Closing path now loses bezier handle

Using Photoshop CC 14.1.2 I notice that I no longer see the vector control handle when I close a path. I hope this is a bug, and not an intended UI change. Visualizing the control wing is an important feature for accuracy etc. Please restore.
While on the subject of lost functionality, in earlier PS versions when a fill layer was created, the alpha mask was active by default. This allowed for immediate alteration of the mask. Now the default is to have the fill active, which makes less sense as the fill is mostly intended to not be edited directly. Sounds like a quible, but in a fast production setting, this adds an unnecessary step, which did not exist in an earlier iteration.
Also, many generations ago, (in a distant century) there was a "turn off path" button -which could be given a keyboard shortcut via actions. Could never understand why this disappeared. Now, turning off a pth requires that the pen tool be selected & hit ESC or to click into a blank area in the path pallette -which may not exist when many paths have been created. I see there is now a keyboard shortcut for this, but it is buried in the key commands list. So much easier to have that little button (and custom key option) Again, is a busy prodcution workflow, this is a speedbump.
Thanks (from a V1 beta tester)

Use the Ctrl/Cmd key to spring load the Selection tool after closing the path, and there are the handles.   Or Ctrl/Cmd click the first point to see its handles before closing.  I'm not trying to be funny, but it is what it is, and for the time being at least, we have to get on with stuff.  I nearly always find changes to be an improvement after that initial frustration of having to change how I work.  Heck, I had a right strop when the Crop tool changed with CS6, but I'd hate to go back to the old way now.

Similar Messages

  • Lost bezier handle on closing path with pen tool

    Can any of you please instruct me how to avoid losing the first point’s backwards bezier handle when closing a path with the Pen Tool?
    This is a longtime annoyance for me, but I cannot rule out that I simply have failed to find the proper way of turning off this behaviour.

    I just did!
    See my last post with the picture. I rotated not just the anchor point but the straight line that it was coupled to.
    Steve.
    Steve, you can rotate anchorPoints and adjacent straight segments all day long, and you will still not be replicating the behavior and intent of FreeHand's Connector Points.
    We're not talking about rotating straight segments here. (I would hope that everyone knows you can do that.)
    Forget rotating things. Draw a path with a curved segment and an adjacent diagonal straight segment. The straight segment has no extended handles; only the curved segment does. Now adjust the length of the handle of the anchorPoint that joins to the straight segment in such a way that you cannot break tangency of the curve with the straight segment. In other words, the handle is always constrained to the angle of the adjacent straight segment.
    Don't bother coming back with the workaround of scaling the handle. That still does not ensure tangency.
    Example: This is Fontographer (FreeHand's progenitor). The highlighted point at the bottom of the motorycycle's skid plate is a Corner Point. The segment to the left of it needs to be curved, while maintaining perfect tangency with the straight segment to the right of it. In the inset, the Corner Point has been converted to a Tangent Point, and its handle is being dragged out (all with one selection tool, I might add.) The handle cannot be dragged out at any angle other than that which is tangent to the right segment.
    That's just an example of converting a pre-existing Corner Point to a Connector Point. But now consider ensuring tangency fluidly as you draw with the Pen. In Illustrator, click to place a CornerPoint. Click or clickDrag to place a second anchorPoint oriented at any angle from the first point such that you are guaranteed that the first segment is straight, and that the next segment will be curved and tangent to the first segment. Can you do that in Illustrator?
    While we're at it, note that in FOG, as in FH, you always know what kind of point you are dealing with. Corner Points are displayed as squares, Curve Points as circles, and Connector Points (Tangent Points in FOG) as triangles (regardless of whether their handles are extended or retracted).
    JET

