Codesign verification error = losing my mind

Can anyone offer any suggestions. I have double checked everything over and over again and everything is fine. I just cannot seem to figure out why I keep getting Application failed codesign verification on submission. It is driving me nuts.

It's hard to say without more specific details, but if I were to guess, I'd offer you look first at your project's targets (within your chosen project, expand "Targets", cmd-I on your chosen target.)
Within there, review the "build" tab's settings (of which there are many, and be careful, they all automatically save the slightest change) and carefully review the code signing section.
Assuming you have downloaded your proper *.mobileprovision provisioning profiles and added them to XCode properly, they should be selectable in the build area's settings.
Keep going, you're close! I agree it's a total PITA for now, but you've gotta expect some bumps on such a new (yet exciting) platform.

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    Hi App developers
    Has anyone got a solution to this error when using Application uploader to ituneconnect?
    Application failed codesign verification. The signature was invalid, or it was not signed with an Apple submission certificate.
    I've created new provisioning profiles and a new certificate but still get the same error.
    Any help much appreciated.

    Hi, I'm not sure which Adobe Forum you would need, but I don't think it's the Flash Player Forum. Go here to find the other Forums that may be helpful to you.
    Use the drop down arrow at "Select Forum" http://forums.adobe.com/index.jspa
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  • Some one please answer this, every time i go into application loader it says, application failed codesign verification go into application loader and try to publish a app it says, please go into depth im a beginner, and use gamesalad

    some one please answer this, every time i go into application loader it says, application failed codesign verification , please go into depth im a beginner, and only use gamesalad please respond as soon as possible!   

    yes i did sorry for the late response LOL plus it was just a minor error! Just check to make sure u have all of ur correct distribution/developer/and creator certificates in your keychain access installed and up-to-date! Plus i have had over 900 downloads on that game!! ^^
    -CHEERS /RYAN

  • HELP - Application failed codesign verification - iPhone

    When I use APplication Loader, or through ITunes COnnect, I get these two errors
    1- Noob Alert.app/noob60x60.png: icon dimensions (60 x 60) don't meet the size requirements
    2- Application failed codesign verification. Please see the console log for additional details
    More INformation
    1- If I understand correctly, the icon (png) for the info.plist must be (60x60 pixels), which I did in CS4, and exported as a png, but still get this error ? however the icon loads fine on the 'Sandbox" and on my iPhone
    2- I see many people have got this issue before, seems to me I am all confused about security, for a second, so I ran to the CONSOLE and am going to copy and paste the log, I am confused as to why this is happening, as I seem to think I have it set correctly....
    - Console LOG -
    10-01-25 8:21:10 PM ApplicationLoader[46887] * Codesign error (please ignore invalid option comments): got requirements(0x800000, 541)
    Executable=/var/folders/Da/Da31BpsfFq0LB1yT9tv6o++TM/-Tmp-/Archive2.zip/Noob Alert.app/Noob Alert
    Identifier=com.Back2Front.
    Format=bundle with Mach-O thin (armv6)
    CodeDirectory v=20100 size=264 flags=0x0(none) hashes=5+5 location=embedded
    Signature size=4288
    Authority=iPhone Developer: Katherine Uysal (QCE6HYL37H)
    Authority=Apple Worldwide Developer Relations Certification Authority
    Authority=Apple Root CA
    Signed Time=2010-01-25 8:19:44 PM
    Info.plist entries=18
    Sealed Resources rules=3 files=8
    Internal requirements count=1 size=144
    Executable=/var/folders/Da/Da31BpsfFq0LB1yT9tv6o++TM/-Tmp-/Archive2.zip/Noob Alert.app/Noob Alert
    got entitlements(0x800400, 312)
    codesign_wrapper-0.7.3: using Apple CA for profile evaluation
    codesign_wrapper-0.7.3: Caling codesign with the following args:
    codesign_wrapper-0.7.3: /usr/bin/codesign
    codesign_wrapper-0.7.3: --verify
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    codesign_wrapper-0.7.3: --entitlements
    codesign_wrapper-0.7.3: /var/tmp/signingbox/codesignwrapperentitlements.plist
    codesign_wrapper-0.7.3: /var/folders/Da/Da31BpsfFq0LB1yT9tv6o++TM/-Tmp-/Archive2.zip/Noob Alert.app
    /var/folders/Da/Da31BpsfFq0LB1yT9tv6o++TM/-Tmp-/Archive2.zip/Noob Alert.app: valid on disk
    /var/folders/Da/Da31BpsfFq0LB1yT9tv6o++TM/-Tmp-/Archive2.zip/Noob Alert.app: satisfies its Designated Requirement
    test-requirement: failed to satisfy code requirement(s)
    10-01-25 8:21:10 PM ApplicationLoader[46887] * Error: /Users/chance/Desktop/NoobAlert/build/Release-iphoneos/Archive2.zip: validation failures: (
    "Noob Alert.app/noob60x60.png: icon dimensions (60 x 60) don't meet the size requirements",
    "Application failed codesign verification. Please see the console log for additional details"
    as a troubleshooting step, I did check and make sure my iPhone could run that app, and it runs it fine externally no problem

