Company of Heroes 2

Company of Heroes 2 is a RTS(real-time strategy) game. The game is set in World War II but the focus is on the Eastern Front. Company of Heroes 2 was released on June 25, 2013.

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   "On s'enorgueillit de bien finir nos matches et là,lancel, nous n'avons pas su le faire", a de son côté regretté l'entraîneur du Heat,lancel soldes, Erik Spoelstra, qui aurait préféré avoir le luxe de pouvoir gérer ses forces avant une éventuelle explication au sommet avec les Spurs de Tony Parker,lancel soldes, de retour en finale pour la première fois depuis 2007. Cahiers de théâtre JeuMontréal,soldes lancel, le 25 juin 2002 "Dans la foulée dune réflexion amorcée dans le numéro 101,sac lancel, Jeu se penche de nouv   sur la notion de risque au théâtre et présente un dossier qui met en lumière certaines démarches ayant le mérite de confronter les idées reçues tout en déjouant les attentes du spectateur.  The thid is a state-of-at faciity in Rdap (Uttaancha state) that aso incdes a paint shop.  I décide a mois de janvie de se teste en sae,soldes lancel, et entame ne pépaation écai po ête pêt ax Championnats de Fance, à Abièe.  C'est mon pemie voyage en Asie, et j'avais hâte de pacoi a Thaïande de Bangkok a Tiange d'O po voi d'ates taditions et d'ates modes de vie qe nos ne connaissons pas en Eope.

Similar Messages

  • Company of heroes on macbook 2010 model???

    i purchased company of heroes from the app store for my macbook 2010 my specs are 2.4 ghz intel core 2 duo 8 gig 1067 mhz ddr3 mountain lion nividia geforce 320 256 mb software os x 10.8.3 now the game its self boots up works perfectly but after 5- 10 mins of game play my macbook reboots and starts over im alil confused this is my first mac so yes i am a noob lol but i have been messing around with it i do have bootcamp with windows 7 installed but im lost on how i can transfer my game over i have read blogs where i guess there was a issue the graphics cards with nividia and maybe i just need a update but i was wondering does anybody have any ideas who has gone throught this and solved this issue thanx!!

    Hi dcrump00,
    Thanks for using Apple Support Communities.
    The computer sleeps or shuts down unexpectedly.
    For more information on this, take a look at this article:
    Intel-based Macs: Resetting the System Management Controller (SMC)
    http://support.apple.com/kb/ht3964
    Best of luck,
    Mario

  • Company of Heroes Corrupt - can't re-download

    Hello, I purchased and download Company of Heroes. After about a week it said it was corrupt. I deleted and tried to re-download, but it still says that is installed in the APP Store.  How do I clear that message and download again ?  Running 10.8 on 3.33 6 core Xeon Mac Pro.  Thx

    The Apple Support Communities are an international user to user technical support forum. As a man from Mexico, Spanish is my native tongue. I do not speak English very well, however, I do write in English with the aid of the Mac OS X spelling and grammar checks. I also live in a culture perhaps very very different from your own. When offering advice in the ASC, my comments are not meant to be anything more than helpful and certainly not to be taken as insults.
    The MAS can see mounted partitions and drives. Is there a backup that has the game on it? If so, unmount the backup and try the download again.

  • Company of Heros sound probl

    Hello all, I'm hoping someone can help.
    I was playing the Company of Heros Demo and after about 0 mins of gameplay there was a high pitched screech which crashed my PC. I gather this is an issue with some Audigy cards.
    I have since tried different drivers and changed hardware acceleration settings etc.
    This seems to have solved the problem with the screeching.
    HOWEVER:
    Gameplay isn't smooth. It still has good FPS but doesn't look as it should.
    When I disable the sound card, this solves the problem as the gamplay looks great and is very smooth with high FPS.
    Obviously, playing a game without sound isn't ideal.
    What am I doing wrong? What could I do? Any help would be greatly appreciated.
    Many thanks,
    Andy B

    Read this thread. Same problem but I don't know if the 'solution' applies to you.
    http://forums.creative.com/creativelabs/board/message?board.id=soundblaster&message.id=76653

  • Company of Heroes on MP?

    Is it possible to play Company of Heroes on a stock Mac Pro 2.8 GHz? If so, which emulator works the best?

    My kid has been playing Company of Heroes for weeks on my MacPro - last years Dual Core 2.8 GHz. I am running XP in Bootcamp for him. Runs absolutely perfectly, with most everything turned up in detail. Go for it!
    Rick

  • Problems with 6600gt after played a game (company of heroes)

    i Set every graphic settings to the max to check the benchmark and to know how nice/rusty i could play the game, based on the resulting fps of the test. The test finished loading, the sound started but the graphic part never started. After that all games i play keep crashing after few minuts of game, and looks random. trackmania nations, ut2k4, dawn of war: dark crusade, cc3 demo, quake4. Quake3 crashs aswell but its a lot less than others games. Im a bit confused coz i never saw a game to damage a vga, and i dont know what to do right now. Dunno if the vga is covered by warranty yet (nov/05), and futhermore i bought it at singapore, and now im in Brazil. How should i proceed? If im not able to get a new vga, i think i could just disable whats causing the crashes/reboots. If the problem would be the AA, i could just disable it at windows, an example.
    Thanks in advance for the help, and ask me if u need more informations to help me.
    if u need the dxdiag information, let me to know. i couldnt post it here coz it exceeds the the maximum allowed length of the post.

    the driver i use shows the temperature of the gpu w/o the need of bios modifications. sadly the temperature changes very fast to check it properly while playing the games. some months ago i used a program that make some 3d graphics in window mode (a lot of pearl balls, like pool balls, flying). And temperature was fine. It was 50-55 in inactivity, and about 70-80 when working at full power. Ill use ut2k4, it works in windowed mode, and i can check the temperatures in real time.
    Cooler is working fine.
    ill check these stress tests u suggested aswell
    edit:
    I ran some of the programs:
    OCCT: cpu test ran flawless (30mins). MEM and CPU+MEM crashed after 1 or 2 minuts.
    S&M: CPU test flawless, gpu test flawless (max temp was 75°C), i saw the mem test started and about 20% finished, but i had to do somethings and left my pc doing the test. i returned now (about 30-40mins) and my pc had been rebooted.
    Memtest86 v3.2: flawless.
    OCCT and S&M could to have a log. They crash and i dont know what they was doing when crashed. Something memory related, but the more popular memmory test out there gave me 0 errors.
    And why only after that bench?
    Ill try to test olders 512mb and 256mb ddr400 chips i have here, and check the results.

