Compare iDive vs FootTrack Movie Clip Organization programs

Does anyone have experience with iDive and/or FootTrack for organizing movie clips? I am trying to get a comparison of the two software products.

Similar Messages

  • How to Compare colors of two Movie Clip?

    Hello every one,
    I have a movie clip which is a line. This movieclip is rotating 90 degree on mouseclick I have taken 3 movie clips and  i want to change their color on some condition.
    if 1_mc hit 2_mc then color of both will change into red and if not then color of both will remains Black.
    if 2_mc hit 3_mc and color of 2_mc is red then color of 3_mc will change into red. otherwise color of both 2_mc and 3_mc will remains black.

    Well i got success in that...this is the another problem.
    > when 1_mc is connected with 2_mc that time color will be red.
    > when 1_mc is connected with 2_mc and 2_mc is connected with 3_mc then color of 3_mc will be red.
    > if 1_mc is not connected with 2_mc then color of 2_mc will be black. hence color of 3_mc will also be black.
    here on 3_mc i want that if it is connected with 2_mc and color of 2_mc is red then and only then color of 3_mc will change into red. otherwise it remains black.

  • Problems with movie clips in time line-program keeps quiting

    Not sure if I love this new iMovie version. I have imported many clips with my Sony Digital Hi 8. No problem with past versions. Everything went good until trying to put the clips into the time line. Everytime I try working with the time line and the imported movie clips the program quits...every time. Is this normal. Its getting pretty frusterating.
    Thanks for any help.
    Shane

    I feel your pain in that the same things are happening to us. My wife is trying to edit many video clips imported from a Panasonic PV - GS39. iMovie crashes constantly when trying to work with this particular project. I have successfully edited a project that consisted of mainly still pics with only a few short video clips thrown in. I've tried many of the suggestions from this discussion group (QT plugs, trashing prefs, etc...) with no success. I'll keep trying for a solution though.

  • I have numerous music movie clips that I have not purchased through iTunes, can I stream these "home" movies to apple TV? And if this is not possible, is there another complete program available that I can purchase to have my music movie clips stream to a

    I have numerous music movie clips that I have not purchased through iTunes, Is it possible to stream these "home" movies using iTunes to apple TV?
    And if iTunes will not allow it, is there another complete program available that I can purchase to have my music movie clips stream to a TV and/or another computer?
    Any help would be appreciated. Thanks

    Thanks, Winston C, I've actually tried everything you suggested. I'm thinking now that the Home Sharing problem likely is related to Bonjour--I've seen several people mention this with similar (but not identical) problems. The solution that seems to work for some people is to uninstall and reinstall Bonjour. Frankly, I don't want to go through the trouble given that the iOS 7 release is imminent.
    One thing that I haven't tried is resetting the ATV to factory settings. I'll give that whirl.
    Thanks for your advice!

  • Comparison of iDive vs FootTrack

    Does anyone have experience with both iDive and FootTrack at importing and categorizing video clips? I am looking for comparisons.

    Haven't used either one, but read a description of iDive. Seems to be similar to iPhoto, but for movies instead of photos. I would think that it would use LOTS of disk space.

  • Improvement Suggestion: Add Animation to Movie Clips in Repositories

    Hi there,
    I have been trying to post this improvement suggestion by filling-in the corresponding form but it didn't allow me enough characters to describe it correctly. So I am posting it here now and going to reference it in the Improvement Suggestion form...
    Currently it's hard to perform a good edit because Adobe Premiere Pro doesn't provide a clip basket showing all available clips running, allowing the user to preview and choose from different takes of the same scene.
    I'd like to suggest to animate all movie clips in all repositories, like Media Browser and Project panels, in order to create kind of an animated lightbox.
    These clips should be run without audio, in low resolution and, optionally, at a lower framerate, depending on the machine's capabilities and user's preferences.
    Clicking (and thereby activating) one of those movie clips should ...
    magnify that clip,
    enable audio for that clip,
    display a timeline,
    and display an in-point and an out-point marker.
    Using these markers, the user shall be able to limit the preview loop of the clip in that particular repository (e.g. to repetitively monitor only a small scene of the movie clip).
    Here's a link to a small movie clip demonstrating the improvement suggestion as a virtual live demonstration:
    (While recording I was suffering from a tonsillitis, so the text might be hard to understand from time to time.)

