Code to load VRML into java3d  (10 dukes availble) please

Im trying to load a VRML file into java 3d but have had no sucess if someone please pots some code to do this it would be a massive help. Ive been struggling for a long time now trying to do this so theres 10 duke points up for grabs if your interested in that kinda thing.

well vrmlloader97 works perfectly, but when i try to use the Text3D node it fails, any solutions please?
this is the error
vrml.InvalidVRMLSyntaxException: Last token was "Text3D" at line 10
     at org.jdesktop.j3d.loaders.vrml97.impl.Loader.load(Loader.java:481)
     at org.jdesktop.j3d.loaders.vrml97.impl.Loader.load(Loader.java:419)
     at org.jdesktop.j3d.loaders.vrml97.impl.Loader.load(Loader.java:334)
     at org.jdesktop.j3d.loaders.vrml97.VrmlLoader.doLoad(VrmlLoader.java:191)
     ... 17 more
Caused by: org.jdesktop.j3d.loaders.vrml97.impl.ParseException: Unknown node type: Text3D
when i load a normal 3d shape it works fine, it only happens whenm i use the text3d node, its because its a vrml extension?
thnx for your help :D

Similar Messages

  • How can i load file into database from client-side to server-side

    i want to upload file from client-side to server-side, i use the following code to load blob into database.
    if the file is in the server-side, it can work, but if it in the client-side, it said that the system cannot find the file. i think it only will search the file is in the server-side or not, it will not search the client-side.
    how can i solve it without upload the file to the server first, then load it into database??
    try
    ResultSet rset = null;
    PreparedStatement pstmt =
    conn.prepareStatement ("insert into docs values (? , EMPTY_BLOB())");
    pstmt.setInt (1, docId);
    pstmt.execute ();
    // Open the destination blob:
    pstmt.setInt (1, docId);
    rset = pstmt.executeQuery (
    "SELECT content FROM docs WHERE id = ? FOR UPDATE");
    BLOB dest_lob = null;
    if (rset.next()) {
    dest_lob = ((OracleResultSet)rset).getBLOB (1);
    // Declare a file handler for the input file
    File binaryFile = new File (fileName);
    FileInputStream istream = new FileInputStream (binaryFile);
    // Create an OutputStram object to write the BLOB as a stream
    OutputStream ostream = dest_lob.getBinaryOutputStream();
    // Create a tempory buffer
    byte[] buffer = new byte[1024];
    int length = 0;
    // Use the read() method to read the file to the byte
    // array buffer, then use the write() method to write it to
    // the BLOB.
    while ((length = istream.read(buffer)) != -1)
    ostream.write(buffer, 0, length);
    pstmt.close();
    // Close all streams and file handles:
    istream.close();
    ostream.flush();
    ostream.close();
    //dest_lob.close();
    // Commit the transaction:
    conn.commit();
    conn.close();
    } catch (SQLException e) {

    Hi,
    Without some more details of the configuration, its difficult to know
    what's happening here. For example, what do you mean by client side
    and server side, and where are you running the upload Java application?
    If you always run the application on the database server system, but can't
    open the file on a different machine, then it sounds like a file protection
    problem that isn't really connected with the database at all. That is to
    say, if the new FileInputStream (binaryFile) statement fails, then its not
    really a database problem, but a file protection issue. On the other hand,
    I can't explain what's happening if you run the program on the same machine
    as the document file (client machine), but you can't write the data to the
    server, assuming the JDBC connection string is set correctly to connect to
    the appropriate database server.
    If you can provide some more information, we'll try to help.
    Simon
    null

  • Loading Vrml files in Swing using java3d loader

    I've got problems loading Vrml files in Swing using java3d vrmlLoader. It seems to be only able to load vrml files that contains simple geometry like squares, cones etc. But when it comes to complicated shapes like IndexedFaceSet, its a blank. Does anyone know why?
    What are the points to note when loading vrml files? Doesn't the code:
    vrmlLoader = new VRML97Loader(VRML97Loader.LOAD_ALL);
    and
    scene = vrmlLoader.load(loadUrl);
    load the entire vrml file? Is there any comprehensive tutorial or example that I can refer to? The fly through in Java 3d demo is too complicated. I'm still pretty new to this field. Thanks.

    Did you download the example VRML file I had listed?
    First make sure you test it with that one...it that works
    then maybe the VRML file you are using is not version
    #VRML V2.0 utf8
    ...Actually, I think you'd get some parsing error if you
    used a VRML v1.0, so that probably is not the issue.
    Do you have the vrml97.jar file in you path, maybe?
    Check you path in Windows by typing "path" in command window. If you have the vrml97.jar file then
    that's cool...if not then you must add it to your path.
    OR you can temporarily compile by invoking
    the -classpath <path> command....I think you'll have to
    do the same when running the code....so do:
    javac -classpath PUTPATHHERE TestVrml.java
    java -classpath PUTPATHHERE TestVrml
    If that doesn't work, do you have Java 3D installed?
    just checking...
    I'm kind of lost as to what to do beyond that....by the way, I double checked my files and and recompiled and
    reran them and they work fine. I've also checked them
    on a different computer at work and they work their too.
    So, long story short, it's something wrong on your end either with the java install or the vrml97.jar file not being in the path...I don't know much more.
    Let me know if anything worked.
    Mariusz Zaczek ([email protected])

  • Can I combine two methods of code to load various SWF files into the same location

