Close to the Edge

I'm replicating to a DVD-9 and my final project in DVDSP is coming in at 7.6. I haven't built yet, so I don't know if that will go up even higher, but am I already too close to the edge to have my project replicated safely?
I believe there is a certain amount of headroom you have to account for but I don't know how much.
If I am too close to the limit, how much should I reduce by? I have 10 minutes of DVD extras that I could re-encode at a lower bit-rate perhaps.

If what you are going by is the size indicator on the upper right, then you should be 'OK'. That will not reflect the size of your final project as it relates to size for a particular disc size. One thing you can do to convince yourself is to just build your project to your hard drive and check the properties of the built video_ts folder for content size and I think you will find you are safely under the limit. Even if the reading is dead on, you still have some head room.
Jim

Similar Messages

  • How do you set the left hand margin when writing emails. Some characters disappear off of the left side of the page because the margin is so close to the edge

    When writing emails the left hand margin is so close to the edge of the page that some characters disappear from view on the left hand of the page. How can I set the left hand margin to not be so close to the left edge of the page?

    Oy. You beat your head for hours and finally concede to asking for help, only to solve it two minutes later. Here's the answer.
    In the inspector, on the Layout tab, there's a checkbox that reads, "Show Thumbnail Track".
    UNCHECK that box and the gutter goes away.

  • Feathering a layer's edge - increasing intensity closer to the edge

    I am working on a project where I need to make an office chair appear to have eyes. Specifically, dog eyes.
    I'm having trouble getting the edges of my eyes to look like they are part of the chair, which got me wondering. Is there a way to feather my edges with increased intensity closer to the edge? To be specific, I'd like to start the feather 100px inside the border with 60% opacity, all the way to the edge (border) with 0% opacity. I tried doing this manually a couple of ways and it just didn't look uniform. I'll post the photos I am using below, in case that might help. Please let me know if any additional information might help as well.
    I have also tried with the eyes seperated (without the middle area), but I still have the same issues.
    I found this image that shows what I'm trying to do.

    Two eye layers - and a small piece of copied chair on a layer above the bottom one. The small blue bit is set to Hue, so it colors the bottom eye layer. Mask out all but the eyes on the top layer, and leave just enough of the bottom (blue) eye layer to give some definition.

  • Stickies hard to close in Lion - resize arrows pop up as the close button is too close to the edge. Any ideas?

    Everytime I try to close a sticky note I can't manouvour the mouse over the close square as the mouse keeps changing to a resize arrow now they are standard on every side in Lion. Is it just me or is this a common problem?

    I have the same problem.  It will not close correctly.  I think a simple "Preferences" option in the menu that would allow for a doubling of the closing square size would fix the problem in future upgrades.  But then, how do you upgrade Stickies by itself?  I guess you need to wait for a system update.
    Kris

  • Buttons near the edge of the stage don't register Rollout events

    I have a button that sits close to the edge of the stage, and
    when I quickly roll out of the button towards the edge of the
    stage, Flash doesn't register the rollOut event. Seems like Flash
    still thinks that the cursor is sitting still over the button, even
    though I'm moving the cursor outside of the flash stage area.
    Does anyone know a way to fix this?

    Q: Sometimes he invites me to things, and I never see the invitation.
    A: Lost in space? Likely a spam filter issue somewhere, but let's defer that one
    comment: I have checked my Spam filter - nothing there. I stress that this is an intermittent fault between the same two people.
    Q:I sent him an invitation recently, and his acceptance arrived today. But although the mere arrival of his message highlights the event in iCal, I can click on the icon in his email as much as I like, and I get no notification of his acceptance - the name stays greyed out.
    A: What way have you set in iCal's preferences "automatically retrieve invitations"?
    Comment: currently set to ON for that option. But I have also tried with it off.
    A: Please invite me to something - my email address is in my profile.
    Comment: DONE! and many thanks for your help so far.

  • How do I move the left margin of the body text closer to the left edge of a page?

