Command /Developer/usr/bin/ibtool failed with exit code 255?
CompileXIB "The Dream Log/xib/DLLockSetupController.xib"
cd "/02 Projects/Graphic Design/dream log/working/xCode/thedreamlogtakefive"
setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr /bin:/usr/bin:/bin:/usr/sbin:/sbin"
setenv XCODE_DEVELOPER_USR_PATH /Developer/usr/bin/..
/Developer/usr/bin/ibtool --errors --warnings --notices --output-format human-readable-text --compile "/Users/g4user/Library/Developer/Xcode/DerivedData/The_Dream_Log-biaxzecevnzlql dtpjxstlufyhhb/Build/Products/Debug-iphonesimulator/The Dream Log.app/DLLockSetupController.nib" "/02 Projects/Graphic Design/dream log/working/xCode/thedreamlogtakefive/The Dream Log/xib/DLLockSetupController.xib" --sdk /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.3 .sdk
2011-07-14 16:55:13.304 ibtoold[42465:4403] Invalid archive. Every reference with a ref tag must have an object with a matching id tag.
2011-07-14 16:55:13.333 ibtoold[42465:4403] Backtrace:
0 0x000000010003f32d IBDepthFirstTreeVisit (in IDEInterfaceBuilderKit)
1 0x000000010003f3aa IBDepthFirstTreeVisit (in IDEInterfaceBuilderKit)
2 0x000000010003f3aa IBDepthFirstTreeVisit (in IDEInterfaceBuilderKit)
3 0x000000010003f3aa IBDepthFirstTreeVisit (in IDEInterfaceBuilderKit)
4 0x000000010003f3aa IBDepthFirstTreeVisit (in IDEInterfaceBuilderKit)
5 0x000000010003f481 IBDepthFirstForestVisit (in IDEInterfaceBuilderKit)
6 0x000000010004f6a1 -[IBXMLDecoder initForReadingWithData:error:] (in IDEInterfaceBuilderKit)
7 0x000000010004ef74 -[IBXMLDecoder initForReadingWithData:] (in IDEInterfaceBuilderKit)
8 0x000000010008154a -[IBAsyncXMLDecoderWrapper initializeDecoderForFileURL:] (in IDEInterfaceBuilderKit)
9 0x00007fff8004f284 _dispatch_call_block_and_release (in libSystem.B.dylib)
10 0x00007fff8002d7f1 _dispatch_worker_thread2 (in libSystem.B.dylib)
11 0x00007fff8002d128 _pthread_wqthread (in libSystem.B.dylib)
2011-07-14 16:55:13.334 ibtoold[42465:4403] An uncaught exception was raised
2011-07-14 16:55:13.335 ibtoold[42465:4403] Invalid archive. Every reference with a ref tag must have an object with a matching id tag.
2011-07-14 16:55:13.336 ibtoold[42465:4403] *** Terminating app due to uncaught exception 'IBExpect Failure', reason: 'Invalid archive. Every reference with a ref tag must have an object with a matching id tag.'
