Compressor 4.1... Hardware Acceleration Test.?.

I made a test to see if Compressor 4.1 is using the GPU for  hardware acceleration.
Video: 1080p 30 minutes, Single Pass, High Profile, CABAC,  took about 14 minutes to encode to h.264. From my understanding when using hardware acceleration the computer is using the GPU. Below is iStat and Apple's OpenGL Driver Monitor during the encoding.
iStat and Apple's OpenGL Driver indecate that the GPU isn't used during encoding.
Below is Motion 5 is using the GPU for playback within the app (no ram preview). (The arrow to the left is before playback and the arrow to the right is during playback.)
As you can see my computer can and does use the GPU in Motion and Compressor doesn't .
My computer specs:
27" iMac mid-2011
3.4GHz Quad-Core Intel Core i7
16GB 1333MHz DDR3 SDRAM - 4x4GB
2TB Serial ATA Drive + 256GB Solid State Drive
AMD Radeon HD 6970M 2GB GDDR5
You can download Apple's OpenGL Driver Monitor (Free) from the Developer's page. You don't need to download Xcode for it to work.

http://en.wikipedia.org/wiki/Intel_Quick_Sync_Video
http://www.larryjordan.biz/compressor-4-1-hardware-acceleration/?utm_source=Larr y%27s+Newsletter+-+131230&utm_campaign=12%2F30+Newsletter&utm_medium=email