  • A way to "re-connect" bezier handles and other path editing techniques

    I've searched and rummaged through tutorials for days but I haven't found a way to do a few things that I've come to think of as essential when it comes to path manipulation.
    I'm using Illustrator CS4 (on Windows XP SP3) and I'm coming from a background of Inkscape. Within Inkscape, there are several handy tools that are missing from Illustrator that I haven't found workarounds for. Here's a list of these tools and a brief description for each of how they work within Inkscape:
    ]- "Shift + C" with anchor point selected: this will make the bezier handles of the point move independently of each other.
    ]- "Shift + S" with anchor point selected:
    b this will "connect" the bezier handles
    so that moving one side moves the other side relatively (and opposite to each other so that the bezier handles form a straight line).
    (note: in Inkscape there is no way to make the bezier handles relative and not form a straight line, which is something I know would be useful)
    ]- "Shift + Y" with anchor point selected: this will make the bezier handles collinear (like shift + S) plus make the lengths of both handles the same.
    (note: another possible feature would be to make the handle lengths relative, but not the same)
    ]- "Shift + Click + Drag" on a selected anchor point with the path selection tool: this creates one bezier handle in the direction you drag. This is very useful if you don't want to change the curve of the other side.
    With these functions (preferably including the suggestions I've noted), path editing in Illustrator would be much easier.
    On the topic of Inkscape's path editing abilities, there is also a way within the program to delete anchor points in two ways:
    ]The default way is to press "Del," which deletes the anchor points and makes the anchor points around the deleted points attempt to fill the area as close as possible to how it was with points.
    ]The second way is to press "Ctrl + Del," which deletes the points and does nothing to the surrounding points.
    Inkscape's default deletion method is a huge time saver when you simply have a surplus of anchor points; you can the excess and the shape maintains itself (often the result is for the shape to smooth itself out).
    I hope that these suggestions are described well enough to be understood. I also hope that, in understanding these potential techniques, you can see their potential usefulness within Illustrator.

    Lee,
    All those functions are present in Illustrator. I personally think their interface stinks in some ways, but they are there.
    > "Shift + C" with anchor point selected: this will make the bezier handles of the point move independently of each other.
    Convert AnchorPoint Tool. Press Alt to invoke it when the Pen tool is active. Otherwise, switch to it with Shift C. Use it to drag a smoothPoint's handle, and it will convert the point to a cornerPoint, letting you move the handle you click independently.
    > "Shift + S" with anchor point selected: this will "connect" the bezier handles so that moving one side moves the other side relatively (and opposite to each other so that the bezier handles form a straight line).
    Again, the Convert tool. Mousedown on an anchorPoint and drag. The point will become a smoothPoint and both handles will extend symmetrically.
    There are also buttons to convert selected points between smooth and corner in the Control Panel when anchorPoints are selected.
    > (note: in Inkscape there is no way to make the bezier handles relative and not form a straight line, which is something I know would be useful)
    In my musings about Bezier drawing interfaces, I've often imagined a metaphor of "joints" rather than points. (That's really what they are: two adjacent Bezier curves with coincident endpoints.) Joints can be "hinged" or "locked"; "bent" or "straight". They can also be "dislocated". Joints can be locked bent or locked straight, and can be moved either way.
    > "Shift + Y" with anchor point selected: this will make the bezier handles collinear (like shift + S) plus make the lengths of both handles the same. (note: another possible feature would be to make the handle lengths relative, but not the same)
    See second item, above.
    > With these functions (preferably including the suggestions I've noted), path editing in Illustrator would be much easier.
    They are there; thier interface is just different.
    > On the topic of Inkscape's path editing abilities, there is also a way within the program to delete anchor points in two ways:
    > The default way is to press "Del," which deletes the anchor points and makes the anchor points around the deleted points attempt to fill the area as close as possible to how it was with points.
    Not present in AI. (Not associated with a direct point manipulation tool, anyway. Commands like Simplify try to remove points while retaining the shape.)
    > The second way is to press "Ctrl + Del," which deletes the points and does nothing to the surrounding points.
    The Delete AnchorPoint Tool. Invoke it by pressing the minus key. Similarly, there is an Add AnchorPoint Tool, invoked by pressing the plus key. By default, the Pen Tool does that automatically to selected paths, but you can turn it off in prefs (unlike the infuriating auto join behavior, which affects UNSELECTED paths.)
    > Inkscape's default deletion method is a huge time saver...I hope that...you can see their potential usefulness within Illustrator
    Just about every user of programs like Illustrator, FreeHand, Draw, Canvas know very well the advantages of keyboard modifiers for such things, and all such programs provide them. (Although I do consider AI's treatment considerably more tedious than FreeHand's.)
    You need to spend some time looking at the keyboard shortcuts described in the Help files, and carefully practicing them. You need to know how to invoke them while in the process of drawing paths with the Pen.
    JET