*** Call stack at first throw:
0 CoreFoundation 0x00007fff80fe17b4 __exceptionPreprocess + 180
1 libobjc.A.dylib 0x00007fff8849b0f3 objc_exception_throw + 45
2 CoreFoundation 0x00007fff81039969 -[NSException raise] + 9
3 IDEInterfaceBuilderKit 0x0000000100051049 __IBXMLDecoderResolveReferences_block_invoke_0401 + 278
4 IDEInterfaceBuilderKit 0x000000010003f32d IBDepthFirstTreeVisit + 42
5 IDEInterfaceBuilderKit 0x000000010003f3aa IBDepthFirstTreeVisit + 167
6 IDEInterfaceBuilderKit 0x000000010003f3aa IBDepthFirstTreeVisit + 167
7 IDEInterfaceBuilderKit 0x000000010003f3aa IBDepthFirstTreeVisit + 167
8 IDEInterfaceBuilderKit 0x000000010003f3aa IBDepthFirstTreeVisit + 167
9 IDEInterfaceBuilderKit 0x000000010003f481 IBDepthFirstForestVisit + 146
10 IDEInterfaceBuilderKit 0x000000010004f6a1 -[IBXMLDecoder initForReadingWithData:error:] + 1835
11 IDEInterfaceBuilderKit 0x000000010004ef74 -[IBXMLDecoder initForReadingWithData:] + 20
12 IDEInterfaceBuilderKit 0x000000010008154a -[IBAsyncXMLDecoderWrapper initializeDecoderForFileURL:] + 76
13 libSystem.B.dylib 0x00007fff8004f284 _dispatch_call_block_and_release + 15
14 libSystem.B.dylib 0x00007fff8002d7f1 _dispatch_worker_thread2 + 239
15 libSystem.B.dylib 0x00007fff8002d128 _pthread_wqthread + 353
16 libSystem.B.dylib 0x00007fff8002cfc5 start_wqthread + 13
terminate called after throwing an instance of 'NSException'
Command /Developer/usr/bin/ibtool failed with exit code 255
I've solved the issue, but it required a hard reset.
Some said it was because I installed XCode outside of the App Store, or because the simluator was buggy, or because XCode was pointing at the wrong version of the Simulator, or a resoruce was missing a target membership, or whatever. I tried all of that.
I downloaded XCode from the App Store, re-installed the Simulators, and still no luck. So I just rolled back my repository to an earlier date, and lost some work in the process. Not much though, because I always commit little and often.
Since ever starting to use storyboards back in 2011, I have always committed little AND OFTEN. Storyboard are fragile.
Similar Messages
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CompileXIB /usr/bin/ibtool failed with exit code 255
Hi
We have several build machines located at different sites. Recently all the machines, on one site, started to fail with this error
/usr/bin/ibtool failed with exit code 255
during a CompileXIB of a updated file. By reverting the change line by line I discovered that the issue was caused by
<customView appearanceType="lightContent" translatesAutoresizingMaskIntoConstraints="NO" id="119" customClass="CSIWhiteBackgroundHeaderView">
where the text in red was recently added. If I remove the appearanceType the build succeeds.
But I can't understand why this is only affecting some of our build machines. All of them are using XCode version 5.0.2 (5A3005). Furthermore this change has not affected the developers workstations.
The committer usd XCode 5.1. But if appearanceType was specific to XCode 5.1 I would expect all the builders to complain.
To resolve this problem I tried a deep clean (i.e. Hold alt - Clean Build Folder ...) & I manually delete all the dervived data in /Users/<myuser>/Library/Developer/XCode/DervivedData. But this had no impact.
Another difference between the machines is the OS. The failing builds are on OSX 10.8.4. The successful ones are on 10.9.
Any ideas?
Regards
ShaneOur company has just moved from Xcode 4.6.3 to Xcode 5.0.2 and have experienced the exact same issue. Sometimes everything builds fine, sometimes it will give that xib file error. The xibs failing are not always the same.
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Error Command /usr/bin/codesign failed with exit code 1
Hello everyone, I take this opportunity to greet and thank all in advance.
I develop Android in for a long time and I just started trying with xcode. But I have this compilation error:
Command /usr/bin/codesign failed with exit code 1
I found it on google but nothing that I have solved the problem.