    After carrying this thought with me around for a while I'd like to add an update to my original suggestion:
    When comparing different takes (= clips) of the same recorded live scenes, the usual editing process while working with Premiere Pro would be to drill down on the take that's supposed to be inserted into the sequence. So if there were 8 takes of the same scene, first there would be 8 clips to compare, then 7, 6, 5, 4... until the final clip is found.
    In the course of the comparison process it would be very helpful to be able to "switch off" those takes that have been decided not to be used. So I'd like to update my suggestion to provide the following additional features:
    Each preview clip should provide a play/pause feature. So playback shall be switched on and off individually for each of the preview clips.
    As mentioned in my original suggestion, when activated (zoomed), the preview should provide buttons for manipulating that clip preview's playback. Originally I suggested a Play Audio button (with a speaker symbol).
    I now, additionally, suggest to add a Play/Pause button to an activated (zoomed) clip preview. If playback is active, that button should display a Pause icon. If playback is paused, the same button should display a Play icon.
    Given that, an active preview would be displayed something like this:
    After a clip has been selected for an insert, the next editing step would be to search a clip from the repository for the next insertion into the sequence. So all tracks would be back in the game.
    So there should be a new menu item, resuming playback of all preview clips in the repository: "Edit > Preview > Play all clips".
    If the user wants to concentrate on the Program Montitor video, he/she should be able to pause all preview clips. So I suggest the should be a new menu item complementing the previous one: "Edit > Preview > Pause all clips".
    Some people might prefer not to see any animation in the repositories at all. For them there should be a new option available in Premiere Preferences to pause all preview clips by default (this setting would equal to the current behaviour).
    The user might want to concentrate on a single preview clip and just want to have this single clip being played back when activated (zoomed).
    So I suggest there should also be a Solo option available.
    By holding the [CTRL] key down while clicking the Play/Pause button suggested in provision #1, all preview clips should be paused and the currently active (zoomed) preview clip should be played back alone.
    In my suggestion I have been focussing on using Premiere Pro with the mouse. But there should be keyboard shortcuts available for all these actions, too.

  • Need help returning correct name from a code created movie clip

    Hello. I am an AS3 n00b with hopefuly a simple question I am designing a simple game in flash. This code creates an array of movie clips and asigns a picture to each one. It is a map screen. What I need is when I click on one of the created movie clips, I need it to return either the index of the clip in the array or the name of the clip. Basicaly anything I can use to tell them apart in the code. Here is the code:
    import flash.display.MovieClip;
    var MapLoader:Array = new Array();
    var strJPGext:String = ".jpg";
    var intContTileNumber:int;
    var strContTilePath:String;
    var intDistStartX:int = 63;
    var intDistStartY:int = 64;
    var intDistMultiplyY:int = 0;
    var intDistMultiplyX:int = 0;
    var intDistCount:int = 0;
    var MapSquare:Array = new Array();
    for (var i:int = 0; i < 729; i++)
             //var MapSquare:MovieClip = new MovieClip();
            MapSquare.push (new MovieClip());
            MapSquare[i].x = intDistStartX + (intDistMultiplyX * 30);
            MapSquare[i].y = intDistStartY + (intDistMultiplyY * 30);
            MapSquare[i].name = "MapSquare" + i ;
            addChild(MapSquare[i]);
            intContTileNumber = i;
            MapLoader.push (new Loader);
            strContTilePath = intContTileNumber + strJPGext;
            MapLoader[i].load(new URLRequest(strContTilePath));
            MapSquare[i].addChild(MapLoader[i]);
            intDistCount++;
            intDistMultiplyX++;
            if (intDistCount > 26){
            intDistCount = 0;
            intDistMultiplyX = 0;
            intDistMultiplyY++;
    stage.addEventListener(MouseEvent.CLICK, reportClick);
    function reportClick(event:MouseEvent):void
        trace("movieClip Instance Name = " + event.target.name);   
    Now all this works fine, it creates the map and assigns the correct picture and places them in the correct X,Y position and it is the correct grid of 27x27 squares. The problem is with the name, when I click on the movie clip, it returns "Instance2" or "Instance5" or whatever. It starts with 2 and then increases each number by 3 for each clip, so the first one is 2, then 5 then 8 and so on. This is no good. I need it to return the name that I assigned it
    . If I put the code in trace(MapSquare[1]) it will return the name "MapSquare1" so I know the name was assigned, but it isnt returning.
    Please assist
    Thanks,
    -red