         When the left margin is set to 0 in the layout for the main body of text the text starts at 1 13/16"!  I have "Show Layout" on and the layout left border starts at 1 13/16".  How do I get this moved closer to the left edge of the page?

    Now that you've given me the template, I have been able to check.
    You are right. In fact there are other odd glitches in this template. The Headers and Footers are hard left, with no adjustment possible.
    It is not just this template it is most of the Letterhead templates that I have opened. On all margins. It appears Apple has done something in the xml and hasn't checked their own work, or simply is not interested. My guess is they made the error with one and used that one to make the other variations from it.
    I suggest creating your own stationery template from a blank template or using one of the other templates that doesn't have the problem.
    Peter

  • Will Verizon offer a plan similar to ATT without the EDGE?

    Unless Verizon ( very sooon) changes to match att me and my 4 lines are gone.  I dont care about the EDGE program.... I want the same as ATT offers or pretty darn close, or were gone.  Is this something Verizon is looking into?  If not id say the better!!

    If you want what AT&T offers, you should go with AT&T.

  • Did you know the tablets are now available with the Edge program?

    While tablets are now able to be purchased with the Edge, the Device Payment Plan has been discontinued. So, if you want to pay over 12 months, to keep unlimited data, you are out of luck. Either full price, or lose it and use Edge.
    Just another way for Verizon to get rid of unlimited.

    I would check again. The problem is when you went to a corporate store and that is the only way to get it. The stores were telling customers that Verizon's device payment plan was only for tablets.
    That is the first lie on their parts. The second thing the store would tell customers that if you used the plan you would still lose unlimited data, lie two.
    You could not grandfather in a plan such as the device payment plan. Grandfathered to whom? Those who already choose it and are on it?  Those who got grandfathered in how? Maybe a wrong choice of word in your post.
    Like Ann154 the plan is still showing on the Verizon wireless site.
    I also called my former account executive at Verizon and he said he knew of no discontinuance of the program.
    So unless you have advance information via working for Verizon wireless I would wait for the news release.
    In your case I would go to a corporate store and insist on them honoring the Device Payment Plan. Maybe mention your attorney, or a state regulatory agency etc.
    Good Luck

  • Anyone know how to get out of the edge program?

    I dropped my old phone in the toilet and it was not time for an upgrade. Therefore, I went to the get a phone under the Edge Program. I specifically asked the rep at the store if I could go back to two year contract after I paid off the 50% of the program and he said yes. I hate this program. I only did it because I needed a phone and was not due an upgrade.  Now I understand that the only way I can get out of the Edge Program is to pay off the entire balance of the phone...which is outrageous. I no longer want to pay monthly installments. I want to pay a one time 2-year upgrade fee and start a new contract. It is my understanding my only choice is to pay off the entire edge or return the phone to Edge up. Problem is my phone has a small crack that I didn't realize was there until my son told me about it.  If you look at the phone normal you don't see it but if you look at it from an angle you can see the crack.
    I only want to get out of Edge. I will have paid off 50% by January and want to go back to a normal 2-year agreement...but I do not want to return the phone although I will if I have to, that is if they will take it back with a crack.  Otherwise, I would need to pay the insurance to get a new phone and then turn it in. This still cost me money. I am contemplating just paying off the rest of the balance and then maybe it will say I can get a new two-year contract, like it does for the other phones on my account.
    I have been a verizon customer way back when it was called Bell Atlantic Mobile and you would think they could do something for me since I have been a good customer all these years.  I don't want to leave because I have four other phones and a tablet with Verizon but I will if I have too. I would obviously go to AT&T. 
    Does anyone, maybe a verizon rep, have any options for me?