Here is the error log:
CodeSign /Users/paolotuttoilmondo/Library/Developer/Xcode/DerivedData/veneziawebcam-dbkg muothgsyigeuuxsxjflreufo/Build/Products/Distribution-iphoneos/veneziawebcam.app
cd /Users/paolotuttoilmondo/Documents/Applications/veneziawebcam
setenv CODESIGN_ALLOCATE /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate
setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/u sr/bin:/bin:/usr/sbin:/sbin"
/usr/bin/codesign --force --sign "iPhone Distribution: Paolo Tuttoilmondo" --resource-rules=/Users/paolotuttoilmondo/Library/Developer/Xcode/DerivedData/v eneziawebcam-dbkgmuothgsyigeuuxsxjflreufo/Build/Products/Distribution-iphoneos/v eneziawebcam.app/ResourceRules.plist --entitlements /Users/paolotuttoilmondo/Library/Developer/Xcode/DerivedData/veneziawebcam-dbkg muothgsyigeuuxsxjflreufo/Build/Intermediates/veneziawebcam.build/Distribution-ip honeos/veneziawebcam.build/veneziawebcam.xcent /Users/paolotuttoilmondo/Library/Developer/Xcode/DerivedData/veneziawebcam-dbkg muothgsyigeuuxsxjflreufo/Build/Products/Distribution-iphoneos/veneziawebcam.app
/Users/paolotuttoilmondo/Library/Developer/Xcode/DerivedData/veneziawebcam-dbkgm uothgsyigeuuxsxjflreufo/Build/Products/Distribution-iphoneos/veneziawebcam.app: CSSMERR_TP_NOT_TRUSTED
Command /usr/bin/codesign failed with exit code 1
My certificated Key:
I think the problem is in the certificates
I use Xcode 4.2.3
Thanks in advance.
PaoloHello everyone, I solved the problem by me, I missed the certificate WWDR.
Thanks -
Error Message in xcode: Command /usr/bin/codesign failed with exit code 1
I am attempting build my iPad application on my device and I have went though the provisioning and successfully created an App ID, provisioning, etc. and when i 'Build and go' i get this error message:
*Command /usr/bin/codesign failed with exit code 1*
The only thing that I could think of that might be causing this is that when I 'Build and Go' on my device it come up with this pop-up message from xcode twice:
+codesign wants to sign using key "MY NAME" in your keychain.+
+Do you want to allow access to this item?+
Please Help.Hey jamez97,
In Xcode, top left hand corner of the window. Access the drop down menu, make sure that you have;
1) Set to run on the DEVICE
2) Selected DEBUG
3) Connected your device
click build and run...adjusting these sometimes works when i have the same error as you.
You should have also added your device the provisioning profile you made. If you haven't done this, you can do it via the iOS Devcentre --> provisioning portal -->launch assistant.
Hope this helps...if it doesn't, post back and somebody else may be able to give you the solution.
j
Message was edited by: james_coleman01
Message was edited by: james_coleman01 -
can someone help me please
i keep getting this error.i have tyed these:
in Apple LLVM Compiler 3.1 - Language i checked for other c flags and it was -DNS_BLOCK_ASSERTIONS=1
i restarted my mac and it did not go away.
i restarted xcode and it did not go away.
my xcode version is 4.3.2
plz help
bilal$ /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/ usr/bin/clang
clang: error: no input files
Maybe you have not installed the command line tools correctly? -
IPhone - Build error: Command /usr/bin/codesign failed with exit code 1
Hi
can anyone help with error i'm getting when trying to get my iphone ready for distribution
some post say to look at the keychain for more than one iphone distribution key but i'm only have one for distribution and one for development..
anyone have any ideas??
Regardsquestion ?
in the developer.apple.com and clicking on App id you can see the full ID plus .com.Name.AppName
is this what should be in the info.plist (bundle Identifier)?
have wiped my mac and started a fresh and just getting this error
but can't find what the error means have done the guide step by step
any further pointer would be helpful
regards
Tony -
Command /usr/bin/codesign failed with exit code 1
Hi
I am getting this type of error when i am trying to run application on device . I create certificate and provisioning properly, but i am getting this error every time. Please help me out thanks in advance.export n import developerprofile from Xcode.
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ORA-27369: job of type EXECUTABLE failed with exit code: 255
I created a job in the DBMS_SCHEDULER with the following code -
BEGIN
DBMS_SCHEDULER.CREATE_JOB (
job_name => 'POSPAY_CHECK_JOB',
job_type => 'EXECUTABLE',
job_action => '/dev/POSPAY_USC2_CHECK.sh',
auto_drop => FALSE,
enabled => TRUE);
END;
/ When I tried to run the job, I got this error -
"ORA-27369: job of type EXECUTABLE failed with exit code: 255 STANDARD_ERROR="execve: No such file or directory""After reviewing the job in the dba_scheduler_jobs view, I noticed that ENABLE = FALSE. When I ran the code to enable it, it STILL remained FALSE.