    Thanks for the resopnse,
    I know I dont really need the name, I just need the index number of the array, but I cant figure out how to get the index name without specificaly coding for it. That is why in the listener event I use event.target.name because I dont know what movie clip is being clicked until it has been clicked on. Basically when a movie clip is clicked it needs to return which index of the array was clicked.
    I could do it this way:
    MapSquare[0].addEventListener(
      MouseEvent.MOUSE_UP,
      function(evt:MouseEvent):void {
        trace("I've been clicked!");
    MapSquare[1].addEventListener(
       MouseEvent.MOUSE_UP,
       function(evt:MouseEvent):void {
         trace("I've been clicked!");
    MapSquare[2].addEventListener(
       MouseEvent.MOUSE_UP,
       function(evt:MouseEvent):void {
         trace("I've been clicked!");
    ... ect
    but that is unreasonable and it kind of defeats the purpose of having the array in the first place. The code that each movie clip executes is the same, eventualy that index will be passed into a database and the data at that primary key will be retrieved and returned to the program. So I just need to know, when one of those buttons is clicked, which one was clicked and what is its index in the array.
    I am a VB programer and in VB this is very easy, the control array automatically sends its own index into the function when one of the buttons is clicked. It seems simple enough, I just dont know how to do it in action script.
    Thanks again,
    -red

  • Movie clip stops playing for no reason

    I am making a banner that has multiple movie clips sharing the same area, creating different rainbow effects when different areas (invisible buttons) are moused over.
    First of all I couldn't figure out if there was a way to have one invisible button over the whole area that changed to a different colored effect with each mouse over (first mouse over the black and whites would change to reds, second would change it to blues, third would change it to browns, etc.). Since I couldn't figure this out I settled on creating three buttons covering a third of the banner each, so when the mouse passes over one button it changes to reds, over another button it changes to blues, over the third it changes to browns.
    The effects are movie clips where each frame has another stripe changing color so it goes in a wave effect from one to the next, and then goes back to white and black in the same manner.  The first frame of each movie clip I had to turn into a nested movie clip so I could turn the alpha to 0, since I was going to have these color effect movie clips on top of one another in the main timeline on different layers, and so you could see the effect even if that color layer wasn't on top. I used the same nested movie clip with zero alpha for the first frame of each color effect clip (reds movie clip, blues movie clip, etc), so I dont' know if that's an issue.
    Anyway, it seemed to work fine for a while, but after working on it for a while longer (and not getting any further since I removed most of the changes I made), now when I test the movie the mouse over does not seem to work correctly. It works fine, seemingly, for the first time I mouse over each button, but in order to have it work again I have to mouse over the button twice, and then it will pause randomly during a part of the clip and I have to move my mouse back over for the movie clip to continue.
    I can't tell if this is because of the overlapping movie clips, or because my buttons are messed up, or if my actionscript is messed up, or if the timeline has to be longer, or what. Currently the timeline is 55 frames, the same as each movie clip.
    I put a movieclip_instance.stop(); command in the first frame of the main timeline, is there a better way to do this? Should I put the stop command in the movie clip itself?
    Here is a section of my AS in the main timeline, this is my first time programming ever, in any language, and trying to learn from the internet is more difficult than I thought it would be.
    redmovie.stop();
    red_btn.addEventListener(MouseEvent.ROLL_OVER, playRed);
    function playRed(event:MouseEvent):void
              redmovie.play();