    rellis64 wrote:
    ... I only want to get out of Edge. I will have paid off 50% by January and want to go back to a normal 2-year agreement...but I do not want to return the phone although I will if I have to, that is if they will take it back with a crack. 
    Does anyone, maybe a verizon rep, have any options for me?
    I'm not a Verizon rep, just another customer like you. EDGE is a payment plan, or Rent to Own, or a lease program if you intend to keep upgrading.  If you want off the EDGE program, you can pay off the total balance due on the phone and keep it, and then you can start a new two year contract with a different phone. 
    In order to return the phone at the 50% point, and be done with EDGE, the phone has to be in good working condition.  The crack means it's not in good condition, so you will be charged the full price, whether you plan to EDGE up or go contract.  Either way, you'll end up paying for the EDGE phone, over time or in a lump sum.  It was one way to get a new phone when you were not eligible for the discounted price on your previous phone, but you need to fulfill that obligation before you can get another discounted phone.
    Do you want a new phone/different phone?  Look at eBay or swappa, or check with your friends who may have something you can borrow.  Or simply keep using the EDGE phone until it's paid for, then look at options at that time.

  • Have been a Verizon customer since I got my first cell phone in my 30's - I am 50 now! A year ago, I stupidly opted to get a new phone on the EDGE program because I was trying my first Samsung device and was not sure I would like it having been an IPhone

    have been a Verizon customer since I got my first cell phone in my 30's - I am 50 now! A year ago, I stupidly opted to get a new phone on the EDGE program because I was trying my first Samsung device and was not sure I would like it having been an IPhone user for years.I was right! Or so I thought.... The Note 3 has been horrible. I am on my second phone(replaced it under warranty) and it still freezes, shuts off on its own, and will not come back on for long periods of time. Having had enough, I decided to EDGE Up to another device. On March 16th I tried to edge up my device online but was unable to. I immediately called to figure out what the problem was. Back in October I had a mix up in my billing where I had set up a payment. It was not done properly by customer service and as a result my line was cut off. I called the EXACT day it went off, filed a complaint about the lack of follow through for my arranged payment, and thought I had it straightened out as the payment was made that same day. That incident, although it was a Verizon error, caused my Edge Contract to be "hotlined". I spent an hour on the phone on March 16th clearing the whole mess up. When the conversation ended, the Verizon representative admitted it was a Verizon error, documented everything, and then told me she was filing a release for the hotline hold that would take a couple of days. Her name was Linda and I stupidly trusted what she said.
    The days passed as I prepared to have a major foot surgery and to get my classroom straight before I would be out recovering for 3 weeks. All the time, my Samsung continued to glitch out like it has since I got it! While sitting on the couch recovering, I decided to deal with the phone issue again and EDGE UP. I figured 10 days latter, Linda would have taken care of the issue. Unfortunately, I faced the same problem and was told it was not eligible to edge up at this time. BACK on the phone again, 2 supervisors, 3 customer service reps. ( JOE from New York being the rudest customer service rep. I have EVER worked with) and 4 frustrating HOURS latter, Jason, the equally rude supervisor from Rochester, New York, informed me that Linda gave me BAD information, there was NOTHING he could do, and I am NOT eligible until April 14th!!!!! The WORST experience I have EVER had with a company. They were completely inept, rude, and not concerned about my time, my frustration, or the problems I was facing with their product in the LEAST. I have 4 LINES on Verizon that I am going to talk to Sprint about buying out. It was a horrible experience, and I can NOT believe I have no recourse or anyone to talk to....

    Edge has very clear restrictions, one being that you must have 6 months of clean payment history which you don't. Either wait until April 14, or good luck at Sprint.
    I am unsure how it can be determined the payment mix up was the fault of CS, but regardless, the mix up was done. There can be any number of reasons why a payment could be missed without any fault on your part, however you are still the responsible party for the account and must live with the repercussions.

  • Anybody knows how to bounce them off the edge of the frame ...

