anywhere in this forum or a definitive article regarding Macs and infections?
    As far as I know (which ain't too much):
    --Macs are generally invulnerable to viruses but can be inadvertently passed on via email. (Is Mail safer than Outlook or Entourage for Mac, which comes in MS Office for Mac)
    --Viruses are passed on in .exe and other PC-based files.
    --Viruses can't be passed in image files or .pdf files.
    --Viruses cannot launch unless a file is opened.
    --As Macs get more popular, will they be more vulnerable?

    Same issue; I share my Documents folder and everyone can see the folders below it but have NO access ot most of the sub folders (the minus symbol). The one exception is a folder "Civilization IV Demo";
    Permissions:
    Documents (MAIN FOLDER):
    tpfannes(ME) read and write
    everyone read and write
    Sub folders (sub folders under Documents)
    Civilization IV Demo (works):
    tpfannes(ME) read and write
    everyone read only
    staff read only
    Data Folder (No workie)
    tpfannes(ME) read and write
    everyone no access
    I did a erase and install with Leopard and restored the files from a backup using Apples Backup utility.
    I could probably get to a terminal window and modify permissiosn these via. chmod but I'm not all that comfortable with that.
    Any ideas????
    tim

  • Mac flash player 50% install error

    Installed mac flash player to 50% then it says error close the following to continue and its talking about safari but i dont have it open and it has the red circle with a slash through it sign in front of it

    How to perform a "clean install" of Flash Player in Mac OS X

  • Is it a flash bug?or???

    is it a flash bug?o how i can fix it?
    http://www.gotoandlearnforum.com/viewtopic.php?f=28&amp;t=15709

    It does - just need to have the url correct:
    http://www.gotoandlearnforum.com/viewtopic.php?f=28&t=15709
    Dave -
    Head Developer
    http://www.blurredistinction.com
    Adobe Community Expert
    http://www.adobe.com/communities/experts/

  • Pixelation problems occurs in my videos when using adobe flash but using chromes pepper flash no problemes so its definitely adobe problems on my WIndows 8.1

    pixelation problems occurs in my videos when using adobe flash but using chromes pepper flash no problemes so its definitely adobe problems on my WIndows 8.1

    Problem is:
    Flash Player for IE11 (which is the worst browser ever developed - BAR NONE) is a Microsoft product, when it comes right down to it.
    Adobe writes the base code and yes, they do collaborate on updates for it, but the gang in Redmond alter the plug-in and add "proprietary" code before embedding it, and at that point it's "their baby".
    There are two (2) registry keys - 1 for 32 bit IE and the other for 64 bit IE, as well as a KB patch that prevent all but the most experienced Windows users from ever touching the Flash Player plug-in for IE. So there's NO WAY you could have done a clean install of the ActiveX plug-in in Windows 8. Unless you're an uber-geek, you can only update it through Windows Update.
    WIn 8 is an abomination and IE11 made it worse. IE has always been the "problem child" of browsers, failing to handle CSS, Javascript, some PHP and most design "tweaks" that good webmasters can use with other browsers, trouble free.
    I have IE8 on XP, 9 on VIsta, 11 on 7, 10 on 8 and 11 on 8.1... but they're all for testing only. I'd have to be out of my mind to ever think of using IE as my primary browser. ActiveX controls have to be disabled formost stuff and that opens millions of security holes in IE.
    You've got a good video card and a decent sound card. It's a shame to waste them on a pile of garbage like IE, just because it came with Windows.

  • Standalone Projector won't work on a Mac when output from Mac Flash 8 Pro

    Standalone Projector won't work on a Mac when output from Mac Flash 8 Pro
    I'm outputting a Mac projector file that will work on my mac computer. However, when I upload it to FTP and download it my mac or another mac, it won't work! What's going on? I've tried adding ".app" to my file and it still won't work. Help!
    Here's my set up: Flash 8 Pro on Mac Intel with Mac OS 10.4.11

    Hi,
    Does it work if you .zip up the projector and FTP the .zip and then unzip the projector on the other Mac's?  A projector is basically an application.  Applications in Mac's have package contents and resource bundles.  When copying files over the network on Mac's, symbolic links inside the package contents and bundles can get messed up.
    Thanks,
    Nivesh

  • Embedded Youtube videos not working on Chrome 23 / Flash player 11.5.31.2

    For the past couple of weeks, I've not been able to play any Youtube videos that appear as embedded videos on other websites.  The small player appears with the still frame from the video and all the controls, but on pressing play, the video goes blank and won't play (the slider stays stuck at 0:00).  Nor does the full screen button work - the player just stays where it is within the third party website.  This problem has occurred across more than one website, but all sites still work in Internet Explorer.
    The main Youtube site is still working.
    I have tried all relevant steps here, to no avail (except increasing memory for a particular website, since not just one website is affected):
    http://helpx.adobe.com/flash-player/kb/flash-player-games-video-or.html
    Details:
    Windows 7 Home Premium 32-bit
    Google Chrome 23.0.1271.64 m
    Flash Player 11,5,31,2
    Any suggestions please?
    John