  • MOVED: problems with 6600gt after played a game (company of heroes)

    This topic has been moved to VGA products.
    https://forum-en.msi.com/index.php?topic=106907.0

    the driver i use shows the temperature of the gpu w/o the need of bios modifications. sadly the temperature changes very fast to check it properly while playing the games. some months ago i used a program that make some 3d graphics in window mode (a lot of pearl balls, like pool balls, flying). And temperature was fine. It was 50-55 in inactivity, and about 70-80 when working at full power. Ill use ut2k4, it works in windowed mode, and i can check the temperatures in real time.
    Cooler is working fine.
    ill check these stress tests u suggested aswell
    edit:
    I ran some of the programs:
    OCCT: cpu test ran flawless (30mins). MEM and CPU+MEM crashed after 1 or 2 minuts.
    S&M: CPU test flawless, gpu test flawless (max temp was 75°C), i saw the mem test started and about 20% finished, but i had to do somethings and left my pc doing the test. i returned now (about 30-40mins) and my pc had been rebooted.
    Memtest86 v3.2: flawless.
    OCCT and S&M could to have a log. They crash and i dont know what they was doing when crashed. Something memory related, but the more popular memmory test out there gave me 0 errors.
    And why only after that bench?
    Ill try to test olders 512mb and 256mb ddr400 chips i have here, and check the results.

  • Loss of Sound in Company of Her

    I have been working with the tech support folks at the game for several days. I lose sound in the middle of a game and the machine has to be rebooted to get your sound back at all. I have done everything in changing game settings and newest driver etc. etc. Many other folks have the same issues and most have the X-fi as far as I can tell. Finally I disabled my X-fi and enabled the on board sound of the motherboard and the issue went away. Obviously there is some level of difficulty between the game and I assume the Creative drivers. Has anyone else had the issue and if so have you found a way to resolve it's? Hope that Creative and/or Relic is working to resolve this. They also have pointed me to the crackle/pop issue in these forums and say they may be related. They also talk about conflict between SLI and X-fi. There are folks in the game forum that swear they can disable SLI and not have the issue as well. I have tried it for a couple of gaming sessions and have to admit the problem went away for me as well. Not sure what we are talking about here except it seems that Creative and Nvidia seem to have some issues which I hope they are working on.

    hi?yes?my company of heroes freezes up and i get a soundloop crash i have to physicaly re start my system this happens from anything like 5 mins into a game to 45 mins different times all the time lol?i have also had this issue in bf242 crashes after around hours play same again freeses and sound loop?i have had the issue a couple of times over the last month with bf2 and css but these only happend twice in total so i am no overly concerned here?i have asked alienware to take my pc back and change the sound card but i dont think they will be able to fix it as i really do think its a driver issue with the newer games as my older games or games not using the XFI technology seem fine?JedMessage Edited by kingjed on -06-200605:7 AM

  • Trying to download a game purchase (Company App Store. Have taken advice from Aspyr Customer Service to repair Disk Permissions, but still download aborts...any suggestions?

    Trying to download game purchase (Company of Heroes) from App Store. Failed in mid-download several times. Aspyr Customer Services have shown me how to repair Disk Permissions, but still won't download... any suggestions, please?

    Thanks for suggestions. I did use Energy Saver settings, and I did check downloading another app. Last night I tried another download of Company of Heroes, got up to 4GB before bedtime, woke up this morning to find another "error has occurred" message. Extremely frustrating. Have used most of my monthly data allowance on abortive downloads. Maybe Apple made a mistake in relying on huge data downloads. DVDs more reliable!

  • Gaming - Battlefield:Bad Company 2

    I have the 2nd best iMac currently available, and I'm trying to play video games on it with Bootcamp. I just got the new Battlefield: Bad Company: 2, but the performance issues are mind boggling. All explosions just lag it to ****. Turning down the graphics settings doesn't do much to alleviate this, the only thing that seems to work well is reducing the resolution, but then it just looks like garbage if I do that. My best guess is that Apple completely screwed up by putting a 256MB video card in a widescreen (2560x1440) resolution monitor. Does anyone have any suggestions to fix this? Honestly I think this is the last time I purchase a Mac, I can't believe I wasted 1700$ on this crap!
    Message was edited by: crazy00eyes

    Hi crazy00eyes
    I am a long time user of Macs, but can claim quite some experience with PC's too. Also a long time gamer on both platforms. And as a graphic designer on actually making a few games. So...
    Before you get totally in a twist about it what screen setting have you chosen for the game?
    If you have have set it to 2560x1440, I doubt you can find a PC except the highest end gaming machine that could handle the game at full quality at that resolution. Set your screen resolution for somewhere around 1280x720 and you will probably find that the game will run very well. *Also turn off antialiasing*. In most game graphics you don't need it.
    I have the iMac 27" 3.06 +(the basic one!)+ and Boot Camp running Windows 7, with all the updates. On there I play at incredibly high quality, *Modern Warfare 2*, *CoD 5 WaW*, *Fallout 3*, *Call of Juarez*, *Assassin's Creed*, *Prince of Persia*, *Company of Heroes* and god knows what else. They all look absolutely breath-takingly cinematic. I should also mention that I have played many of the above as Cider ports on this Mac to great results.
    And interestingly I'm running them off an NTFS formatted USB 2 external disc, in an Icy Box. The disc by the way is an old 250 gig internal disc from my old G4 Quicksilver +(so a slower IDE disc, not even a fast new one and on USB!)+. And all this running without a hitch. Apart from the fact that Windows 7 is still full of glitches, as with all Windows and MS products.
    Not to mention that all games usually need at least two or three patches and updates before they run really smoothly. Not forgetting also that most games do not even have 2560x1440 really implemented on them yet.
    Another couple of points.
    One: *You must update all your firmware on the iMac, there were problems with the 27" which the firmware updates corrected completely.*
    Two: *There are some very essential updates for Boot Camp to run Windows 7, also good for any other version of Windows you may be running, find them and apply them.*
    Three: *Windows 7 needs a bunch of updates too. Also very importantly you must have the ATI Boot Camp screen control panel installed on your Windows partition.*
    Believe me it is an amazing thing that Windows runs on these machines at all, and I am thoroughly blown away by the quality of performance I get on this from Windows. I even ran Fallout 3 on my Mac under Parallel Desktops, and I could actually play it. Not brilliant but playable.
    I hope this helps.

  • RE: Video problems after disconnecting DVI to VGA adaptor...

    I was playing a game (C&C Generals) the other day on Vista with an external monitor connected via the DVI to VGA adaptor. During the game, I decided to move my MBP so I disconnected the adaptor. The screen started flickering and I had to reset the MBP. After resetting, I tried to re-launch the game, but an error popped up saying that I don't have DirectX 8.1 or greater (actually, I have DirectX 10) or don't have a supported video card (I have Nvidia 8600 GT). I've tried uninstalling and reinstalling the Bootcamp drivers and resetting my PRAM, to no avail. Any ideas? I tested my MBP on other games (e.g. Company of Heroes) and it works fine -- the only time the video card gives me trouble is when I try to launch C&C Generals!
    Thanks for any help!

    captainfalero wrote:
    I recently upgrade to a macbook pro after my macbook crashed, when I got it home I went to plug in my DVI to VGA cable to find out the port had been changed and i needed to purchase an other one for my new mac. Spent the 20 buck all over again got it home plugged it in and no image on my TV. It seems you need to be a computer scientist to get this to work. Why was this port changed to something that does not work when the previous on worked so perfectly just plug and play????????
    Yes blaming your MBP is your first step, but completely illogical. Have you checked the System Preferences>Display? Have you set it up correctly?
    Plug and Play, does not mean that an ancient monitor (anything on VGA is several generations ago) will automatically take over your MBP to create the perfect profile. You need to fix things.

