Code 1013: The private attribute may be used only on class property definitions.

Ok guys, being new to the Action scripting game, I am already finding myself with Errors.  I have researched this for the last few days, and each time I come up with an answered solution, the solution is always the curly bracket.  But for the life of me, I can not find a missing bracket!  Could someone look at this for me and guide me in the right direction before I lose the rest of my hair. :-)
package
  import flash.display.Sprite;
  import flash.events.MouseEvent;
  public class Main extends Sprite
  var xPos:int; //Stores the initial x position
  var yPos:int; //Stores the initial y position
public function Main():void
  addListeners(alpine,armadillo,battery,blizzard,cactus,carnivoreplant,cloud,coolfire,coral,crystal,dandelion,darkfire); //A function to add the listeners to the clips in the parameters
private function getPosition(target:Object):void
  xPos = target.x;
  yPos = target.y;
private function dragObject(e:MouseEvent):void
  getPosition(e.target);
  e.target.startDrag(true);
private function stopDragObject(e:MouseEvent):void
  if (e.target.hitTestObject(getChildByName(e.target.name + "Target"))) //Checks the correct drop target
  e.target.x = getChildByName(e.target.name + "Target").x; //If its correct, place the clip in the same position as the target
  e.target.y = getChildByName(e.target.name + "Target").y;
  else
  e.target.x = xPos; //If not, return the clip to its original position
  e.target.y = yPos;
  e.target.stopDrag(); //Stop drag
private function addListeners(... objects):void
  for (var i:int = 0; i < objects.length; i++)
  objects[i].addEventListener(MouseEvent.MOUSE_DOWN, dragObject);
  objects[i].addEventListener(MouseEvent.MOUSE_UP, stopDragObject);

Thank you for the reply Ned.
I took your advice and moved the Closing Bracket with this result in the coding change.
package
          import flash.display.Sprite;
          import flash.events.MouseEvent;
          public class Main extends Sprite
                    var xPos:int; //Stores the initial x position
                    var yPos:int; //Stores the initial y position
public function Main():void
                    addListeners(alpine,armadillo,battery,blizzard,cactus,carnivoreplant,cloud,coolfire,coral,crystal,dandelion,darkfire); //A function to add the listeners to the clips in the parameters
private function getPosition(target:Object):void
                    xPos = target.x;
                    yPos = target.y;
private function dragObject(e:MouseEvent):void
                    getPosition(e.target);
                    e.target.startDrag(true);
private function stopDragObject(e:MouseEvent):void
                    if (e.target.hitTestObject(getChildByName(e.target.name + "Target"))) //Checks the correct drop target
                                        e.target.x = getChildByName(e.target.name + "Target").x; //If its correct, place the clip in the same position as the target
                                        e.target.y = getChildByName(e.target.name + "Target").y;
                    else
                                        e.target.x = xPos; //If not, return the clip to its original position
                                        e.target.y = yPos;
                    e.target.stopDrag(); //Stop drag
private function addListeners(... objects):void
          for (var i:int = 0; i < objects.length; i++)
                              objects[i].addEventListener(MouseEvent.MOUSE_DOWN, dragObject);
                              objects[i].addEventListener(MouseEvent.MOUSE_UP, stopDragObject);
The 4 errors still remain on Line 14, 19, 25, and 40.  All the same Error Code.

Similar Messages

  • 1013: The private attribute may be used only on class property definitions.

    import com.doitflash.consts.Orientation;
    import com.doitflash.consts.Easing;
    import com.doitflash.events.ScrollEvent;
    import com.doitflash.starling.utils.scroller.Scroller;
    import starling.events.TouchEvent;
    import starling.events.TouchPhase;
    import starling.events.Touch;
    import starling.extensions.ClippedSprite;
    import flash.geom.Point;
    var content:ClippedSprite = new ClippedSprite(); // the content you want to scroll
    content.clipRect = new Rectangle(0, 0, 500, 500); // set the space that you want your content to be visible at, set its mask actually
    content.addEventListener(TouchEvent.TOUCH, onTouch);
    this.addChild(content);
    var scroll:Scroller = new Scroller();
    scroll.boundWidth = 500; // set boundWidth according to the mask width
    scroll.boundHeight = 500; // set boundHeight according to the mask height
    scroll.content = content; // you MUST set scroller content before doing anything else
    scroll.orientation = Orientation.VERTICAL; // accepted values: Orientation.AUTO, Orientation.VERTICAL, Orientation.HORIZONTAL
    // you call this function, to start scrolling
    private function onTouch(e:TouchEvent):void
        var touch:Touch = e.getTouch(stage);
        var pos:Point = touch.getLocation(stage);
        if (touch.phase == TouchPhase.BEGAN)
            scroll.startScroll(pos); // on touch begin
        else if (touch.phase == TouchPhase.MOVED)
            scroll.startScroll(pos); // on touch move
            //trace(_scroll.isHoldAreaDone); // to see that we have got out of the hold area or not
        else if (touch.phase == TouchPhase.ENDED)
            scroll.fling(); // on touch ended
    i got this error after pasting this code in.. i cant figure out the problem.. some help pls?