    Thank your for your reply, Chris.
    I installed the newest version of Chrome, and the videos I have
    embedded on my blog are now working.
    Regards,
    Frank
    2012/11/30, Chris Campbell <[email protected]>:
    Chris Campbell http://forums.adobe.com/people/chris.campbell created the
    discussion
    "Re: Embedded Youtube videos not working on Chrome 23 / Flash player
    11.5.31.2"
    To view the discussion, visit:
    http://forums.adobe.com/message/4885375#4885375

  • JDev Mac OSX bugs in Apple forum

    Hi-
    Just wanted to let JDev people know that I've been posting several JDev10G Mac OSX bugs to the Technologies/Apple forum under the topic 'JDev 10G works on OSX!'.
    I know: not officially supported betaware - but its there all the same. Generally JDev works quite nice under OSX as long as the Oracle LnF is used.
    --Eric Everman                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       

    Thanks!
    We have some people here running JDev on Mac OS/X as well. Glad to hear it's more or less working for you too.
    Rob
    Team JDev

  • Looking for list of ie7 and flash bugs

    I'd like to stay clear of any ie7 and flash bugs that are out there, does anyone know of a list of any known bugs with flash player and ie7?
    I'm currently experiencing an issue where flash 10 and my app do not work in IE7 but they work fine in all other browsers.

    Hi, Check in Tools, manage add ons(all categories) for Shockwave Flash Object and make sure it is Enabled and is the same version of Flash Player you have Installed.
    Test with each browser here and if Flash Player is Installed correctly you should see the animation and the version of Flash Player will be displayed also. http://www.adobe.com/software/flash/about/ 
    If you need further help, post back your operating system, other browsers used and versions.
    Thanks,
    eidnolb

  • What is other space that's on my mac its bugging me aot because my other space is over 20gb and i have a totally empty macbook

    what is other space that's on my mac its bugging me alot because my other space is over 20GB and i have a totally empty macbook?!

    What is "Other" and What Can I Do About It?- Apple Support Communities

  • Only right side's audio playing in Chrome's Flash Player

    As stated in subject, in all flash including flash games and youtubes only the right side of my headset is heard (or majorly shifted to the right side). I tried using speakers and it's fine. I tried IE with the headset and it's fine. I'm using a logitech g35 7.1 surround headset and it works fine with other applications. The said problem arises only when the mode of my headset is switched to stereo (not surround) when playing flash in chrome. Chrome and Flash Player are both of the latest version. Switching hardware accelleration on/off or changing local storage limit doesn't solve the problem. Please help.

    MrRambo said on Jul 19, 2012 at6:56 PM:
    All I did was disable flash in chrome, restarted chrome, then I reenabled it and its back to normal.
    Thank you, this worked for me as well. It not only solved the issue I had of only hearing audio in my right ear, but also solved the issue of youtube maximizing only in my primary display monitor (which began with the last Chrome update around August 2nd, 2012).
    Originally, I had worked-around the maximize issue by disabling "pepflashplayer.dll" in chrome://plugins and leaving other plugins running, but today I got a new headset (Logitech G930), and once I plugged it in, two applications began playing audio in only one ear: Mumble (VoIP) and Flash Player. I resolved Mumble's issue by running the program in Windows XP Service Pack 3 compatibility mode (apparently, it's an issue with mumble forcing the G35 and G930 headsets into Windows' WASAPI architecture and won't let you alter the setting, and XP SP3 forces Mumble to run it in DirectSound instead.
    Anyway, I'm posting this information in the hope that it may help other people in the future. Disabling all the flash plugins, closing all Chrome windows and starting Chrome again resolved both the sound and the maximizing issue for Flash Player.

Maybe you are looking for

  • Displaying frames in premiere pro 2.5

    The frmaes of clips in timeline son't seem to be whole frames. I have set the view frame setting to 1 frame but this does not work and is a problem when deleting frames. I have selected pal etc so what am i doing wrong? Thanks jane

  • Print from my lumia 800

    How can i print from my lumia 800 on my hp deskjet 2549? Application needed? What's " Device Hub"?

  • Need of  SAP SD Certification Details

    Hi  All Iam planning to take SAP (SD) Certification, Need details (i.e, syllabus , best books available , Pass %,) Please provide your valuable suggestions Iam not interested to take through SIEMENS (as price is too high). Thanks Medha Edited by: Med

  • Sap apo pp/ds

    hi I am new to the PP/DS,please give me clear idea of creation of all fields from starting of the process to end of the process,with all the prerequisites required for the process. regards prasanna

  • GIGAWORKS AND ASUS REALTEK SOUND CARD will they work together or what sound cards are compatable?

    S750 GIGAWORKS AND ASUS MOTHERERBOARD REALTEK SOUND CARD My system currently used a built in sound card on the main board asus hd audio I am wondering if these speakers will work fully with the built in sound card or will I need to purchase another s