BEGIN
DBMS_SCHEDULER.ENABLE('POSPAY_CHECK_JOB');
END;
/ Can someone please let me know why the new job will not run?
Why can't I ENABLE it?
Thanks!Additional Info - Here is the data for the POSPAY_CHECK_JOB from the DBA_SCHEDULER_JOBS view -
select * from sys.dba_scheduler_jobs where job_name like 'POSPAY_CHECK_JOB';
OWNER APPS
JOB_NAME POSPAY_CHECK_JOB
JOB_SUBNAME
JOB_CREATOR APPS
CLIENT_ID
GLOBAL_UID
PROGRAM_OWNER
PROGRAM_NAME
JOB_TYPE EXECUTABLE
JOB_ACTION /dev/POSPAY_USC2_CHECK.sh
NUMBER_OF_ARGUMENTS 0
SCHEDULE_TYPE IMMEDIATE
JOB_CLASS DEFAULT_JOB_CLASS
ENABLED FALSE
AUTO_DROP FALSE
RESTARTABLE FALSE
JOB_PRIORITY 3
RUN_COUNT 1
FAILURE_COUNT 1
RETRY_COUNT 0
LAST_START_DATE 19-NOV-09 10.16.34.502747000 AM -06:00
LAST_RUN_DURATION 0 0:0:0.55307000
LOGGING_LEVEL RUNS
STOP_ON_WINDOW_CLOSE FALSE
INSTANCE_STICKINESS TRUE
JOB_WEIGHT 1
NLS_ENV NLS_LANGUAGE='AMERICAN' NLS_TERRITORY='AMERICA' NLS_CURRENCY='$' NLS_ISO_CURRENCY='AMERICA' NLS_NUMERIC_CHARACTERS='.,' NLS_CALENDAR='GREGORIAN' NLS_DATE_FORMAT='DD-MON-RR' NLS_DATE_LANGUAGE='AMERICAN' NLS_SORT='BINARY' NLS_TIME_FORMAT='HH.MI.SSXFF AM' NLS_TIMESTAMP_FORMAT='DD-MON-RR HH.MI.SSXFF AM' NLS_TIME_TZ_FORMAT='HH.MI.SSXFF AM TZR' NLS_TIMESTAMP_TZ_FORMAT='DD-MON-RR HH.MI.SSXFF AM TZR' NLS_DUAL_CURRENCY='$' NLS_COMP='BINARY' NLS_LENGTH_SEMANTICS='BYTE' NLS_NCHAR_CONV_EXCP='FALSE'
FLAGS 2146384 -
Xcode "fails with exit code 1"
I'm new to xcode, 13 years old, and it stopped compiling my code! I'm working in C++ command line. My first project worked fine, but when I tried to run a new project, the build failed (not from syntax errors or anything) and gave me this notification:
Ld /Users/cal/Library/Developer/Xcode/DerivedData/Test2-dddrxmdmqydygiejxapflqfrsz qr/Build/Products/Debug/Test2 normal x86_64
cd /Users/cal/Documents/Application-Specific/XCode/Test2
setenv MACOSX_DEPLOYMENT_TARGET 10.7
/Developer/usr/bin/clang++ -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.7.sdk -L/Users/cal/Library/Developer/Xcode/DerivedData/Test2-dddrxmdmqydygiejxapflqfr szqr/Build/Products/Debug -F/Users/cal/Library/Developer/Xcode/DerivedData/Test2-dddrxmdmqydygiejxapflqfr szqr/Build/Products/Debug -filelist /Users/cal/Library/Developer/Xcode/DerivedData/Test2-dddrxmdmqydygiejxapflqfrsz qr/Build/Intermediates/Test2.build/Debug/Test2.build/Objects-normal/x86_64/Test2 .LinkFileList -mmacosx-version-min=10.7 -o /Users/cal/Library/Developer/Xcode/DerivedData/Test2-dddrxmdmqydygiejxapflqfrsz qr/Build/Products/Debug/Test2
ld: duplicate symbol _main in /Users/cal/Library/Developer/Xcode/DerivedData/Test2-dddrxmdmqydygiejxapflqfrsz qr/Build/Intermediates/Test2.build/Debug/Test2.build/Objects-normal/x86_64/File. o and /Users/cal/Library/Developer/Xcode/DerivedData/Test2-dddrxmdmqydygiejxapflqfrsz qr/Build/Intermediates/Test2.build/Debug/Test2.build/Objects-normal/x86_64/Calcu lator.o for architecture x86_64
Command /Developer/usr/bin/clang++ failed with exit code 1
I bolded the part that seemed most important. Did it lose a file? Even my earlier project, which worked fine, won't run anymore.