  • Blends: Difference between open and closed paths modifying spine

    Okay, just had a discovery today about the blend tool.
    The difference between closed paths and open paths is critical when you want to modify a blend spine, such as make it curve. Between open paths, there is no spine shown when a blend is created. Ever notice this? Between closed paths, there is a spine, which can be modified, such as making it curved. Now, the trick is how to modify a spine with open paths when there is no spine shown. Found out today that starting with a closed path, segments can be deleted to make the path open, then the spine can be modified and the open path state maintained!
    This is a huge bug in Illustrator and makes no sense to me. Wanting Adobe to fix this in the next major release. Hope this helps anyone struggling with this issue.

    One thing you should be aware of concerning open ended splines:
    It makes an enormous difference as to how the blend behaves whether the endpoints have handles or not.
    Give them handles and you will find that you can alter the distribution of the blend objects just by adjusting the handles or by dragging on the spline itself.
    Give it a try.

  • Rejoin path without removing anchor handle?

    Im wondering if it is possible to rejoin an open path without removing the bezier handle of the open point.
    I find that I quick switch to the direct selection tool to rotate my previously placed anchor or some other quick edit, and then when I want to carry on with the path I click the last point, which has the adverse effect for me of turning the open point into a mixed curve/corner and I have to redrawn the open anchor handle. Photoshop doesn't behave like this when clicking on open anchors, you have to alt click to achieve such behaviour.
    Is there something I'm missing to stop this happening?
    Thanks

    Dan,
    Assume you're drawing a path with the pen, point-by-point, clicking to place corner points; clickDragging to place smooth points. You've just placed a smoothPoint, so both its handles are extended. Now you want to access the white pointer to make an adjustment to that most-recently placed anchor before continuing with the Pen.
    Don't make a "hard switch" to the white pointer (by selecting the tool in the Toolbox or by tapping A). Instead, momentarily invoke it by pressing and holding the Ctrl key. Make the desired adjustment. Release the Ctrl key and the Pen comes back. Simply click or clickDrag where you want the next anchor; you do not have to click the last-placed anchor to resume drawing the path. Doing so, the outboard handle of the last-placed anchor will not be retracted.
    If pressing Ctrl momentarily invokes the black pointer instead of the white pointer, that's because the black pointer is the one you most recently used before selecting the Pen. (That nonsense is part and parcel of AI's endlessly tedious two-selection-tool interface, to which AI still clings, despite its having been prooved both unnecessary and undesirable about three decades ago by FreeHand's far better selection interface.)
    Pressing the Alt key similarly momentarily invokes the Convert tool to make adjustments, and releasing the Alt key lets you resume with the Pen (desipte AI's display of selected anchors failing to reflect that).
    JET

  • Selecting bezier handles and moving by increments

    Does anyone know if there is a way of selecting an individual bezier handle and moving it by increments using the arrow buttons on the keyboard, (in a similar way to moving an individual point)? At the moment, I have two handles on different adjacent points selected, and am able to move them incrementally using the direct selection tool and the arrow keys, but I don't know how they originally came to be selected (I discovered that they were accidentally), or how to transfer the selection to another handle. I'm using CS6. Thanks.

