Client/server program: Urgent, pls help!!

I am new to Java, particularly Networking in Java, while writing client/server application I have got completely strucked now. Can any one give me an idea where I am wrong?
I am writing a simple client server application in Java using Socket and ServerSocket classes as a part of my course work. Through client I am just establishing connection with server, getting user inputs/commands, sending the same input to server (server will capitalize this input and return it back to client), receiving and displaying server�s response.
The connection is established fine. Even it is accepting users input well but I am getting runtime NullPointerException while trying to send it to server. Here is the working of my client command window.
C:\Program Files\j2sdk_nb\j2sdk1.4.2\bin\abc>javac TClient.java
C:\Program Files\j2sdk_nb\j2sdk1.4.2\bin\abc>java TClient
Enter the message
hello
Exception in thread "main" java.lang.NullPointerException
at TClient.Send_Message(TClient.java:46)
at TClient.main(TClient.java:76)
C:\Program Files\j2sdk_nb\j2sdk1.4.2\bin\abc>
As soon as I get this exception the connection with server is lost and I get this in server command window.
C:\Program Files\j2sdk_nb\j2sdk1.4.2\bin\abc>javac TCPServer.java
C:\Program Files\j2sdk_nb\j2sdk1.4.2\bin\abc>java TCPServer
Exception in thread "main" java.net.SocketException: Connection reset
at java.net.SocketInputStream.read(SocketInputStream.java:168)
at java.io.ObjectInputStream$PeekInputStream.read(ObjectInputStream.java
:2150)
at java.io.ObjectInputStream$PeekInputStream.readFully(ObjectInputStream
.java:2163)
at java.io.ObjectInputStream$BlockDataInputStream.readShort(ObjectInputS
tream.java:2631)
at java.io.ObjectInputStream.readStreamHeader(ObjectInputStream.java:734
at java.io.ObjectInputStream.<init>(ObjectInputStream.java:253)
at TCPServer.main(TCPServer.java:17)
C:\Program Files\j2sdk_nb\j2sdk1.4.2\bin\abc>
Here is my code for server (TCPServer.java)
import java.io.*;
import java.net.*;
class TCPServer {
  public static void main(String argv[]) throws Exception
      String clientSentence;
      String capitalizedSentence;
      ServerSocket welcomeSocket = new ServerSocket(80);
      while(true) {
                   Socket connectionSocket = welcomeSocket.accept();
           ObjectInputStream inFromClient =  new ObjectInputStream(connectionSocket.getInputStream());
           ObjectOutputStream  outToClient =
             new ObjectOutputStream(connectionSocket.getOutputStream());
           clientSentence = (String ) inFromClient.readObject();
           capitalizedSentence = clientSentence.toUpperCase() + '\n';
           outToClient.writeObject(capitalizedSentence);
And this is for Client (TClient.java)
import java.io.*;
import java.net.*;
import java.util.*;
class TClient {
     private ObjectOutputStream  server_output;
            private ObjectInputStream server_input;
     private Socket client;
     private void server_connect() throws IOException
          client = new Socket(InetAddress.getLocalHost(), 80);
     private void getstreams() throws IOException
      server_output = new ObjectOutputStream (client.getOutputStream());
      server_output.flush();     
         server_input = new ObjectInputStream(client.getInputStream());
     private String get_cmd_frm_usr() throws IOException
          BufferedReader inFromUser =
                     new BufferedReader(new InputStreamReader(System.in));
          String sentence;
          System.out.println("Enter the message");
          sentence = inFromUser.readLine();
          /*StringTokenizer st = new StringTokenizer(sentence);
               while (st.hasMoreTokens()) //separating n printing words of inputted sentence
                   System.out.println(st.nextToken());
     return(sentence);
     private void Send_Message(String msg) throws IOException
          //System.out.println("within send_message method :"+ msg);
          server_output.writeObject( msg );
          server_output.flush();
     private void recieve_n_disp_mess() throws Exception
     String modifiedSentence;
     modifiedSentence = ( String ) server_input.readObject();
     System.out.println("\n\n  by SERVER: " +      modifiedSentence);
        private void close_connection() throws IOException
          client.close();
     public static void main(String args[]) throws Exception
          TClient client = new TClient();
         try{
          client.server_connect();
          String command=client.get_cmd_frm_usr();
          //System.out.println("this is returned from input method n ready to sent to server soon: "+ command);
          client.Send_Message(command);
          client.recieve_n_disp_mess();
          client.close_connection();
               } catch(EOFException eofException) {}
          catch (IOException ioException) {}          

