Classic tween scaling issue

I have two jpeg images that are converted to movie clip symbols. When attempting to scale one from zero out to infinity (zoom out look), I apply the classic tween and the image zooms out above the top of my document window instead of going straight out. Is there something I can troubleshoot to fix this? I belive the registration point on the symbol is in the center, but how can I confirm?

Hey, the best bet would be what the above poster said, click on your symbol and push Q to select the Free Transform tool and change the registration point to fit in the center. If you're having any scaling issues using tweens I'd just remove the tween and try again, I find tweening always buggy.
-Travis

Similar Messages

  • Classic Tweening Issue in Symbol Timeline

    Hi,
    To help you understnad the question, I'll start by describing the simple animaiton I'm tryig to create. Basically it's just a conical shaped birdcage that will be swaying left to right slightly as if being blown by a breeze. The swaying will be accomplished by setting the transform pivot at the top of the symbol and animating the rotation left to right, and back to left (to complete a loop)
    Here's the process I'm using:
    Using cs5, I brought a .png onto the stage, and converted it into a symbol (movie clip). I then double-clicked the symbol to bring up it's timeline. I put 60 frames in the timeline (which matches the # of frames in the main timeline) with a keyframe at 1, 30, & 60. At frame 1 I use the free transform tool with the pivot set to the top and make a slight rotation to the left. I do the same at frame 30, but I rotate in the opposite direction. Lastly, I copy the keyframe from frame 1 and paste it at frame 60 to complete a looping animation. Finally I right-click the timeline and create a classic tween (on both sides of the middle keyframe).
    The problems is that when the animation plays, the rotation is not tweening. Yes, the rotation changes but only ON the keyframe. In-between keyframes the rotation turned into a slight position change instead.
    Now, when I follow the same process described above on the Main scene timeline, everything works. The tweening issue seems to only be happening while working on the symbol timeline.
    Thanks.

    When you doubleclick the symbol to edit it, you are inside the symbol, on its timeline, editing the content it contains, which is the image you placed there.
    What you should do/try is first convert the image to a graphic symbol, such that you see a graphic symbol in the library (you could use a movieclip or button as well, but a graphic will work).  Then do what you did for the image... place it on the stage, convert it to a movieclip, and then doubleclick the movieclip to edit what's inside it (which is now the graphic symbol instead of the raw image).

  • Problem with moving free trans centerpoint in classic tweens

    I still need to use classic tweening once in awhile but I am having an issue I cannot resolve. The classics tweens work fine but if I ever use the free transform tool and move the rotation center out of the actual center (say I want to rotate an arm from the shoulder) -- the tween automatically jumps all over following as if following how I moved the f.transform center. It will not follow the intended motion even though the starting and end positions are correct. Has anyone seen this or have any ideas what I'm doing or not doing?

    Hi Kanika Kohli,
    I agree with Mr.Selva. Kindly find more information on this,
    i. For standard movement types, this means that the given process is not supported using the 951 or 952  combination.
    ii.  For customer-defined movement types (beginning with 9, X, Y, or Z), this may mean that they have not been fully defined. Delete the movement type and re-create it by copying a standard movement type.
    and try to posting with any other movement type which will increase or decrease the value of the goods. In my client, they defined 952 movement as RE for POS sales.
    I hope this helps.
    Thanks & Regards
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  • Insert keyframe in classic tween doesn't preserve curve data in CS5?

    In earlier versions of Flash (CS3 and CS4) this technique I am about to describe works perfectly. Since Flash CS5 came along, it stopped working. I have no idea how to get it to work again. Here's what I want to accomplish:
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    Below are screen captures of the timeline, curve editor window with my custom curve, and the resulting circle tweening on the stage with onion skinning turned on.
    This next step is where Flash CS5 breaks, and where Flash CS3 and CS4 work.
    Select, the 8th frame on the timeline, and insert a keyframe. In older versions of Flash, the custom curve would stay true to what it was before you inserted the keyframe. The curve would be cut at the point where the keyframe was inserted and the first part of the curve would get assigned to the tween from frame 1-8(in this case), and the last chunk of the split curve would get assigned to the frames 8-15(also in this case), thus preserving the original tween. However, this does not happen anymore. Instead, it does half of what it's supposed to do.
    Here's what it looks like when you add a keyframe at frame 8 with my example animation:
    - first frame selected, looking at the curve editor window:
    - this is exactly the same curve the entire span had (frame 1 - 15) before I added the keyframe on frame 8. The curve you should be seeing right now is the first half of this curve, not the whole thing. Next, let's look at the last section of the tween:
    - with frame 8 selected, let's look at the curve for this tween:
    - It's exactly what we'd expect, the last half of the original curve. Why didn't this happen to the tween in the first half? I don't know. Here's what the onion skin looks like before and after I insert the keyframe:
    These onion skins should look exactly the same (except for the fact that there should be a bright green circle where the new keyframe is, for example, the middle ball, like you see in the second image), but if you look at the second one, you can see that the first half of the tween does not match, and that the last half does. When adding a keyframe anywhere in an existing tween, the original tween should remain preserved - the original curve should get split and distributed correctly to the new tween in front and behind the new keyframe.
    I've tried using graphic symbols instead, I've tried playing with sync being on and off, i've tried it with using the built in easing (not custom easing curves), I've tried every method for inserting a keyframe that flash has to offer.. I can't figure out how to make it split the curve correctly. Has anyone else run into this problem? I do a lot of character animation, and this technique was my bread and butter, and now it's gone. I tried adapting to the new motion editor, but for character animation, the classic tween is so much faster.
    Does anyone have a solution to this problem?
    Thanks!
    -Tyson

    i reported it for a fix (or, at least, consideration for a fix) for the next version of flash pro which is undergoing beta testing.   that won't show up in the link i gave you which is for non-beta testers.
    i don't control whether it will be fixed or not but i know it will be addressed by the adobe engineers.   i've reported about 4 issues that i've encountered via the adobe flash forums that i've reported and that have been fixed in the next version of flash. 
    it's too soon to tell what they engineers think about this report.  currently, it's listed as "unverified" which means they haven't had time to see if they can duplicate the issue.  we'll see. (i can duplicate it so its status as unverified will change, i'm sure.)
    p.s.  "flash authoring" is the place to report "flash pro" requests/bugs.  i don't think it's obvious those are the same and have initiated a request to see if "flash authoring" can be changed to "flash pro".

