Code error 1009

When I want to download an application an error occur:Error 1009? What can I do now?

I am assuming that you are referring to an error code in iTunes? If that is the case, this Apple support document adresses error codes. It seems as though error codes in the 1000 range deal with hardware issues. It is possible there is something wrong with the iPhone itself. Many times these error codes are returned if an individual has attempted to modify the software in iOS such as a jailbreak. If that is the case, it is against the TOS of the forum to discuss the issue any further. You can always try and get service from the individual or company that provided the jailbreak.

Similar Messages

  • I just got a new iPad3 ...I was trying to download the apps but it didn't work it gives [code error 1009] what can I do .

    I just got a new iPad3 ...I was trying to download the apps but it didn't work it gives [code error 1009] what can I do .

    iPad: Basic troubleshooting
    http://support.apple.com/kb/TS3274
    iOS: Resolving update and restore alert messages
    http://support.apple.com/kb/TS1275
     Cheers, Tom

  • TS1702 Code error 1009 in app store

    Error 1009 in app store

    That is because you are in one country that does not have an app store and you are trying to buy apps from an app store in another country

  • Error #1009 in as3 code to install an Air application from an embedded swf.

    Hi, I am getting error #1009 in my code when i try to install the application. I am new to action script and below is the code for my installer.
    var airSWF:Object; // This is the reference to the main class of air.swf
    var airSWFLoader:Loader = new Loader(); // Used to load the SWF
    var loaderContext:LoaderContext = new LoaderContext(); 
                                    // Used to set the application domain 
    var paramObjAppid:Object = LoaderInfo(this.root.loaderInfo).parameters.appid;
    //var paramObj:Object = LoaderInfo(this.root.loaderInfo).parameters;
    loaderContext.applicationDomain = ApplicationDomain.currentDomain;
    airSWFLoader.contentLoaderInfo.addEventListener(Event.INIT, onInit);
    airSWFLoader.load(new URLRequest("http://airdownload.adobe.com/air/browserapi/air.swf"), 
                        loaderContext);
    function onInit(e:Event):void 
        airSWF = e.target.content;
    var url = '';
    var qty = '';
    var appID = '';
    var pubID = "";
    var runtimeVersion = "3";
    var tf:TextField = new TextField();       // create a TextField names tf for debugging
    tf.autoSize = TextFieldAutoSize.LEFT;
    //tf.size = 4;
    tf.wordWrap = true;
    tf.border = true;
    addChild(tf);        
    try
        var keyStr:String;
        var valueStr:String;
        var paramObj:Object = LoaderInfo(this.root.loaderInfo).parameters;   //set the paramObj variable to the parameters property of the LoaderInfo object
        for (keyStr in paramObj)
            valueStr = String(paramObj[keyStr]);
            if ( keyStr == 'qty' ) {
                qty = Number(valueStr);
            if ( keyStr == 'url' ) {
                url = escape(valueStr);
            if ( keyStr == 'appid') {
                appID = valueStr;
    catch (error:Error)
    var arguments:Array = [qty];
    launchBtn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_2);
    function fl_MouseClickHandler_2(event:MouseEvent):void
        airSWF.getApplicationVersion(appID, pubID, versionDetectCallback);    
    function versionDetectCallback(version:String):void
        if (version == null)
            trace("Not installed.");
            tf.appendText('Not Installed');
            try {
                   airSWF.installApplication(url, runtimeVersion, arguments);
                catch (error:Error){
                    tf.appendText(error.toString());
        else
            trace("Version", version, "installed.");
            tf.appendText("appID="+appID);
            try {
                airSWF.launchApplication(appID, pubID );
            catch(error:Error) {
                tf.appendText(error.toString());

    I managed to figure out what was causing the issue, I had a particular png image in my projects assets folder that seemed to be the culprit. Once I removed it the app installs just fine? Really weird?
    Adam

  • Error 1009 code cant see my buttons

    TypeError: Error #1009: Cannot access a property or method of a null object reference.
              at ife3m_fla::MainTimeline/frame41()[ife3m_fla.MainTimeline::frame41:9]
    Code of frame 41
    line 9 boton2_btn.addEventListener(MouseEvent.MOUSE_DOWN, playSplitDuct);
                   function playSplitDuct(event:MouseEvent):void{
    On the time line i have alone on its layer i have the boton2_btn placed where I need it. It first appears on frame 15 with brightness to the max then i do a classic tween to end up with the button as i want it on frame 19. I have several buttons with that same arrangment none of them can be recognized by the code.
    How can i make sure the buttons are instantiated correctly?
    Could the tween have anything to do with problem?
    Or is ther a problem if i have mc inside my button?
    Thanks f

    the best way is to avoid using timeline tweening.
    but once you are in the middle of a project that may have a lot of timeline tweening you can work around the problem by removing that instance name (boton2_btn) from all the existing instances, then create a new layer above your button and, in the frame where your button first exists, add a keyframe (if that's not frame 1).  drag a copy of your button to the stage, position it over your existing button and assign its name to boton2_btn and its alpha to 0. 
    if there are certain frames (possibly including the first) where you don't want boton2_btn to be clickable, use actionscript to assign its visible (or mouseEnabled) property to false.  in frames where you want it to be clickable assign it visble (or mouseEnabled) property to be true.

  • TypeError: Error #1009: Cannot access a property or method of a null object reference. at code::Game

    Hi, I’m doing a game for an assignment for college. Using Flash CS 5. I got this error
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at code::Game1()
    When I tried to go to the next page, I thought I linked correctly. Can anyone help me? Thanks
    you can find the coding here http://pastebin.com/iz8a6w6Z

    click file>publish settings>swf and tick "permit debugging".  retest.
    the problematic line number will be in the error message.  that will tell you which reference you're trying to use that is null.

  • Error #1009 in my Platform Game! Please Help!!!