    I presently have a set up where a large SWF file brought on the stage by clicking small icons from the scrollable thumbnail menu on the bottom of the stage. All of it happens at the same frame with .xml loading file.
    Here is the code for constructing the ImageLoader(for thumbnails) and SWFLoader for (bigger SWF files)
    [CODE]
       function _xmlCompleteHandler(event:LoaderEvent):void {
       _slides = [];
       var xml:XML = event.target.content; //the XMLLoader's "content" is the XML that was loaded.
       var imageList:XMLList = xml.image; //In the XML, we have <image /> nodes with all the info we need.
       //loop through each <image /> node and create a Slide object for each.
       for each (var image:XML in imageList) {
        _slides.push( new Slide(image.@name,
              image.@description,
              new ImageLoader("loadingAssets/appThumbnails/slideshow_image scroller greenSock_mine/assets/thumbnails/appThmb_imgs/" + image.@name + ".jpg",
                   name:image.@name + "Thumb",
                   width:_THUMB_WIDTH,
                   height:_THUMB_HEIGHT,
                   //centerRegistration:true,//messes up the code as places SWFLoader in the upper left corner which is 0,0 coordinates
                   //x:260, y:320,//doesn't work here but works in line 69
                   scaleMode:"proportionalInside",
                   bgColor:0x000000,
                   estimatedBytes:13000,
                   onFail:_imageFailHandler}),
              new SWFLoader("loadingAssets/appThumbnails/slideshow_image scroller greenSock_mine/assets/images/" + image.@name + ".swf",
                    name:image.@name + "Image",
                    width:_IMAGE_WIDTH,
                    height:_IMAGE_HEIGHT,
                    //centerRegistration:true,//messes up the code as places SWFLoader in the upper left corner which is 0,0 coordinates
                    x:0, y:144,
                    scaleMode:"proportionalInside",
                    bgColor:0x000000,
                    estimatedBytes:820000,
                    onFail:_imageFailHandler})
    [/CODE]
    Here is what I would like to resolve. I have another section on the site with an image collage. Every image is a button. I want to script this each image on click to go to the label with ImageLoader and SWFLoader AND TO OPEN A UNIQUE SWF (ASSOCIATED WITH AN IMAGE CLICKED) ON THAT PAGE
    Previously this is what I did to achieve it. I would specify a String:
    [CODE]
    var sourceVar_ProductsPopUps:String;
    [/CODE]
    and then all my buttons will have their unique SWF assigned for them which opens at another labeled section ("prdctsPopUps" in this example):
    [CODE]
    function onClickSumix1PopUp(event:MouseEvent):void {
      sourceVar_ProductsPopUps="prdcts_popups/sumix1-popup_tl.swf";
      gotoAndPlay("prdctsPopUps");
    [/CODE]
    Then in the "prdctsPopUps" section I would specify that var string to bring up SWF files. The value of sourceVar_ProductsPopUps allows to load mulitple SWFs from the previous page.
    [CODE]
    loaderProductPopUps = new SWFLoader(sourceVar_ProductsPopUps,
    [/CODE]
    But I need both of them to be working at the same time. First there is a sectionA from where a user can navigate to specifically targeted SWF to section B's SWFLoader. Then in the section B a user has an option to bring up other SWF files into SWFLoader from the scrollable thumbs menu. Is there a way to combine these two lines into one:
    [CODE]
              new SWFLoader("loadingAssets/appThumbnails/slideshow_image scroller greenSock_mine/assets/images/" + image.@name + ".swf",
    [/CODE]
    and
    [CODE]
    new SWFLoader(sourceVar_ProductsPopUps,
    [/CODE]

    Thanks for looking into my issue.
    Unfortunatelly I am not so advanced in AS and do not complitely understand the logic of the problem. I will try to decribe my set up more precise.
    So, my main flash file is broken into labeled sections on the main time line.
    One of the sections is "Applications" It has an animated collage of images. Each image acts as a button and once clicked brings a user to a section called "ApplicationsPopUps".
    "ApplicationsPopUps" section has small image thumbnails scroll menu at the bottom of the screen and a large SWFLoader in the middle of the screen. User can click on an image in the thumbnails scroll menu and a corresponding SWF file will load in the middle of the screen in SWFLoader. User can click on left/right navigation buttons and preceeding/following SWF file will load in SWFLoader.
    Everything works fine (with your previous help)
    Here is the working code for the ImageLoader and SWFLoader (please let me know if you need additional code on the page):
    function _xmlCompleteHandler(event:LoaderEvent):void {        _slides = [];       var xml:XML = event.target.content; //the XMLLoader's "content" is the XML that was loaded.        var imageList:XMLList = xml.image; //In the XML, we have  nodes with all the info we need.        //loop through each  node and create a Slide object for each.       for each (var image:XML in imageList) {         _slides.push( new Slide(image.@name,               image.@description,               new ImageLoader("loadingAssets/appThumbnails/slideshow_image scroller greenSock_mine/assets/thumbnails/appThmb_imgs/" + image.@name + ".jpg",               {                    name:image.@name + "Thumb",                    width:_THUMB_WIDTH,                    height:_THUMB_HEIGHT,                    //centerRegistration:true,//messes up the code as places SWFLoader in the upper left corner which is 0,0 coordinates                    //x:260, y:320,//doesn't work here but works in line 69                   scaleMode:"proportionalInside",                    bgColor:0x000000,                    estimatedBytes:13000,                    onFail:_imageFailHandler}),                 new SWFLoader("loadingAssets/appThumbnails/slideshow_image scroller greenSock_mine/assets/images/" + image.@name + ".swf",                   {                     name:image.@name + "Image",                     width:_IMAGE_WIDTH,                     height:_IMAGE_HEIGHT,                     //centerRegistration:true,//messes up the code as places SWFLoader in the upper left corner which is 0,0 coordinates                   x:0, y:144,                     scaleMode:"proportionalInside",                     bgColor:0x000000,                     estimatedBytes:820000,                     onFail:_imageFailHandler}) 
    Thumbnails in the section "ApplicationsPopUps" and images in the image collage in the section "Applications" represent the same photographs. So when a user clicks on one of the images in "Applications" section it would be natural that that image will load in the "ApplicationsPopUps" section. However "ApplicationsPopUps" section presently has a working code (as sampled above) It looks too complex for me and I do not know hot to implement this feature. I do want to keep the functionality of the thumbs image scroller in section "ApplicationsPopUps" as it is now. But I want to add that when a user click on an image from section"Applications" then that particular SWF file will load in SWFLoader in section "ApplicationsPopUps" and then the present functionality can as well be exectuted. Presently it just opens on a first image in xml order.
    P.S. I see that you had a download link in your answer. How did you do it? I could also upload a small sample file with my problem. This way you could see all the set up right away.