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    System Information
    Time of this report: 1/24/2013, 15:00:26
           Machine name: MAC
       Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333)
               Language: English (Regional Setting: English)
    System Manufacturer: Apple Inc.
           System Model: iMac12,2
                   BIOS: Default System BIOS
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    DX Setup Parameters: Not found
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    System DPI Setting: 96 DPI (100 percent)
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         DxDiag Version: 6.01.7601.17514 32bit Unicode
    DxDiag Notes
          Display Tab 1: No problems found.
            Sound Tab 1: No problems found.
            Sound Tab 2: No problems found.
            Sound Tab 3: No problems found.
            Sound Tab 4: No problems found.
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    Total Space: 1907.5 GB
    File System: NTFS
          Model: Hitachi HDS723020BLA642 ATA Device
          Drive: F:
    Free Space: 5.5 GB
    Total Space: 23.8 GB
    File System: HFS
          Model: APPLE SSD TS256C ATA Device
          Drive: I:
    Free Space: 6235.1 GB
    Total Space: 9536.5 GB
    File System: NTFS
          Model: Promise Pegasus R6 SCSI Disk Device
          Drive: D:
          Model: OPTIARC DVD RW AD-5690H ATA Device
         Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes
    System Devices
         Name: PCI standard PCI-to-PCI bridge
    Device ID: PCI\***
       Driver: n/a
         Name: LSI 1394 OHCI Compliant Host Controller
    Device ID: PCI\***
       Driver: n/a
         Name: Intel(R) 6 Series/C200 Series Chipset Family SMBus Controller - 1C22
    Device ID: PCI\***
       Driver: n/a
         Name: PCI standard PCI-to-PCI bridge
    Device ID: PCI\***
       Driver: n/a
         Name: PCI standard PCI-to-PCI bridge
    Device ID: PCI\***
       Driver: n/a
         Name: High Definition Audio Controller
    Device ID: PCI\***
       Driver: n/a
         Name: Promise SuperTrak SAS RAID Controller
    Device ID: PCI\***
       Driver: n/a
         Name: PCI standard PCI-to-PCI bridge
    Device ID: PCI\***
       Driver: n/a
         Name: PCI standard PCI-to-PCI bridge
    Device ID: PCI\***
       Driver: n/a
         Name: Intel(R) Z68 Express Chipset Family LPC Interface Controller - 1C44
    Device ID: PCI\***
       Driver: n/a
         Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 5 - 1C18
    Device ID: PCI\***
       Driver: n/a
         Name: High Definition Audio Controller
    Device ID: PCI\***
       Driver: n/a
         Name: PCI standard PCI-to-PCI bridge
    Device ID: PCI\***
       Driver: n/a
         Name: 2nd generation Intel® Core™ processor family PCI Express Controller - 0101
    Device ID: PCI\***
       Driver: n/a
         Name: Intel(R) Management Engine Interface
    Device ID: PCI\***
       Driver: n/a
         Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 3 - 1C14
    Device ID: PCI\***
       Driver: n/a
         Name: AMD Radeon HD 6970M
    Device ID: PCI\***
       Driver: n/a
         Name: PCI standard PCI-to-PCI bridge
    Device ID: PCI\***
       Driver: n/a
         Name: 2nd generation Intel® Core™ processor family DRAM Controller - 0100
    Device ID: PCI\***
       Driver: n/a
         Name: Intel(R) 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C2D
    Device ID: PCI\***
       Driver: n/a
         Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 2 - 1C12
    Device ID: PCI\***
       Driver: n/a
         Name: PCI standard PCI-to-PCI bridge
    Device ID: PCI\***
       Driver: n/a
         Name: Atheros AR938x Wireless Network Adapter
    Device ID: PCI\***
       Driver: n/a
         Name: Standard Universal PCI to USB Host Controller
    Device ID: PCI\***
       Driver: n/a
         Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 1 - 1C10
    Device ID: PCI\***
       Driver: n/a
         Name: PCI standard PCI-to-PCI bridge
    Device ID: PCI\***
       Driver: n/a
         Name: Broadcom NetXtreme Gigabit Ethernet
    Device ID: PCI\***
       Driver: n/a
         Name: Standard Universal PCI to USB Host Controller
    Device ID: PCI\***
       Driver: n/a
         Name: Intel(R) 6 Series/C200 Series Chipset Family 4 port Serial ATA Storage Controller - 1C00
    Device ID: PCI\***
       Driver: n/a
         Name: PCI standard PCI-to-PCI bridge
    Device ID: PCI\***
       Driver: n/a
         Name: Intel(R) 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C26
    Device ID: PCI\***
       Driver: n/a
         Name: Thunderbolt
    Device ID: PCI\***
       Driver: n/a
    DirectShow Filters
    DirectShow Filters:
    WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
    WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
    WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
    MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
    Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
    WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
    WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514
    WMV9 Advanced Profile Decoder,0x00600800,1,1,wvc1dmod.dll,10.00.0000.1218
    Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
    Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
    ffdshow Video Decoder,0xff800001,2,1,ffdshow.ax,1.02.4488.0000
    MainConcept (Nikon) Audio Converter,0x00200000,1,1,nikon_trans_audio_converter_ds.ax,8.08.0000.43579
    ffdshow raw video filter,0x00200000,2,1,ffdshow.ax,1.02.4488.0000
    ffdshow Audio Decoder,0xff800001,1,1,ffdshow.ax,1.02.4488.0000
    DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
    Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713
    WS ScreenCapture,0x00200000,0,1,ScreenCaptureFilter.ax,2.02.0006.0000
    LAV Splitter,0x00400001,1,1,LAVSplitter.ax,0.52.0000.0000
    WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
    Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
    AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713
    VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713
    SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000
    AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
    StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
    MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
    MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713
    SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
    VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
    Nikon Text Source Filter,0x00200000,0,1,NkmTextFilter.ax,1.02.0001.3002
    Nikon MOV Demultiplexer,0x00200001,1,2,NkmlMovDemux.ax,1.02.0002.3000
    MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
    MainConcept (Nikon) MJPG Video Decoder,0x005fffff,1,1,nikon_dec_mjpg_ds.ax,8.08.0000.43579
    MainConcept (Nikon) MJPG Video Encoder,0x00200000,1,1,nikon_enc_mjpg_ds.ax,8.08.0000.43579
    Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
    SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
    Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
    AVS Video Out,0x00200000,0,1,AVSVideoOutFilter3.ax,1.00.0000.0248
    MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713
    DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
    Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713
    Haali Media Splitter,0x00800001,0,1,splitter.ax,1.11.0288.0000
    Haali Media Splitter (AR),0x00400000,1,1,splitter.ax,1.11.0288.0000
    MainConcept (Nikon) MP4 Multiplexer,0x00200000,1,1,nikon_mux_mp4_ds.ax,8.08.0000.43579
    MainConcept (Nikon) MP4 Demultiplexer,0x00800101,1,2,nikon_demux_mp4_ds.ax,8.08.0000.43579
    Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514
    File Source (Monkey Audio),0x00400000,0,1,MonkeySource.ax,
    ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713
    madFlac Decoder,0x00600000,1,1,madFlac.ax,1.10.0000.0000
    Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
    MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17713
    Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713
    Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713
    Haali Video Renderer,0x00200000,1,0,dxr.dll,
    VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
    WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
    Nikon MOV Multiplexor,0x00200000,2,1,NkmlMovMux.ax,1.02.0002.3002
    MainConcept (Nikon) AAC Decoder,0x00800000,1,1,nikon_dec_aac_ds.ax,8.08.0000.43579
    VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
    File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
    iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
    iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
    Haali Simple Media Splitter,0x00200000,0,1,splitter.ax,1.11.0288.0000
    DirectVobSub,0x00200000,2,1,vsfilter.dll,3.00.0000.0065
    DirectVobSub (auto-loading version),0x00800002,2,1,vsfilter.dll,3.00.0000.0065
    DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17713
    MainConcept (Nikon) AAC Encoder,0x00100000,1,1,nikon_enc_aac_ds.ax,8.08.0000.43579
    Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17713
    Haali Matroska Muxer,0x00200000,1,0,splitter.ax,1.11.0288.0000
    AC3Filter,0x40000000,1,1,ac3filter.ax,1.03.0001.0000
    AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17713
    RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
    Nikon Image Source Filter,0x00200000,0,1,MediaDSFilter.dll,2.06.0000.2003
    DC-Bass Source,0x00400000,0,1,DCBassSourceMod.ax,1.05.0001.0000
    Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
    WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
    MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
    DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
    ffdshow Audio Processor,0x00200000,1,1,ffdshow.ax,1.02.4488.0000
    LAV Splitter Source,0x00400001,0,1,LAVSplitter.ax,0.52.0000.0000
    SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514
    Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514
    VP7 Decompressor,0x00800000,1,1,vp7dec.ax,7.00.0010.0000
    madFlac Source,0x00600000,0,1,madFlac.ax,1.10.0000.0000
    MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
    Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
    StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
    Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17713
    MainConcept (Nikon) Sink Filter,0x00200000,1,0,nikon_render_fileindex_ds.ax,8.08.0000.43579
    AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
    AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713
    Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
    MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
    Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
    File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713
    Amazon Format Change Fixer,0x00200000,1,1,FormatChangeFix.ax,2.02.0000.0153
    ffdshow subtitles filter,0x00200000,2,1,ffdshow.ax,1.02.4488.0000
    MainConcept (Nikon) AVC/H.264 Video Decoder,0x00800001,1,2,nikon_dec_avc_ds.ax,8.08.0000.43579
    madVR,0x00200000,1,0,madVR.ax,0.84.0003.0000
    Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
    StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528
    AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
    Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713
    File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713
    File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713
    MainConcept (Nikon) AVC/H.264 Video Encoder,0x00200000,2,1,nikon_enc_avc_ds.ax,8.08.0000.43579
    LAV Audio Decoder,0x00800003,1,1,LAVAudio.ax,0.52.0000.0000
    LAV Video Decoder,0x00800003,1,1,LAVVideo.ax,0.52.0000.0000
    Haali Video Sink,0x00200000,1,0,splitter.ax,1.11.0288.0000
    AC3File,0x00600000,0,1,ac3file.ax,
    Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514
    BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669
    MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713
    WDM Streaming Tee/Splitter Devices:
    Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    Video Compressors:
    WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
    WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
    MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
    DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
    ffdshow video encoder,0x00100000,1,1,ffdshow.ax,1.02.4488.0000