you never initialized the server_output and the server_input vriables...
I see you have the getstreams() function which should initialize them but you never call it...
so untill you will call it those variables will stay null.
I can also see you do not implement constructors, its much easier just to implement these instead of functions initializing variables...
Hope it will help
private void getstreams() throws IOException
server_output = new ObjectOutputStream
(client.getOutputStream());
server_output.flush();
server_input = new
ObjectInputStream(client.getInputStream());
public static void main(String args[]) throws
Exception
TClient client = new TClient();
try{
client.server_connect();
String command=client.get_cmd_frm_usr();
//System.out.println("this is returned from input method n ready to sent to server soon: "+ command);
client.Send_Message(command);
client.recieve_n_disp_mess();
client.close_connection();
} catch(EOFException eofException) {}
catch (IOException ioException) {}

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    Below is code, each client can connect and send message to the server. The problems is broadcasting the message to every client connection. The every client can input a message but only the last connected client can receive the message?????? Thanks in advance..
    /*this my server class */
    import java.io.*;
    import java.net.*;
    public class Server extends JFrame
    private static final int ServerPort=8080;
    private static final int MaxClients=10;
    private ObjectOutputStream output=null;
    private ObjectInputStream input=null;
    private BroadCastMessage broadcastMessage;
    public void runServer()          
    BroadCastMessage broadcastMessage= new BroadCastMessage();
    try
    {  //connect to server
    ServerSocket s = new ServerSocket(ServerPort,MaxClients);
         //listen to port 5000 for new connections
         ///max is 25
         System.out.println("Server listening on port "+ServerPort);
    while (state.isProgramRunning())
         try
         /// sGUI.waitForConnection();//new line
         s.setSoTimeout(100);
         //enable times in server-socket
         while (true)     
         Socket incoming = s.accept();
         //wait and accept connnections from serverSocket
         //instance of the class,pases the new connection and message
         //spawn as a thread
         SocketConnection connection=new SocketConnection(incoming,broadcastMessage);
         Thread a = new Thread(connection); a.start();
         System.out.println(state.getConnectionCount()+"Connection received from :"+incoming.getInetAddress());
         catch(InterruptedIOException x){}
    while (state.getConnectionCount()>0);
    System.exit(0);
    }catch (IOException e){}
    public static void main(String[] args)
    Server s =new Server();
         s.runServer();
    /*this is my socket connection thread*/
    import java.io.*;
    import java.awt.*;
    import java.awt.event.*;
    import java.net.*;
    public class SocketConnection implements Runnable
    private ObjectOutputStream out;
    private ObjectOutputStream output=null;
    private ObjectInputStream input=null;
    private BroadCastMessage passOnMessage;
    private Socket theConnection=null;
    private String Inmessage="";
    private int Ocount;
    public SocketConnection(Socket caller,BroadCastMessage broadcastMessage,Ocount)
    theConnection =caller;///(5000,n)
    Ocount=ncount;
    passOnMessage=broadcastMessage;
    public void run()
    try
    getStreams();
    processConnection();
    catch(Exception e)
    {String clientDetails=("connection from IP Address: "+theConnection.getInetAddress());}
    private synchronized void getStreams() throws IOException
    { //get streams to send and receive data
    //set up output buffer to send header information
    ///Ocount++;
    //create new objectoutputstream
    output=passOnMessage.getOutputObject(output,theConnection,Ocount);
    ///flush output buffer to send header info.
    Ocount++;
    //set up input stream for objects
    input =new ObjectInputStream(
    theConnection.getInputStream());
    System.out.print("\nGot I/O streams\n");
    private synchronized void processConnection()throws IOException
    //process connection with client
    String Outmessage =" count : "+status.getConnectionCount();
    //send connection successful message to client
         Outmessage=Outmessage+"SERVER>>>Connection successful";
         output.writeObject(Outmessage);
    output.flush();
    do ///process messages sent from client
         try
         Inmessage = (String) input.readObject();
         System.out.println(Inmessage);
         /* //while the connection is open each line
         that is passed from the client to the server
         is read in and is displayed*/
         messageDetails.setMessage(Inmessage);
         String CurrentMessage=messageDetails.getMessage();
         //output.writeObject(CurrentMessage);
         // output.flush();
         passOnMessage.FloodMessage(CurrentMessage);
         //sending out the message
    catch(ClassNotFoundException classNotFoundException){}
    }while (!Outmessage.equals("CLIENT>>>TERMINATE"));
    /*this my attempt at broadcasting the message to all clients
    my thinking was that you could create a array of objectoutputstreams
    which in turn could be broadcasted(bit confussed here)*/
    import java.io.*;
    import java.net.*;
    public class BroadCastMessage /// implements Runnable
    private int count;
    private String Inmessage="";
    private ObjectOutputStream temp=null;
    private ObjectOutputStream[] output = new ObjectOutputStream [12];
    //temp level of array of objects
    public BroadCastMessage()
    count=0;
    public synchronized void FloodMessage(String message) throws IOException
    System.out.print(count);
         for(int i=0;i<count+1;i++)
         try
    {  System.out.print(count);
         output[count].writeObject(message);
         output[count].flush();
         catch(IOException ioException)
    {ioException.printStackTrace();}
         notifyAll();
    public ObjectOutputStream getOutputObject(ObjectOutputStream out,Socket caller,int Ocount)
    try
    { temp = new ObjectOutputStream(caller.getOutputStream());
         AddObjectOutputStream(temp,Ocount);
    ////FloodMessage();
         catch(IOException ioException)
    {ioException.printStackTrace();}
    return temp;     
    public void AddObjectOutputStream(ObjectOutputStream out,int Ocount)
    { ///add new object to array
    count=Ocount;
    output[count]=out;
    System.out.print("\nthe number of output streams : "+count+"\n");
    }