  • Load swf into RAM via an asset manager

    Hi.
    I have an AS3 virtual world and we are continually loading external resources such as swfs and sounds.
    A few of my menu screens that take a damn long time to load. Read a tut that said we should load them into RAM using an asset manager.
    I'm assuning the asset manager is simply a Class used specifically for loading and unloading graphics, swfs and sounds. So the important part to ask is:
    What do they mean by loading into RAM.
    I thought all swfs were automatically loaded into RAM ie: cached or in the flash player cache or the browser cache. Or do I have to do it specifically myself with some code. We are importing external files so we thought that was a great idea as they are shared by many games.
    btw: RSLs I have read about but I don't understand. I thought my externally loaded files were RSLs (runtime shared libraries) or would I have to do some physical coding do convert them into RSLs.
    This is so important because I am not very experienced but I am getting a lot better due to help receied in this forum and my current programmer is leaving me. I have been studying up on As3 and design patterns and I understand basic coding a lot better now.
    CHEERS
    EDIT: Just read that I am using a http call. - I use urlloader - well that's what you use isn't it or how would you load an external swf. Just read that you can hold the swf as a variable which loads it in RAM and therefore will be available immediately. Know I don't understand anything as I have never read that anywhere.

    Hi Andrei, nice to see you around here.
    Well, somebody helping me says that normally we make a http request with urlLoader to the server and that is what was happening each time. We weren't getting the cached swf. (that bit I don't understand and doesn't sound right - anyway...)
    So he says if we create a dictionary class to hold that swf then the next time we make a request we will get the movie from there and not from the server.
    I have highlighted the main parts of code below.
    What I don't understand about all this is that I have never seen anything like this in my life. I have read extensively and read all about loading external files and using this type of asset manager with the dictionary class does not ring a bell and goole comes up with nothing.
    I hunch is that as you say, we are doing something wrong somewhere because the only way to get an external file is via urlLoader to the server the first time and then the second time it should look for it cached on our computer is that right? Or when we make the urlLoader request how does it know to look on our computer first before going to the server or are these innner workings of the flash player I know nothing about. This is so important as when I get 10 kids on the computers they wait for as long as 5 minutes for movies that have already been downloaded many times before.
    Cheers in advance.
    package com.Gerry.managers.assetManager
        import flash.display.Loader;
        public class AssetLoader extends Loader
            private var _assetName:String;
            public function AssetLoader()
                super();
            public function get assetName():String
                return _assetName;
            public function set assetName(value:String):void
                _assetName = value;
    The asset manager loading class
    package com.Gerry.managers.assetManager
        import flash.display.Loader;
        import flash.display.LoaderInfo;
        import flash.display.MovieClip;
        import flash.display.Sprite;
        import flash.events.Event;
        import flash.net.URLRequest;
        import flash.utils.Dictionary;
        public class AssetManager extends Sprite
            public static const ASSET_LOADED:String = "assetLoaded";
            private static var _instance:AssetManager;
            private var _assetsLoaded:Dictionary = new Dictionary();
            private var _assetsBeingLoaded:Dictionary = new Dictionary();
            public function AssetManager(pvt:SingletonEnforcer)
             * loads and asset and keeps a reference to the loaded content
             * @param name
             * @return null if the asset is not loaded yet
           public function loadAsset(name:String):MovieClip
                var asset:MovieClip;
                if (_assetsLoaded[name])
                    asset = _assetsLoaded[name];
                else if (_assetsBeingLoaded[name] == null)
                    var skinloader:AssetLoader = new AssetLoader();
                    skinloader.assetName = name;
                    skinloader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadCompleteF);
                    skinloader.load(new URLRequest(name));
                    _assetsBeingLoaded[name] = true;
                return asset;
            protected function loadCompleteF(e:Event):void
                var skin:MovieClip = e.target.content as MovieClip;
                var name:String = ((e.target as LoaderInfo).loader as AssetLoader).assetName;
                _assetsLoaded[name] = skin;
                delete _assetsBeingLoaded[name];
                dispatchEvent(new Event(ASSET_LOADED));
             * gets an instance of the class
             * @return
            public static function get instance():AssetManager
                if (_instance == null)
                    _instance = new AssetManager(new SingletonEnforcer());
                return _instance;
    internal class SingletonEnforcer
    The function inside a class called Screen which is used by menus classes to load their swf menus.
    protected function loadSkin(path:String = null):void
                trace("skin to load: " + path);
                Home.instance.addPreloaderF();
                _path = path + Home.instance.cacheString;
                if (_usingAssetManager)
                    loadSkinFromAssetManager();
                else
                    if (_skinloader.content)
                        _skinloader.unloadAndStop(true);
                    _skinloader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadCompleteF);
                    _skinloader.load(new URLRequest(_path));
            protected function loadSkinFromAssetManager(e:Event = null):void
                _skin = AssetManager.instance.loadAsset(_path);
                //if no skin we have to wait to be loaded it
                if (_skin == null)
                    AssetManager.instance.addEventListener(AssetManager.ASSET_LOADED, loadSkinFromAssetManager);
                else
                    AssetManager.instance.removeEventListener(AssetManager.ASSET_LOADED, loadSkinFromAssetManager);
                    loadCompleteF(null);