    MainConcept (Nikon) AVC/H.264 Video Encoder,0x00200000,2,1,nikon_enc_avc_ds.ax,8.08.0000.43579
    MainConcept (Nikon) MJPG Video Encoder,0x00200000,1,1,nikon_enc_mjpg_ds.ax,8.08.0000.43579
    MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713
    Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
    ffdshow Video Codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Lagarith Lossless Codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Xvid MPEG-4 Codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Audio Compressors:
    WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
    WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
    MainConcept (Nikon) AAC Encoder,0x00100000,1,1,nikon_enc_aac_ds.ax,8.08.0000.43579
    IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
    PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
    Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
    GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713
    CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
    CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
    AC-3 ACM Codec,0x00200000,1,1,quartz.dll,6.06.7601.17713
    MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713
    Audio Capture Sources:
    Microphone (Samson C03U        ,0x00200000,0,0,qcap.dll,6.06.7601.17514
    Digital Audio (S/PDIF) (Cirrus ,0x00200000,0,0,qcap.dll,6.06.7601.17514
    Line (WsAudio_DeviceS(1)),0x00200000,0,0,qcap.dll,6.06.7601.17514
    Line (WsAudio_DeviceS(2)),0x00200000,0,0,qcap.dll,6.06.7601.17514
    Line (WsAudio_DeviceS(3)),0x00200000,0,0,qcap.dll,6.06.7601.17514
    Line (WsAudio_DeviceS(4)),0x00200000,0,0,qcap.dll,6.06.7601.17514
    Line (WsAudio_DeviceS(5)),0x00200000,0,0,qcap.dll,6.06.7601.17514
    Microphone (Cirrus Logic CS4206,0x00200000,0,0,qcap.dll,6.06.7601.17514
    PBDA CP Filters:
    PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528
    PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
    PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
    Midi Renderers:
    Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713
    Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713
    WDM Streaming Capture Devices:
    HD Audio Microphone,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    HD Audio Digital in,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    WsAudio_DeviceS(1),0x00200000,2,2,ksproxy.ax,6.01.7601.17514
    WsAudio_DeviceS(2),0x00200000,2,2,ksproxy.ax,6.01.7601.17514
    WsAudio_DeviceS(3),0x00200000,2,2,ksproxy.ax,6.01.7601.17514
    WsAudio_DeviceS(4),0x00200000,2,2,ksproxy.ax,6.01.7601.17514
    WsAudio_DeviceS(5),0x00200000,2,2,ksproxy.ax,6.01.7601.17514
    FaceTime HD Camera (Built-in),0x00200000,1,2,ksproxy.ax,6.01.7601.17514
    Samson C03U              ,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    WDM Streaming Rendering Devices:
    HD Audio Headphone,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    HD Audio SPDIF out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    HD Audio Speaker,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    WsAudio_DeviceS(1),0x00200000,2,2,ksproxy.ax,6.01.7601.17514
    WsAudio_DeviceS(2),0x00200000,2,2,ksproxy.ax,6.01.7601.17514
    WsAudio_DeviceS(3),0x00200000,2,2,ksproxy.ax,6.01.7601.17514
    WsAudio_DeviceS(4),0x00200000,2,2,ksproxy.ax,6.01.7601.17514
    WsAudio_DeviceS(5),0x00200000,2,2,ksproxy.ax,6.01.7601.17514
    BDA Network Providers:
    Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514
    Video Capture Sources:
    FaceTime HD Camera (Built-in),0x00200000,1,2,ksproxy.ax,6.01.7601.17514
    Multi-Instance Capable VBI Codecs:
    VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
    BDA Transport Information Renderers:
    BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
    MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514
    BDA CP/CA Filters:
    Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708
    Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708
    PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708
    XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708
    WDM Streaming Communication Transforms:
    Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    Audio Renderers:
    Headphones (Cirrus Logic CS4206,0x00200000,1,0,quartz.dll,6.06.7601.17713
    Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713
    Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713
    Digital Audio (S/PDIF) (Cirrus ,0x00200000,1,0,quartz.dll,6.06.7601.17713
    DirectSound: Digital Audio (S/PDIF) (Cirrus Logic CS4206A (AB 32)),0x00200000,1,0,quartz.dll,6.06.7601.17713
    DirectSound: Headphones (Cirrus Logic CS4206A (AB 32)),0x00200000,1,0,quartz.dll,6.06.7601.17713
    DirectSound: Speakers (Cirrus Logic CS4206A (AB 32)),0x00200000,1,0,quartz.dll,6.06.7601.17713
    DirectSound: Speakers (WsAudio_DeviceS(1)),0x00200000,1,0,quartz.dll,6.06.7601.17713
    DirectSound: Speakers (WsAudio_DeviceS(2)),0x00200000,1,0,quartz.dll,6.06.7601.17713
    DirectSound: Speakers (WsAudio_DeviceS(3)),0x00200000,1,0,quartz.dll,6.06.7601.17713
    DirectSound: Speakers (WsAudio_DeviceS(4)),0x00200000,1,0,quartz.dll,6.06.7601.17713
    DirectSound: Speakers (WsAudio_DeviceS(5)),0x00200000,1,0,quartz.dll,6.06.7601.17713
    Speakers (Cirrus Logic CS4206A ,0x00200000,1,0,quartz.dll,6.06.7601.17713
    Speakers (WsAudio_DeviceS(1)),0x00200000,1,0,quartz.dll,6.06.7601.17713
    Speakers (WsAudio_DeviceS(2)),0x00200000,1,0,quartz.dll,6.06.7601.17713
    Speakers (WsAudio_DeviceS(3)),0x00200000,1,0,quartz.dll,6.06.7601.17713
    Speakers (WsAudio_DeviceS(4)),0x00200000,1,0,quartz.dll,6.06.7601.17713
    Speakers (WsAudio_DeviceS(5)),0x00200000,1,0,quartz.dll,6.06.7601.17713
    EVR Power Information
    Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
      Quality Flags: 2576
        Enabled:
        Force throttling
        Allow half deinterlace
        Allow scaling
        Decode Power Usage: 100
      Balanced Flags: 1424
        Enabled:
        Force throttling
        Allow batching
        Force half deinterlace
        Force scaling
        Decode Power Usage: 50
      PowerFlags: 1424
        Enabled:
        Force throttling
        Allow batching
        Force half deinterlace
        Force scaling
        Decode Power Usage: 0