Please respond, because I'm brand new and this means I can't code anymore.
Thanks!This is the line that describes exactly what is wrong:
ld: duplicate symbol _main in /Users/cal/Library/Developer/Xcode/DerivedData/Test2-dddrxmdmqydygiejxapflqfrsz qr/Build/Intermediates/Test2.build/Debug/Test2.build/Objects-normal/x86_64/File . o and /Users/cal/Library/Developer/Xcode/DerivedData/Test2-dddrxmdmqydygiejxapflqfrsz qr/Build/Intermediates/Test2.build/Debug/Test2.build/Objects-normal/x86_64/Calc u lator.o for architecture x86_64
You have main defined in both 'File' and 'Calculator'. -
Failed with exit code 5?
Hi everybody,
yesterday I renewed my dev account, at first I had no problem archiving apps to test them into my ipad, but suddenly every build gave me "build failed" with this error:
CodeSign /Users/cristiano/Library/Developer/Xcode/DerivedData/MultiTargets-cagrakrndtxhj jbeeseyceiigrjj/ArchiveIntermediates/MultiTargets/InstallationBuildProductsLocat ion/Applications/MultiTargets.app
cd "/Users/cristiano/Downloads/Progetti/unity/unity tool/Augmented Reality/qualcomm resources/iOS/qcar-ios-sdk/samples/MultiTargets"
setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/u sr/bin:/bin:/usr/sbin:/sbin"
setenv _CODESIGN_ALLOCATE_ /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate
/usr/bin/codesign -f -s "iPhone Developer: Cristiano Zelli (XXXXXXXXXX)" --resource-rules=/Users/cristiano/Library/Developer/Xcode/DerivedData/MultiTarg ets-cagrakrndtxhjjbeeseyceiigrjj/ArchiveIntermediates/MultiTargets/InstallationB uildProductsLocation/Applications/MultiTargets.app/ResourceRules.plist --entitlements /Users/cristiano/Library/Developer/Xcode/DerivedData/MultiTargets-cagrakrndtxhj jbeeseyceiigrjj/ArchiveIntermediates/MultiTargets/IntermediateBuildFilesPath/Mul tiTargets.build/Release-iphoneos/MultiTargets.build/MultiTargets.xcent /Users/cristiano/Library/Developer/Xcode/DerivedData/MultiTargets-cagrakrndtxhj jbeeseyceiigrjj/ArchiveIntermediates/MultiTargets/InstallationBuildProductsLocat ion/Applications/MultiTargets.app
dyld: Symbol not found: _kSecCFErrorArchitecture
Referenced from: /usr/bin/codesign
Expected in: /System/Library/Frameworks/Security.framework/Versions/A/Security
in /usr/bin/codesign
Command /usr/bin/codesign failed with exit code 5
I think that the /System/Library/Frameworks/Security.framework/Versions/A/Security file is corrupted, but I cannot figure it out how to restore it.. I tried to search all over the web for a solution, but I haven't found anything yet.