  • I am able to download all the album I bought from itune store. The album contains 13 songs but 4 of them would not load up into my ipod. How can I fix that?

    I am not able to download all the album I bought from itune store. The album contains 13 songs but 4 of them would not load up into my ipod. An error code will pop up notified me that "my Ipod cannot convert some of the file" How can I fix that?

    Hi there mayway3000,
    You may find the troubleshooting steps in the article below helpful.
    iPod does not play content purchased from the iTunes Store
    http://support.apple.com/kb/TS1510
    -Griff W.

  • Error while loading  data into External table from the flat files

    HI ,
    We have a data load in our project which feeds the oracle external tables with the data from the Flat Files(.bcp files) in unix.
    While loading the data, we are encountering the following error.
    Error occured (Error Code : -29913 and Error Message : ORA-29913: error in executing ODCIEXTTABLEOPEN callout
    ORA-29400: data cartridge error
    KUP-04063: un) while loading data into table_ext
    Please let us know what needs to be done in this case to solve this problem.
    Thanks,
    Kartheek

    Kartheek,
    I used Google (mine still works).... please check those links:
    http://oraclequirks.blogspot.com/2008/07/ora-29400-data-cartridge-error.html
    http://jonathanlewis.wordpress.com/2011/02/15/ora-29913/
    HTH,
    Thierry

  • Path problem for "Load VRML File.vi" in EXE

    Hello,
    The new integrated 3d Picture Control functionality in LabVIEW 8.20 is amazing.  It is a really easy to use implementation of OpenGL.  I've discovered one bug/issue when building VI's to an exe that includes the 3d Picture Control:
    If "Load VRML File.vi" is used, in the executable, you will encounter a LabVIEW Error 7 due to a path problem in the following vi:
    NI_3D Picture Control.lvlib:Load VRML File.vi->NI_3D Picture Control.lvlib:NI_Old 3D Toolkit.lvlib:Read WRL file.vi->NI_3D Picture Control.lvlib:NI_Old 3D Toolkit.lvlib:Initialize.vi
    The File Not Found problem will prevent the vrml file from loading.  Navigating down into the subVI's of the "Load VRML File.vi" shown above easily reveals the problem.  I've included a screenshot of the diagram of that VI.  The relative
    path resulting from the double "Strip Path" operation is not valid
    in the executable.  I'm not sure where that "definitions" file resides
    in the runtime deployment or if it's even included, so fixing the path to account for the differences in the exe vs. development environment path is not an option.   I'm also usually very hesitant to make any mods to anything in vi.lib.
    For the development environment, the "definitions" file can be found at: [LabVIEW 8.2 dir]\vi.lib\picture\3D Picture Control
    The easy fix is to include the "definitions" file in the same directory as your exe when you build.  Fortuitously, this does the trick because the first strip path gives the path to the exe and then the second strip path results in the path to the directory where the exe resides.
    Hopefully NI will fix this path reference properly in future revisions.
    Enjoy!
    Attachments:
    WRL Debug.jpg ‏77 KB

    Hi Chris,
    Thanks a lot for the feedback!  This was reported to R&D (# 47F9DJIQ) for further investigation.
    Regards,
    Justin D

  • Just installed PS 13 elements and loaded pictures into organizer. after using PS editor now organizer is not reloading. I keep getting error message saying organizer unexpectedly quit, do you want to reopen.  When I click on it to reopen it doesn't and I

    just installed PS 13 elements and loaded pictures into organizer. after using PS editor now organizer is not reloading. I keep getting error message saying organizer unexpectedly quit, do you want to reopen.  When I click on it to reopen it doesn't and I get the same message again.  I rebooted computer, still did it,  I uninstalled and reinstalled the program and I am still getting the same error message.  This is on Mac OS with yosemite.  Any Ideas Please!!!