    In my basic platform game I have a "hero" that can walk and jump on the "ground." There is also a door to the next scene, which is the next level.The first scene works fine, but "TypeError: Error #1006: value is not a function. at Charles3_fla::MainTimeline/frame1()" pops up once in the output. It works however, and I'm not worried about it. The second I go throught the door though, Scene 2 opens, but then starts flashing as "TypeError: Error #1009: Cannot access a property or method of a null object reference. at Charles3_fla::MainTimeline/onenter()" pops up A LOT in the output. I don't know how to fix it, and would like help. P.S. I am using Adobe CS5 with actionscript 3
    Here is the code for Scene 1:
    hero.gotoAndStop('still');
    var Key:KeyObject = new KeyObject(stage);
    var vy:Number=0;
    var gravity:Number=2;
    var jumped:Boolean = false;
    stage.addEventListener(Event.ENTER_FRAME,onenter)(true);
    function onenter(e:Event):void{
    vy+=gravity;
    if(! ground.hitTestPoint(hero.x,hero.y,true)) {
      hero.y+vy;
    if(ground.hitTestPoint(hero.x+(hero.width/2), hero.y-(hero.height/2), true)) {
      hero.x-=13;
    if(ground.hitTestPoint(hero.x-(hero.width/2), hero.y-(hero.height/2), true)) {
      hero.x+=13;
    if (vy>10) {
      vy=10;
    for (var i:int = 0; i<10; i++) {
      if (ground.hitTestPoint(hero.x,hero.y,true)) {
       hero.y--;
       vy=6;
       jumped=true;
    if(door.hitTestObject(hero)){
        gotoAndPlay(1,"Scene 2");
    if(hero.y>300){
      vy=6;
      jumped=true;
      if(Key.isDown(Key.UP) && jumped){
       vy=-13;
       jumped=false;
       hero.y+=vy;
    if(Key.isDown(Key.RIGHT)){
      hero.x+=10;
      hero.scaleX=1;
      hero.gotoAndStop('walking');
      }else if(Key.isDown(Key.LEFT)){
      hero.x-=10;
      hero.scaleX=-1;
      hero.gotoAndStop('walking');
      }else{
       hero.gotoAndStop('still');
    And for Scene 2...
    hero.gotoAndStop('still');
    var Key1:KeyObject =KeyObject(stage);
    var vy1:Number=0;
    var gravity1:Number=2;
    var jumped1:Boolean = false;
    stage.addEventListener(Event.ENTER_FRAME,onenter1)(true);
    function onenter1(e:Event):void{
    vy1+=gravity;
    if(! ground.hitTestPoint(hero.x,hero.y,true)) {
      hero.y+vy;
    if(ground.hitTestPoint(hero.x+(hero.width/2), hero.y-(hero.height/2), true)) {
      hero.x-=13;
    if(ground.hitTestPoint(hero.x-(hero.width/2), hero.y-(hero.height/2), true)) {
      hero.x+=13;
    if (vy1>10) {
      vy1=10;
    for (var i:int = 0; i<10; i++) {
      if (ground.hitTestPoint(hero.x,hero.y,true)) {
       hero.y--;
       vy1=6;
       jumped1=true;
    if(door.hitTestObject(hero)){
        gotoAndPlay(1,"Scene 2");
    if(hero.y>300){
      vy1=6;
      jumped1=true;
      if(Key.isDown(Key.UP) && jumped1){
       vy1=-13;
       jumped1=false;
       hero.y+=vy;
    if(Key.isDown(Key.RIGHT)){
      hero.x+=10;
      hero.scaleX=1;
      hero.gotoAndStop('walking');
      }else if(Key.isDown(Key.LEFT)){
      hero.x-=10;
      hero.scaleX=-1;
      hero.gotoAndStop('walking');
      }else{
       hero.gotoAndStop('still');
    Please reply as soon as possible, and thanks for your time
    swiatekalex555

    Ok sorry about my misunderstanding. Here's the code with the errors Highlighted. I also downloaded a "KeyObject.as" package, and the contents of that are on the bottom.
    hero.gotoAndStop('still');
    var Key:KeyObject = new KeyObject(stage);
    var vy:Number=0;
    var gravity:Number=2;
    var jumped:Boolean = false;
    stage.addEventListener(Event.ENTER_FRAME,onenter)(true);
    function onenter(e:Event):void{
    vy+=gravity;
    if(! ground.hitTestPoint(hero.x,hero.y,true)) {
      hero.y+vy;
    if(ground.hitTestPoint(hero.x+(hero.width/2), hero.y-(hero.height/2), true)) {
      hero.x-=13;
    if(ground.hitTestPoint(hero.x-(hero.width/2), hero.y-(hero.height/2), true)) {
      hero.x+=13;
    if (vy>10) {
      vy=10;
    for (var i:int = 0; i<10; i++) {
      if (ground.hitTestPoint(hero.x,hero.y,true)) {
       hero.y--;
       vy=6;
       jumped=true;
    if(door.hitTestObject(hero)){
        gotoAndPlay(1,"Scene 2");
    if(hero.y>300){
      vy=6;
      jumped=true;
      if(Key.isDown(Key.UP) && jumped){
       vy=-13;
       jumped=false;
       hero.y+=vy;
    if(Key.isDown(Key.RIGHT)){
      hero.x+=10;
      hero.scaleX=1;
      hero.gotoAndStop('walking');
      }else if(Key.isDown(Key.LEFT)){
      hero.x-=10;
      hero.scaleX=-1;
      hero.gotoAndStop('walking');
      }else{
       hero.gotoAndStop('still');
    And for Scene 2...
    hero.gotoAndStop('still');
    var Key1:KeyObject =KeyObject(stage);
    var vy1:Number=0;
    var gravity1:Number=2;
    var jumped1:Boolean = false;
    stage.addEventListener(Event.ENTER_FRAME,onenter1)(true);
    function onenter1(e:Event):void{
    vy1+=gravity;
    if(! ground.hitTestPoint(hero.x,hero.y,true)) {
      hero.y+vy;
    if(ground.hitTestPoint(hero.x+(hero.width/2), hero.y-(hero.height/2), true)) {
      hero.x-=13;
    if(ground.hitTestPoint(hero.x-(hero.width/2), hero.y-(hero.height/2), true)) {
      hero.x+=13;
    if (vy1>10) {
      vy1=10;
    for (var i:int = 0; i<10; i++) {
      if (ground.hitTestPoint(hero.x,hero.y,true)) {
       hero.y--;
       vy1=6;
       jumped1=true;
    if(door.hitTestObject(hero)){
        gotoAndPlay(1,"Scene 2");
    if(hero.y>300){
      vy1=6;
      jumped1=true;
      if(Key.isDown(Key.UP) && jumped1){
       vy1=-13;
       jumped1=false;
       hero.y+=vy;
    if(Key.isDown(Key.RIGHT)){
      hero.x+=10;
      hero.scaleX=1;
      hero.gotoAndStop('walking');
      }else if(Key.isDown(Key.LEFT)){
      hero.x-=10;
      hero.scaleX=-1;
      hero.gotoAndStop('walking');
      }else{
       hero.gotoAndStop('still');
    the KeyObject.as
    package {
    import flash.display.Stage;
    import flash.events.KeyboardEvent;
    import flash.ui.Keyboard;
    import flash.utils.Proxy;
    import flash.utils.flash_proxy;
      * The KeyObject class recreates functionality of
      * Key.isDown of ActionScript 1 and 2
      * Usage:
      * var key:KeyObject = new KeyObject(stage);
      * if (key.isDown(key.LEFT)) { ... }
    dynamic public class KeyObject extends Proxy {
      private static var stage:Stage;
      private static var keysDown:Object;
      public function KeyObject(stage:Stage) {
       construct(stage);
      public function construct(stage:Stage):void {
       KeyObject.stage = stage;
       keysDown = new Object();
       stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
       stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased);
      flash_proxy override function getProperty(name:*):* {
       return (name in Keyboard) ? Keyboard[name] : -1;
      public function isDown(keyCode:uint):Boolean {
       return Boolean(keyCode in keysDown);
      public function deconstruct():void {
       stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
       stage.removeEventListener(KeyboardEvent.KEY_UP, keyReleased);
       keysDown = new Object();
       KeyObject.stage = null;
      private function keyPressed(evt:KeyboardEvent):void {
       keysDown[evt.keyCode] = true;
      private function keyReleased(evt:KeyboardEvent):void {
       delete keysDown[evt.keyCode];
    Help if you can,
    swiatekalex555