    use:
    import com.doitflash.consts.Orientation;
    import com.doitflash.consts.Easing;
    import com.doitflash.events.ScrollEvent;
    import com.doitflash.starling.utils.scroller.Scroller;
    import starling.events.TouchEvent;
    import starling.events.TouchPhase;
    import starling.events.Touch;
    import starling.extensions.ClippedSprite;
    import flash.geom.Point;
    var content:ClippedSprite = new ClippedSprite(); // the content you want to scroll
    content.clipRect = new Rectangle(0, 0, 500, 500); // set the space that you want your content to be visible at, set its mask actually
    content.addEventListener(TouchEvent.TOUCH, onTouch);
    this.addChild(content);
    var scroll:Scroller = new Scroller();
    scroll.boundWidth = 500; // set boundWidth according to the mask width
    scroll.boundHeight = 500; // set boundHeight according to the mask height
    scroll.content = content; // you MUST set scroller content before doing anything else
    scroll.orientation = Orientation.VERTICAL; // accepted values: Orientation.AUTO, Orientation.VERTICAL, Orientation.HORIZONTAL
    // you call this function, to start scrolling
    function onTouch(e:TouchEvent):void
        var touch:Touch = e.getTouch(stage);
        var pos:Point = touch.getLocation(stage);
        if (touch.phase == TouchPhase.BEGAN)
            scroll.startScroll(pos); // on touch begin
        else if (touch.phase == TouchPhase.MOVED)
            scroll.startScroll(pos); // on touch move
            //trace(_scroll.isHoldAreaDone); // to see that we have got out of the hold area or not
        else if (touch.phase == TouchPhase.ENDED)
            scroll.fling(); // on touch ended

  • Error 1013: The private attribute may be used only on class property definitions

    Been trying to solve this problem for the past 4 hours, been searching all over different forums and I still don't get it, I'm a complete newbie with AS3 and just starting to learn it. Can someone tell me what I have done wrong to get this error.
    package {
              import flash.display.Sprite;
              import flash.events.Event;
              public class Main extends Sprite {
                        private const FIELD_WIDTH:uint=16;
                        private const FIELD_HEIGHT:uint=12;
                        private const TILE_SIZE:uint=40;
                        private var the_snake:the_snake_mc;
                        private var snakeDirection:uint;
                        private var snakeContainer:Sprite= new Sprite();
                        private var bg:bg_mc=new bg_mc();
                        public function Main() {
                                  addChild(bg);
                                  placeSnake(); }
                                  addEventListener(Event.ENTER_FRAME,onEnterFr);
    private function placeSnake():void {
              addChild(snakeContainer);
              var col:uint=Math.floor(Math.random()*(FIELD_WIDTH-10))+5;
              var row:uint=Math.floor(Math.random()*(FIELD_HEIGHT-10))+5;
              snakeDirection=Math.floor(Math.random()*4);
              the_snake=new the_snake_mc(col*TILE_SIZE,row*TILE_SIZE,snakeDirection+1);
              snakeContainer.addChild(the_snake);
              switch (snakeDirection) {
                        case 0 : // facing left
                        trace("left");
                        the_snake = new the_snake_mc((col+1)*TILE_SIZE,row*TILE_SIZE,6);
                        snakeContainer.addChild(the_snake);
                        the_snake = new the_snake_mc((col+2)*TILE_SIZE,row*TILE_SIZE,6);
                        snakeContainer.addChild(the_snake);
                        break;
                        case 1 : // facing up
                        trace ("up");
                        the_snake = new the_snake_mc(col*TILE_SIZE,(row+1)*TILE_SIZE,5);
                        snakeContainer.addChild(the_snake);
                        the_snake = new the_snake_mc(col*TILE_SIZE,(row+2)*TILE_SIZE,5);
                        snakeContainer.addChild(the_snake);
                        break;
                        case 2 : // facing down
                        trace ("down");
                        the_snake = new the_snake_mc((col-1)*TILE_SIZE.row*TILE_SIZE,6);
                        snakeContainer.addChild(the_snake);
                        the_snake = new the_snake_mc((col-2)*TILE_SIZE.row*TILE_SIZE,6);
                        snakeContainer.addChild(the_snake);
                        break
                        case 3 : // facing right
                        trace ("right");
                        the_snake = new the_snake_mc(col*TILE_SIZE,(row-1)*TILE_SIZE,5);
                        snakeContainer.addChild(the_snake);
                        the_snake = new the_snake_mc(col*TILE_SIZE,(row-2)*TILE_SIZE,5);