    Thread 8:
    0   libsystem_kernel.dylib         0x00007fff9219f4de mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff9219e64f mach_msg + 55
    2   com.apple.CoreFoundation       0x00007fff97717b34 __CFRunLoopServiceMachPort + 212
    3   com.apple.CoreFoundation       0x00007fff97716ffb __CFRunLoopRun + 1371
    4   com.apple.CoreFoundation       0x00007fff97716858 CFRunLoopRunSpecific + 296
    5   com.apple.AppKit               0x00007fff8e85533b _NSEventThread + 137
    6   libsystem_pthread.dylib       0x00007fff974c1268 _pthread_body + 131
    7   libsystem_pthread.dylib       0x00007fff974c11e5 _pthread_start + 176
    8   libsystem_pthread.dylib       0x00007fff974bf41d thread_start + 13
    Thread 9:: cr_scratch
    0   libsystem_kernel.dylib         0x00007fff921a4136 __psynch_cvwait + 10
    1   com.adobe.CameraRaw           0x000000012122478b 0x120c28000 + 6277003
    2   com.adobe.CameraRaw           0x00000001211ad48b 0x120c28000 + 5788811
    3   com.adobe.CameraRaw           0x0000000120fad001 0x120c28000 + 3690497
    4   libsystem_pthread.dylib       0x00007fff974c1268 _pthread_body + 131
    5   libsystem_pthread.dylib       0x00007fff974c11e5 _pthread_start + 176
    6   libsystem_pthread.dylib       0x00007fff974bf41d thread_start + 13
    Thread 10:
    0   libsystem_kernel.dylib         0x00007fff9219f4de mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff9219e64f mach_msg + 55
    2   com.apple.CoreFoundation       0x00007fff97717b34 __CFRunLoopServiceMachPort + 212
    3   com.apple.CoreFoundation       0x00007fff97716ffb __CFRunLoopRun + 1371
    4   com.apple.CoreFoundation       0x00007fff97716858 CFRunLoopRunSpecific + 296
    5   com.apple.CoreFoundation       0x00007fff977ccef1 CFRunLoopRun + 97
    6   com.adobe.ols.library         0x00000001235ebc86 OLSHTTPTransaction::Execute() + 4166
    7   com.adobe.ols.library         0x00000001236174f9 OLSServiceTask::PerformMessageExchangeServerPOST(OLSAutoRefPtr<OLSElement> const&, OLSAutoRefPtr<OLSElement> const&) + 1849
    8   com.adobe.ols.library         0x000000012360958a OLSServiceTask::PerformMessageExchangeServer(OLSAutoRefPtr<OLSElement> const&, OLSAutoRefPtr<OLSElement> const&) + 1834
    9   com.adobe.ols.library         0x000000012361626c OLSServiceTask::ProcessUnhandledMessageList(OLSAutoRefPtr<OLSElement> const&, OLSAutoRefPtr<OLSElement> const&, OLSAutoRefPtr<OLSElement> const&, OLSMessageOrigin) + 1804
    10  com.adobe.ols.library         0x00000001235c885c OLSClientSession::ProcessUnhandledMessageList(OLSAutoRefPtr<OLSElement> const&, OLSAutoRefPtr<OLSElement> const&, OLSAutoRefPtr<OLSElement> const&, OLSMessageOrigin) + 124
    11  com.adobe.ols.library         0x00000001235c6921 OLSClientSession::ProcessMessageList(OLSAutoRefPtr<OLSElement> const&, OLSAutoRefPtr<OLSElement> const&, OLSMessageOrigin) + 2593
    12  com.adobe.ols.library         0x0000000123608d3a OLSServiceTask::ExecuteStateMessageExchangeServer() + 426
    13  com.adobe.ols.library         0x00000001236010cc OLSServiceTask::ExecuteInternal() + 1196
    14  com.adobe.ols.library         0x000000012361b22e OLSTask::Execute() + 350
    15  com.adobe.ols.library         0x000000012361c874 OLSWorkerThreadTaskManager::ProcessTasks(OLSTaskThread*) + 1300
    16  com.adobe.ols.library         0x000000012361b454 OLSTaskThread::Run() + 36
    17  com.adobe.ols.library         0x000000012363fd88 OLSThread::ThreadProc(void*) + 54
    18  com.apple.CoreServices.CarbonCore 0x00007fff9c7108dc PrivateMPEntryPoint + 58
    19  libsystem_pthread.dylib       0x00007fff974c1268 _pthread_body + 131
    20  libsystem_pthread.dylib       0x00007fff974c11e5 _pthread_start + 176
    21  libsystem_pthread.dylib       0x00007fff974bf41d thread_start + 13
    Thread 11:
    0   libsystem_kernel.dylib         0x00007fff921a475a __sigwait + 10
    1   com.adobe.ElementsOrganizer13 0x000000010dce1a84 0x10cc7e000 + 17185412
    2   com.adobe.ElementsOrganizer13 0x000000010dce5d15 0x10cc7e000 + 17202453
    3   libsystem_pthread.dylib       0x00007fff974c1268 _pthread_body + 131
    4   libsystem_pthread.dylib       0x00007fff974c11e5 _pthread_start + 176
    5   libsystem_pthread.dylib       0x00007fff974bf41d thread_start + 13
    Thread 12:: com.apple.NSURLConnectionLoader
    0   libsystem_kernel.dylib         0x00007fff9219f4de mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff9219e64f mach_msg + 55
    2   com.apple.CoreFoundation       0x00007fff97717b34 __CFRunLoopServiceMachPort + 212
    3   com.apple.CoreFoundation       0x00007fff97716ffb __CFRunLoopRun + 1371
    4   com.apple.CoreFoundation       0x00007fff97716858 CFRunLoopRunSpecific + 296
    5   com.apple.CFNetwork           0x00007fff8fcfac80 +[NSURLConnection(Loader) _resourceLoadLoop:] + 434
    6   com.apple.Foundation           0x00007fff90df190a __NSThread__main__ + 1345
    7   libsystem_pthread.dylib       0x00007fff974c1268 _pthread_body + 131
    8   libsystem_pthread.dylib       0x00007fff974c11e5 _pthread_start + 176
    9   libsystem_pthread.dylib       0x00007fff974bf41d thread_start + 13
    Thread 13:: com.apple.CFSocket.private
    0   libsystem_kernel.dylib         0x00007fff921a43fa __select + 10