    I am not sure of what the problem is, so I don't know if this will help or not.  One thing I might suggest is that you use gotoAndPlay(1) instead of play().  That way, if your movieclip is in the middle of playing it won't continue but will start from the beginning.
    You could use one button to have the different movieclips play in sequence if you prefer that.  You would just need to have some form of counter that keeps track of which is the next to play. Somethin like...
    var mcCounter:uint = 0; // start at 0 since an array is being used to identify which movieclip to play
    var mcs:Array = new Array(redmovie, bluemovie, brownmovie);
    only_btn.addEventListener(MouseEvent.ROLL_OVER, playMC);
    function playMC(event:MouseEvent):void
             mcs[mcCounter].play();                  // tell the current mc to play
             mcCounter += 1;                            // increment for the next mc
             if(mcCounter == 3) mcCounter = 0;  // reset the counter if it exceeds the array

  • How do I move clips from one Event to another?

    How do I move clips from one Event to another?
    As soon as I got the new iMovie, I started importing clips and making video's. Unfortunately, I hadn't fully understood the Events feature, so all of my clips are in a single "New Event" Event. I have now created several other Events and named them properly and would like to sort all of my clips into their proper "Event" folders. How do you do that?

    Ahh, Ok. I actually had to go to Lynda.com to watch a training video of this highly bassackwards maneuver, but now I have it. In other words, while the intuitive thing is to make a new event to hold the clip you want and then open the old event and drag the clip into it's new event, the only way to accomplish this maneuver is to NOT create a new event, but rather, go to the clip AFTER the one you want to move, select it and then Right-Click on it and select SPLIT EVENT BEFORE SELECTED CLIP (or go to FILE>SPLIT EVENT BEFORE SELECTED CLIP). Then you wait a few seconds while the program thinks a bit (no feedback it is doing this - just a pause) and then it automatically creates a new event with the clip you wanted. Now just double-click the new event and name it something meaningful.
    Thanks for your help!

  • How can you make movie clips partially visible?

    Okay, so this sounds simple, but I'm tottally lost... I'm a thirteen year old boy that has been using Flash for a little over 3 years. I program video games. I recently embarked on a game where one of the modes is to be split screen, player one gets the top half, player 2 the bottom. The promblem with this is that my game is based off of a moving background, where inorder to keep the main character centered the background moves instead of them. Becsause of this,when setting up split screen, the screen on the upper layer takes over the bottom because there would be more showing then there would be in the game: Parts would be off screen. I was wondering if there was anyway that using hitTest(s) (or some other method) you could make a movie clip partially visible/ invisible. I know the code for making something invisible when touching something else. But I was wondering if there was a way to make only the part of the movie clip touching another movie (it would have its alpha turned off... let's say it's a hitBox) or only the part of the movie clip touching the hitBox visible, invisible. Another way of looking at this is that I want a movie clip to be a small box, but inside I want their to be a huge picture. I want to make it so that when you move the picture different parts are viewable in this little box. And to make this as clear as I can... : I want to make a circle that I'll call the magnifying glass. I want to make an invisible picture that can be moved using code (I know that part). I want it so that when part of the picture is under the magnifying glass it's visible, not the hole thing, jus that circular area. Another reason I'd like to have this promblem solved is for a moving water effect. I want to make a movie clip and tween showing a square of rushing water, but without putting anything over parts of it (other than a hitBox) I want to make only a squiggly line of that water box visible. Thank you so much! =D I really hope you guys know! =D P.S. I also am currently using the trial of CS4, if that helps anything. But if it's only possible in AS3, then it's impossible to me because I use AS2 conservatively.