    I want them to change position randomly and smothly and also bounce off the edge of the frame. i will be so happy if you can help me.
    Here is the code:
    FlatWorld:
    import java.awt.*;
    import javax.swing.*;
    import java.util.*;
    * This FlatWorld contains random number(between 1 and 10) of disks
    * that can be drawn on a canvas.
    public class FlatWorld
        // initialize the width and height of the Canvas in FlatWorld...
        final int WIDTH = 400;
        final int HEIGHT = 400;
        // create random numbers of disks (1-10) using array.
        Random myRandom = new Random();
        int numbersOfDisks = myRandom.nextInt(10) + 1;
        Disk myDisk[] = new Disk[numbersOfDisks];
        // The Canvas on which things can be drawn or painted...
        private Canvas myCanvas;
        * creates a Canvas and disks
       FlatWorld()
            //Creates our disks using array.
            for( int i = 0; i < numbersOfDisks; i++ )
                myDisk[i] = new Disk(WIDTH,HEIGHT);
            //creates a canvas and store it in the instance variable...
            myCanvas = new Canvas(WIDTH,HEIGHT,this);
       /* Draws our disks using array.
        * @param graphicsContext The Graphics context required to do the drawing.
        * Supplies methods like "setColor" and "fillOval". */
       public void drawYourself(Graphics graphicsContext)
            for (int i = 0; i < numbersOfDisks; i++)
                myDisk.drawDisk(graphicsContext);
    public void change()
    final int movementScale = 8;
    for (int i = 0; i < numbersOfDisks; i++)
    int deltax = (int)( Math.random() - 0.5 * movementScale );
    int deltay = (int)( Math.random() - 0.5 * movementScale );
    myDisk[i].move(deltax, deltay);
    Disk:
    import java.awt.*;
    import java.util.*;
    * The Disk class is used to creates a disk with a random position
    * and a random color and a random diameter (between 1/20 width and 1/4 width)
    public class Disk
        /* instance variables */                    
        private int x;
        private int y;
        private int Diameter;
        private Color randomColor;
        private int red, green, blue;
         * Constructor for objects of class Disk
        //creat a disk at a 2D random position between width and height
        public Disk(int width, int height)
            /* Generates a random color red, green, blue mix. */
            red =(int)(Math.random()*256);
            green =(int)(Math.random()*256);
            blue =(int)(Math.random()*256);
            randomColor = new Color (red,green,blue);
            /* Generates a random diameter between 1/20 and 1/4 the width of the world. */
            double myRandom = Math.random();
            Diameter = (width/20) + (int)(( width/4 - width/20 )*myRandom);
            /* Generates a random xy-offset.
             * If the initial values of the xy coordinates cause the disk to draw out of the boundry,
             * then the x and/or y will change their values in order to make the whole disk visible in
             * the boundry. */
            int randomX = (int)(Math.random() * width);
            int randomY = (int)(Math.random() * height);
            int endPointX = randomX + Diameter;
            int xPixelsOutBound = endPointX - width;
            if ( endPointX > width)
                randomX = randomX - xPixelsOutBound;
            int endPointY = randomY + Diameter;
            int yPixelsOutBound = endPointY - width;
            if ( endPointY > width)
                randomY = randomY - yPixelsOutBound;
            setXY(randomX , randomY);
            /* replace values of newX and newY (randomX and randomY) into the x and y variables
             * @param newX The x-position of the disk
             * @param newY The y-position of the disk */
            public void setXY( int newX, int newY )
                x = newX;
                y = newY;
            /* Draw a disk by its coordinates, color and diameter...
             * @param graphicsContext The Graphics context required to do the drawing.
             * Supplies methods like "setColor" and "fillOval". */
            public void drawDisk(Graphics graphicsContext)
                graphicsContext.setColor(randomColor);
                graphicsContext.fillOval( x , y, Diameter , Diameter );
            public void move (int deltaX, int deltaY)
                x = x + deltaX;
                y = y + deltaY;
    }[i]Canvas:import java.awt.*;
    import javax.swing.*;
    public class Canvas extends JPanel
    // A reference to the Frame in which this panel will be displayed.
    private JFrame myFrame;
    // The FlatWorld on which disks can be create...
    FlatWorld myFlatWorld;
    * Initialize the Canvas and attach a Frame to it.
    * @param width The width of the Canvas in pixels
    * @param height The height of the Canvas in pixels
    public Canvas(int width, int height, FlatWorld sourceOfObjects)
    myFlatWorld = sourceOfObjects;
    // Set the size of the panel. Note that "setPreferredSize" requires
    // a "Dimension" object as a parameter...which we create and initialize...
    this.setPreferredSize(new Dimension(width,height));
    // Build the Frame in which this panel will be placed, and then place this
    // panel into the "ContentPane"....
    myFrame = new JFrame();
    myFrame.setContentPane(this);
    // Apply the JFrame "pack" algorithm to properly size the JFrame around
    // the panel it now contains, and then display (ie "show") the frame...
    myFrame.pack();
    myFrame.show();
    * Paint is automatically called by the Java "swing" components when it is time
    * to display or "paint" the surface of the Canvas. We add whatever code we need
    * to do the drawing we want to do...
    * @param graphics The Graphics context required to do the drawing. Supplies methods
    * like "setColor" and "fillOval".
    public void paint(Graphics graphics)
    // Clears the previous drawing canvas by filling it with the background color(white).
    graphics.clearRect( 0, 0, myFlatWorld.WIDTH, myFlatWorld.HEIGHT );
    // paint myFlatWorld
    myFlatWorld.drawYourself(graphics);
    //try but if --> {pauses the program for 100 miliseconds} dont work -->
    try {Thread.sleep(70);}
         catch (Exception e) {}
         myFlatWorld.change();
         repaint();