  • Windows 7 freezes / hangs when playing video or audio on any media player

    I've had this issue since installing Windows 7 (32 bit) over 2 months ago and have been actively seeking a fix for the majority of those two months. In windows XP pro (32 bit), I had no issues whatsoever. The problem manifests itself as a complete hang of all system functions and inability to interact with my computer aside from moving the pointer around.
    This only occurs when I am playing some sort of media (mp3, avi, mp4, mkv, etc) on any media player that I had installed at the current time of testing (WMP12, VLC, Realplayer). The initial response is a hang of the system which then can become a freeze if I click around too much during the hang. After approximately 3-5 minutes the problem is alleviated and the system plays catchup with the video/audio sync.
    Below is a complete rundown on my system and fixes floating from other threads that I have attempted.
    My System Spec:
    Windows: Windows 7 Ultimate (32 Bit) Version 6.1 Build 7600
    Motherboard: Gigabyte Ds4-X48 Crossfire Ready
    GPU: ATI Radeon HD 4870 512MB 256Bit DDR5
    CPU: E8500 Wolfdale (3.16) Core2Duo
    Ram: 4GB ( 2x 2GB OCZ Reapers @ PC8500 1066MHZ )
    PSU: 600W OCZ GameXStream
    HDD - Primary - 1.5TB Seagate
    HDD - STORAGE - 1.5TB Seagate + 500GB Western Digital
    Audio - Integrated Realtek
    Drive Bays: SATA Combo Drive (Samsung) + IDE Lightscribe DVD-MultiRecorder RW
    As you can see, my system is more than capable of running Windows 7 and probably just as qualified to captain a space shuttle.
    Things I have tried to no avail
    - Changing the Power Plan
    - Adjusting the overclock of my GPU to factory defaults
    - disabling Media Player Network Sharing in services.msc
    - Only having WMP12 installed
    - Shark007 Codec Pack
    -Not having Shark007 Codec Pack
    - Undergrading WMP12 to WMP11
    - CLEAN BOOT - Freezes/hangs still occured regardless.
    - Registry optimization and cleaning
    - Playing video after fresh install still causes freezes
    - SQMClient/MachineThrottling IS NOT THERE TO BE DISABLED OR DELETED
    - Adjusting RAM timing,frequency and voltage in BIOS
    - Use Display driver provided by Windows Update for ATI Radeon HD 4870
    - Tested several other Catalyst and Display drivers
    - Updated Chipset , Audio Driver, Network Driver
    - Clean installed 4+ times ( I clean installed inbetween all of the previous attempts listed above)
    - Uninstalling programs such as AIM, MSN Messenger, Adobe products, Daemon Tools Lite, Adobe Flash Player 10 ActiveX
    -My computer is not eligible for the Intel Matrix Storage update
    -Disabling aero
    I am now starting to suspect maybe Company of Heroes may be an issue as it is Divx endorsed.
    I froze once while typing this up due to wmp12 playing a mp4 music video in the background.
    Can anyone recommend a good skin and theme that will make Windows XP look like 7? I'm starting to think that it's my only solution.

    Hi,
    Thank you for your posting.
    As for this system freezing issue, we generally need to analyze the performance monitor logs and memory dump files to locate the root cause. Unfortunately, debugging is beyond what we can do in the forum because of the nature of forum support. A support call to our product service team is needed for the debugging service. I'd like to recommend that you contact Microsoft Customer Support Service (CSS) for assistance so that this problem can be resolved efficiently. To obtain the phone numbers for specific technology request please take a look at the web site listed below:
    http://support.microsoft.com/default.aspx?scid=fh;EN-US;PHONENUMBERS
    If you are outside the US please see http://support.microsoft.com for regional support phone numbers.
    Having said that, I'd still like to provide the following general troubleshooting steps to see if we can eliminate this problem:
    Note: Please perform a complete system backup first. If any unexpected issue occurs, we can quickly restore the system to the current status.
    1.    Scan your system to make sure that the system is virus free. Temporarily disable your anti-virus software to see if this problem is gone.
    2.    If you have recently installed any software, hardware or drivers, please remove them.
    3.    Run Process Explorer to check which processes are using a lot of memories or cause high CPU utilization:
    Process Explorer
    4.    If the process is a service, you can use these steps to find out what applications are using most of the CPU: Open Task Manager, click on the Processes tab, look for the process that is using the CPU and note its PID (Process ID). Note that you may need to go to the View/Select Columns menu and make sure that PID (Process Identifier) is checked.
    Once you have the PID run the following from a command prompt:
    tasklist /svc
    This should give you the application associated with the PID you identified in the previous step.
    However, if the issue still persists, please contact Microsoft Customer Support Service (CSS) for further troubleshooting. I hope the problem will be resolved soon. Thanks!
    Nicholas Li - MSFT

  • Blue Screen error while playing game.

    I have Compaq Presario CQ3530IX Desktop PC.
    Windows 7 32-bits.
    When I play game the computer restart and gives Blue screen error.
    But acttually there is no Blue screen coming it just giving that error.
    After restart it give this error.
    Problem signature:
      Problem Event Name:    BlueScreen
      OS Version:    6.1.7601.2.1.0.256.1
      Locale ID:    1033
    Additional information about the problem:
      BCCode:    116
      BCP1:    C2289510
      BCP2:    987975BC
      BCP3:    C000000D
      BCP4:    00000003
      OS Version:    6_1_7601
      Service Pack:    1_0
      Product:    256_1
    Files that help describe the problem:
      C:\Windows\Minidump\052013-30482-01.dmp
      C:\Users\hp\AppData\Local\Temp\WER-117390-0.sysdat​a.xml
    Read our privacy statement online:
      http://go.microsoft.com/fwlink/?linkid=104288&clci​d=0x0409
    If the online privacy statement is not available, please read our privacy statement offline:
      C:\Windows\system32\en-US\erofflps.txt
    I tried re-installing viedo card and direct X.
    I also tried to search for virus with Quick Heal but no virus was found.
    I was also able to play this game before.
    This problem started when I installed Company of Heroes game.
    Now I can't play any games.
    Please help thanks.