I'm on a MacPro 4.1, snow leopard 10.6.8, xcode 4.2 with iOS 5.1 platform included, ipad 2 with ios 5.1
I've already tried to revoke my developer and distribution account and creating new ones;
I tried to completely remove xcode and reinstall first xcode 4.0 with ios sdk 4.3 and then 4.2;
I tried to download and open MacOSXUpdCombo10.6.8 with pacifist to reinstall Security.framework
... still I'm getting the same error with all my projects!
Most of my projects are created with Unity, I'm not a programmer, but also when I create a completely new project from Xcode I've always the same error...
Someone who can help me? thank you in advance!I am getting this crash:
11/21/08 11:01:19 AM ibtool[11294] An uncaught exception was raised
11/21/08 11:01:19 AM ibtool[11294] Error (1002) creating CGSWindow
11/21/08 11:01:19 AM ibtool[11294] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error (1002) creating CGSWindow'
11/21/08 11:01:19 AM ibtool[11294] Stack: (
2445070667,
2473889339,
2445070123,
2445070186,
2521611543,
2521610771,
2521609977,
2521608652,
2521606301,
2521605972,
2521605581,
40913062,
40917799,
2477456301,
2477455188,
2488559349,
2488559026
11/21/08 11:01:19 AM ibtool[11295] An uncaught exception was raised
11/21/08 11:01:19 AM ibtool[11295] Error (1002) creating CGSWindow
11/21/08 11:01:19 AM ibtool[11295] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error (1002) creating CGSWindow'
11/21/08 11:01:19 AM ibtool[11295] Stack: (
2445070667,
2473889339,
2445070123,
2445070186,
2521611543,
2521610771,
2521609977,
2521608652,
2521606301,
2521605972,
2521605581,
40913062,
40917799,
2477456301,
2477455188,
2488559349,
2488559026
11/21/08 11:01:22 AM ReportCrash[11299] Formulating crash report for process ibtool[11294]
11/21/08 11:01:22 AM ReportCrash[11299] Formulating crash report for process ibtool[11295]
11/21/08 11:01:23 AM ReportCrash[11299] Saved crashreport to /Users/mikedesaro/Library/Logs/CrashReporter/ibtool2008-11-21-110119mike-desaros-imac.crash using uid: 501 gid: 20, euid: 501 egid: 20
11/21/08 11:01:23 AM ReportCrash[11299] Saved crashreport to /Users/mikedesaro/Library/Logs/CrashReporter/ibtool2008-11-21-110119mike-desaros-imac.crash using uid: 501 gid: 20, euid: 501 egid: 20 -
Codesign failed with exit code 5
Hi everybody,
yesterday I renewed my dev account, at first I had no problem archiving apps to test them into my ipad, but suddenly every build gave me "build failed" with this error:
CodeSign /Users/cristiano/Library/Developer/Xcode/DerivedData/MultiTargets-cagrakrndtxhj jbeeseyceiigrjj/ArchiveIntermediates/MultiTargets/InstallationBuildProductsLoca t ion/Applications/MultiTargets.app
cd "/Users/cristiano/Downloads/Progetti/unity/unity tool/Augmented Reality/qualcomm resources/iOS/qcar-ios-sdk/samples/MultiTargets"
setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/u sr/bin:/bin:/usr/sbin:/sbin"
setenv _CODESIGN_ALLOCATE_ /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate
/usr/bin/codesign -f -s "iPhone Developer: Cristiano Zelli (XXXXXXXXXX)" --resource-rules=/Users/cristiano/Library/Developer/Xcode/DerivedData/MultiTarg ets-cagrakrndtxhjjbeeseyceiigrjj/ArchiveIntermediates/MultiTargets/Installation B uildProductsLocation/Applications/MultiTargets.app/ResourceRules.plist --entitlements /Users/cristiano/Library/Developer/Xcode/DerivedData/MultiTargets-cagrakrndtxhj jbeeseyceiigrjj/ArchiveIntermediates/MultiTargets/IntermediateBuildFilesPath/Mu l tiTargets.build/Release-iphoneos/MultiTargets.build/MultiTargets.xcent /Users/cristiano/Library/Developer/Xcode/DerivedData/MultiTargets-cagrakrndtxhj jbeeseyceiigrjj/ArchiveIntermediates/MultiTargets/InstallationBuildProductsLoca t ion/Applications/MultiTargets.app
dyld: Symbol not found: _kSecCFErrorArchitecture
Referenced from: /usr/bin/codesign
Expected in: /System/Library/Frameworks/Security.framework/Versions/A/Security
in /usr/bin/codesign
Command /usr/bin/codesign failed with exit code 5
I think that the /System/Library/Frameworks/Security.framework/Versions/A/Security file is corrupted, but I cannot figure it out how to restore it.. I tried to search all over the web for a solution, but I haven't found anything yet.