    Thanks... but I think you've misunderstood my question. I suppose magnifying glass wouldn't be the right word... I just wanted to explain that I want only the part of one mc touching another mc to be visible. I hope this isn't confusing. I have no need to enlarge an image. I want to make a movie clip only partially visible. Check out the fla.

  • How do I backup movies/clips to use in future projects?

    After burning my first DVD & deleting the iMovie file, I was sad to discover that I could not just pop the DVD into my drive & access the material to use in future projects. (Is there a way to do do this that I don't know about?)
    I'm guessing I need to burn the archived iMovie file onto multiple regular CDs (I have not burned anything that spans several CDs before). This is confusing me because the zipped file is hardly smaller than the original (Is there a better zip program than the one that comes with this system?) I threw away the wrapper for my blank CDs so I don't know how much they hold but I think it is something ridiculously small like 670MB and the iMovie file is 7GB. Is this the only way to save my movie/clips so that I can bring clips into a future movie?
    1.8 GHz Power PC G5   Mac OS X (10.3.9)   256 MB DDR SDRAM

    welcome Novice to the  board ....
    hmm, multidimensional question ...
    DVD is end-of-the-road, not meant for further processing; there are tools, allowing to import DVD to iM, but that is a time-consuming and lossy (=losing pic quality) process, due to the deliver-format nature of DVDs.... search forum for "DVD import"
    iM is by concept not meant to handle a clip in many projects (that can easily been accomplished with pro tools as FC(E), which offer "bins" for imports, offering the content to many sequences/projects).
    there are workarounds, dragging clips from the internal files of an iM project to another... but, as said: you "fumble" the concept: import tape, edit, burn - done.
    a video contains ~13GB of data per hour... and, video is allready highly compressed, no zipper can reduce that dramatically... and, you risk damage of files... yepp, a cd-r fits ~700MB = 3.5min of video......
    recommended workflow:
    * don't store iM projects on -r media (cd/dvd), but firewire connected harddrives..
    * keep the tapes; import clips from tape into project; you can export single clips out of iM/import into another project, I wouldn't do that with "lots" of clips, importing the tape is... more convenient..

  • I need to delete a variable containing a movie clip class and recreate it with a different movie clip class

    Hello,
    I am creating a program that is going to help students learn to read. In my project are pages of text with each word having a button that when pressed will display a movieclip presentation about that word (its pronounciation and spelling etc..). In the project I am working on now I have over 450 unique presentations of words to deal with. I don't want to have all of these hundreds of movie clips on the stage and tell them one at a time to stop and rewind and then have one play each time a word button is pressed. That seems to be very inefficient to me. So I want to do this with some code in Actionscript 3.
    I know I can dynamically add movieclips to the stage using addChild(movieclipname) and remove them using removeChild(movieclipname) but there is a problem. I have hundreds of unique movieclips and I don't want to have to manage hundreds of variables containing the indivudual movieclip instancess. It is a real pain having to figure out what instance is still on the stage before i delete it.
    In Adobe Director all I have to do is this:
    on mousedown me
         sprite(me.spritenum).member = member("somenewmember:)
    end
    and that was it
    But if I do this in actionscript 3:
    removeChild(some_mc)
    some_mc still exists in memory. And I have to know exactly what variable it is to remove or else the movie will fail with an error. If I try to be brutish about it and try to implicitly remove all 450 movieclip instance variables from the stage I will get at least 449 errors.
    What I want to do is this:
    removeChild(some_mc)
    some_mc = void //or //delete some_mc
    var some_mc:MovieClip = new someother_mc();
    addChild(some_mc)
    but this doesn't work
    How am I going to remove one of 450 movie clips and add a new totally different movie clip without the code knowing exactly what the last movie clip was? I suppose if could remove a child from the stage based on a string name then I could hold that name in a variable for later disposal.Can I do this?
    Thanks for any help you can give me. I am new to actionscript.