    Hello pleurisy,
    Your system is getting an error when trying to play a game.
    This might be caused by the system getting too hot.
    Do a hard reset.
    Turn the computer off.
    Remove the power cable and the battery.
    Hold down the power button for 15 sec while booth power sources are removed.
    This should reset the hardware in the computer.
    As you turn it back on tap the F10 key. This will load BIOS setup utility.
    Press F9 to load defaults.
    Press F10 to save and exit.
    When the computer boots back up, check to see if everything is working.
    If your still getting the error, go to HP.com and update the BIOS.
    Here is a link to the update.
    Also make sure that the system does not have a buildup of dust inside the system.
    Take the side panel off and clean the inside of the computer with compressed air.
    Let me know how everything goes.
    Have a good day.

  • StarCraft II: Wings of Liberty Live Chat Session - Transcript

    Transcript for "StarCraft II: Wings of Liberty Developer Chat", Thurs July 15 2010 (Part I)
    Aaron-GS: Good evening and welcome to our StarCraft II: Wings of Liberty developer chat!
    Aaron-GS: Chris Sigaty from Blizzard Entertainment is currently online with us and he's here to answer your questions about the game! Dustin Browder will be joining us shortly.
    ChrisSi: Hello everyone!
    Aaron-GS: This chat is queued and moderated, so please allow the developers some time to review and respond to your questions.
    Aaron-GS: Please also refrain from asking complex, multi-part questions to be fair to other participants.
    Aaron-GS: The queue is now open, so ask away!
    sillyup20: Regarding future balance changes, will you guys continue to patch SC2 after release to ensure balance of all 3 races?
    ChrisSi: Yes, it's definitely important to us to ensure that the game remains balanced after launch. We will make patches as needed to address balance issues after launch
    Guest-16: For the Campaign experience, will there be variation for future play throughs?
    ChrisSi: Yes, one of the things we're really excited about with the campaign of Wings of Liberty is that players can make choices as to which missions to do next, what technologies they want to upgrade their army with, and so on. We think there's a lot of replayability in this huge campaign (29 missions) and players will get a ton of play time just with the campaign and some replayability
    Guest-46: What is the devs' relationship with the Battle.net 2.0 team?
    ChrisSi: We work very closely and we're in constant contact with the Battle.net team. The launch of StarCraft II and Battle.net is very much a team effort at Blizzard.
    Guest-81: Will Kerrigan have a large role in Starcraft 2: Wings of Liberty?
    Lamonte: How many 1v1 multiplayer maps will be available for launch? And how will user created maps get put into the 1v1 map pool?
    ChrisSi: yes she definitely plays a large role in the story. but how exactly that plays out, you'll have to play to see
    DustinB: I think it's about 10 maps in the 1v1 queue. As we see great community maps we will take them internally, fix them up to match our map making standards (if necessary) and add them to the pool.
    Guest-19: Will you be doing an overhaul of some of the SC2 sounds, in particular, the siege tank and the hydra death and the marine death sound? Many of the fans are concerned that the audio side of Starcraft 2 will not be up-to-date and on-par with the graphics, animations and multiplayer experience
    Aaron-GS: The queue has been temporarily closed to allow Chris and Dustin some time to answer questions that have already been submitted.
    Aaron-GS: Thank you for your patience.
    DustinB: The sounds you hear in the beta are largely final. We will continue to update sounds in patches and of course in our two expansion products, Heart of the Swarm and Wings of Liberty.
    Guest-73: Will you please stop nerfing Protoss? Much love from Aiur.
    DustinB: The Protoss are now only slightly ahead of the other two races according to our numbers. But I think the nerfs for the Protoss are done for now. However the community continues to learn and we will buff and nerf as needed.=)
    pureWasted: Do you have any plans to make units such as Reapers and Zerglings more viable in the late game?
    DustinB: We continue to watch the balance in the game. Zerglings and Reapers do have some uses in the late game in some match ups, and we are waiting to see if they have more use once the community learns more about the game or if they fall off user build orders all together. We will not be doing any more patches in beta and we will be waiting at least several weeks after launch before we do any additional balance patch work (unless we see something really broken). In many ways the balance is in the hands of the community now for a while. We will see what kinds of strategies people come up with, what they learn to do with what they have and we will make decisions only after we learn a lot more about how the game plays with ALL of our fans playing.=)
    Guest-64: Could you go into more detail on the Zerg campaign for Heart of the Swarm? What new features can we expect?
    Guest-82: Hello, do you plan any new changes with the mothership? Alot of people feel that it's price is not worth it. Also, how about the ultralisk? I think the ultralisk should be able to at least walk over the zerglings. Thoughts?
    DustinB: We are not going to any changes on the Mothership in the near future. Internal debate rages about this unit, I have been told by several people both inside and outside of blizzard that the unit is far too powerful. The Ultralisk needs a lot more testing before we know how good he is or is not in his current state. I have heard complaints both ways on this unit, that he is way too powerful (mostly against Protoss) and way too weak (mostly against Terrans). But we shall have to wait and see.
    Guest-93: Will there be any significant changes between phase 2 beta and the launched version?
    DustinB: We are not going to make major changes to game balance bewteen beta and launch. We will be fixing bugs and improving game perfomance and stability.
    Guest-29: With certain maps being biased to certain races, are you planning on remaking the maps or just releasing other maps to play ladder matches that are balanced?
    DustinB: There are always going to be maps that favor one race over another. We try to strike a good balance between these maps. If there is a map that is VERY unbalanced we will pull it from the match making pool (like Incineration Zone in Beta 1). If a map needs small fixes to make it better we will make those, though in most cases I think we would just put new maps into the mix.
    Guest-89: QXC wants to know if you have plans to tweak Reapers and Battlecruisers so that we see them more in competitive play
    DustinB: We do not have plans on Reapers or Battlecruisers at the moment. That may change after the game goes live and as the community gets more time with the game. I think Battlecruisers are fundamentally vulnerable in PvT and TvT (Void Rays and Vikings) though they could be tweaked to have use in TvZ.
    Guest-104: Dustin, is this really you?! http://beta-us.battle.net/sc2/en/media/artwork#/po​rtrait_goliath_mercenary ^^
    Guest-80: With respect to Battle.Net, will there be automated tournaments a la Warcraft 3 and if so will they have rewards such as portraits or decals?
    ChrisSi: that is a mysterious resemblance, Guest 104!
    DustinB: We do have plans for automated tournaments, but they are a little ways off. Look for these in the future. We are pretty geeked up about getting to put them in (and play them ourselves). =)
    Guest-85: What classic/new units will we play with in the campaign that didnt make the cut in the Multiplayer game? Eg; firebat, medic, what others?
    DustinB: I don't know that I remember the full list. Here is what comes to mind.=) Medic, Firebat, Vulture, Wraith, Science Vessel, Goliath.
    Guest-70: regarding balance changes, how are you basing your balance changes? do you look at the diamond league statistics in a certain region, base them off tournament play, or what? do you guys at blizzard follow the competative tournament scene and base some balance changes of tham?
    Guest-88: Do you plan to add any new units in future expansions that would be available to use online/multilayer?
    DustinB: We look at stats on all regions and all leagues. We emphasize the importance of balance in the Diamond League as well as pulling stats from our top 1% of players. These are the numbers that need to be as close to 50/50 as we can get them. We do try to make sure that Bronze players don't get much worse than 55/45 in any matchup. In addition we look at tournament play and study those games to see what we can learn about how people are playing the game now as well as how they may play it in the future. David Kim and Matt Cooper (our balance designers) spend pretty much their entire day playing games and watching others play games.=)
    Guest-122: Cross realm play.. Why did you not include it? There has virtually been no lag.
    DustinB: That's something we want to get to in the future. There are some technical and business challenges for us. We do offer our players different ways to buy and play StarCraft 2 in different areas of the world and we need to work out cross realm play so it is fair to all of our fans around the world.
    sillyup20: Will future expansions of SC2 lead to new units in the Mutliplayer?
    DustinB: Yes.=) We will add more units. How we will deal with the games growing complexity is the really interesting challenge that we don't yet have the great answer for. We don't want to have 15+ units per race in the game, so we need to think of something clever that will allow us to add new strategies to the game without making the game too complicated.
    Denthar: are the stats on the units in the campaign going to have the same stats as those in muliplayer?