                        snakeContainer.addChild(the_snake);
                        break;
    private function onEnterFr(e:Event) {     <<   ERROR ON THIS LINE
              var the_head:the_snake_mc=snakeContainer.addChildAt(0) as the_snake_mc;
              var new_piece:the_snake_mc=new the_snake_mc(the_head.x,the_head.y,1);
              snakeContainer.addChildAt(new_piece,1);
              var the_body:the_snake_mc=snakeContainer.getChildAt(2) as the_snake_mc;
              var p:uint=snakeContainer.numChildren;
              var the_tail:the_snake_mc=snakeContainer.getChildAt(p-1) as the_snake_mc;
              var the_new_tail:the_snake_mc=snakeContainer.getChildAt(p-2) as the_snake_mc;
              the_head.moveHead(snakeDirection,TILE_SIZE);
              // brute force
              if (is_up(new_piece,the_head)&&is_down(new_piece,the_body)) {
                        new_piece.gotoAndStop(5);
              if (is_down(new_piece,the_head)&&is_up(new_piece,the_body)) {
                        new_piece.gotoAndStop(5);
              if (is_left(new_piece,the_head)&&is_right(new_piece,the_body)) {
                        new_piece.gotoAndStop(6);
              if (is_right(new_piece,the_head)&&is_left(new_piece,the_body)) {
                        new_piece.gotoAndStop(6);
              // end of brute force
              snakeContainer.removeChild(the_tail);

    does this solve your problem
    package
              import flash.display.Sprite;
              import flash.events.Event;
              public class Main extends Sprite
                        private const FIELD_WIDTH:uint = 16;
                        private const FIELD_HEIGHT:uint = 12;
                        private const TILE_SIZE:uint = 40;
                        private var the_snake:the_snake_mc;
                        private var snakeDirection:uint;
                        private var snakeContainer:Sprite = new Sprite();
                        private var bg:bg_mc = new bg_mc();
                        public function Main()
                                  addChild(bg);
                                  placeSnake();
                                  addEventListener(Event.ENTER_FRAME, onEnterFr);
                        private function placeSnake():void
                                  addChild(snakeContainer);
                                  var col:uint = Math.floor(Math.random() * (FIELD_WIDTH - 10)) + 5;
                                  var row:uint = Math.floor(Math.random() * (FIELD_HEIGHT - 10)) + 5;
                                  snakeDirection = Math.floor(Math.random() * 4);
                                  the_snake = new the_snake_mc(col * TILE_SIZE, row * TILE_SIZE, snakeDirection + 1);
                                  snakeContainer.addChild(the_snake);
                                  switch (snakeDirection)
                                            case 0: // facing left
                                                      trace("left");
                                                      the_snake = new the_snake_mc((col + 1) * TILE_SIZE, row * TILE_SIZE, 6);
                                                      snakeContainer.addChild(the_snake);
                                                      the_snake = new the_snake_mc((col + 2) * TILE_SIZE, row * TILE_SIZE, 6);
                                                      snakeContainer.addChild(the_snake);
                                                      break;
                                            case 1: // facing up
                                                      trace("up");
                                                      the_snake = new the_snake_mc(col * TILE_SIZE, (row + 1) * TILE_SIZE, 5);
                                                      snakeContainer.addChild(the_snake);
                                                      the_snake = new the_snake_mc(col * TILE_SIZE, (row + 2) * TILE_SIZE, 5);
                                                      snakeContainer.addChild(the_snake);
                                                      break;
                                            case 2: // facing down
                                                      trace("down");
                                                      the_snake = new the_snake_mc((col - 1) * TILE_SIZE.row * TILE_SIZE, 6);
                                                      snakeContainer.addChild(the_snake);
                                                      the_snake = new the_snake_mc((col - 2) * TILE_SIZE.row * TILE_SIZE, 6);
                                                      snakeContainer.addChild(the_snake);
                                                      break;
                                            case 3: // facing right
                                                      trace("right");