    Hey I think I may have a solution:
    //begin code
    var myMC:MovieClip = new ball();
    var starMC:MovieClip = new star();
    var youpresseeditMC:MovieClip = new youpresseedit();
    starMC.name = "star";
    myMC.name = "ball";
    youpresseeditMC.name = "youpresseedit"
    addChild(myMC);
    box.addEventListener(MouseEvent.MOUSE_DOWN, replaceball);
    press_BTN.addEventListener(MouseEvent.MOUSE_DOWN, replaceballwithtext);
    function replaceball(event:MouseEvent):void {
        trace(myMC.name)
        removeChild(myMC);
        myMC = starMC;
        addChild(myMC);
        trace(myMC.name)
    function replaceballwithtext(event:MouseEvent):void {
        trace(myMC.name)
        removeChild(myMC);
        myMC = youpresseeditMC;
        addChild(myMC);
        trace(myMC.name)
    ///end code
    This works. I see the ball object replaced  by the star and I am able to do this by manipulating just myMC. Is there anything I should be concerned with in this approach?
    Thanks for your help

  • How can I convert my animation into a working movie clip that can be used with a new scene?

    Hello all,
    First and foremost, I AM A TOTAL FLASH NOOB. I want to preface this and make it incredibly clear how new this all is to me. I LITERALLY started using flash this morning; that is precisely how new I am.
    With that being said I am going to do my best to explain what I'd like to do.
    I have created an animation of a spider moving its legs back and forth. I want to be able to combine all of the layers into 1 simple animation that can be imported into new flash scenes with the animation exactly how it stands. I have figured out how to convert the whole animation into a symbol AND I have figured out how to import the movie clip from the library. However, herein lies my problem. When I open a new flash scene and import my animation, I play it and it does nothing at all. It's just the static image of the spider I created with no movement.
    I've spent the last couple hours trying to figure out (and doing my own research) what I have done or didn't do to get to this point. I'd be willing to bet I am just going about the entire process incorrectly and I'm simple overlooking a basic facet of the program.
    Any insight to fix my ignorance is greatly appreciated.
    (P.S. Hell, I don't even know if I am using the correct terminology so for all I know I am confusing every person who has taken the time to look at my question. If I am using incorrect terminology please correct me to avoid future hang ups. Thank you.)

    Ned! This totally worked! Thank you! I knew there was a tiny piece of this whole thing that was preventing me from making everything work. Unfortunately as my luck would have it, although I have the movieclip working the spritesheet converter I'm using now no longer recognizes the movie clip. The converter says there are 7 frames in the animation, but doesn't display any working sprites. Just a blank sheet. Frustrating to say the least.
    I'm just going to throw everything out on the table here:
    This is the video tutorial i'm using to convert my animation into a spritesheet. I've done the steps exactly as directly up until the point I actually click "Begin Conversion." When begin conversion is selected, it shows the movieclip exists on the bottom left underneath "list of movieclips" but doesn't actually show any individual sprites.
    Here's the simple sprite converter I am using.
    The irony of this whole situation is that you have successfully helped me make a working movieclip (which was the important piece), but the converter no longer recognizes it. Whereas before, it would at least show the image on the 1 frame of animation it had.
    If you wanted to to take a stab at it and see if you can successfully get it to work I'd be appreciative. If not, I totally understand as you have already been incredibly helpful and have my eternal gratitude for getting me this far. These animation programs can be quite overwhelming when they so vastly differ from one another. Don't even get me started no Anime' Studio Pro.

  • How do I assign a mouseclick event Listener to a simplebutton already nested in a movie clip when it's dropped on stage?