    DustinB: Mostly yes, but there are some exceptions. We do have some of the units that start weaker in the campaign and get stronger as you buy upgrades for them or gain additional abilities through researching alien organisms and artefacts. In general though there are so many new and crazy units in the campaign that you will find it a very different experience from multiplayer combat.
    Guest-151: Are there any features where you won't need a persistent internet connection such as editors or campaign?
    Guest-41: Do you feel there is room for new units to come (or come back) in the future ?
    ChrisSi: There is an offline mode where you can play the campaign, skirmish against AI or challenge mode w/o needing to be connected to Battle.net (Guest 151)
    DustinB: Yes, we will be dealing with the issue of new units in the expansions. I doubt we will add new units or bring back old units in patches, but anything is possible.
    Guest-166: Can we expect significant changes for each "episode" gameplay wise? (I.E. radical new unit functions, gametypes or innovative maps?)
    DustinB: We are going to do more in the expansions to add new strategies for the fans. I don't know what those will be yet.=)
    Lamonte: You said your map making standards, what are blizzards map making standards?
    DustinB: It is a long and complicated list. In many cases it comes down to simple bugs. In user made maps there are often many small mistakes like areas of the map where units can get easily stuck or trapped, or mistakes in mineral and gas placement, that sort of thing. Generally when we put a map into the matchmaking pool we clean up a few of these bugs before publishing it to Battle.Net
    Guest-124: Can we expect new Blizzard maps as well as user-submitted (turned official) maps? If you could ballpark it, how long should we expect new features & additions from Blizzard for SC2?
    DustinB: yes, we will add user made maps. I expect we will be adding features and custom maps in many of our patches between expansions and obviously we will be adding lots of stuff in the expansions themselves.
    Guest-70: as you may know, there are no 1 supply units in the zerg race at the moment and the zerg is lacking their "swarm" aspect. what are you guys looking into to bring the "swarm" back to the zerg?
    DustinB: Well the Zerglings are .5 supply.=) I know many of our Zerg players were annoyed that we made Roaches 2 supply. We just couldn't justify a 1 supply Roach when we took a look at his stats and we watched and played a ton of Beta games. It was not balanced. We really think the "swarm" aspect of the Zerg comes not from the supply cost of some of their units but from the vast amount of resources they often have at their disposal because they find it so easy to expand. In addition with Spawn Larva the Zerg can easily save up a large amount of production, allowing Zerg forces to attack with a large army, lose that army and then rebuild it very quickly and attack again with a similar force. It feels very "swarmy."
    Guest-172: Can you give us any info about Blizzards plan for E-Sports in the west?
    Guest-190: Will there be a snow tileset in the campaign?
    DustinB: No. We will be doing snow in the future. Sorry. =(
    Scytone: What is your take on EMP? Do you feel it is to strong? are there any plans to change it?
    ChrisSi: esports is very important to us at Blizzard and especially for SC2.We do plan on releasing a patch in the months after launch to address the needs of pro tournaments and eSports, so as we get closer to that we'll have more news to share about our plans for eSports overall (Guest 172)
    DustinB: EMP is necessary for Terrans right to defend against Protoss. I also think it might have more use that we are currently seeing against Zerg (but I could be wrong about that). We have nerfed its radius in the past and we can do so again if necessary. We don't believe (currently) that it is a problem.
    Guest-48: Concerning the ladder promotions system, what further clarity can you provide to us on exactly how this works? I've heard that it works based on some sort of interval system, if so, what sort of intervals? I think many people feel left in the dark on how this works and might like a 'progress bar' for promotions or something similar.
    DustinB: The Battle.Net team has been hard at work on this system throughout Beta-1 and Beta-2. It does currently check every so often to see that you are in the right league. I don't know what the current times are that it checks. I know they are talking about doing some updates to those checks so that they happen more often.
    Guest-215: WIth the new expansions, will current units change in any way?
    DustinB: Current units will change if we think of ways to make them more fun and they will change if we need to alter the balance to deal with anything new we add to those expansions.
    Guest-93: Send: Some phase 2 patches took away some of the social features on battle net. Such as being able to join a friends game simply by right clicking and 'joining game'. Or being ablbe to see other peoples friends through your current friends. Making it easier to connect with friends is really important. Do you plan on brining back these features along with others (chat channels?)
    Guest-81: Are you happy with the Ultralisk? Do you see it as a end game unit that the zerg can use effectively? Compared to the other races end-game units, does the big bug need another buff? Or do they neeed a super bug that's bigger?
    DustinB: I have only had a few great Ultralisk experiences myself. I have seen some truly amazing Ultralisk games and I have seen some total disasters. We are going to "wait and see" on him and see how he does in the coming weeks before we do anything else to him. Remember that in many cases the players find lots of clever ways to use units that don't seem at all obvious to us inside the studio.
    ChrisSi: We're goign to be watching closely how players use the social functionality in Battle.net and continue to refine the system and make it easier and more intuitive to do things like invite players to games and so on. As for chat channels, there'll be a post-launch patch that will include the ability to have private chat channels. Battle.net is very much a living service so you can expect that we'll constantly be making feature additions and improvements to meet the needs of players (Guest 93)
    Guest-149: Do you anticipate further tweaking terran mech or the build time of barracks and gateways?
    DustinB: If necessary. We don't have any plans today.
    Guest-177: Do you plan to rotate the map pool for the ladder, if so will user made maps have a chance to be put in the ladder map pool?
    DustinB: Yes.=) This is a popular question. We will add user maps as we become aware of them.
    Guest-200: There are rumors that there is a LAN enabled professional edition available for professional tournaments to reduce latency... Is this true and will it be available for pro-teams to practice?
    Guest-197: Will there be anymore Zerg soundscape changes before retail? – Wankey
    DustinB: I don't believe there are any changes planned before we go live. Sorry. =(
    Guest-102: Are there still plans to implement an invite only "pro" leauge above the diamond league after launch?
    DustinB: Yes. I don't have all the details, but we do plan on having a "Pro League" that works a little differently from our regular leagues.
    ChrisSi: any rumors you've heard about a "pro edition" are just rumors. We've made no official announcements about that. We will address the needs of pro tournaments and eSports in a patch in the months after the release of SC2. (Guest 200)
    AVBenedetto: Zerg player here. I will gladly trade Roaches for Lurkers in multiplayer, any chance of seeing Lurkers before the expansions?
    DustinB: Not likely, though anything is possible. It's not a Roach trade though. It's a Roach+Baneling trade. When we were testing the game with Lurkers we found that their splash and Baneling splash overlapped quite a bit. For sometime the Lurker was Tier 3 as a result (and siege range) but in that position he was easily spotted by detection (since it is so common in Tier 3) and he wasn't really a "Lurker." Also remember that without Dark Swarm, Lurkers don't have quite the same level of use that they did in SC1.
    Guest-136: Do you believe that StarCraft 2 will be able to reach a similar eSports scene success in the US and/or Europe as Brood War has had in South Korea, including multiple multimillion dollar teams and games broadcasted live on tv daily?
    DustinB: No idea. I hope so.=) It certainly is a fun game to watch (as I'm sure most of you know). What nations and communities will embrace it is largely up to our players and fans. We didn't create esports, our fans did that. =)
    spychi: how many new units have been done for campaign only?
    DustinB: I'm not sure on the exact number. I believe it's about a dozen?
    Guest-153: With updated Terms of Use for new Bnet, it was mentioned you needed Blizzard permission for any type of Esports activity. This of course makes sense, but when I personally contacted support to get the needed paper complete through email or fax. I was told they had no information on this and was given Blizzards Corp. mailing address. Can you save people who are doing Esports Livestream / Ustream showmatches the trouble and let us know how to contact to get this permission Please?
    Guest-275: Will there ever be a toggle function for Unit life bars?? Or a way to make Unit life bars smaller??
    DustinB: There is a toggle for unit life bars. We don't have a way to make them smaller. That sounds like a good suggestion.
    ChrisSi: If you're interested in setting up a tournament and getting appropriate licensing for SC2, contact [email protected]
    Aaron|Social Media Specialist | Best Buy® Corporate
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    Transcript for "StarCraft II: Wings of Liberty Developer Chat", Thurs July 15 2010 (Part III)
    Guest-393: Do you have plans to change the custom game list? I ask this because sometimes I search for a game I like, but its not that popular. Therefore its on the bottom of the list and no one joins the game.