  • Color management for flash player with hardware acceleration

    I have tested the color management for flash player 10.2 with and without hardware acceleration (GPU) on different PCs with different video cards.
    Videos that are played via flash without hardware acceleration on PC have proper color as designed in After Effects.
    When I switch on hardware acceleration, the color shifts, for example green becomes lighter, although grey values are OK. I have tried this by writing a  small Flash programme for playing a movie; I wrote two programmes one with color management as described in the article "Color correction in Flash Player" http://www.adobe.com/devnet/flash/quickstart/color_correction_as3.html and another one without color management. In both cases I got the same color shift when hardware acceleration was turned on. From the result I concluded that color management does not work when hardware acceleration is on.
    My question is: are there any plans to have color management for flash player with hardware acceleration (GPU) in the near future?
    We need to play complex high definition movies streaming through a high speed local area network that need hardware acceleration to avoid stuttering.
    V. S.

    Hi, LOL at my screen moniker. That's interesting that the FF beta has an Option for that. The only problem, is that I have heard that each browser must UNcheck the H.A. I'm sure you'll find out.
    Hope that works at least for FF. Let me know if you have time.
    I've been checking out Apple TV and Google TV. Just saved the links and some info, haven't had time to go further. I'd prefer Apple TV over Google tho.
    I have a 55" HD Sony/Blu-ray Surround Sound Speakers, etc. I hooked up the VGA cable for Internet, and WOW on the Screen/Monitor!! Now I'm thinking about the iPhone 4 with VZ too, on their pre-order list for 2/3/11!
    Hard to keep up with the Technology, moving faster today for some reason.
    We are under the Snow & Ice warning, getting it now. Hope I don't lose power! If so, I'll be offline for sure.
    If I find anything on that H.A. for IE, I'll let you know.
    Thanks,
    eidnolb

  • Hardware acceleration doesn't work anymore since version 10.2.153.1

    Hi all,
    Today I updated my flash player to the newest version and its hardware acceleration stopped working. Everything was ok with previous version (10.2.152.32 I guess). I tested it on YouTube - now I get "undefined video rendering" instead of accelerated. Sometimes, when I go to fullscreen before playing the video acceleration turns on but when I go back to the normal mode it shows as undefined or software video rendering. On the other sites (vimeo, dailymotion) I can't open "show video info" dialog so I can't check it but I see more CPU usage in my task manager. Anybody with the same problem?
    OS: Windows XP SP3
    Browser: Firefox 4 and IE 8 (tested on both)
    Graphic card: GF 8600GT
    Drivers: Nvidia 266.58
    Flash version: 10.2.153.1
    EDIT: I downgraded the flash player to previous version (after uninstalling the newest) and hardware acceleration still doesn't work. So what may be the problem? I didn't install any windows or drivers updates lately. I also checked my GPU load (with GPU-Z program) and it's 0% on every video site.