                                                      the_snake = new the_snake_mc(col * TILE_SIZE, (row - 1) * TILE_SIZE, 5);
                                                      snakeContainer.addChild(the_snake);
                                                      the_snake = new the_snake_mc(col * TILE_SIZE, (row - 2) * TILE_SIZE, 5);
                                                      snakeContainer.addChild(the_snake);
                                                      break;
                        private function onEnterFr(e:Event)
                                  var the_head:the_snake_mc = snakeContainer.addChildAt(0) as the_snake_mc;
                                  var new_piece:the_snake_mc = new the_snake_mc(the_head.x, the_head.y, 1);
                                  snakeContainer.addChildAt(new_piece, 1);
                                  var the_body:the_snake_mc = snakeContainer.getChildAt(2) as the_snake_mc;
                                  var p:uint = snakeContainer.numChildren;
                                  var the_tail:the_snake_mc = snakeContainer.getChildAt(p - 1) as the_snake_mc;
                                  var the_new_tail:the_snake_mc = snakeContainer.getChildAt(p - 2) as the_snake_mc;
                                  the_head.moveHead(snakeDirection, TILE_SIZE);
                                  // brute force
                                  if (is_up(new_piece, the_head) && is_down(new_piece, the_body))
                                            new_piece.gotoAndStop(5);
                                  if (is_down(new_piece, the_head) && is_up(new_piece, the_body))
                                            new_piece.gotoAndStop(5);
                                  if (is_left(new_piece, the_head) && is_right(new_piece, the_body))
                                            new_piece.gotoAndStop(6);
                                  if (is_right(new_piece, the_head) && is_left(new_piece, the_body))
                                            new_piece.gotoAndStop(6);
                                  // end of brute force
                                  snakeContainer.removeChild(the_tail);

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  • Bouncing off the wall: Problems with passing/using pointers to classes

    I have a mostly completed "msPaint" (=assigment) program that is driving me nuts!!!
    1. First shape you draw doesn't appear.
    1.5 Draw a shape by clicking twice on Panel, can change shape, color, fill with what buttons you see.
    2. Subsequently only the newest shape appears. Using System.println(); it appears to be drawing as many shapes as it has made, but it doesn't.
    3. I owe much to anyone who helps me, here is complete code. Specifically will ask/reward you to reply to a diff link in which I have dukes, got no answer, and can't reallocate dukes. (=5)
    Thank you very much.
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.*;
    public class Prog4 extends JApplet implements ActionListener
         //private MainPanel drawingpanel;
         private JPanel top;
         private JPanel left;
         private JPanel bottom;
         private JPanel bottomleft,bottommiddletop,bottommiddle,bottomright;
         //top buttons created
         private JButton first,next,previous,last,help;
         //bottom buttons created
         private JButton custom;
         private JButton white,gray,red,purple,blue,green,yellow,orange;
         private JButton black,darkgray,darkred,darkpurple,darkblue,darkgreen,darkyellow,darkorange;
         private JButton rect,oval,line,solid,hollow,erase;
         private CardLayout drawingscreens;
         private MyShape [] shapes=new MyShape[10];
         private MyShape newshape=new MyShape();     
         private Data information;//=new Data(newshape, shapes);
         private MyPanel temp;//=new MyPanel(information);
         private int thiscard;
         public int x,y;
         //Holder Variable to hold info about shape to be drawn
         int shape;
         int fill;
         int draw;
         int tx,ty,bx,by;
         public void init()
              Container window=getContentPane();
                   window.setLayout(new FlowLayout(0,0,FlowLayout.LEFT));
                   //Top Button Setup
                   first=new JButton("First");
                   first.addActionListener(this);
                   first.setPreferredSize(new Dimension(100,40));
                   next=new JButton("Next");
                   next.addActionListener(this);
                   next.setPreferredSize(new Dimension(100,40));
                   previous=new JButton("Previous");
                   previous.addActionListener(this);
                   previous.setPreferredSize(new Dimension(100,40));
                   last=new JButton("Last");