  • Error #1009 - think it has to do with a movie file

    This error keeps on coming up when im trying to complete my flash website, the error seams to linked to a movie file that is interrupting something somewhere
    this is the complete error message,
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
              at wokringonsite_fla::MainTimeline/frame3()[wokringonsite_fla.MainTimeline::frame3:16]
              at flash.display::Sprite/constructChildren()
              at flash.display::Sprite()
              at flash.display::MovieClip()
              at flash.display::MovieClip/nextFrame()
              at wokringonsite_fla::MainTimeline/updatePreloader()[wokringonsite_fla.MainTimeline::frame1: 12]
    this is the code from the begining
    stop();
    //Preloader
    loaderInfo.addEventListener(ProgressEvent.PROGRESS, updatePreloader);
    function updatePreloader(evtObj:ProgressEvent):void
              //container for the progress of the site (download)
              var percent:Number = Math.floor((evtObj.bytesLoaded*100)/evtObj.bytesTotal);
              preloader_txt.text = percent+"%";
              if (percent==100){
                        nextFrame();
    next frame
    stop();
    //Animate in the home_mc from right to left, using the Tween class.
    //Flash - go get code that's going to make the tween work...
    import fl.transitions.Tween;
    import fl.transitions.TweenEvent;
    import fl.transitions.easing.*;
    //content_mc animation - animate in..
    var homeTween:Tween = new Tween(content_mc,"x",Regular.easeOut,content_mc.x,350,1,true);
    //Move the background into place
    new Tween(bkgd_mc,"x",Regular.easeOut,bkgd_mc.x,0,1,true);
    //handle events for buttons...
    home.addEventListener(MouseEvent.CLICK, clickSection);
    about.addEventListener(MouseEvent.CLICK, clickSection);
    portfolio.addEventListener(MouseEvent.CLICK, clickSection);
    contact.addEventListener(MouseEvent.CLICK, clickSection);
    AD5.addEventListener(MouseEvent.CLICK, clickSection);
    AD6.addEventListener(MouseEvent.CLICK, clickSection);
    AD7.addEventListener(MouseEvent.CLICK, clickSection);
    tvc.addEventListener(MouseEvent.CLICK, clickSection);
    function clickSection(evtObj:MouseEvent){
              //trace shows what's happening.. in the output window
              trace ("The "+evtObj.target.name+" button was clicked!")
              //go to the section clicked on...
              gotoAndStop(evtObj.target.name);
    var aboutTween:Tween = new Tween(content_mc,"x",Regular.easeOut,content_mc.x, 0,1,true);
    //Move the background into place
    new Tween(bkgd_mc,"x",Regular.easeOut,bkgd_mc.x,-166,1,true); ------- this basic code is used for all windows from home to tvc ,
    tvc code
    var tvcTween:Tween = new Tween(content_mc,"x",Regular.easeOut,content_mc.x,-2500,1,true);
    //Move the background into place
    new Tween(bkgd_mc,"x",Regular.easeOut,bkgd_mc.x,-1500,1,true);
    tvcTween.addEventListener(TweenEvent.MOTION_FINISH,donePlaying);
    function donePlaying(e:TweenEvent):void{
              trace ("done playing!");
              content_mc.tvc_mc.myvideo.play();
    I have absolutely no idea and right now it seams like a maze trapped in the puzzel trapped in pac man,
    any help would be fantastic
    cheers

    hey man this is a screen shot from frame 3, there is nothing in frame 16 which makes me wonder