    Here is my contribution:
    FlatWorld:
    import java.awt.*;
    import javax.swing.*;
    import java.util.*;
    * This FlatWorld contains random number(between 1 and 10) of disks
    * that can be drawn on a canvas.
    public class FlatWorld {
       // initialize the width and height of the Canvas in FlatWorld...
       final int WIDTH = 400;
       final int HEIGHT = 400;
       // create random numbers of disks (1-10) using array.
       Random myRandom = new Random();
       int numbersOfDisks = myRandom.nextInt(10) + 1;
       FlatWorldDisk myDisk[] = new FlatWorldDisk[numbersOfDisks];
       // The Canvas on which things can be drawn or painted...
       private FlatWorldCanvas myCanvas;
        * creates a Canvas and disks
       public FlatWorld() {       
            //Creates our disks using array.
            for( int i = 0; i < numbersOfDisks; i++ ) {
                myDisk[i] = new FlatWorldDisk(WIDTH,HEIGHT);
            //creates a canvas and store it in the instance variable...
            myCanvas = new FlatWorldCanvas(WIDTH,HEIGHT,this);
       /* Draws our disks using array.
        * @param graphicsContext The Graphics context required to do the drawing.
        * Supplies methods like "setColor" and "fillOval". */
       public void drawYourself(Graphics graphicsContext) {
            for (int i = 0; i < numbersOfDisks; i++) {
                myDisk.drawDisk(graphicsContext);
    public void change() {
    final int movementScale = 8;
    for (int i = 0; i < numbersOfDisks; i++) {
    int deltax = (int)( Math.random() - 0.5 * movementScale );
    int deltay = (int)( Math.random() - 0.5 * movementScale );
    myDisk[i].move(deltax, deltay, WIDTH, HEIGHT);
    public static void main(String[] args) {
    new FlatWorld();
    FlatWorldDisk:
    import java.awt.*;
    import java.util.*;
    * The FlatWorldDisk class is used to creates a disk with a random position
    * and a random color and a random diameter (between 1/20 width and 1/4 width)
    public class FlatWorldDisk {
       /* Constants */
       private static final int DIRECTION_NW = 1;
       private static final int DIRECTION_N  = 2;
       private static final int DIRECTION_NE = 3;
       private static final int DIRECTION_W  = 4;
       private static final int DIRECTION_E  = 5;
       private static final int DIRECTION_SW = 6;
       private static final int DIRECTION_S  = 7;
       private static final int DIRECTION_SE = 8;
       /* instance variables */               
       private int x;
       private int y;
       private int diameter;
       private Color randomColor;
       private int red, green, blue;
       private int direction;
        * Constructor for objects of class FlatWorldDisk
       //creat a disk at a 2D random position between width and height
       public FlatWorldDisk(int width, int height) {
          /* Generates a random color red, green, blue mix. */
          red =(int)(Math.random()*256);
          green =(int)(Math.random()*256);
          blue =(int)(Math.random()*256);
          randomColor = new Color (red,green,blue);
          /* Generates a random diameter between 1/20 and 1/4 the width of the world. */
          double myRandom = Math.random();
          diameter = (width/20) + (int)(( width/4 - width/20 )*myRandom);
          /* Generates a random xy-offset.
           * If the initial values of the xy coordinates cause the disk to draw out of the boundry,
           * then the x and/or y will change their values in order to make the whole disk visible in
           * the boundry. */
          int randomX = (int)(Math.random() * width);
          int randomY = (int)(Math.random() * height);
          int endPointX = randomX + diameter;
          int xPixelsOutBound = endPointX - width;
          if (endPointX > width) randomX = randomX - xPixelsOutBound;
          int endPointY = randomY + diameter;
          int yPixelsOutBound = endPointY - width;
          if (endPointY > width) randomY = randomY - yPixelsOutBound;
          setXY(randomX , randomY);
          /* Generates a random direction */
          direction = (int)(Math.random() * 8) + 1;
       /* replace values of newX and newY (randomX and randomY) into the x and y variables
        * @param newX The x-position of the disk
        * @param newY The y-position of the disk */
       public void setXY(int newX, int newY) {
          x = newX;
          y = newY;
       /* Draw a disk by its coordinates, color and diameter...
        * @param graphicsContext The Graphics context required to do the drawing.
        * Supplies methods like "setColor" and "fillOval". */
       public void drawDisk(Graphics graphicsContext) {
          graphicsContext.setColor(randomColor);
          graphicsContext.fillOval( x , y, diameter , diameter );
       public void move(int deltaX, int deltaY,
                        int width, int height) {