                   last.addActionListener(this);
                   last.setPreferredSize(new Dimension(100,40));
                   help=new JButton("Help");
                   help.addActionListener(this);
                   help.setPreferredSize(new Dimension(100,40));
                   //TOP PANEL SETUP
                   top=new JPanel();
                   top.setLayout(new FlowLayout(0,0,FlowLayout.LEFT));
                   top.setPreferredSize(new Dimension(800,40));
                   top.setOpaque(true);
                   top.setBackground(Color.white);
                   top.add(first);
                   top.add(next);
                   top.add(previous);
                   top.add(last);
                   top.add(help);
                   window.add(top);
                   //Left Buttons Setup
                   rect=new JButton("Rectangle");
                   rect.setPreferredSize(new Dimension(100,40));
                   rect.addActionListener(this);
                   oval=new JButton("Oval");
                   oval.setPreferredSize(new Dimension(100,40));
                   oval.addActionListener(this);
                   line=new JButton("Line");
                   line.setPreferredSize(new Dimension(100,40));
                   line.addActionListener(this);
                   solid=new JButton("Solid");
                   solid.setPreferredSize(new Dimension(100,40));
                   solid.addActionListener(this);
                   hollow=new JButton("Hollow");
                   hollow.setPreferredSize(new Dimension(100,40));
                   hollow.addActionListener(this);
                   erase=new JButton("Erase");
                   erase.setPreferredSize(new Dimension(100,40));
                   erase.addActionListener(this);
                   //Left Panel Setup
                   left=new JPanel();
                   left.setLayout(new FlowLayout(0,0,FlowLayout.LEFT));
                   left.setPreferredSize(new Dimension(200,600));     
                   left.add(rect);
                   left.add(oval);
                   left.add(line);
                   left.add(solid);
                   left.add(hollow);
                   left.add(erase);
                   window.add(left);// FlowLayout.LEFT);
                   //Middle Setup
                   temp=new panel();
                   temp.setPreferredSize(new Dimension(600,600));
                   temp.setOpaque(true);
                   temp.setBackground(Color.red);
                   temp.addMouseListener(this);
                   window.add(temp);
                   //Panel Listener Initailization
                   for(int i=0; i<shapes.length; i++)
                        shapes=new MyShape();
                   information=new Data(newshape, shapes);
                   temp=new MyPanel(information);
                   Listener panelListener=new Listener(temp, newshape, information);
                   //shapes
                   window.add(temp);
                   temp.addMouseListener(panelListener);
                   //Bottom Buttons Setup
                   int bsize=20; //Int for horz/vert size of buttons
                   //Left Setup, creates a JPanel which displays the current color
                   bottomleft=new JPanel();
                   bottomleft.setPreferredSize(new Dimension(2*bsize,2*bsize));
                   bottomleft.setLayout(new FlowLayout(0,0, FlowLayout.LEFT));
                   bottomleft.setOpaque(true);
                   //Middle Setup creates buttons for each pregenerated color in the top row
                   black=new JButton();
                   black.setPreferredSize(new Dimension(bsize,bsize));
                   black.setOpaque(true);
                   black.setBackground(new Color(0,0,0));
                   black.addActionListener(this);
                   darkgray=new JButton();
                   darkgray.setPreferredSize(new Dimension(bsize,bsize));
                   darkgray.setOpaque(true);
                   darkgray.setBackground(new Color(70,70,70));
                   darkgray.addActionListener(this);
                   darkred=new JButton();
                   darkred.setPreferredSize(new Dimension(bsize,bsize));
                   darkred.setOpaque(true);
                   darkred.setBackground(new Color(180,0,0));
                   darkred.addActionListener(this);
                   darkpurple=new JButton();
                   darkpurple.setPreferredSize(new Dimension(bsize,bsize));
                   darkpurple.setOpaque(true);
                   darkpurple.setBackground(new Color(185,0,185));
                   darkpurple.addActionListener(this);
                   darkblue=new JButton();
                   darkblue.setPreferredSize(new Dimension(bsize,bsize));
                   darkblue.setOpaque(true);
