Client/Server between iPhones

Hi all,
I have to develop a networking component for multiplayer games on iPhone. I wondered about the possibility to build a client/server achitecture over bluetooth between two or more iPhones, and if it was possible using CFSocket, CFNetwork classes ? Or are there other useful classes ?
Thank you.

To enable cross release client/server operation you need to add the line
-insecure-backwards-compat
to the ttendaemon.options file located in <tt_install_dir>/info on the system that hosts the datastores that you wish to connect to. For this to take effect you must restart the main daemon so you will need to shutdown all the datastores before doing this!
This is documented in the TimesTen Installation Guide and the Timesten operations Guide.
Regards,
Chris

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    To enable cross release client/server operation you need to add the line
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    This is documented in the TimesTen Installation Guide and the Timesten operations Guide.
    Regards,
    Chris

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    Regards
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    Good point..Actually those are the things clearly known but it becomes a bit confusing to build clear sentences when it comes to declare the differences. Anyway, here are my additions :
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    We all know the rest. "Web Services" concept emerged with SOA as well. So that, the boundaries between the systems began to disappear.
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    Anyone have more comments ?
    Regards,
    Ahmet

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