CMSS 3d headphone not working under entertainment mode.

Hello everyone,
I purchased a X-Fi titanium? in the last few days and installed the latest drivers (2_7_0007) and console lauchers (2_6_30). However I found the following problems.
[I have already tried to uninstall and reinstall the driver and the applications. The on board sound card has been disabled in BIOS
my operation system is Vista SP, motherboard: ASUS P5Q, CPU: E6550, 4GB RAM. ]
) under entertainment mode, the CMSS 3D headphone is not functional. I have tried to follow the instructions of how to turning on CMSS 3d on the creative website, but it seems that i have different control interface to the instructions.
interface from my computer
?<img width="302[/img] src="http://by22w.bay22.mail.li've.com/att/GetAttachment.aspx?tnail=&messageId=7ed58885-8aa4-45e4-9b64-2857268bee43&Aux=4|0|8CBEFCFC297430|" height="232"><img width="302" alt="entertainment mode_Mine setting[/img] src="http://by22w.bay22.mail.li've.com/att/GetAttachment.aspx?tnail=0&messageId=7ed58885-8aa4-45e4-9b64-2857268bee43&Aux=4|0|8CBEFCFC297430|" height="230">
Interface from the instruction flash obtained on the creative website
?<img width="227[/img] src="http://by22w.bay22.mail.li've.com/att/GetAttachment.aspx?tnail=0&messageId=56ca56d-4a36-49e-b0e9-be6409c863ff&Aux=4|0|8CBE203BE08060|" height="80">
However under Game Mode i can get access to CMSS 3D headphone settings, and this feature do sound great.
<img width="302[/img] src="http://by22w.bay22.mail.li've.com/att/GetAttachment.aspx?tnail=2&messageId=7ed58885-8aa4-45e4-9b64-2857268bee43&Aux=4|0|8CBEFCFC297430|" height="23">
2) The other thing is that when I plug in my headphone the console <img border="0" src="file:///C:/Users/weijay/Desktop/entertainment%20mode.jpg">launcher could not detect it automatically. Is it true that this function only works with the front audio dri've bay?
3) another related problem is that after I plug in the headphone and i pressed the auto detect button, the system can only find a 2 speaker system connection.
So if anybody can help me with above problems I will be more than grateful. Thank you very much.

Update on my issue. I got everything to work flawlessly now. For some reason If I clicked the crystalizer, CMSS 3d or if I think even when i tried adjusting the Bass Crossover it had no effect under the Creative console launcher. When I went into the Audio Console and started messing with those options there they worked great!! So for now on I'm sticking to the Audio Console instead of that launcher, now I can listen to my **bleep** music in 7. like I'm supposed to.

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         private void jTabbedPane1_stateChanged(ChangeEvent e)
         System.out.println("\njTabbedPane1_stateChanged(ChangeEvent e) called.");
         // TODO: Add any handling code here
         // TODO: Add any method code to meet your needs in the following area
         // TODO: Add any appropriate code in the following Event Handling Methods
    //     private void jComboBox1_actionPerformed(ActionEvent e)
    //     System.out.println("\njComboBox1_actionPerformed(ActionEvent e) called.");
    //     Object o = jComboBox1.getSelectedItem();
    //     System.out.println(">>" + ((o==null)? "null" : o.toString()) + " is selected.");
    //     // TODO: Add any handling code here for the particular object being selected
         * Create the GUI and show it. For thread safety,
         * this method should be invoked from the
         * event-dispatching thread.
         private static void createAndShowGUI() {
         //Create and set up the window.
         Test frame = new Test();
         frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
         frame.pack();
         frame.setVisible(true);
    public static void main(String[] args) {
         //Schedule a job for the event-dispatching thread:
         //creating and showing this application's GUI.
         javax.swing.SwingUtilities.invokeLater(new Runnable() {
         public void run() {
         createAndShowGUI();
    } Try this - you use too many unnecessary JPanels.
    Which way you prefer with actionPerformed should work either way.
    I think your problem was too many unnecessary Panels and set all attributes before it is added, perhaps,
    not add the panel first and then try to set attributes like layout, color, etc...

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