    Hi,
    I suspect what's happening here is that YouTube recently made changes on their side that disabled StageVideo under certain conditions.  This change has been most prominent on Windows, but as you noted it sometimes works during full screen playback.  We've been actively investigating the issues reported in the forum (both here and on youtube's.)  We're trying to find reproducable cases where the video playback is black/white yet the audio still works, corrupted video, or other issues with hardware acceleration enabled.  If you'd like, we'd love to get your feedback on a few tests:
    Testing Steps:
    1. Verify that the Flash setting "Enable hardware acceleration" is checked.  For instructions on finding this setting, please see step 1 of our Troubleshoot video playback issues document. Ignore the instructions to uncheck this setting, we want hardware acceleration to be enabled for the first pass (make sure “Enable hardware acceleration” is selected/checked.”)
    2. Navigate to: http://www.youtube.com/embed/tgbNymZ7vqY?wmode=direct
    Does the video playback correctly with…
    Hardware Acceleration Enabled (Yes/No):
    Hardware Acceleration Disabled* (Yes/No):
    3. Navigate to: http://labs.adobe.com/technologies/flashplayer10/live-player/
    Note: I have seen buffering/bandwidth issues with this video, what we're looking for here are display issues (black screen, corrupted video, etc.)
    Does the video playback correctly with…
    Hardware Acceleration Enabled (Yes/No):
    Hardware Acceleration Disabled* (Yes/No):
    *If you encounter problems with either of these two videos, please disable hardware acceleration from step 1 (uncheck “Enable hardware acceleration”) and try again.
    Thanks,
    Chris

  • OnePlus One: hardware accelerated mp4/h.264 not working in Firefox for Android

    Videos being played via HTML5 player in Firefox for Android do not play correctly, because the hardware acceleration is not implemented correctly. Tested with latest version (14 oktober 2014); Fennec (33.0)
    It seems related to the GPU (Adreno 330). The OnePlus One has the same GPU as the LG G2, and that phone has the exact same issue, as you can see here: https://support.mozilla.org/nl/questions/1022029
    The videos play fine in Chrome for android and the also play fine in Firefox if you disable the hardware acceleration via:
    about:config -> stagefright.disable = true
    Can anyone please fix this?

    In addition: I've also tried it with the latest beta (Fennec 34.0).. Same result.

  • Firefox Flash hardware acceleration broken in Windows 8 for AMD 4870

    I've been having performance issues with Flash in Firefox on Windows 8 ever since I installed it, so I decided to try and get to the bottom of the issue, since Chrome's Pepper Flash plugin works flawlessly on the same machine. I decided to install Windows 7 as a dual-boot environment to do some testing, and installed the same version of Firefox (21), with all the same extensions, the same version of Flash (11.7) and the same display driver (Catalyst 13.1 Legacy). I was surprised to find that the performance issues I'd been having in Windows 8 were completely gone.
    On closer inspection, that seems to be because the 'Use hardware acceleraton' checkbox is doing nothing in Windows 8. Whether it's checked or not, playing a beefy Flash video (one of Giant Bomb's HD progressive streams) uses 35-40% CPU and is pretty choppy. The exact same video, delivered via the exact same software but under Windows 7 is entirely smooth and CPU usage is around 5-10% with the checkbox ticked, and comparable to Windows 8 with hardware acceleration turned off.
    In another test, I compared videos on Youtube with the information box turned on. In Windows 7 it's showing as software video rendering and accelerated video decoding regularly, changing to accelerated for both in full screen. With the exact same setup on Windows 8, it shows software rendering and decoding no matter what, with the associated higher CPU use and poorer video performance. Incidentally, reverting to Flash 10.3 on Windows 8 completely fixes the problem. Hardware acceleration works as it should in all scenarios. It seems to just be the 11 series that's affected.
    Is this a known issue at all, and is there any sort of fix planned? Or is there a way to fix it now? Any help would be appreciated.

    it seems that the problem might not be from adobe side after all!
    Windows 8 user,
    open firefox and type   about:config      in the address bar and hit enter. Type  “webgl”  into the Filter box and then double click on the webgl.force-enabled option to change its value from false to true.
    Problem solve...Radeon HD-7310 dont know for Nvidia but i assume it will work to.