    You can nudge handles, but (par for the course in Illustrator) in a completely unintuitive and usually usless way. To see:
    1. Ellipse tool: draw an ellipse.
    2. Select>Object>Direction Handles.
    3. Nudge with the arrow keys.
    Now start over, but after drawing the ellipse, rotate it 45 degrees.
    Then start over, but after drawing the ellipse:
    1. White pointer: Select the bottom anchor.
    2. Click the Convert to Corner Point button in the Control Panel. (That anchor's handles are retracted.)
    3. Select>Object>Direction Handles.
    4. Nudge with the right arrow key. Watch how the handles of the cornerPoint move.
    Now try this:
    1. Instead of an ellipse, draw any irregular path containing both Smooth and Corner points. Make sure some of the Corner points have extended handles.
    2. Instead of using Select>Object>Direction Handles, use the white pointer to click on a segment (not on an anchorpoint).
    3. Nudge with the arrow keys.
    In Illustrator's unintuitive and uselessly illogical selection interface, "selecting a segment" is really selecting its associated handles. Sort of.
    You can occasionally use this nonsense for special-effects and distortions, but as you can see, it's not at all the behavior you're really looking for.
    JET

  • Is it possible to join an open path with a closed path?

    I am using Illustrator to show territorial changes to Germany after World War I.
    My problem is this: I need to join an open path to a closed path.
    With the pencil tool I drew a blue line to illustrate the Rhine river on an SVG map of Weimar Germany.
    I need to connect the river (open path) to Germany's borders (closed path) so that a new closed path is formed: the Rhineland (Weimar Germany west
    of the Rhine).
    I am totally stumped as to how to achieve this. Thank you very much for any help anyone can provide.
    - Nicholas

    Two ways you can make it a Live Paint Group then you actually d not hvve to join it in order to get it to react like a closed path.
    The other way is to the select the portion of the closed path with either the direct select tool or lasso tool and hit Command  C the hit Comand F paste in front and in the same position. then select the end points on one end of both path and hit Command J then do the same for the other ends of the path and now you have a new closed path and the old closed path under it still intact.
    I think the live paint group though will open up a much more powerful workflow for you if you do this type of work often.

  • When creating keyframes on timeline, why does it sometimes add bezier handles and sometimes not?

    OK, so one of the key steps in my workflow is to do a pass of manual audio 'normalization'. Yeah, I keep getting the feeling that there might be automated tools that could do a better job, but I'm also listening for content.
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    I am working on one timeline and halfway through the sequence, it comes to a clip where it ALWAYS adds bezier curves. And when I try to drag the keyframe down, it grabs the bezier handle instead, creating this bizarre S curve.
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    Production Premium CS6

    This is helpful as it explains why suddenly there are a few in a row that are bezier.
    But it doesn't explain what it is that I did to make them bezier in the first place. It just seems random. I'm just control-clicking on the timeline.
    When I get back in the office, I'll check on this a bit more carefully.

  • Combining closed paths in Illustrator CS3

    Dunno how simple this one is, but I have two closed paths of the same colour that overlap to appear as one object when printed. I'm trying to combine these two paths into one object so that if I apply a stroke weight to it, it outlines the whole object, instead of individually. Is there a simple way of doing this or do I have to add points manually?
    Keep in mind I'm not asking about a compound path.

    You use the pathfinder selecting both objects and clicking on the first icon at the top left if you wish you can keep this alive or you can expand it. In either case you can now apply a stroke to the new shape.
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  • Bezier handles in CS4 for motion editing

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    Thank you for that.
    I discovered that bezier handles are not available for X, Y, Z manipulations in the motion editor (! agast !) but only for things whewre you do not need them, like tint and alpha. Bizarre.
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    As a further comment on the UI - supposing that Adobe read these things - there is a big problem with the layers in the timelines. The name of the layer is shown in white font (why??) when the layer is selected. Additionally, my usual windows selection colour (light yellow) is superimposed over the whole line. So the name is white on light yellow - unreadable, even if it wasn't in weeny font - and the animation colors are overlayed with a sickly blend of thsi and the underlying blue, etc. A moments thought would say: put an arrow icon (or something) to show which layer is selected, and leave the rest alone.
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  • Can't see the anchor point or bezier handles when editing an effect

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