                   darkblue.setBackground(new Color(0,0,150));
                   darkblue.addActionListener(this);
                   darkgreen=new JButton();
                   darkgreen.setPreferredSize(new Dimension(bsize,bsize));
                   darkgreen.setOpaque(true);
                   darkgreen.setBackground(new Color(0,140,0));
                   darkgreen.addActionListener(this);
                   darkyellow=new JButton();
                   darkyellow.setPreferredSize(new Dimension(bsize,bsize));
                   darkyellow.setOpaque(true);
                   darkyellow.setBackground(new Color(176,176,0));
                   darkyellow.addActionListener(this);
                   darkorange=new JButton();
                   darkorange.setPreferredSize(new Dimension(bsize,bsize));
                   darkorange.setOpaque(true);
                   darkorange.setBackground(new Color(170,85,0));
                   darkorange.addActionListener(this);
                   //Adds each button to a Panel
                   bottommiddletop=new JPanel();
                   bottommiddletop.setLayout(new FlowLayout(0,0,FlowLayout.LEFT));
                   bottommiddletop.setPreferredSize(new Dimension(8*bsize,bsize));
                   bottommiddletop.add(black);
                   bottommiddletop.add(darkgray);
                   bottommiddletop.add(darkred);
                   bottommiddletop.add(darkpurple);
                   bottommiddletop.add(darkblue);
                   bottommiddletop.add(darkgreen);
                   bottommiddletop.add(darkyellow);
                   bottommiddletop.add(darkorange);     
                   //Bottom Middle Creates bottom row of colors like top
                   white=new JButton();
                   white.setPreferredSize(new Dimension(bsize,bsize));
                   white.setOpaque(true);
                   white.setBackground(new Color(255,255,255));
                   white.addActionListener(this);
                   gray=new JButton();
                   gray.setPreferredSize(new Dimension(bsize,bsize));
                   gray.setOpaque(true);
                   gray.setBackground(new Color(192,192,192));
                   gray.addActionListener(this);
                   red=new JButton();
                   red.setPreferredSize(new Dimension(bsize,bsize));
                   red.setOpaque(true);
                   red.setBackground(new Color(255,0,0));
                   red.addActionListener(this);
                   purple=new JButton();
                   purple.setPreferredSize(new Dimension(bsize,bsize));
                   purple.setOpaque(true);
                   purple.setBackground(new Color(213,0,213));
                   purple.addActionListener(this);
                   blue=new JButton();
                   blue.setPreferredSize(new Dimension(bsize,bsize));
                   blue.setOpaque(true);
                   blue.setBackground(new Color(0,0,255));
                   blue.addActionListener(this);
                   green=new JButton();
                   green.setPreferredSize(new Dimension(bsize,bsize));
                   green.setOpaque(true);
                   green.setBackground(new Color(0,255,0));
                   green.addActionListener(this);
                   yellow=new JButton();
                   yellow.setPreferredSize(new Dimension(bsize,bsize));
                   yellow.setOpaque(true);
                   yellow.setBackground(new Color(255,255,0));
                   yellow.addActionListener(this);
                   orange=new JButton();
                   orange.setPreferredSize(new Dimension(bsize,bsize));
                   orange.setOpaque(true);
                   orange.setBackground(new Color(244,122,0));
                   orange.addActionListener(this);
                   //Attaches buttons to a panel
                   bottommiddle=new JPanel();
                   bottommiddle.setLayout(new FlowLayout(0,0,FlowLayout.LEFT));
                   bottommiddle.setPreferredSize(new Dimension(8*bsize,bsize));
                   bottommiddle.add(white);
                   bottommiddle.add(gray);
                   bottommiddle.add(     red);
                   bottommiddle.add(purple);
                   bottommiddle.add(blue);
                   bottommiddle.add(green);
                   bottommiddle.add(yellow);
                   bottommiddle.add(orange);     
                   //Creates middle panel for bottom
                   bottom=new JPanel();
                   bottom.setLayout(new FlowLayout(0,0,FlowLayout.LEFT));
                   bottom.setPreferredSize(new Dimension(8*bsize,2*bsize));
                   bottom.add(bottommiddletop);
                   bottom.add(bottommiddle);               
                   //This is for a button on buttom right to make custom colors.