  • Flash Player refuses to make "display" tab available in settings; cannot disable hardware acceleration.

    Windows 8.1 64-bit laptop.  Multiple Flash Player issues.  (1) Sites say I do not have Flash Player installed but Adobe download page says I do.  (2)  Right clicking the test video, or any other video, give access to "settings" but there is no display tab.  (3)  Some video sites suggest watching in HTML5, which does work, but most simply present the green screen.  I have spent the better part of three days reading every forum I can find, and they all point to disabling hardware acceleration, but I cannot access it.  None of the recommended fixes work.

    HI ,
    Please provide the following information :-
    1)Snapshot of your "Flash player Settings " ..
    2) Url links for which you are facing the green screen issue .
    Also ,please provide additional information like GPU card information,browser version information and  flash version

  • AIR HTML+JavaScript app vs. hardware accelerated composing

    I'm developing an HTML application for mobiles and desktops. The application is optimized for WebKit based environment. To improve a rendering speed I'm using hardware accelerated layers (something like -webkit-transform: translateZ(0); etc...).
    This works great on my iOS devices (using PhoneGap aka Cordova to package a "native" app).
    On Windows and OS X I'm using Adobe AIR 3.5 to package a captive runtime HTML/JavaScript based application. I have found this to be the best solution (for now) even though I have tried many others (Cordova for Windows 7 / OS X, TideSDK, ...).
    The point is that the HTML rendering in Adobe AIR seems not to be hardware accelerated. Does anyone of you have experience with this? Is here any possibility to enable hardware accelerated layers in AIR HTML rendering?
    Thanks a lot

    Thanks a lot, actually I tried AIR SDK 3.6 yesterday and it seems it still doesn't support an acceleration. In a browser it works just fine even in fullscreen (zoomed page). It seems that the best way to achieve my goal will be using Cordova wrappers for OS X and Win Desktop. But as an AIR developer I really want to use AIR SDK So I will do some more tests..
    Thanks,
    Pavel

  • How can I disable hardware acceleration in Safari 5.1 ?

    for performance testing purposes, I need to do so. Specifically, to disable 2D Canvas hardware acceleration.
    I can't figure out how. Is there any way? I am on Mac. I would like to know about how to do so both on Mac and Windows.

    You can switch acclelerated compositing and accelerated canvas drawing on and off from the Debug menu. To enable this menu run
    defaults write com.apple.safari IncludeInternalDebugMenu 1

  • How to make smooth hardware accelerated JApplet?

    Hi there ive made a game that extends JPanel and im using the paintComponent method to do my painting
    as far as i know JPanel is hardware accelerated by default bufferStrategy(2)
    ive put the JPanel in a JFrame and the game runs very smooth with ~62fps and cpu usage is <10%
    then i tried putting the JPanel in JApplet and opened it in firefoxbrowser and the fps says ~59fps and cpu usage ~30% but its super skippy and looks like its drawing incorrectly like some of the objects are displaced very far from where they are supposed to be some frames and drawn perfectly some other frames. What's happening? Is there anyway to fix this?
    Below is some code that for a JApplet and JFrame they both contain the JPanel and ive packed everything in a jar file that can be run as a desktopapp or japplet
    I've also tried add the JApplet directly into the JFrame but it seems the performance might go down a little (though im not sure how much)
    main extends JApplet
    RobotValkyrieAttack extends JPanel
    package RobotValkyrieAttack;
    import javax.swing.*;
    import java.awt.*;
    import java.util.*;
    import java.awt.event.*;
    public class main extends JApplet{
         static LinkedList<Image> listImage;
         //no JApplet constructor is allowed to be overrriden
         public void init(){ //called by the japplet container
              this.loadImages();
              RobotValkyrieAttack r = new RobotValkyrieAttack(listImage);
              this.add(r);
              Thread t = new Thread(r);
              t.start();
              this.addKeyListener(r);
         public void loadImages(){
              //images
              listImage = new LinkedList<Image>();
              listImage.add( new ImageIcon(this.getClass().getResource("data/valkyrie0.png")).getImage() );
              listImage.add( new ImageIcon(this.getClass().getResource("data/astroid0.png")).getImage() );
              listImage.add( new ImageIcon(this.getClass().getResource("data/clouds0.jpg")).getImage() );
              listImage.add( new ImageIcon(this.getClass().getResource("data/cloud0.png")).getImage() );
              listImage.add( new ImageIcon(this.getClass().getResource("data/cloud1.png")).getImage() );
              listImage.add( new ImageIcon(this.getClass().getResource("data/cloud2.png")).getImage() );
              MediaTracker mt = new MediaTracker(this);
              for(int i=0; i<listImage.size(); i++){
                   mt.addImage(listImage.get(i),0);
              try{
                   mt.waitForAll();
              catch(Exception ex){
                   ex.printStackTrace();
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              this.paint(g);
         public static void main(String args[]){
              JFrame j = new JFrame();
              j.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
              j.setSize(1200,700);
              j.setLocationRelativeTo(null);
              main m = new main();
              m.loadImages();
              RobotValkyrieAttack r = new RobotValkyrieAttack(listImage);
              j.add(r);
              Thread t = new Thread(r);
              t.start();
              j.addKeyListener(r);
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              m.init();
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              j.setVisible(true);
    }

