Complex mask renders look blocky in the feather region

Has anyone ever had a multi point mask that just renders a pattern in the feather region? It doesn't happen on simple masks with less than 6 points or so. This footage was originally edited in Premiere and then sent to Speedgrade. This is a recurring issue on this system. Also, in this case Speedgrade crashed almost immediately after I took this shot.
2011 MBP 2.3GHz Intel Quad Core i7 OSX 10.9.5
8gb 1333 MHz DDR3 ram, Adobe CC 2014 - up to date.

I direct link Speedgrade from Premiere, apply masks but never seen that abnormality in your feather region. However, for my complex masks I strickly use Speedgrade in ircp projects. I was trying to duplicate your abnormality and did not succeed. I even saved the complex masks from the ircp and applied as lumetri in a prproj direct link to Speedgrade (which I don't recommend with respect to proper workflow - my test).
I did get abnormalities with lumetri in Premiere when I used the masks in Premiere - as in the ellipse mask or maybe it was the free draw bezier to mask the Speedgrade lumetr. I added some points and feathered out - did not like the abnormalities in the feather region and trashed the idea.
I do add an adjustment layers in Premiere which I add my lumetri to in Speedgrade.
In Speedgrade ircp projects, my current sample has 4 layers, 3 of those layers are masks, where the masks have between 20 to 40 points and double that for feathering. My Speedgrade crashes constantly while building masks and I am forced to save constantly. If I move to fast in Speedgrade the result is 'crash'. Sometimes I stop to admire the work Speedgrade does and then move for the save button and 'crash'.
My point is - I have never seen that abnormality in my Speedgrade projects. I did think I saw it in my current sample, but it was a tiny spot. It was a beach line, where my two masks met and the feather region overlapped - and the tiny spot was a sun-faded dead stump on the shore line - seeming to be over-exposed and Speedgrade trying to tell me I was stripping pixels seemed to be. That sample no longer exists , as I reversed the one mask and worked at things from a different direction.
I have no problems with Speedgrade - I love what Speedgrade does to adding, enhancing, changing color,,,,,

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