    I'm trying to assign a mouseclick event listener to a simplebutton nested within a movie clip's later frames, starting at frame 2 and up. This card, however, is not added to my game until later, and when the player clicks on it/turns it over.
    There are four files involved in this program:
    #1 The main actionscript file, which corresponds to
    #2 my dreamQuester .fla file.
    #3 my artifactCard file movieClip's corresponding .as file,
    #4 my combo1.as file corresponding to a an instance of a simpleButton named combo1 that is already
    nested --and this instance is already named-- inside/as a child of said artifactCard movieclip.
    What I've done so far isn't working:
    In my main dreamQuester.as file, when a player clicks on an artifactCard, its MOUSE_DOWN event
    listener takes them to this function (clickArtCard), where the trouble is at:
    // player clicked on the artC card--which is a child of posArt1 on stage--to turn card over:
            function clickArtCard(a_event:MouseEvent) {
                var thisArtCard:artifactCard = (a_event.target as artifactCard);
                thisArtCard.gotoAndStop(unclickedArt1);  // go to frame number of artifact
                                    // card where combo1 button is.
                thisArtCard.removeEventListener(MouseEvent.CLICK,clickArtCard);
                thisArtCard.buttonMode = false;
                trace("combo1.combo is:" + combo1.combo);
                trace("posArt1.artC.combo1 is:" + posArt1.artC.combo1);
                posArt1.artC.combo1.addEventListener(MouseEvent.MOUSE_DOWN, comboClickedWHO);
    when the artC card--the static public instance of artifactCard--is clicked, it only gets to the
    trace("posArt1.artC.combo1 is:" + posArt1.artC.combo1); which returns this error message:  
    TypeError: Error #1010: A term is undefined and has no properties.
        at MethodInfo-61()
    So do how would I declare a static public variable of this simpleButton at the start of my main .as
    file to make it defined to get a mouseDown actionListener into my pre-existing-and-named-instance
    combo1 simpleButton?
    perhaps there is a way, while the debug movie program is running, to click on the simpleButton and see exactly
    what it's parent heirarchy is, to see the name of all parents above the simpleButton incase they are
    different then what I think?
    (just in case, I was hoping to squeeze a zip file containing these files to be less than 9MB incase someone was willing to look at my files to see what I've done so far, but 9 megs is just too big! even though all graphics I've imported where turned into vector graphics with trace bitmap. I wish there was a way to check the file size of each symbol in Flash CS4, here...)
    Thank you so much for any help!
    ~Ethan

    Just use a
    stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
    function keyPressed(event:KeyboardEvent):void {
         //trace(event.keyCode);
         if(event.keyCode == ???){
              // play the sound
    Where I show the "???" you would replace with the keyCode for the key you want pressed for that sound.  To determine the keyCode you can use the trace line that I have commented out.
    Note that when testing in Flash you often need to disable the keyboard shortcuts in the Flash Player in order to be able to use alot of the keys.  You will find this option in the Control menu options in the player.

  • How to email a Movie Clip in Flash

    Hi everyone.
    I am creating a painting / drawing application in flash.
    I want to add a functionality, which allows the user to send his/her painting to his/her email address.
    How can this be done?
    Please note that the painting / drawing would be a movie clip
    Help on an urgent basis would be greatly appreciated
    Thanks

    Hi,
    I did something similar for AS2:basically there was a "designer" swf where one could interact to create a design,
    and a "viewing" swf that contained all the bits and pieces used (e.g. a blank t-shirt).
    The designer swf would send data (placement of objects, coordinates of strokes) to the server, and the server would amend the blank viewer swf by compiling the data object and adding it as another code block. The code of the viewing swf would handle constructing the desired image, by placing objects, adding strokes, etc.
    With the simple structure of AS2 code, php could do that.
    I sort of believe that something similar could be done for AS3 if the server is able to run java (the flex sdk programs). Addition: PHP by itself should be able to replace an embedded text file ... such as an xml description of the artwork

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