          int dx = Math.abs(deltaX);
          int dy = Math.abs(deltaY);
          int olddir = direction;
          int newdir = olddir;
          switch(olddir) {
             case DIRECTION_NW: { int newX = x - dx, newY = y - dy;
                                  if ((newX < 0) && ((y - dy) < 0))         newdir = DIRECTION_SE;
                                  else if (((newX) >= 0) && ((y - dy) < 0)) newdir = DIRECTION_SW;
                                  else if (((newX) < 0) && ((y - dy) >= 0)) newdir = DIRECTION_NE;
                                  if (newdir != olddir) {
                                     direction = newdir;
                                     move(deltaX, deltaY, width, height);
                                  else {
                                     x = newX; y = newY;
                                  break;
             case DIRECTION_N:  { int newY = y - dy;
                                  if ((newY) < 0) newdir = DIRECTION_S;
                                  if (newdir != olddir) {
                                     direction = newdir;
                                     move(deltaX, deltaY, width, height);
                                  else {
                                     y =newY;
                                  break;
             case DIRECTION_NE: { int newX = x + dx, newY = y - dy;
                                  if (((newX + diameter) > width) && (newY < 0))       newdir = DIRECTION_SW;
                                  else if (((newX + diameter) > width) && (newY >= 0)) newdir = DIRECTION_NW;
                                  else if (newY < 0)                                   newdir = DIRECTION_SE;
                                  if (newdir != olddir) {
                                     direction = newdir;
                                     move(deltaX, deltaY, width, height);
                                  else {
                                     x = newX; y = newY;
                                  break;
             case DIRECTION_W:  { int newX = x - dx;
                                  if (newX < 0) newdir = DIRECTION_E;
                                  if (newdir != olddir) {
                                     direction = newdir;
                                     move(deltaX, deltaY, width, height);
                                  else {
                                     x = newX;
                                  break;
             case DIRECTION_E:  { int newX = x + dx;
                                  if (newX + diameter > width) newdir = DIRECTION_W;
                                  if (newdir != olddir) {
                                     direction = newdir;
                                     move(deltaX, deltaY, width, height);
                                  else {
                                     x = newX;
                                  break;
             case DIRECTION_SW: { int newX = x - dx, newY = y + dy;
                                  if ((newX < 0) && ((newY + diameter) > height))     newdir = DIRECTION_NE;
                                  else if (newX <0)                                   newdir = DIRECTION_SE;
                                  else if ((newY + diameter) > height)                newdir = DIRECTION_NW;
                                  if (newdir != olddir) {
                                     direction = newdir;
                                     move(deltaX, deltaY, width, height);
                                  else {
                                     x = newX; y = newY;
                                  break;
             case DIRECTION_S:  { int newY = y + dy;
                                  if ((newY + diameter) > height) newdir = DIRECTION_N;
                                  if (newdir != olddir) {
                                     direction = newdir;
                                     move(deltaX, deltaY, width, height);
                                  else {
                                     y =newY;
                                  break;
             case DIRECTION_SE: { int newX = x + dx, newY = y + dy;
                                  if (((newX + diameter) > width) && ((newY + diameter) > height)) newdir = DIRECTION_NW;
                                  else if ((newX + diameter) > width)                              newdir = DIRECTION_SW;
                                  else if ((newY + diameter) > height)                             newdir = DIRECTION_NE;
                                  if (newdir != olddir) {
                                     direction = newdir;
                                     move(deltaX, deltaY, width, height);
                                  else {
                                     x = newX; y = newY;
                                  break;
    FlatWorldCanvas remains unchanged.
    Hope this will help,
    Regards.