    1   libsystem_pthread.dylib       0x00007fff974c1268 _pthread_body + 131
    2   libsystem_pthread.dylib       0x00007fff974c11e5 _pthread_start + 176
    3   libsystem_pthread.dylib       0x00007fff974bf41d thread_start + 13
    Thread 14:
    0   libsystem_kernel.dylib         0x00007fff921a4136 __psynch_cvwait + 10
    1   com.adobe.ElementsOrganizer13 0x000000010dce02fd 0x10cc7e000 + 17179389
    2   com.adobe.ElementsOrganizer13 0x000000010cd34e19 0x10cc7e000 + 749081
    3   com.adobe.ElementsOrganizer13 0x000000010dce5d15 0x10cc7e000 + 17202453
    4   libsystem_pthread.dylib       0x00007fff974c1268 _pthread_body + 131
    5   libsystem_pthread.dylib       0x00007fff974c11e5 _pthread_start + 176
    6   libsystem_pthread.dylib       0x00007fff974bf41d thread_start + 13
    Thread 15:
    0   libsystem_kernel.dylib         0x00007fff921a4136 __psynch_cvwait + 10
    1   com.adobe.ElementsOrganizer13 0x000000010dce02fd 0x10cc7e000 + 17179389
    2   com.adobe.ElementsOrganizer13 0x000000010cd34e19 0x10cc7e000 + 749081
    3   com.adobe.ElementsOrganizer13 0x000000010dce5d15 0x10cc7e000 + 17202453
    4   libsystem_pthread.dylib       0x00007fff974c1268 _pthread_body + 131
    5   libsystem_pthread.dylib       0x00007fff974c11e5 _pthread_start + 176
    6   libsystem_pthread.dylib       0x00007fff974bf41d thread_start + 13
    Thread 16:: JavaScriptCore::BlockFree
    0   libsystem_kernel.dylib         0x00007fff921a4136 __psynch_cvwait + 10
    1   libc++.1.dylib                 0x00007fff8fb2ad2e std::__1::condition_variable::__do_timed_wait(std::__1::unique_lock<std::__1::mutex>&, std::__1::chrono::time_point<std::__1::chrono::system_clock, std::__1::chrono::duration<long long, std::__1::ratio<1l, 1000000000l> > >) + 126
    2   com.apple.JavaScriptCore       0x00007fff99593aaa JSC::BlockAllocator::waitForDuration(std::__1::chrono::duration<long long, std::__1::ratio<1l, 1000l> >) + 170
    3   com.apple.JavaScriptCore       0x00007fff993828f4 JSC::BlockAllocator::blockFreeingThreadMain() + 84
    4   com.apple.JavaScriptCore       0x00007fff9937814f WTF::wtfThreadEntryPoint(void*) + 15
    5   libsystem_pthread.dylib       0x00007fff974c1268 _pthread_body + 131
    6   libsystem_pthread.dylib       0x00007fff974c11e5 _pthread_start + 176
    7   libsystem_pthread.dylib       0x00007fff974bf41d thread_start + 13
    Thread 17:: JavaScriptCore::Marking
    0   libsystem_kernel.dylib         0x00007fff921a4136 __psynch_cvwait + 10
    1   libc++.1.dylib                 0x00007fff8fb2ac95 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 47
    2   com.apple.JavaScriptCore       0x00007fff99382f1b JSC::GCThread::waitForNextPhase() + 171
    3   com.apple.JavaScriptCore       0x00007fff99382d78 JSC::GCThread::gcThreadMain() + 88
    4   com.apple.JavaScriptCore       0x00007fff9937814f WTF::wtfThreadEntryPoint(void*) + 15
    5   libsystem_pthread.dylib       0x00007fff974c1268 _pthread_body + 131
    6   libsystem_pthread.dylib       0x00007fff974c11e5 _pthread_start + 176
    7   libsystem_pthread.dylib       0x00007fff974bf41d thread_start + 13
    Thread 18:: JavaScriptCore::Marking
    0   libsystem_kernel.dylib         0x00007fff921a4136 __psynch_cvwait + 10
    1   libc++.1.dylib                 0x00007fff8fb2ac95 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 47
    2   com.apple.JavaScriptCore       0x00007fff99382f1b JSC::GCThread::waitForNextPhase() + 171
    3   com.apple.JavaScriptCore       0x00007fff99382d78 JSC::GCThread::gcThreadMain() + 88
    4   com.apple.JavaScriptCore       0x00007fff9937814f WTF::wtfThreadEntryPoint(void*) + 15
    5   libsystem_pthread.dylib       0x00007fff974c1268 _pthread_body + 131
    6   libsystem_pthread.dylib       0x00007fff974c11e5 _pthread_start + 176
    7   libsystem_pthread.dylib       0x00007fff974bf41d thread_start + 13
    Thread 19:: JavaScriptCore::Marking
    0   libsystem_kernel.dylib         0x00007fff921a4136 __psynch_cvwait + 10
    1   libc++.1.dylib                 0x00007fff8fb2ac95 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 47
    2   com.apple.JavaScriptCore       0x00007fff99382f1b JSC::GCThread::waitForNextPhase() + 171
    3   com.apple.JavaScriptCore       0x00007fff99382d78 JSC::GCThread::gcThreadMain() + 88
    4   com.apple.JavaScriptCore       0x00007fff9937814f WTF::wtfThreadEntryPoint(void*) + 15
    5   libsystem_pthread.dylib       0x00007fff974c1268 _pthread_body + 131
    6   libsystem_pthread.dylib       0x00007fff974c11e5 _pthread_start + 176
    7   libsystem_pthread.dylib       0x00007fff974bf41d thread_start + 13
    Thread 0 crashed with X86 Thread State (64-bit):
      rax: 0x00000000000000b0  rbx: 0x00006080000b4460  rcx: 0x00007fff52f7da08  rdx: 0x00007fff52f7d8c0
      rdi: 0x00006080001d31a0  rsi: 0x0000000000000000  rbp: 0x00007fff52f7d860  rsp: 0x00007fff52f7d830
       r8: 0x00007fff52f7d9d8   r9: 0x00007fff52f7d9a0  r10: 0x0000000000000000  r11: 0x0000000110825b90
      r12: 0x00007fff52f7d9a0  r13: 0x00007fff52f7e0e8  r14: 0x00007fff52f7d8c0  r15: 0x00006080000b4460
      rip: 0x0000000110825ba6  rfl: 0x0000000000010206  cr2: 0x0000000000000000
    Logical CPU:     1
    Error Code:      0x00000004
    Trap Number:     14