  • Another TypeError: Error #1009 Problem

    Hey all,   I've searched the 'net and searched these forums but can't seem to figure out what I'm doing wrong.  I'm creating a flash based game for school that so far has ten frames on the timeline.  I have buttons on frame one, frame 5, and frame 10. I have actionscript code to control those buttons on frame 1, frame 5, and frame 10 respectively.  The code is worded identically on each frame with the exception that I've changed the button names and the function names that are called when the mouse button is pressed.   The code works fine on frame 1 and on frame 5, but when I click the button on frame 5 that sends me to frame 10, I get this error immediately:
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
        at keys2BibleTest_fla::MainTimeline/frame10()
        at flash.display::MovieClip/gotoAndStop()
        at keys2BibleTest_fla::MainTimeline/stormBtnHandler1()
    I have verified that each instance of the buttons do indeed have the name of the button being listened for in the event handlers. I can change the type from button to movieclip and it works fine.  I can also remove frames 1 through 9 and the code works.
    Here's the code:
    Frame 1:
    stop();
    enterBtn.addEventListener(MouseEvent.MOUSE_DOWN, enterBtnHandler1);
    function enterBtnHandler1(event:MouseEvent):void {
        gotoAndStop(5, "Scene 1");
    Frame 5:
    import flash.events.MouseEvent;
    stormBtn.addEventListener(MouseEvent.MOUSE_DOWN, stormBtnHandler1);
    function stormBtnHandler1(event:MouseEvent):void {
        gotoAndStop(10, "Scene 1");
    chickenOutBtn.addEventListener(MouseEvent.MOUSE_DOWN, chickenOutBtnHandler1);
    function chickenOutBtnHandler1(event:MouseEvent):void {
        gotoAndStop(1, "Scene 1");
    Frame 10:
    import flash.events.MouseEvent;
    creationBtn.addEventListener(MouseEvent.MOUSE_DOWN, creation);
    function creation(event:MouseEvent):void {
        gotoAndStop(3, "Scene 1");
    lifeBtn.addEventListener(MouseEvent.MOUSE_DOWN, lifeOfChrist);
    function lifeOfChrist(event:MouseEvent):void {
        navigateToURL(new URLRequest("http://www.ceoutreach.org"));
    I can't for the life of me figure out what's wrong.  Can anyone help?
    Thank you,
    Mike

    Ned,
    thank you for your reply. Unfortunately, my buttons are on separate layers and separated by blank keyframes to boot.  When I posted originally, the buttons were all on the same layer BUT separated by blank keyframes. After doing some research on the web, I moved the buttons to their own separate layers (one button per layer) and kept the blank keyframes as well.
    Currently, my only filled keyframes are one, five, and ten. All other keyframes are blank except for my labels and actionscript code. I'm using separate layers for labels and actions, too. I attempted to attach the file with my original post but received the message that .fla files are not allowed.  I don't know about your window, but mine says Max size 5.0 MB (my file is 2), All files types allowed except.... .fla is not one of those in the exception list so I expected it to go.
    It's got something to do with the two buttons on frame 10.... I just went into the actionscript and bypassed frame 5, going directly to frame 10 when the Enter button is depressed, and got the same error message.   There's something in the code I'm just not seeing.... when I comment out the code for the buttons, no error message.  Put the code back in, error message comes back.  Delete the buttons and the code and insert new ones, the error message comes back.
    It's got me totally stumped.
    Thank you for trying,
    Mike
    Edit: I forgot to mention, frame ten is the only place on the timeline where instances of these particular buttons are being used. The other frames are populated with different buttons.  Also, when I change the type to movieclip, everything works.  Weird, huh?

  • Error #1009: Cannot access a property or method

    Here's the context of the problem, in which I will try to include as much information as possible while keeping the explanation brief.
    I am trying to make a portfolio website (architectural design + concept art).  Flash / programing are not my focus and this is my first go at learning the software.  Due to the nature of the content and my (lack) of ability in AS3, I want the the coding to be really simple and still let the site look good.  The way the site is currently structured:
    1) Basic menu buttons that navigate to sections of the site (brings up a new page).
    2) Example, clicking on <Graphics> takes you to a new page and a sub-menu animates in (simple motion tween for the buttons to cascade down).  This animation is a movie clip placed on the main timeline.
    3) On the screen is also a slideshow for all the images within <Graphics>.  Instead of multiple small slideshows, I combined them all into one, so as to avoid complications with add / remove from stage.  There are prev / next buttons that keep images within their sub section (ie 1->2->3->1).  The sub-menu buttons are suppose to link to the start of each sub section, much like chapters on a DVD.  (The slideshow is a movieclip sub-nested in the menu movieclip).
    Main menu buttons work.
    Sub-menu animation works.
    Slideshow works.
    Can't get the sub-menu buttons to access the slideshow chapters.
    I have created and solved about half a dozen errors, and each time I fix something, it just causes another point to break.  I've gone around in circles for days, and not sure which was is up anymore.  So, while the slideshow works independently of the rest of the content, and I think I have the parent referencing correct, the problem I am currently facing is thus:
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
        at 03graphics_fla::MainTimeline/frame1()
    I've browsed some other threads, and I think I know what the problem is.  Since the sub-menu is animated, the buttons do not appear on frame 1 of the nested timeline, while the actionscript is on frame 1 of the main timeline - thus the code doesn't exist yet when I click the button.
    Is this indeed the problem?  If so, how do I go about fixing it?
    Additionally, does the structure makes sense on how my site is organized?  Is there an easier / cleaner way to code it?
    (This thing is completely ghetto-rigged, I just need it to function - it's like my own little Millenium Falcon...)
    Cheers,
    Andy

    Try following this posting, which is just a posting or two away from your own in the forum...
    http://forums.adobe.com/thread/748542?tstart=0

  • New to action script and getting: TypeError: Error #1009: Cannot access a property or method of a nu