I'm on a MacPro 4.1, snow leopard 10.6.8, xcode 4.2 with iOS 5.1 platform included, ipad 2 with ios 5.1
I've already tried to revoke my developer and distribution account and creating new ones;
I tried to completely remove xcode and reinstall first xcode 4.0 with ios sdk 4.3 and then 4.2;
I tried to download and open MacOSXUpdCombo10.6.8 with pacifist to reinstall Security.framework
... still I'm getting the same error with all my projects!
Most of my projects are created with Unity, I'm not a programmer, but also when I create a completely new project from Xcode I've always the same error...
Someone who can help me? thank you in advance!export n import developerprofile from Xcode.
-
I'm trying to install Adobe Muse but keep getting an installation failed message. It generates the following error code
ERROR: Third party payload installer InstallAdobeMuse.exe failed with exit code: 255
Anyone have any ideas?Hi Njugl
Please look for Muse in your machine and uninstall it if present. Run the cleaner tool: http://helpx.adobe.com/creative-suite/kb/cs5-cleaner-tool-installation -problems.html and remove any ruminants of Muse.
Enable root account:http://support.apple.com/kb/ht1528 in case of Mac.
Download CC desktop and try to install
Muse:https://creative.adobe.com/products/creative-cloud .
Please refer the kb for Exit Code 7: http://helpx.adobe.com/creative-suite/kb/errors-exit-code-6-exit.html .
Regards,
Prabs -
Command /Developer/usr/bin/gcc-4.2 failed with exit code 1?
Hey everybody!
Im new to xcode and dont have any coding experience but am trying to learn the basics by assembling and compiling a calculator app. The problem is when I try to build and run I get the error:
Command /Developer/usr/bin/gcc-4.2 failed with exit code 1
The debug looks like this
Build calc of project calc with configuration Debug
Ld build/Debug/calc.app/Contents/MacOS/calc normal x86_64
cd "/~xcode projects~/calculator/calc"
setenv MACOSX_DEPLOYMENT_TARGET 10.6
/Developer/usr/bin/gcc-4.2 -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk "-L/~xcode projects~/calculator/calc/build/Debug" "-F/~xcode projects~/calculator/calc/build/Debug" -filelist "/~xcode projects~/calculator/calc/build/calc.build/Debug/calc.build/Objects-normal/x86_ 64/calc.LinkFileList" -mmacosx-version-min=10.6 -framework Cocoa -o "/~xcode projects~/calculator/calc/build/Debug/calc.app/Contents/MacOS/calc"
ld: duplicate symbol _OBJC_IVAR_$_CalcController.calc_display in /~xcode projects~/calculator/calc/build/calc.build/Debug/calc.build/Objects-normal/x86_ 64/CalcController-7806DEC6D5FE0A8E.o and /~xcode projects~/calculator/calc/build/calc.build/Debug/calc.build/Objects-normal/x86_ 64/CalcController-C97DF742AA7918D.o
collect2: ld returned 1 exit status
Command /Developer/usr/bin/gcc-4.2 failed with exit code 1
Im a big newbie here and would greatly appreciate any help offered.