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    Hi i m using 4s and its updated but i cant configure with microsoft exchange for my gmail account. Anytime i tried to configure it the message comes connection to the server failed. Pls help me out.
    <Email Edited by Host>

    Discontinued by Google. Read here:
    http://googlesystem.blogspot.com/2012/12/google-sync-discontinued-for-gmail.html

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    I asked this question in another post, but with other stuff, so I'll distill this one.
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    Thanks for the reply Kaj, and I think I'll keep my design for now, since it's just quick and dirty. I've read the MVC concept a while ago and I'll revisit it again when I get more serious. But I have a question, why should I be using a callback interface, why an interface at all? And then make MyServer implement that interface...why not just pass MyServer to the thread object? Or is there something down the line that I did not forsee?

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    About the communication issues in the client-server program
    Hi, I have some questions about the communication issues in a java project, which is basically the client and server architecture. In brief, the client, written in java, can be deployed anywhere, and in the following part, assume it is in the LAN (Local Area Network) which is connnected to the internet through the firewall and/or proxy, and the server, written in
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    My questions are as follows:
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    Generally, protocols at the application level like HTTP, FTP have their own default port, e.g., HTTP is corresponding to 80,
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    2 Assume a LAN connected to the internet through a proxy, which only allows HTTP protocol, then questions are:
    2.1 Does the proxy recognize the HTTP request from the client by the port number (carried in the request string)? For example, when the server provides the HTTP listening service at 80, then the request from the client will include the port number 80, then the proxy will parse such info and decide if or not the request can be out.
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    Is it correct to say that the communication by Socket is faster than URLConnection?
    4 Take MSN messenger for example, which protocol does it use? Since proxy configure is only the possible option, so I guess generally the TCP protocol is used directly so that the better perfomrance can be achieved, right?
    5 Given 3 computers within the same LAN, can the client, proxy, server environment above be correctly simulated? If so, can
    you recommend me some typical proxy program so that I can install it to configure such an enviroment to perform some test?
    6 I guess there should be some software to find out which port number a given program/process is going through to connect to
    the remote machine, and which port number a given program/process is listening on? Also, what protocl is used in the given
    communication.
    7 Finally, regarding each of the above questions, it will be highly appreciated that if you can recommed some references,
    tutorials, books etc. In summary, what I care about is how to enable the java client behind the proxy and firewall to
    communicate with the remote server without problems, so if you know some good tutorials plz let me know and thx in advance!
    Finally, thanks for your attention so such long questions =).