    I am getting this message in the output tab for buttons that I am trying to create.  Here's the code:
    import flash.events.MouseEvent;
    stop();
    function goHome(myEvent:MouseEvent):void {
    gotoAndStop("home");
    SoundMixer.stopAll();
    function goAbout(myEvent:MouseEvent):void {
    gotoAndStop("about");
    SoundMixer.stopAll();
    function goBusiness(myEvent:MouseEvent):void {
    gotoAndStop("business");
    SoundMixer.stopAll();
    function goContact(myEvent:MouseEvent):void {
    gotoAndStop("contact");
    SoundMixer.stopAll();
    function goArchives(myEvent:MouseEvent):void {
    gotoAndStop("archives");
    SoundMixer.stopAll();
    function goBioTech(myEvent:MouseEvent):void {
    gotoAndStop("bioTech");
    SoundMixer.stopAll();
    function goRealEstate(myEvent:MouseEvent):void {
    gotoAndStop("realEstate");
    SoundMixer.stopAll();
    function goTechnology(myEvent:MouseEvent):void {
    gotoAndStop("technology");
    SoundMixer.stopAll();
    function goEnergy(myEvent:MouseEvent):void {
    gotoAndStop("energy");
    SoundMixer.stopAll();
    home_btn.addEventListener(MouseEvent.CLICK, goHome);
    about_btn.addEventListener(MouseEvent.CLICK, goAbout);
    business_btn.addEventListener(MouseEvent.CLICK, goBusiness);
    contact_btn.addEventListener(MouseEvent.CLICK, goContact);
    archives_btn.addEventListener(MouseEvent.CLICK, goArchives);
    bioTech_btn.addEventListener(MouseEvent.CLICK, goBioTech);
    realEstate_btn.addEventListener(MouseEvent.CLICK, goRealEstate);
    technology_btn.addEventListener(MouseEvent.CLICK, goTechnology);
    energy_btn.addEventListener(MouseEvent.CLICK, goEnergy);
    I ran the debugger and got this:
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
        at peakInsights_fla::MainTimeline/frame1()[peakInsights_fla.MainTimeline::frame1:48]
    I guess it's telling me there's a problem with line 48 but what?
    The home, about, business, contact, and archives button works. On the business page there are the remaining buttons biotech, technology, real estate, and energy. when i test it; i get the finger but the buttons don't work. this is my first flash site so I'am new, new.

    I followed the steps and read some of your comments on the same top topic in another thread. When I put it on the first frame it was okay but the next button on that page had the same problem.  So what I am guessing is that I have to either create a document class or put the actions where the buttons are.  Am I understanding that correctly?  In the other thread in which you helped someone else; there was so comments about document class.  I found a tutorial on it and the way I understand it is that it you can put you actions in an external document.  But you have to include in the event listener the frame in which you want that action to happen.
    Thaks for your help.  And patience.

  • TypeError: Error #1009: Cannot access a property or method of a null object reference.

    Hi all,
    I am new to ActionScript and Flash, and I am getting this error: TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at jessicaclucas_fla::MainTimeline/stopResumescroll()
    I have several different clips in one movie that have scrolling content. When I click a button to move to a different clip that doesn’t have a certain scroll, it gives me this error. I cannot figure out how to fix this. You can see the site I am working on: http://www.jessicaclucas.com. I would really appreciate some help! Thank you in advance. Here is the code:
    //Import TweenMax and the plugin for the blur filter
    import gs.TweenMax;
    import gs.plugins.BlurFilterPlugin;
    //Save the content’s and mask’s height.
    //Assign your own content height here!!
    var RESUMECONTENT_HEIGHT:Number = 1500;
    var RESUME_HEIGHT:Number = 450;
    //We want to know what was the previous y coordinate of the content (for the animation)
    var oldResumeY:Number = myResumecontent.y;
    //Position the content on the top left corner of the mask
    myResumecontent.x = myResume.x;
    myResumecontent.y = myResume.y;
    //Set the mask to our content
    myResumecontent.mask = myResume;
    //Create a rectangle that will act as the Resumebounds to the scrollMC.
    //This way the scrollMC can only be dragged along the line.
    var Resumebounds:Rectangle = new Rectangle(resumescrollMC.x,resumescrollMC.y,0,450);
    //We want to know when the user is Resumescrolling
    var Resumescrolling:Boolean = false;
    //Listen when the user is holding the mouse down on the scrollMC
    resumescrollMC.addEventListener(MouseEvent.MOUSE_DOWN, startResumescroll);
    //Listen when the user releases the mouse button
    stage.addEventListener(MouseEvent.MOUSE_UP, stopResumescroll);
    //This function is called when the user is dragging the scrollMC
    function startResumescroll(e:Event):void {
    //Set Resumescrolling to true
    Resumescrolling = true;
    //Start dragging the scrollMC
    resumescrollMC.startDrag(false,Resumebounds);
    //This function is called when the user stops dragging the scrollMC
    function stopResumescroll(e:Event):void {
    //Set Resumescrolling to false
    Resumescrolling = false;
    //Stop the drag
    resumescrollMC.stopDrag();
    //Add ENTER_FRAME to animate the scroll
    addEventListener(Event.ENTER_FRAME, enterResumeHandler);
    //This function is called in each frame
    function enterResumeHandler(e:Event):void {
    //Check if we are Resumescrolling
    if (Resumescrolling == true) {
    //Calculate the distance how far the scrollMC is from the top
    var distance:Number = Math.round(resumescrollMC.y - Resumebounds.y);
    //Calculate the percentage of the distance from the line height.
    //So when the scrollMC is on top, percentage is 0 and when its
    //at the bottom the percentage is 1.
    var percentage:Number = distance / RESUME_HEIGHT;
    //Save the old y coordinate
    oldResumeY = myResumecontent.y;
    //Calculate a new y target coordinate for the content.
    //We subtract the mask’s height from the contentHeight.
    //Otherwise the content would move too far up when we scroll down.
    //Remove the subraction to see for yourself!
    var targetY:Number = -((RESUMECONTENT_HEIGHT - RESUME_HEIGHT) * percentage) + myResume.y;
    //We only want to animate the scroll if the old y is different from the new y.
    //In our movie we animate the scroll if the difference is bigger than 5 pixels.
    if (Math.abs(oldResumeY - targetY) > 5) {
    //Tween the content to the new location.
    //Call the function ResumetweenFinished() when the tween is complete.
    TweenMax.to(myResumecontent, 0.3, {y: targetY, blurFilter:{blurX:22, blurY:22}, onComplete: ResumetweenFinished});
    //This function is called when the tween is finished
    function ResumetweenFinished():void {
    //Tween the content back to “normal” (= remove blur)
    TweenMax.to(myResumecontent, 0.3, {blurFilter:{blurX:0, blurY:0}});