  • Loading VRML 1.0 files in Java 3D

    Hi all,
    Does anyone have a successful experience loading VRML 1.0 file into Java 3D as a scene graph? While I think it's too complicated to write my own loader, is there any existing loader available for this task?
    I've tried 2 VRML loaders, but neither seems to work. org.web3d.j3d.loaders.VRML97Loader works fine loading VRML 2.0 files, but not for 1.0 files. An exception with the following message was thrown.
    Error loading VRML file: Unsupported version V1.0
    com.sun.j3d.loaders.vrml97.VrmlLoader always complains about the format of my VRML files (both version 1.0 and 2.0). In this case the exceptions is...
    java.lang.InstantiationError: vrml.node.Node
         at com.sun.j3d.loaders.vrml97.impl.Node.wrap(Node.java:114)
    OR
    Exception: com.sun.j3d.loaders.vrml97.impl.ParseException: Unknown node type: Separator
    Last token was "Separator" at line 5
    com.sun.j3d.loaders.vrml97.impl.ParseException: Unknown node type: Separator

    VRML1.0 and VRML97 (or 2.0), are very different in the structure, so it is very unlikely that a loader built for version 2.0 works for 1.0 files.
    I don't know whether there is a J3D loader for 1.0.
    You may try with some conversion program,
    http://www.nhcad.com/old/html/vrml2.html
    try this.. hope it helps.
    Chris

  • Modify Load Files into Stack.jsx

    I am new to Photoshop Scripting so I am sorry if this has already been answered, but I can't seem to find out the answer or figure this one out.   I am writing a script that is doing an INCLUDE using the Photoshop script Load Files into Stack.jsx.  This script seems to name the layers the Filename.  I would like to figure out how to modify this script to not include the file name in the layer and just put Layer 1, Layer 2.  Any help would be greatly appreciated. 

    That may work, but I am not sure what to put into the script and where (sorry, yes I am new at this, this is my first attempt and Photoshop scripts).  Here is what I am doing and what I have coded so far.  I have created a droplet that would move files over into Photoshop do some reformating of the images and then when I get 4 images into Photoshop I am merging the open documents into a separt document and then kicking it back over to an action to do some more formatting with the combined document.  Here is the code I have so far. 
    var loadLayersFromScript = true;
    //@includepath "/C/Program Files/Adobe/Adobe Photoshop CS5.1 (64 Bit)/Presets/Scripts/"
    //@include "Load Files into Stack.jsx"
    var files = [];
    // declare local variables for close files
    var name = activeDocument.name;
    for(var d =0;d<app.documents.length;d++){
        try{
            files.push(app.documents[d].fullName.fsName);
        }catch(e){
            alert(localize('$$$/AdobePlugin/Exposuremerge/Mustsave=Documents must be saved before they can be merged'));
    if( d > 3 ){
    loadLayers.intoStack(files,true);
    // close documents except Untitled document
    while (documents.length > 1) {
      for (var i = 0; i < documents.length; i++) {
    // close all documents except the active document
      if  (documents[i].name != "Untitled1") {
                  documents[i].close(SaveOptions.DONOTSAVECHANGES);
    doAction("Resize Canvas", "Finish Document");
    The reason I need the Layers to not be names is because the document names change and I can not get the actions to work with the differences in the Layer Names when the new files come in. 
    Any help would be GREATLY appreciated.   

  • How to  load data into user tables using DIAPIs?