    ChrisSi: I can't speak to that issue specifically but if there is a major problem there we will address it in due time. As you know we are committed to patching even older games like SC and Diablo when necessary. At the moment a lot of attention is focused on this launch, so pelase be patient =) (Guest 334)
    DustinB: Again, this is an area that we will be working on in the coming months.=)
    Guest-340: Would it be plausible to see a "StarCraft HD" in the next five years? We'd all love to see the original game "digitally remastered" along the same lines as timeless movies like "Gone with the Wind", "Cassablanca" or the "Wizard of Oz". We don't enjoy them' films on ol' projector reels these days, no sir! -- We've got VCR's now! *spits*.
    DustinB: That would be pretty cool. Currently we have no plans for such a project. =(
    Guest-281: Recently, StarCraft Legacy wrote a really great article regarding the community's concerns with the new Battle.net and we know that Battle.net is going to evolve - but what is the reason for some of the stuff the community thinks was so basic not being included in release? What's the best way to give you guys feedback? We the hardcore, are a highly underused resource!
    DustinB: Oh, we are hearing you guys, don't worry about that.=) We are going to keep working on it as fast as we can. Stuff that isn't in there is stuff we just didn't get to. Keep sending your feedback though, and we'll try to address it as fast as we can.
    Guest-294: Will there be seasonal SC2 ladder resets, similar to WC3 and WoW arena?
    DustinB: That's the plan. Though I don't know yet when the first season is going to end.
    Guest-400: Do you plan on including good and balanced fan made maps (if made) in some of the future ladder map pools?
    DustinB: Yes. =) Also, I answered this one like ten times already.=)
    DustinB: To Guest-156 That's the plan. I don't know exaxtly what new sorting methods will be used in the future, but it's an area we can work on.
    Guest-337: Is Terrible Terrible Damage going to be a cheat code?
    DustinB: Wait and see.=)
    Guest-73: What is your favourite unit and race, and who would win in a 1v1 match between you two (directed to both)?
    DustinB: As the Game Director I don't have the luxury of having a favorite. I play Random unless I am testing something specific. Chris Sigaty doesn't get quite the play time I do. I would totally pwn that noob.
    ChrisSi: oh I think Dustin would have an advantage over me.
    Guest-156: Do you have any information for us on the custom game selection menu? Will new ways to sort through games be made available Soon^TM? The popularity system has its drawbacks.
    DustinB: That's the plan. I don't know exactly what new sorting methods will be used in the future, but it's an area we can work on.
    Guest-389: How exactly does the current Galaxy Editor differ from the version at launch?
    DustinB: We have made some UI improvements as well as stability improvements. More importantly you will have access to all the art in the campaign.=)
    Guest-298: In multiplayer games, are there any plan to implement a counter that would show the supply and resources of your allies? This is something that the community has been asking for a while. It would be extremely useful when one of your ally leave. I remember reading an interview with Dustin that said that the team thought that such a counter would be used to flame your allies but have you considered the possibility of letting players chose if they want to show the counter or not (kinda like you can...
    DustinB: It's certainly something we can talk about for a future patch. I do think there is going to be flaming no matter what we do, so maybe we can find a nice spot to put this info in the UI.
    Guest-70: The Force Field spell seems to be an extremely strong spell and in the recent patch, they have been buffed by decreasing the amount of Force Fields needed to trap or block a unit. It is even possible to trap Roaches in between 2 Force Fields. What is the reasoning for this change?
    Disease: Will the game ship with multiple languages on one DVD or at least with an option to switch the language?
    DustinB: Yeah, that buff happened because we fixed a bug where Zerglings on creep could actually "run past" a line of Zealots that were blocking a choke point. We have a new fix that will come out in our first patch that will make Force Fields work like they did before AND zerglings will still not be able to run past Zealots. In other words, we didn't do it on purpose, it just happened when we fixed something else. Sorry. =(
    Guest-284: Can we set difficulty of campaign? Or is there normal mode and then after we finish it we unlock other difficulties like Hard in WC3 if I remember correctly?
    DustinB: You can change your difficulty on a per mission basis. So if you start on Casual and it seems to easy you can start the next mission on Normal or Hard. You can play any difficulty at any time without having to beat the campaign.
    Guest-282: Will there be a way at release to customize your key binds, or at least move the F keys to a more convenient position?
    DustinB: Yes, you can do some key rebinding.
    Guest-346: I want to say a BIG "thank you" to you guys and everyone at Blizzard for making these games that millions and I want to play! And for a light-hearted question; What are we more likely to see first, the third expansion to Starcraft 2, or Diablo 3? =)
    ChrisSi: Disease -- you should buy the language version and region that you want to play in. The ability to switch language and which language you want to switch to is going to vary from region to region.
    Guest-419: Resend: Will you be conducting more chats like this one anytime soon, as it seems that direct, public communications between the devs and the community is sparse (reading our posts on the forums/fansites doesn't count, I'm referring to a two-way dialogue)
    DustinB: Thanks dude.=) As far as the race between us and D3 goes who knows? If you are a fan of our games you know how we opperate. It will be done when it's done. Not the best answer for our fans, but the right answer for the games.
    ChrisSi: Guest 419 - we do conduct Twitter chats with fans from time to time. Recommend you add yourself to the official StarCraft facebook and/or twitter accounts so you can be informed when the next one happens. Thanks!
    Guest-29: What is the most popular race being played in the beta?
    Guest-366: With regard to the Oceanic / Asia region, coming from the Philippines I am still contemplating which version to buy (right now I have better ping to LA servers). Has there been any update regarding the traceroutes on the forums, which version would Australian / Philippine players buy to experience better multiplayer experience (read: less lag). Thanks.
    DustinB: Terran. That may be because they are the default race, or because they are the most "understandable" race (they look human) or it may be because people think they are the most powerful. Not sure why.=)
    Guest-82: I really miss "20 minute No Rush" titles on custom games, with this new battle.net you can't do that, is there anyway we can impliment that? Also, any news on clan chat and general chat?
    DustinB: yeah, I hear you on the "no rush" games. I don't have a solve for you in the current UI. No news on Clan or General chat, but it is on the list of big important things we have to do, that is for sure.
    Guest-314: There appears to be a significant input delay when using keyboard commands in custom maps that is (probably) unrelated to latency that has remained since Warcraft 3. Trying to play games on battle.net using arrow keys to move for example, is impossible. Is your team aware of this issue and are there plans to fix it?
    ChrisSi: Guest 366 -- we are always trying to work with local ISPs to improve routing to Battle.net servers. I'd strongly encourage you to play in the SEA region as our goal is to build up strong regional communities of players. By putting down servers in the region, we are committing to providing the best play experience for you there.
    DustinB: We are very aware. Last I heard they were working on it but it was a hard problem. I don't know if a fix is incoming or possible. We shall have to wait and see what the engineers come up with.
    Guest-211: Have you watched any SC2 beta tournaments? If so, who is your favorite player?
    DustinB: I have watched many. I don't know if it would be right for me to say my favorite.=) I like players who have good manners, play creatively and try new stuff a lot.
    Guest-470: Dustin, when i first read about the new AI, which Sc2 would introduce, I thought you would be more inventive. I would love to recommend your AI-team some readings on planning AI... I see that you already read up on steering behavior for the zerglings (which results in poor movements by ultralists, but that's another story). (Master in AI @ university of Copenhagen, Denmark)
    DustinB: Sorry if you don't like our AI. I think it's pretty challenging and does a really good job of being aggresive and keeping you on your toes. Try Insane if you have mastered Very Hard.=)
    Guest-397: Is there going to be a single-player demo like there was for the original shortly before or after release?
    DustinB: We are working on something, but it is still a little bit in the future to know exactly when we will have it ready.
    Guest-258: Will there be a way to view replays with my friends within battle.net? Currently the only way (that I know) to view them concurrently is to send him the file, and we both click start at the same time =\. Its sort of a hassle.
    DustinB: One day yes, not for launch.=( It is a good feature and we are going to try to get it as soon as we can.
    Guest-364: It seems to be that in terran vs anything. terran is called the favored match up in polls and in major tournaments. even pro players changing to terran because of the imbalance. does blizzard feel there is an imbalance?