    Hi again,
    Thank you for helping. I really appreciate it! Would it be easier to say, if resumescrollMC exists, then execute these functions? I was not able to figure out the null statement from your post. Here is what I am trying (though I am not sure it is possible). I declared the var resumescrollMC, and then I tried to put pretty much the entire code into an if (resumescrollMC == true) since this code only needs to be completed when resumescrollMC is on the stage. It is not working the way I have tried, but I am assuming I am setting up the code incorrectly. Or, an if statement is not supposed to be issued to an object:
    //Import TweenMax and the plugin for the blur filter
    import gs.TweenMax2;
    import gs.plugins.BlurFilterPlugin2;
    //Save the content's and mask's height.
    //Assign your own content height here!!
    var RESUMECONTENT_HEIGHT:Number = 1500;
    var RESUME_HEIGHT:Number = 450;
    var resumescrollMC:MovieClip;
    if (resumescrollMC == true) {
    //We want to know what was the previous y coordinate of the content (for the animation)
    var oldResumeY:Number = myResumecontent.y;
    //Position the content on the top left corner of the mask
    myResumecontent.x = myResume.x;
    myResumecontent.y = myResume.y;
    //Set the mask to our content
    myResumecontent.mask = myResume;
    //Create a rectangle that will act as the Resumebounds to the scrollMC.
    //This way the scrollMC can only be dragged along the line.
    var Resumebounds:Rectangle = new Rectangle(resumescrollMC.x,resumescrollMC.y,0,450);
    //We want to know when the user is Resumescrolling
    var Resumescrolling:Boolean = false;
    //Listen when the user is holding the mouse down on the scrollMC
    resumescrollMC.addEventListener(MouseEvent.MOUSE_DOWN, startResumescroll);
    //Listen when the user releases the mouse button
    stage.addEventListener(MouseEvent.MOUSE_UP, stopResumescroll);
    //This function is called when the user is dragging the scrollMC
    function startResumescroll(e:Event):void {
    //Set Resumescrolling to true
    Resumescrolling = true;
    //Start dragging the scrollMC
    resumescrollMC.startDrag(false,Resumebounds);
    //This function is called when the user stops dragging the scrollMC
    function stopResumescroll(e:Event):void {
    //Set Resumescrolling to false
    Resumescrolling = false;
    //Stop the drag
    resumescrollMC.stopDrag();
    //Add ENTER_FRAME to animate the scroll
    addEventListener(Event.ENTER_FRAME, enterResumeHandler);
    //This function is called in each frame
    function enterResumeHandler(e:Event):void {
    //Check if we are Resumescrolling
    if (Resumescrolling == true) {
    //Calculate the distance how far the scrollMC is from the top
    var distance:Number = Math.round(resumescrollMC.y - Resumebounds.y);
    //Calculate the percentage of the distance from the line height.
    //So when the scrollMC is on top, percentage is 0 and when its
    //at the bottom the percentage is 1.
    var percentage:Number = distance / RESUME_HEIGHT;
    //Save the old y coordinate
    oldResumeY = myResumecontent.y;
    //Calculate a new y target coordinate for the content.
    //We subtract the mask's height from the contentHeight.
    //Otherwise the content would move too far up when we scroll down.
    //Remove the subraction to see for yourself!
    var targetY:Number = -((RESUMECONTENT_HEIGHT - RESUME_HEIGHT) * percentage) + myResume.y;
    //We only want to animate the scroll if the old y is different from the new y.
    //In our movie we animate the scroll if the difference is bigger than 5 pixels.
    if (Math.abs(oldResumeY - targetY) > 5) {
    //Tween the content to the new location.
    //Call the function ResumetweenFinished() when the tween is complete.
    TweenMax.to(myResumecontent, 0.3, {y: targetY, blurFilter:{blurX:22, blurY:22}, onComplete: ResumetweenFinished});
    //This function is called when the tween is finished
    function ResumetweenFinished():void {
    //Tween the content back to "normal" (= remove blur)
    TweenMax.to(myResumecontent, 0.3, {blurFilter:{blurX:0, blurY:0}});

  • TypeError: Error #1009: Cannot access a property or method of a null object reference.      at FC_Home_A