Thanks!jerryfan23 wrote:
ld: duplicate symbol _OBJC_IVAR_$_CalcController.calc_display in /~xcode projects~/calculator/calc/build/calc.build/Debug/calc.build/Objects-normal/x86_ 64/CalcController-7806DEC6D5FE0A8E.o and /~xcode projects~/calculator/calc/build/calc.build/Debug/calc.build/Objects-normal/x86_ 64/CalcController-C97DF742AA7918D.o
How many places do you declare calc_display? Are you perhaps creating the variable in an include file? Try posting your code here between two lines of : -
Xcode error "Command /Developer/usr/bin/gcc-4.2 failed with exit code 1 "
Hello!
This is one of my first posts on the Mac forum. I am a 13 -year-old learning to develop apps for the iPhone.
Right now I am having a really annoying error with Xcode;
I can't compile any code at all.
I tried this post in the software 101 section with no result. Sorry if a seem a bit impatient...
I am trying to use C and Objective-C command line projects....
This is the error code I get with all my projects;
Command /Developer/usr/bin/gcc-4.2 failed with exit code 1
It's not an error in the code because even if I just do a project with the code int myInt = 5;
Thanks if you can help!Can you please post your entire program, perhaps the one that simply contains int myInt = 5; ?
When a new project is created, a main.c file is created with contents:
#include <stdio.h>
int main (int argc, const char * argv[]) {
// insert code here...
printf("Hello, World!\n");
return 0;
This should build without error by using the Build->Build menu option.
Replacing the printf line with int myInt = 5; compiles and executes properly although it does very little. -
Linker command failed with exit code 1
Hi
I am new at coding and tried coding in glfw because apple for some reason doesn't support glut anymore...
This is my very simple code:
#define GLFW_INCLUDE_GLCOREARB
#include <GLFW/glfw3.h>
#include <iostream>
int main()
GLFWwindow* window = glfwCreateWindow(640, 360, "Modern OpenGl", NULL, NULL);
if (window == NULL) {
std::cout << "Window failed to create" << std:: endl;
glfwTerminate();
return 0;
and this is what I got afterwards:
Ld /Users/admin/Library/Developer/Xcode/DerivedData/#7_c++_GLWF-fzfbgpfvctuzmxhcik aiozsarhmi/Build/Products/Debug/#7\ c++\ GLWF normal x86_64
cd "/Applications/Xcode.projekter/c++/#7 c++ GLWF"
export MACOSX_DEPLOYMENT_TARGET=10.9
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/ usr/bin/clang++ -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/ SDKs/MacOSX10.9.sdk -L/Users/admin/Library/Developer/Xcode/DerivedData/#7_c++_GLWF-fzfbgpfvctuzmxhc ikaiozsarhmi/Build/Products/Debug -L/usr/local/lib -L/Users/admin/Downloads/glfw-3.0.4/Build/src/Debug -F/Users/admin/Library/Developer/Xcode/DerivedData/#7_c++_GLWF-fzfbgpfvctuzmxhc ikaiozsarhmi/Build/Products/Debug -filelist /Users/admin/Library/Developer/Xcode/DerivedData/#7_c++_GLWF-fzfbgpfvctuzmxhcik aiozsarhmi/Build/Intermediates/#7\ c++\ GLWF.build/Debug/#7\ c++\ GLWF.build/Objects-normal/x86_64/#7\ c++\ GLWF.LinkFileList -mmacosx-version-min=10.9 -lglfw -stdlib=libc++ -framework OpenGL -Xlinker -dependency_info -Xlinker /Users/admin/Library/Developer/Xcode/DerivedData/#7_c++_GLWF-fzfbgpfvctuzmxhcik aiozsarhmi/Build/Intermediates/#7\ c++\ GLWF.build/Debug/#7\ c++\ GLWF.build/Objects-normal/x86_64/#7\ c++\ GLWF_dependency_info.dat -o /Users/admin/Library/Developer/Xcode/DerivedData/#7_c++_GLWF-fzfbgpfvctuzmxhcik aiozsarhmi/Build/Products/Debug/#7\ c++\ GLWF
ld: library not found for -lglfw
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Can anybody help me with this?
(Sorry for the bad english)thank you
I already did same wt you suggest me.
Thanks alot for this.:)
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