  • Why am I being charged for the Edge program

    I recently went into a Verizon Wireless store to get some questions answered about my account and upgrade eligibility. Both my husbands and my phone were having issues and we needed to upgrade or find some other options. We began to speak with an employee at the store and were told we could upgrade to the Edge program so we could receive new phones and not wait another 5 months to our upgrade date. My phone would make random calls, text people out of nowhere, and my husbands would randomly shut down or end calls, as well as his screen was cracked. The employee stated that we could upgrade to the edge program and all we needed to do was send in an iPhone (the phone brand we were using). He said we would either need to get the screen replaced on my husbands phone as well as take my phone to apple to get it diagnosed and get that problem fixed. It sounded like an excellent deal and we asked if we could just buy a good used phone from a used website and send those phones in instead of going through the trouble of getting our current phones fixed to send in. The employee stated that as long as the screens weren't cracked and they were an iPhone 4 or higher then we would be fine. So we bought two used iPhone 4's that were in excellent condition and had no mechanical issues. We sold the phones we had to offset the cost to purchase the two used ones. We got signed up for our new edge program and sent in the two used iPhones. After a few months we received our Verizon bill and it was over $900! We called customer service and they began to tell us that our phones were broke and didn't pass the mechanical performance test so we were charged a fee. So we not only had to pay for those two used phones to send in and pay for our new phones, we are now being charged a $750 fee for these phone being so called broke? We were told that because we broke the edge contract there is no way to get a refund for this fee and have to pay it! This is the most RIDICULOUS thing I have ever heard of and is about to cause a huge appeal to this situation. I will be getting an attorney and am looking for any others who have had issues with the Edge program or similar problems. I will be filing suit against Verizon Wireless for this issue and if we get enough people with similar problems with the Edge program, then we will file a Class Action Lawsuit against Verizon Wireless to get the money back that they have stolen from us, the customers. We will also file for Verizon Wireless to pay for personal loss and harm these fee's have caused. Please reply to this thread and if you have the same problems then we will add you onto the Class Action Lawsuit so you can get back what you have lost or are losing. Thank you. Verizon Wireless Customer Support

    Sounds like you Early Edged before finishing your contract.  So Verizon told you you could turn in just any iPhone for the Edge program?  I always thought you had to turn in the phone that you had not finished paying for yet, the one under contract.