    Dear Sir,
    I really need your valuable assistance i was about to finish a project but at very last moment i am stuck. Here is the explanation below...
    I have two files called "holder.swf" and "slide.swf" i want to improt the "slide.swf" using this action below
    var myLoader:Loader = new Loader();
    var url:URLRequest = new URLRequest("slide.swf");
    myLoader.load(url);
    addChild(myLoader);
    myLoader.x = 2;
    myLoader.y = 2;
    Also i have attached the flash file of "holder.swf". My concern is the moment i am calling the "slide.swf" inside the "holder.swf" it is showing the following error...
    " TypeError: Error #1009: Cannot access a property or method of a null object reference.
              at FC_Home_Ads_Holder_v2_fla::MainTimeline() "
    Here are the files uploaded for your reference, please download this file http://www.touchpixl.com/ForumsAdobecom.zip
    This error is being occured from "MainTimeline.as" file here is the code been use inside of this file below....
    package FC_Home_Ads_Holder_v2_fla
        import __AS3__.vec.*;
        import adobe.utils.*;
        import com.danehansen.*;
        import com.greensock.*;
        import com.greensock.easing.*;
        import com.greensock.plugins.*;
        import flash.accessibility.*;
        import flash.desktop.*;
        import flash.display.*;
        import flash.errors.*;
        import flash.events.*;
        import flash.external.*;
        import flash.filters.*;
        import flash.geom.*;
        import flash.globalization.*;
        import flash.media.*;
        import flash.net.*;
        import flash.net.drm.*;
        import flash.printing.*;
        import flash.profiler.*;
        import flash.sampler.*;
        import flash.sensors.*;
        import flash.system.*;
        import flash.text.*;
        import flash.text.engine.*;
        import flash.text.ime.*;
        import flash.ui.*;
        import flash.utils.*;
        import flash.xml.*;
        public dynamic class MainTimeline extends flash.display.MovieClip
            public function MainTimeline()
                new Vector.<String>(6)[0] = "Productivity";
                new Vector.<String>(6)[1] = "Leadership";
                new Vector.<String>(6)[2] = "Execution";
                new Vector.<String>(6)[3] = "Education";
                new Vector.<String>(6)[4] = "Speed of Trust";
                new Vector.<String>(6)[5] = "Sales";
                super();
                addFrameScript(0, this.frame1);
                return;
            public function init():void
                var loc1:*=null;
                com.greensock.plugins.TweenPlugin.activate([com.greensock.plugins.Aut oAlphaPlugin]);
                loc1 = new flash.net.URLLoader(new flash.net.URLRequest(this.XML_LOC));
                var loc2:*;
                this.next_mc.buttonMode = loc2 = true;
                this.prev_mc.buttonMode = loc2;
                stage.scaleMode = flash.display.StageScaleMode.NO_SCALE;
                stage.align = flash.display.StageAlign.TOP_LEFT;
                loc1.addEventListener(flash.events.Event.COMPLETE, this.xmlLoaded, false, 0, true);
                this.prev_mc.addEventListener(flash.events.MouseEvent.CLICK, this.minusClick, false, 0, true);
                this.next_mc.addEventListener(flash.events.MouseEvent.CLICK, this.plusClick, false, 0, true);
                return;
            public function xmlLoaded(arg1:flash.events.Event):void
                var loc1:*=null;
                var loc2:*=0;
                this.xmlData = new XML(arg1.target.data);
                loc2 = 0;
                while (loc2 < this.LABELS.length)
                    loc1 = new Btn(this.LABELS[loc2], loc2);
                    this.btnHolder_mc.addChild(loc1);
                    this.BTNS.push(loc1);
                    trace(this.LABELS[loc2]);
                    ++loc2;
                this.current = uint(this.xmlData.@firstPick);
                trace("-----width-----");
                trace(this.contentMask.width);
                var loc3:*=this.contentMask.width / this.LABELS.length;
                trace(loc3);
                loc2 = 0;
                while (loc2 < this.BTNS.length)
                    this.BTNS[loc2].width = loc3;
                    this.BTNS[loc2].x = loc3 * loc2;
                    ++loc2;
                this.btnHolder_mc.addEventListener(flash.events.MouseEvent.CLICK, this.numClick, false, 0, true);
                this.selectMovie();
                return;
            public function numClick(arg1:flash.events.MouseEvent):void
                this.killTimer();
                this.current = arg1.target.i;
                this.selectMovie();
                return;
            public function killTimer():void
                this.timerGoing = false;
                if (this.timer)
                    this.timer.reset();
                    this.timer.addEventListener(flash.events.TimerEvent.TIMER, this.plusClick, false, 0, true);
                    this.timer = null;
                return;
            public function selectMovie():void
                if (this.timerGoing)
                    this.timer = new flash.utils.Timer(uint(this.xmlData.ad[com.danehansen.MyMath.modulo(t his.current, this.xmlData.ad.length())].@delay), 1);
                    this.timer.start();
                    this.timer.addEventListener(flash.events.TimerEvent.TIMER, this.plusClick, false, 0, true);
                while (this.holder_mc.numChildren > 0)
                    this.holder_mc.removeChild(this.holder_mc.getChildAt(0));
                var loc1:*=new flash.display.Loader();
                loc1.load(new flash.net.URLRequest(this.xmlData.ad[com.danehansen.MyMath.modulo(thi s.current, this.xmlData.ad.length())].@loc));
                this.holder_mc.addChild(loc1);
                var loc2:*=0;
                while (loc2 < this.BTNS.length)
                    this.BTNS[loc2].deselect();
                    ++loc2;
                this.BTNS[com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length())].select();
                var loc3:*=this.BTNS[com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length())].x + this.BTNS[com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length())].width / 2 + this.btnHolder_mc.x;
                trace("addLength:" + this.xmlData.ad.length());
                trace(loc3, com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length()));
                com.greensock.TweenLite.to(this.indicator_mc, 0.3, {"x":loc3, "ease":com.greensock.easing.Cubic.easeOut});
                loc1.contentLoaderInfo.addEventListener(flash.events.Event.COMPLETE, this.adLoaded, false, 0, true);
                return;
            public function adLoaded(arg1:flash.events.Event):void
                var evt:flash.events.Event;
                var loc1:*;
                evt = arg1;
                try
                    evt.target.content.xmlData = this.xmlData.ad[com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length())];
                catch (er:Error)
                return;
            public function minusClick(arg1:flash.events.MouseEvent):void
                this.killTimer();
                var loc1:*;
                var loc2:*=((loc1 = this).current - 1);
                loc1.current = loc2;
                this.selectMovie();
                return;
            public function plusClick(arg1:flash.events.Event):void
                if (arg1.type != "timer")
                    this.killTimer();
                var loc1:*;
                var loc2:*=((loc1 = this).current + 1);
                loc1.current = loc2;
                this.selectMovie();
                trace("next");
                return;
            public function ENDED(arg1:flash.events.Event):void
                if (arg1.type != "timer")
                    this.killTimer();
                var loc1:*;
                var loc2:*=((loc1 = this).current + 1);
                loc1.current = loc2;
                this.selectMovie();
                trace("next");
                return;
            public function STARTED(arg1:flash.events.Event):void
                this.killTimer();
                return;
            function frame1():*
                this.timerGoing = true;
                addEventListener("endNow", this.ENDED, false, 0, true);
                addEventListener("startNow", this.STARTED, false, 0, true);
                this.init();
                return;
            public const XML_LOC:String=stage.loaderInfo.parameters.xmlLoc ? stage.loaderInfo.parameters.xmlLoc : "home_ads.xml";
            public const LABELS:__AS3__.vec.Vector.<String>=new Vector.<String>(6);
            public const BTNS:__AS3__.vec.Vector.<Btn>=new Vector.<Btn>();
            public const TRANSITION_TIME:Number=0.2;
            public var contentMask:flash.display.MovieClip;
            public var btnHolder_mc:flash.display.MovieClip;
            public var holder_mc:flash.display.MovieClip;
            public var indicator_mc:flash.display.MovieClip;
            public var prev_mc:flash.display.MovieClip;
            public var next_mc:flash.display.MovieClip;
            public var current:int;
            public var xmlData:XML;
            public var timer:flash.utils.Timer;
            public var timerGoing:Boolean;
    Here is the folder uploaded on the server for you to get clear picture, please click on this link to download the entire folder. http://www.touchpixl.com/ForumsAdobecom.zip
    I am not being able to resolve the issue, it needs a master to get the proper solution. I would request you to help me.
    Thanks & Regards
    Sanjib Das