                   //Right Setup creates a button which allows you to make your own color
                   custom=new JButton("More");
                   custom.setPreferredSize(new Dimension(4*bsize,2*bsize));
                   custom.setOpaque(true);
                   bottomright=new JPanel();
                   bottomright.setLayout(new FlowLayout(0,0,FlowLayout.LEFT));
                   bottomright.setPreferredSize(new Dimension(4*bsize,2*bsize));
                   bottomright.add(custom);
                   //The Panel containing current color is added first
                   //Then the two colors panels are added
                   //Then the panel with a custom button is added
                   window.add(bottomleft);
                   window.add(bottom);
                   window.add(bottomright);
         public void actionPerformed(ActionEvent e)
              //Buttons to change colors
              if(e.getSource()==black)
                   bottomleft.setBackground(new Color(0,0,0));
                   newshape.setColor(0,0,0);
              if(e.getSource()==darkgray)
                   bottomleft.setBackground(new Color(70,70,70));
                   newshape.setColor(70,70,70);
              if(e.getSource()==darkred)
                   bottomleft.setBackground(new Color(180,0,0));
                   newshape.setColor(180,0,0);
              if(e.getSource()==darkpurple)
                   bottomleft.setBackground(new Color(185,0,185));
                   newshape.setColor(185,0,185);
              if(e.getSource()==darkblue)
                   bottomleft.setBackground(new Color(0,0,150));
                   newshape.setColor(0,0,150);
              if(e.getSource()==darkgreen)
                   bottomleft.setBackground(new Color(0,140,0));
                   newshape.setColor(0,140,0);
              if(e.getSource()==darkyellow)
                   bottomleft.setBackground(new Color(176,176,0));
                   newshape.setColor(176,176,0);
              if(e.getSource()==darkorange)
                   bottomleft.setBackground(new Color(170,85,0));
                   newshape.setColor(170,85,0);
              if(e.getSource()==white)
                   bottomleft.setBackground(new Color(255,255,255));
                   newshape.setColor(255,255,255);
              if(e.getSource()==blue)
                   bottomleft.setBackground(new Color(0,0,255));
                   newshape.setColor(0,0,255);
              if(e.getSource()==red)
                   bottomleft.setBackground(new Color(255,0,0));
                   newshape.setColor(255,0,0);
              if(e.getSource()==green)
                   bottomleft.setBackground(new Color(0,255,0));
                   newshape.setColor(0,255,0);
              if(e.getSource()==purple)
                   bottomleft.setBackground(new Color(213,0,213));
                   newshape.setColor(213,0,213);
              if(e.getSource()==yellow)
                   bottomleft.setBackground(new Color(255,255,0));
                   newshape.setColor(255,255,0);
              if(e.getSource()==orange)
                   bottomleft.setBackground(new Color(244,122,0));
                   newshape.setColor(244,122,0);
              if(e.getSource()==gray)
                   bottomleft.setBackground(new Color(192,192,192));
                   newshape.setColor(192,192,192);
              //Code for setting shape to draw
              if(e.getSource()==rect)
                   setShapes();
                   rect.setBackground(Color.blue);               
                   newshape.setShape(1);
              if(e.getSource()==line)
                   setShapes();
                   newshape.setShape(0);
                   line.setBackground(Color.blue);
              if(e.getSource()==oval)
                   setShapes();
                   newshape.setShape(2);
                   oval.setBackground(Color.blue);
              //Code for setting to fill or not
              if(e.getSource()==solid)
                   solid.setBackground(Color.blue);
                   hollow.setBackground(Color.gray);
                   newshape.setFill(1);
              if(e.getSource()==hollow)
                   hollow.setBackground(Color.blue);
                   solid.setBackground(Color.gray);
                   newshape.setFill(0);
         public void setShapes()
              rect.setBackground(Color.gray);
              oval.setBackground(Color.gray);
              line.setBackground(Color.gray);
    class Data
         private MyShape newshape;
         private MyShape [] shapes;
         public Data(MyShape a, MyShape [] b)
              newshape=a;
              shapes=b;
         public void drawShapes(Graphics g)
              drawAllShapes(g);
         public void sortShapes()
              for(int t=8; t>=0; t--)
                   shapes[t+1]=shapes[t];
              shapes[0]=newshape;
              System.out.println("Shapes Sorted");
         public void drawAllShapes(Graphics g)
              newshape.reset(true);
              for(int i=9; i>=0; i--)
                   shapes[i].drawShape(g);
              System.out.println("Shapes Drawn??");