  • I was trying to update an app but now I can't close it down.  I have tried most things - it keeps saying I must close down the app but it doesn't allow me to do this.  I have powered off the computer but it just comes back.  Any suggestions?

    I had been trying to update an app on my IMac and when it came to do it, it said I must close down the app site, in this case WeatherEye.  However, I could not close it down and update says it is waiting.  I have tried everything I know to get rid of this but it remains even when powering off the machine.  Any suggestions?

    hey,
    try one of these:
    open /applications/utilities/terminal.app and type: killall "Applicationname without .app"
    open /applications/activity monitor.app press on the app thats buggin ya and press quit/force quit
    please share results
    Jon

  • I have an iPod Touch version 4.2.1, and whenever iTunes tries to sync my iPod, I get an error message saying "Mobile Backup has encountered a problem and needs to close", and the sync fails.  What can I do to fix this problem?

    I have an iPod Touch version iOS 4.2.1, 8 G capacity, and whenever iTunes tries to sync my iPod, I get an error message saying "Mobile Backup has encountered a problem and needs to close", and the sync fails.  I have tried deleting and reinstalling iTunes, and the same thing happens.  What can I do to fix this problem?

    Try:
    iOS: If you can't back up or restore from a backup in iTunes

  • Close all the open Application in one-shot ?

    Is there are any way to close all the open application in one shot in ipad rather than double-click the home button and close the apps one by one.

    In principle, I agree with you...
    But it appears that reality is not perfect. I observed on iPhone 3 that memory could be pretty clogged from time to time and I needed to restart it to free up memory and get it back to original speed again. It all depends on which apps you are running. Some appears to eat more memory than others. On iPhone 4, it appears to be less of a problem and I have seen that later iOS releases also makes this less of a problem. I only have a first generation iPad, but I have seen that later iOS releases have improved memory handling significantly there as well. However, it appears to be a good idea to reboot the device after a week or two just to flush the memory. I can't prove this theory scientifically, but I do see a difference in memory usage when doing this.
    The reason I actually tried "Process Killer" was a tip that it addressed the problems many of us encountered with the first iOS 5 release: frequent crashes and slow performance. After the pretty quickly released iOS 5 update, that wes pretty much solved, but occasionally killing processes actually helped me at that point, It made both my devices more stable.
    The original question was about battery performance, there I don't think that the amount of processes running is the key. A much better way of getting more out of your battery is shutting off location services in apps where they are not really needed. I would guess that turning off push notofications for as many apps as possible helps as well.
    Also, turn off the Personal Hotspot on iPhone when it's not needed!

Maybe you are looking for

  • IPhoto 6 is loading duplicates in my library.

    I've transferred all of my photos to my new computer and from iPhoto Ver. 5 to iPhoto ver. 6. I just added photos from a 1 GB card which I had previously loaded with ver.5. Now it reloaded the entire 800 photos when it was only the last 10 that shoul

  • Display file type, bit rate, sample rate in 12.0.1?

    I just upgraded to 12.0.1 running on an old dual quad core running OS10.7.5 I used to be able to customize the ID3 tag fields when displaying my music library. One important aspect was to view the file type, bit rate, and sample rate as I'm a band/au

  • Why is my terminal opening at start up?

    Recently, my mac mini has started opening the terminal every time we start the computer. I have the "hide terminal" option set but it opens nonetheless and displays the following text: Last login: Thu Jan 26 18:03:35 on console Mick-Mini:~ mickwinger

  • 2008 R2 Backups running without error, but doing FULL backups twice a week...

    I have two Windows Server 2008 R2 systems which I am backing up with the native WSB utility.  Both are VMs under ESXi 5.5 on the same physical Dell R710 host.  Each has its own 2 TB USB connected device which was dedicated to and formated by and for

  • Funds Management Activation

    Hi Experts, We are at Version EA -PS - 600 - SAP Enterprise Extension Public Services ,. We have activated EA-PS .Component . While in IMG , try to activate   , system  throwing following error message : Activate Global Funds Management Functions (PS