    Here is the entire code of MainTimeline.as below, please correct it.
    package FC_Home_Ads_Holder_v2_fla
        import __AS3__.vec.*;
        import adobe.utils.*;
        import com.danehansen.*;
        import com.greensock.*;
        import com.greensock.easing.*;
        import com.greensock.plugins.*;
        import flash.accessibility.*;
        import flash.desktop.*;
        import flash.display.*;
        import flash.errors.*;
        import flash.events.*;
        import flash.external.*;
        import flash.filters.*;
        import flash.geom.*;
        import flash.globalization.*;
        import flash.media.*;
        import flash.net.*;
        import flash.net.drm.*;
        import flash.printing.*;
        import flash.profiler.*;
        import flash.sampler.*;
        import flash.sensors.*;
        import flash.system.*;
        import flash.text.*;
        import flash.text.engine.*;
        import flash.text.ime.*;
        import flash.ui.*;
        import flash.utils.*;
        import flash.xml.*;
        public dynamic class MainTimeline extends flash.display.MovieClip
            public function MainTimeline()
                new Vector.<String>(6)[0] = "Productivity";
                new Vector.<String>(6)[1] = "Leadership";
                new Vector.<String>(6)[2] = "Execution";
                new Vector.<String>(6)[3] = "Education";
                new Vector.<String>(6)[4] = "Speed of Trust";
                new Vector.<String>(6)[5] = "Sales";
                super();
                addFrameScript(0, this.frame1);
                return;
            public function init():void
                var loc1:*=null;
                com.greensock.plugins.TweenPlugin.activate([com.greensock.plugins.AutoAlphaPlugin]);
                loc1 = new flash.net.URLLoader(new flash.net.URLRequest(this.XML_LOC));
                var loc2:*;
                this.next_mc.buttonMode = loc2 = true;
                this.prev_mc.buttonMode = loc2 = true;
                stage.scaleMode = flash.display.StageScaleMode.NO_SCALE;
                stage.align = flash.display.StageAlign.TOP_LEFT;
                loc1.addEventListener(flash.events.Event.COMPLETE, this.xmlLoaded, false, 0, true);
                this.prev_mc.addEventListener(flash.events.MouseEvent.CLICK, this.minusClick, false, 0, true);
                this.next_mc.addEventListener(flash.events.MouseEvent.CLICK, this.plusClick, false, 0, true);
                return;
            public function xmlLoaded(arg1:flash.events.Event):void
                var loc1:*=null;
                var loc2:*=0;
                this.xmlData = new XML(arg1.target.data);
                loc2 = 0;
                while (loc2 < this.LABELS.length)
                    loc1 = new Btn(this.LABELS[loc2], loc2);
                    this.btnHolder_mc.addChild(loc1);
                    this.BTNS.push(loc1);
                    trace(this.LABELS[loc2]);
                    ++loc2;
                this.current = uint(this.xmlData.@firstPick);
                trace("-----width-----");
                trace(this.contentMask.width);
                var loc3:*=this.contentMask.width / this.LABELS.length;
                trace(loc3);
                loc2 = 0;
                while (loc2 < this.BTNS.length)
                    this.BTNS[loc2].width = loc3;
                    this.BTNS[loc2].x = loc3 * loc2;
                    ++loc2;
                this.btnHolder_mc.addEventListener(flash.events.MouseEvent.CLICK, this.numClick, false, 0, true);
                this.selectMovie();
                return;
            public function numClick(arg1:flash.events.MouseEvent):void
                this.killTimer();
                this.current = arg1.target.i;
                this.selectMovie();
                return;
            public function killTimer():void
                this.timerGoing = false;
                if (this.timer)
                    this.timer.reset();
                    this.timer.addEventListener(flash.events.TimerEvent.TIMER, this.plusClick, false, 0, true);
                    this.timer = null;
                return;
            public function selectMovie():void
                if (this.timerGoing)
                    this.timer = new flash.utils.Timer(uint(this.xmlData.ad[com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length())].@delay), 1);
                    this.timer.start();
                    this.timer.addEventListener(flash.events.TimerEvent.TIMER, this.plusClick, false, 0, true);
                while (this.holder_mc.numChildren > 0)
                    this.holder_mc.removeChild(this.holder_mc.getChildAt(0));
                var loc1:*=new flash.display.Loader();
                loc1.load(new flash.net.URLRequest(this.xmlData.ad[com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length())].@loc));
                this.holder_mc.addChild(loc1);
                var loc2:*=0;
                while (loc2 < this.BTNS.length)
                    this.BTNS[loc2].deselect();
                    ++loc2;
                this.BTNS[com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length())].select();
                var loc3:*=this.BTNS[com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length())].x + this.BTNS[com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length())].width / 2 + this.btnHolder_mc.x;
                trace("addLength:" + this.xmlData.ad.length());
                trace(loc3, com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length()));
                com.greensock.TweenLite.to(this.indicator_mc, 0.3, {"x":loc3, "ease":com.greensock.easing.Cubic.easeOut});
                loc1.contentLoaderInfo.addEventListener(flash.events.Event.COMPLETE, this.adLoaded, false, 0, true);
                return;
            public function adLoaded(arg1:flash.events.Event):void
                var evt:flash.events.Event;
                var loc1:*;
                evt = arg1;
                try
                    evt.target.content.xmlData = this.xmlData.ad[com.danehansen.MyMath.modulo(this.current, this.xmlData.ad.length())];
                catch (er:Error)
                return;
            public function minusClick(arg1:flash.events.MouseEvent):void
                this.killTimer();
                var loc1:*;
                var loc2:*=((loc1 = this).current - 1);
                loc1.current = loc2;
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