  • How do I fix this printer scaling issue?

    Copied from my post on Experts Exchange...
    I have a client running an OS X Server with Snow Leopard 10.6. Their office has iMacs and they print a variety of formats (PDF, DWG) from different programs.
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    They also run Windows 7 in a virtualized machine via Parallels, and they are not experiencing the problem through windows.
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    The prints used to print just fine. I don't know what to try as I am exhausting the research solutions I have found thus far online.
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    In addition to Matt's suggestions, check what driver is being used on the server. If the Epson driver is being used on the server but the clients are having to use Gutenprint as you have mentioned, then this can also cause scaling issues. So if you can create the server queue using the Gutenprint driver (for some printers this can be tricky) then this can help. And with this queue using the Gutenprint driver I would then try printing a PDF directly from the OS X server to see if the same scaling issue occurs. If the server prints without the 2% reduction then you can concentrate on the client.
    And for the client, as a test, I would also try connecting the printer directly to a client Mac via USB and also see if the same scaling issue occurs. But ensure you do use the settings Matt has suggested, because the scale to fit does catch out a lot of users.

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    Sent from my iPhone

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    The CC versions of Adobe programs support high-DPI displays, but not older ones. If you use an older version, this won't change. Nobody goes back to old code.
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  • Surface Pro 3, Remote Desktop, multiple monitors, Windows 8.1 DPI scaling issues

    I have been evaluating Surface Pro 3 and once of the attributes is the display. Here is the description of the environment and the remote desktop display issue.
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    Hi Colin,
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  • Graphics scaling issues in Flash Builder 4.5.1

    Please review this screen shot. Details follow the image.
    FB 4.5.1
    applicationDPI = "160"
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    Graphics used for these properties do not scale well at all:
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    2) List itemRenderer IconItemRenderer "decorator" property.
    3) TabbedViewNavigatorApplication's "splashScreenImage" property.
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    <fx:Component>
    <s:IconItemRenderer
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    import images.arrow_list_icon160;
    import images.arrow_list_icon240;
    import images.arrow_list_icon320;
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    protected function chooseDecorator():Class {
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                rtnVal=images.arrow_list_icon160;
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            case mx.core.DPIClassification.DPI_240:
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            case mx.core.DPIClassification.DPI_320:
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    Chances are that you'll get better answers for this question on the Flex general discussion forum. This forum is visited more by engineers on the tooling team while the latter has people from the Flex SDK team.
    -Anirudh

  • Classic tween saturation property not animating like in total training video

    John Ulliman uses actionScript3 with Flash CS3 and I have Flash CS5 which is the main difference. It appears he uses a classic tween (from CS4 and CS5's perspective).
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    Correction - I meant it only changes the CONTRAST a little but NOT the SATURATION. When I double click the thumbnail to reveal the movie clip symbol timeline I can scrub the playhead in the timeline and it functions correctly but when I trigger playing of that timeline with actionscript 3 it only changes the CONTRAST property but not the SATURATION property.

  • Classic Tween Problem!

    So I made a frame by frame animation of a guy waving and wanted to make the animation a little smoother. So I highlighted all of the frames and clicked create classic tween. But then I get a warning saying "Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol. Can anyone help me with this? Or please tell me a way to make my frame by frame animations smoother?

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  • Some of my rotation animation is stepping at about one degree increments instead of tweening smoothly.  I'm using classic tweening.  I see that if I select the whole interval and use F6 to convert every tween frame to a key and then select the object at t

    Some of my rotation animation is stepping at about one degree increments instead of tweening smoothly.  I'm using classic tweening.  I see that if I select the whole interval and use F6 to convert every tween frame to a key and then select the object at the different frames, that I see under transform that the skew values are changes from frame to frame aroung that same one degree range.  Is there a solution to this?

    Some of my rotation animation is stepping at about one degree increments instead of tweening smoothly.  I'm using classic tweening.  I see that if I select the whole interval and use F6 to convert every tween frame to a key and then select the object at the different frames, that I see under transform that the skew values are changes from frame to frame aroung that same one degree range.  Is there a solution to this?

  • Flash CS5.5 (and 5) Crash when attempting Convert to Keyframes on Classic Tween

    Wait - there's one more detail:  The tween has an ease with an intermediate handle that creates an inflection, as shown in the image.  Notice that most of the tween is highlighted in preparation for making that interval into individual keyframes - but pressing F6 causes Flash to crash.  I've tried this on both CS5.5 and CS5 on separate computers with separate licenses installed with identical results - Flash either crashes on this simple task, or completely bungles the attempt and will crash on an attempt to close the file, delivering this error:
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    Hi Morf,
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    Quynh
    Flash Pro, QE

  • Scaling issue going from computer to flat screen tv.

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  • Classic tween automatically ads symbols in library (CS5)

    Hi,
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    So you mean there's no workaround or setting to turn this off?
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