    class MyPanel extends JPanel
         private Data information;
         public MyPanel(Data a)
              information=a;
              setPreferredSize(new Dimension(600,600));
              setBackground(Color.blue);
         public void paintComponent(Graphics g)
              super.paintComponent(g);
              information.drawShapes(g);
    class Listener extends MouseAdapter
         int x,y;
         private int [] loc=new int[4];
         int horzL, vertL;
         private boolean clicked=false;
         private boolean sortonce;
         private MyPanel temp;
         private MyShape newshape;
         private Data information;
         private int xt,yt,xl,yl;
         public Listener(MyPanel d, MyShape b, Data c)
              temp=d;
              newshape=b;          
              information=c;
         public void mouseClicked(MouseEvent e)
              if(clicked==false)
                   x=e.getX();
                   y=e.getY();
                   clicked=true;
              else
              if(clicked==true)
                   mouseloc(x,y,e.getX(),e.getY());
                   information.sortShapes();
                   temp.repaint();
                   clicked=false;
         public void mouseloc(int xt,int yt,int xl,int yl)
              loc[0]=xt;
              loc[1]=yt;
              loc[2]=xl;
              loc[3]=yl;
              newshape.setLoc(xt,yt,xl,yl);
              newshape.doDraw(true);
    class MyShape
         private int xL, yL, xR, yR; //Local location ints for this class;
         private int red, blue, green; //Local ints defining this color;
         private int shape,fill; //Local info about shape
         private boolean draw=false; // Determines if Shape will draw
         private boolean setupshape=true;
         public void MyShape()
         public void doDraw(boolean a)
              draw=a;
         public void setLoc(int xt,int yt,int xb,int yb)
              xL=xt;
              yL=yt;
              xR=xb;
              yR=yb;
         public void setColor(int r,int b,int g)
              red=r;
              blue=b;
              green=g;
         public void setShape(int thisshape)
              shape=thisshape;
         public void setFill(int fil)
              fill=fil;
         public void drawShape(Graphics g)
              if(draw==true && setupshape==true)
                   System.out.println("This shape setup");
                   g.setColor(new Color(red,blue,green));
                   switch(shape)
                        case 0: makeLine(g);break;
                        case 1: makeRect(g);break;
                        case 2: makeOval(g);break;
                   setupshape=false;
              else if(draw==true)
                   System.out.println("This shape redrawn");
                   switch(shape)
                        case 0: drawLine(g);break;
                        case 1: drawRect(g);break;
                        case 2: drawOval(g);break;
         public void reset(boolean a)
              setupshape=a;
         public void drawLine(Graphics g)
              g.drawLine(xL,yL,xR,yR);
         public void drawRect(Graphics g)
              if(fill==0)
                   g.drawRect(xL,yL,xR,yR);
              else
                   g.fillRect(xL,yL,xR,yR);
         public void drawOval(Graphics g)
              if(fill==0)
                   g.drawOval(xL,yL,xR,yR);
              else
                   g.fillOval(xL,yL,xR,yR);
         public void makeLine(Graphics g)
              g.drawLine(xL,yL,xR,yR);
         public void makeRect(Graphics g)
              sortvalue();
              if(fill==0)
                   g.drawRect(xL,yL,xR,yR);
              else
                   g.fillRect(xL,yL,xR,yR);
         public void makeOval(Graphics g)
              sortvalue();
              if(fill==0)
                   g.drawOval(xL,yL,xR,yR);
              else
                   g.fillOval(xL,yL,xR,yR);
         public void sortvalue()
                   if(xR<xL)
                   int temp=xR;
                   xR=xL;
                   xL=temp;
              if(yR<yL)
                   int temp=yR;
                   yR=yL;
                   yL=temp;
              yR=(yR-yL);
              xR=(xR-xL);     

    Sorry mate but you need a lot of work....
    I like what you've done but (in my humble opinion) it needs a lot of reworking.
    Your problem is you're not storing the shapes. You've set up an array but you never assign the shapes to it. I would reccomend using a vector. Heres a quick bit of pseudo code.
    Listener class
    mouseClicked method
    if first click
    get mouse x/y
    if second click
    get mouse x/y
    create new MyShape(x1, y1, x2, y2)
    call data.addShape(new MyShape)
    Data class
    constructor
    this.myVector = new Vector()
    addShape(MyShape shape) method
    this.myVector.addElement(shape) -- add new shape
    this.myVector.remove(0) -- remove bottom shape
    drawAllShapes method
    Enumeration enum= this.myVector.elements()
    while(enum.hasMoreElements())
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