    Hi,
    I have created an user table using UserTablesMD object.
    But I don't have know how to load data into this user table. I guess I have to use UserTable object for that. But I still don't know how to put some data in particular column.
    Can somebody please help me with this?
    I would appreciate if somebody can share their code in this regard.
    Thank you,
    Sudha

    You can try this code:
    Dim lRetCode As Long
    Dim userTable As SAPbobsCOM.UserTable
    userTable = pCompany.UserTables.Item("My_Table")
    'First row in the @My_Table table
    userTable.Code = "A1"
    userTable.Name = "A.1"
    userTable.UserFields.Fields.Item("U_1stF").Value = "First row value"
    userTable.Add()
    'Second row in the @My_Table table
    userTable.Code = "A2"
    userTable.Name = "A.2"
    userTable.UserFields.Fields.Item("U_1stF").Value = "Second row value"
    userTable.Add()
    This way I have added 2 lines in my table.
    Hope it helps
    Trinidad.

  • Load image into Photo Album

    I'm new to Oracle.
    Can I load image into database by using Photo Album by no writing any code?
    And how?
    If not,how to load image into database?

    Yes you can. You can load media into the database into the photo album tables.
    Is this what you want to do? What exactly are you trying to accomplish.
    You can also use PL/SQL to put images into the database into your own schema (as with other database information)
    http://www.oracle.com/technology/sample_code/products/intermedia/htdocs/bulkload.html
    Larry

  • Short Dump when loading Data into Cube UNCAUGHT_EXCEPTION(Pls Help)

    Dear Guru's
    i am trying to load data into a Cube from a ODS and the load gets dump...
    In Dump Analysis.....
    The exception 'ZCX_EDW_MAP_ROOT' was raised, but it was not caught anywhere         
    along   
    "UNCAUGHT_EXCEPTION" "ZCX_EDW_MAP_ROOT"                                       
    "ZCL_EDW_MAP_ROOT==============CP" or "ZCL_EDW_MAP_ROOT==============CM002"   
    "LOAD_MAPPING_INFOPROV"                                                                               
    So it would be great if some one can give me some suggestion to handle this issue
    Thanks in Adv
    Dev

    Dear Arun,
    i have checked the routine there exists some code
    Eg: data: vref_monitor type ref to zcl_edw_monitor,
    But to say fact i ddnot i understood it....
    Any suggestions dude...pls
    thanks in adv
    Dev

  • Error while loading data into cube

    hi BW gurus,
    when ever i am trying to load data into the cube from flat file after scheduling iam getting short dump in BW system. I checked it in st22 it is giving me a error as exception add_partition_failed. please help me to sort out this problem. If you know the error recovery please give me the answer in detail.
    I will assign points for good answers.

    This is what the note says:
    Symptom
    The process of loading transaction data fails because a new partition cannot be added to the F fact table.The loading process terminates with a short dump.
    Other terms
    RSDU_TABLE_ADD_PARTITION_ORA, RSDU_TABLE_ADD_PARTITION_FAILED, TABART_INCONSITENCY, TSORA, TAORA , CATALOG
    Reason and Prerequisites
    The possible causes are:
    SQL errors when creating the partition
    Inconsistencies in the Data Dictionary control tables TAORA and TSORA
    Solution
    BW 3.0A & BW 3.0B
    In the case of SQL errors:Analyze the SQL code in the system log or short dump and if possible, eliminate the cause. The cause is often a disk space problem or lock situations on the database catalog or, less frequently: the partitioning option in the ORACLE database is not installed.
    The most common cause of the problem is inconsistencies in the TAORA and TSORA tables. As of Support Package 14 for BW 3.0B/Support Package 8 for BW 3.1C, the TABART_INCONSITENCY exception is issued in this case. The reason is almost always missing entries in TSORA for the tablespaces of the DDIM, DFACT and DODS data classes.
    The TAORA table contains the assignment of data classes to data tablespaces and their attributes, for example:
    Tablespace Data class
    DDIM PSAPDIMD ........
    DFACT PSAPFACTD ........
    DODS PSAPODSD .......
    Foreach data tablespace, the TSORA table must contain an entry for the corresponding index tablespace, for example:
    TABSPACE INDSPACE
    PSAPDIMD PSAPDIMD
    PSAPFACTD PSAPFACTD
    PSAPODSD PSAPODSD
    In most cases, these entries are missing and have to be added. See also notes 502989 and 46272.

Maybe you are looking for

  • Cannot access Oracle XE database home page

    Hi I have just installed Oracle Database 10g express edition on my Windows XP, and the installation seemed to go well. I then select to go to the database home page after the installation which opens a browser at this address: http://127.0.0.1:8080/a

  • How to connect one IIS server to multiple non clustered WebLogic servers

    I have the following installed on Win2K Servers: IIS 6 BEA Weblogic 6.1 running some webservices BEA Weblogic 8.1 running an application -Both Weblogic servers are running on the same machine (different ports obviously), IIS is on a different machine

  • Can't use two i-pods on the same computer

    I recently bought a new Gateway with Windows Vista after my first computer completely died. I hooked up my i-Pod, authorized the new computer but had to back up using my back up CDs. However, all went well. I thought I would be able to do the same th

  • Win 8.1 Miix 3-830 windows update problem

    I received the notice to restart the tablet to finish the windows update, so I did but the tablet took several hours to restart. Then It restarted but now I see that update is stuck at 7% and not increasing at all The message I got is 'Updating your

  • How do I delete pages templates?

    I have forgotton how to remove templates from pages.I remember having problems with this last time I had a clean up when the published solution didn't work, but with a bit of trial and error I did manage to delete old no longer used templetes. Sorry