    DustinB: I haven't seen numbers that prove this to me yet. I have also had players tell me that Protoss are the most imbalanced. Polls we don't really respond to, we don't know who is in them or if they are accurate. If we start to see a large number of terran players dominating the high end tournaments we will certainly do something. Currently I don't feel there is an imbalance, but as always we are open to new data.
    Guest-173: Considering the limitation of 1 account per purchase of SCII, it makes it very difficult for players to play their 'off' races competitively without losing their rank for their 'best' race. If having multiple accounts is not possible because of spam, and repeatedly playing against bronze-level to feel 'pro', etc, etc, Could it be possible to implement 4 different placement match sets of 5 for each individual race? (P T Z and Random?) So we can play all of them and improve our entire SC play, sti...
    Guest-194: how come the US didnt get an open beta? I cant wait 11 more days =(
    DustinB: Yeah. I know exactly how you feel. I don't know what the fix is yet for this issue. We'll try to think of a good fix that makes everyone happy.
    Guest-347: You mentioned, in relation to the balance of TvZ, that although you feel Siege tanks might be too powerful vs. Zerg generally, the "stats" don't back that up because the win rate is close to 50/50. Taken to the extreme, isn't it possible that, say, Baneling busts are OP vs Terran early and Siege tanks are OP vz Zerg in the mid-to-late game? Therefore Zerg would win 50% of the time on Baneling busts, and Terran would win the other 50% of games that make it to the mid-game. Obviously this is an ex...
    ChrisSi: Guest 194 -- Hang in there! Sorry you didn't make it into beta but it won't be long before you can play. Hope to see you soon on Battle.net!
    Guest-53: You said the campaign will be available offline and that campaign progress is kept serverside. Will users be able to earn Achievements while playing offline? Are game saves going to be saved locally or on the server?
    DustinB: Yes, that is possible. But we don't just use the stats. When we are playing, we find that experienced Zerg players are doing well in both tournaments and in high end play. And our testers and balance guys are crushing with zerg. As far as ZvT is concerned we are waiting for more data. I feel like there is a problem but we haven't seen the proof yet. We need to know what to do before we make a fix. So we are going to keep watching it.
    Guest-86: 1 ghost emp could possibly whipe out VERY MANY archons , and of all of their life but a puny 10 hitpoints, also with giving up psistorm do you even see archons as a useful unit , PvT anyways ? *P.S. how longs the Q+A gonna last ?*
    DustinB: EMP does not do 100% damage to shields. Archons have some shields remaining when they get hit.
    ChrisSi: Guest 53: If you're not connected to Battle.net you can't earn achievements. And obviously if you want to access cloud file storage to save your campaign progress you'll need to be connected online to do that as well.
    Guest-363: Are there any plans to standardize the in game time with the actual game speed we play on? IE give us correct APM for the fastest setting and in game time regaurding unit build times, and other references to time that arent on the speed that is played on.
    DustinB: Yeah, this is an issue we have to address. I'm not sure what fix we decided for this off the top of my head. Sorry.=(
    Guest-454: What do you guys plan on doing about the exceeding number of smurf accounts currently occupying the Bronze league, I messed up my placement matches and now it seems like theres no way out. :[
    DustinB: We will promote you out of Bronze if you win games. It takes 30+ games in the current version of the system. Also, I highly suggest to players in Beta-2 to NOT intentionally throw their first 5 games. I now some players who have done this and then been frustrated that they can't just win their way out quickly. The system is conservative right now (though we are talking about some changes) and it will only promote you after it is pretty sure it knows where you belong.
    Guest-73: It seems that the new and improved AI heavily favours ranged units and in mid to late game, melee units become weak against them. Do you feel that this is the case and tweaking needs to be done?
    DustinB: that is not feedback that I have heard. But we can certainly look at it.
    Guest-283: Any plans to get group replay watching out in the near future? The community would love this and it would be great for team players. What about things like drawing across the replay screen, etc?
    Guest-473: Is StarCraft 2 going to be pay to play on Latin America?. Game voices are on Latin Spanish like WoW?
    DustinB: Not in the near future, but as soon as we can. That would be a ton of fun.
    Guest-340: Relic's RTS 'Company of Heroes: Tales of Valor' allows you to swap out specific units in a melee game, allowing for some greater variety in a matchup. Could we see this feature in future expansions? If not the complexity of mix & match armies, perhaps simply custom unit artwork (earned through tournaments or other promotional elements)?
    DustinB: It's a cool idea. If it makes sense we could do something like that. The most important thing for StarCraft is always going to be the game balance. That will help determine what we are and are not willing to do in the expansions.
    Guest-303: Do you feel the ladder placement system is successful? I went 4-1 in my placement matches and was placed in silver. Also, will the magic number of placement matches still be 5 after release?
    ChrisSi: Our players in Latin America still ahve the option of purchasing an unlimited play client directly from us. We do have the ADDITIONAL option (for players who want it) to buy a lower-cost box that has limited play time. You can then buy additional play time if you like. So it's up to you which way you want to go. And yes the game will be fully voiced and localized in Latin American Spanish (not Castellano).
    DustinB: We have found that 5 matches is enough to place most players somewhat close to their correct league. If we want to be more precise we have to wait until almost 35 matches to know for sure where you belong (and that's too long). So we are going to keep it at 5 and then promote as necessary. The current system is a little bit conservative with promotions. We are looking at possibly making it a little bit more aggresive with promotions for launch. But that may or may not happen depending on the work involved.
    Guest-199: Do we have to expect to servers to be laggy on the first day of release or are you guys REALLY ready for launch?
    DustinB: I hope we are ready. We have certainly put in the work to BE ready. I THINK we are ready. OK, now you are making me nervous with this question.
    Guest-397: A year or two back, I believe it was mentioned that we could mix and match tilesets (say, you could use the dirt or grass from Agria or Bel'Shir, but could also include terrain from a tileset such as Korhal or Shakuras). From what I've heard, this was not possible in the Beta. Is this one of the UI improvements you mentioned? If not, why was it removed?
    Guest-167: How is the sp campaign replayability wise? Are there incentives for doing the missions/campaign again aside from collecting achievements? Maybe branching mission paths or choices in the campaign that affect how the rest of the campaign will play out?
    DustinB: I don't think this feature was removed. But I haven't used the editor in some time. If it's out it may be a mistake.
    Guest-446: Forgive me if this has already been addressed, but will there be a SINGLE top league? I love having multiple Bronze->Platinum, but we NEED to know who is the best. Either Diamond or a new bracket above diamond should exist as single top 100 league. Please?
    DustinB: Eventually we are planning on a "Pro League" that will include the best players only.
    Guest-419: Why are the patch notes always incomplete? Why not disclose all the changes up front? Also, will you host any tournaments at BlizzCon with well known commentators in the community DJing?
    DustinB: Because we are making patches too quickly and we screwed up and forgot to put some stuff in. Sorry. =(
    AVBenedetto: Can Void Rays lose their charge when they change targets like they did ages ago? Pretty please with spidermines on top?
    ChrisSi: Guest 167: There will be some different mission branches throughout the campaign that tell the sidestories of certain characters like Tosh or Dr. Hanson. There will also be a couple opportunities there for your choices to affect the fate of certain sidestories. Between the branching mission paths and the ability to customize your army through single-player only units and tech and mercenaries, we think there's a good amount of replayability built-in to the game.
    DustinB: I think Void Rays are doing pretty well in the balance of the game right now. No plans for such a change (which is a pretty big nerf).
    Guest-132: You mentioned that larger/"pro" maps are for pro players and tournaments. Does that mean we won't be seeing any more maps the size of Lost Temple in the 1v1 ladder map pool?
    Guest-449: Are you planning on having the servers live for midnight launches in the US?
    DustinB: No, Lost Temple will be in that pool. Desert Oasis is in there too (and is pretty big). Some of the pro maps from Broodwar could almost be 3v3 maps. And they are often very technical maps with all kinds of height differences and complex layouts. They are AWESOME for pro play, but can be a little intimidating for many.
    Guest-280: What are your plans for the 1st expansion in terms of campaign and how will it be different to the hyperion stuff and how missions work in SC2 WOL
    ChrisSi: Guest 449: Yes, if you go and buy your box at midnight in the US, we're planning on the servers being ready for you to install and play when you bring that box home
    Aaron|Social Media Specialist | Best Buy® Corporate
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  • Pc to Mac - Gaming on a mini