    FTP is to 25. But it is NOT necessary for the web
    server to provide the HTTP listening service at port
    80, right? E.g, Tomcat provides the HTTP listening
    service at 8080. So it means the default relationship
    between the application protocl and their port is
    some routine, which is not necessary to follow,
    right?Not sure what you're saying here.
    There must be a server listening on some port. The client must know what port that is. If you open the connection using the Socket class, you'll explicitly specify the port. If you use some higher level class like URLConnection or something in the commons Net package, there's probably a default port that will be used if you don't explicitly specify another.
    There's no way for the client to know that the HTTP request will go to port 80 instead of port 8080. If you think the the client contacts the server without explicitly naming a port, and then asks the server "get me your HTTP server", and the port is determined from that, you're mistaken.
    Not sure if you're thinking that, but it sounded like you might be.
    2 Assume a LAN connected to the internet through
    a proxy, which only allows HTTP protocol, then
    questions are:
    2.1 Does the proxy recognize the HTTP request
    from the client by the port number (carried in the
    request string)? For example, when the server
    provides the HTTP listening service at 80, then the
    request from the client will include the port number
    80, then the proxy will parse such info and decide if
    or not the request can be out. I'm not sure, but I think most proxies and firewalls are configured by ports. I thought I'd heard of more sophisticated, higher-level ones that could understand the content to some degree, but I don't know anything about those.
    3 In java programm, if using the HTTP protcol,
    then on the client: the corresponding API is
    java.net.URLConnection, right?That's one way.
    You might want to look into this:
    http://jakarta.apache.org/commons/httpclient/
    If using the TCP protocol directly, then on the
    client:the corresponding API is java.net.Socket,
    right? In both cases, the server side use the same
    API, java.net.ServerSocket? A Java client will user Socket, and a Java server will use ServerSocket and Socket.
    Is it correct to say that the communication by Socket
    is faster than URLConnection?Probably not.

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    at com.bea.cie.lconfig.internal.RegistryConfiguration.addFeatures(RegistryConfiguration.java:71)
    at com.bea.cie.lconfig.internal.RegistryConfiguration.<init>(RegistryConfiguration.java:37)
    at com.bea.cie.lconfig.internal.DefaultConfigurationFactory.createConfiguration(DefaultConfigurationFactory.java:17)
    at com.bea.wlevs.Launcher.getBundleFromFeature(Launcher.java:749)
    at com.bea.wlevs.Launcher.loadBundles(Launcher.java:840)
    at com.bea.wlevs.Launcher.run(Launcher.java:266)
    at com.bea.wlevs.Launcher.main(Launcher.java:133)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.bea.wlevs.Server.main(Server.java:238)
    Dear Legends,
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    at com.bea.cie.lconfig.internal.RegistryConfiguration.addFeatures(RegistryConfiguration.java:71)
    at com.bea.cie.lconfig.internal.RegistryConfiguration.<init>(RegistryConfiguration.java:37)
    at com.bea.cie.lconfig.internal.DefaultConfigurationFactory.createConfiguration(DefaultConfigurationFactory.java:17)
    at com.bea.wlevs.Launcher.getBundleFromFeature(Launcher.java:749)
    at com.bea.wlevs.Launcher.loadBundles(Launcher.java:840)
    at com.bea.wlevs.Launcher.run(Launcher.java:266)
    at com.bea.wlevs.Launcher.main(Launcher.java:133)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
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    Thanks in Advance.

    Hi,
    I used OCEP 10.3.0.0 and upgraded the wlevs30 domain to PS6(11.1.1.7.0). and it worked without such error.
    My experience is:
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    2) you need to add <scratch-directory/> for Jetty in server's config.xml otherwise you will see the visualizer takes a long time to get up on Windows
    Thanks
    Junger

  • HTTP Client/Server program problems

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    import java.net.*;
    import java.util.StringTokenizer;
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    Chris

    I've written out.flush() in the server program. When I attempt to connect to the server it just hangs. I've modified the code locally to request a webpage from elsewhere and it works so it can't be the format of my GET request. I assume that the problem has to be in the Server program. Is it not reading in and understanding the /r/n properly?

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    import javax.servlet.http.*;
    import javax.servlet.http.HttpSession;
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    import javax.servlet.ServletException;
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    import java.io.*;
    import java.util.*;
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    HTTP Status 404 - /mywork/servlet/Authenticate
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  • To:NOAH:REGARDING CLIENT/SERVER Program

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    Message was edited by:
            madipadiga nagaraju
    Message was edited by:
            madipadiga nagaraju

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