    1.) 57 X 57 pixels.
    Spelled out in the 'Program Portal User Guide' (step 12, pg. 58*) and when the error is reported during an upload via ITC, at least in my experience.
    +*"Click ‘Build’. (Note: Your binary must contain a flattened, square-image icon that is 57x57 pixels. This icon is displayed on the iPhone or iPod touch home screen.)"+

  • Application failed codesign verification - solved issue

    Hey all, I just spent many many hours trying to figure this out, so thought I would share what I finally figured out, and hopefully save someone else from the frustration.
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    for reference (again, for others having this problem reading this), common issues that I saw on other posts when you get this error are using development provisioning profiles instead of distribution, development certificates instead of distribution, or not using the correct settings when publishing in flash. Make sure in the deployment tab in iOS settings in flash cs5, you have the correct distribution certificate and distribution provisioning profile - not development - and that the app ID under the provisioning profile (e.g. com.mycompany.myapp, without the numbers in front) matches the bundle id in iTunes connect, and that you are set to publish as Deployment - Apple App Store at the bottom.
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    -- you don't have to unzip the ipa file anymore (some posts I read say that you used to need to unzip it, then re-zip the folder within the ipa file)
    -- Apple's procedures for checking codesign verification were not helpful. They indicated problems that in the end weren't really problems. They don't really seem to work on a non-xcode based app (I was getting desparate, trying everything I could to figure out what might be the issue).
    -- I'm still not positive how careful you need to be, when creating your key with OpenSSL if you use the correct CN and email address, but that didn't seem to be my problem in the end.
    to get all the files you need, I basically followed the instruction here
    http://www.adobe.com/devnet/air/articles/packaging-air-apps-ios.html#articlecontentAdobe_n umberedheader
    even though it isn't for flash, the provisioning and certificate stuff is the same.
    so... the thing that was keeping my app from successfully uploading was the name for my .fla file. That is a pretty lame place for it to fail, and even worse that a simple name matching created an error that makes it seem like the keys and provisioning had a problem. I had made sure my app name within the settings within Flash matched the name on iTunes connect. I even unzipped the ipa file at one point, and changed the name within to match the name on iTunes connect (which was a pretty close guess). I guess that name propogates in the ipa file structure somehow, such that you have to make sure the file you even use to open your flash document, unrelated to specific settings within flash, needs to match your app name.
    Hope that saves someone else the frustration I had. Hopefully my app is out next week (a kids Customizabooks book app, I'm Scared )
    thx
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    I'm using CS6 now. I haven't tried using a fla filename with a name different than the iTunes name, but I know that if you do keep the names the same with CS6 then it works My guess is that the 'content' name in the *-app.xml file needs to match up so that Apple knows you're uploading the correct IPA file. I haven't tested that that is really where it grabs the name from, but that's my best guess. One other thing I'll add is that the <filename> and <name> values in the xml file can be different. Those values are what are shown on the iPhone/iPad main desktop/app chooser screen. In CS6, you set the screen name in air for ios settings -> App name:. Changing this does not cause problems with uploading to Apple. thx, Tom

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    Folks ,
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    I've renew my certificates, etc for several times but still have a same problem,
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