    Hello, I'm totally new to the Mac world and love the look of it. I've been a PC user for a decade and would like to make the switch, and mainly because I want a machine to do work (print and web design) and less gaming. BUT I would like to be able to play my Steam games and other pc games.
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    Graham

    grahamwookie wrote:
    Hello, I'm totally new to the Mac world and love the look of it. I've been a PC user for a decade and would like to make the switch, and mainly because I want a machine to do work (print and web design) and less gaming. BUT I would like to be able to play my Steam games and other pc games.
    I've heard about Bootcamp and wondered if on a Mac, it would run the games much better than on a native PC. I've heard that some games run better on a bootcamp/Mac OS/System, is this true?
    The games I play are:
    Company of Heroes ALOT
    Bad Company 2
    Half Life 2
    A Mac using BootCamp to run Windows means the Mac is really running Windows literally just like a real PC. with BootCamp the Windows is not running in an emulator, or virtualisation engines it is 100% real unadulterated Windows. In theory a Mac of the same specification as a PC i.e. with the same speed chips etc. should run Windows at the same speed as a real PC. However real PCs usually are shipped with lots of bloatware which clogs up the PC and slows it down. If you yourself install a fresh copy of Windows on a Mac via BootCamp it will not come with all that bloatware. As a result the Mac might in fact feel faster than an otherwise identical speed PC.
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