    Before we begin, note that performance of Java graphics has always been a bit 'hit and miss' in the sense that the same box with the same hardware and Java version can show radically different FPS rates if the video driver is updated.
    For better help sooner, post an SSCCE.
    Applet SSCCEs that involve images are a problem. Normally I would invite creators of image based SSCCEs to hot-link to [images available off my site|http://pscode.org/media/#image], but an applet cannot hot-link to images. It will be necessary to generate the images in code, if you want much chance of people running the code. Note that very few people will follow a link to anywhere, or download any 'build zip' or similar, to help out on a problem.
    That code snippet as posted, had a number of things that seemed horrific.
    - A class called 'main'. O_o Better would be AppletRenderTest which is not only more descriptive, but also uses the common nomenclature for a class name.
    - Frame size 1200x700?! It pays to ensure any 'comparison' of applet and application is done at the same size and my screen size is 1024x768. Make it a lot smaller, like 800x600.
    - A Swing based Timer is more typically used for Swing animation, than a Thread/Runnable.
    - GUI construction should be done on the EDT.
    - This..
    //no JApplet constructor is allowed to be overrriden..is not only factually wrong, but also incorrectly spelt.
    I am not confident you are up to writing:
    - Test code (especially test code you intend others to help with)
    - GUIs
    - Animation code
    - Applets
    Or if you are capable of parts of that, of combining the 4.
    Are you confident?

  • Disable Hardware Acceleration in MacOS VM

    I need to test Flash Applications with different system configurations. For that reason I use MacOS VMs to cover a lot of constelleations.
    Hardware acceleration is not possible. In Safari and Chrome it will run properly anyway but not in Firefox.
    Only a black / white placeholder is showing up and I don't get the settings menu to disable the hardware acceleration. I tried to disable it somehow with the flash player debug version and mm.cfg, but it doesn't seem to have any option to disable hw/a.
    Does anybody have an idea how to disable the acceleration ?

    There's not an mms.cfg directive to disable hardware acceleration.
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  • With hardware acceleration enabled, and with plenty of tabs open, using the Windows 7 taskbar preview option will almost always crashed the nVidia display driver.

    Latest Firefox 4 beta 6.
    nVidia GT240 1GB DDR3 with driver version 258.96.
    Windows 7 Ultimate.
    If I have plenty of tabs opened, in Firefox 4 beta 6 with hardware acceleration enabled, using the Windows 7 Taskbar preview feature (that will show all the tabs Firefox has loaded) will cause the Nvidia display driver to crash. When this happen, the GUI part of Firefox will be unusable and has to be killed via Task Manager.
    This doesn't happen if hardware acceleration is disabled.

    It is beta software and the older 4.0 b6 version may not work with all display drivers.
    You can trey the test extension: http://jagriffin.wordpress.com/2010/08/30/introducting-grafx-bot/

  • Finaly. How to enable hardware acceleration for X-

    After much discussion on this form and with my friends, I've finally cracked hardware acceleration for X-FI on Vista. It works by using Alchemy on a large scale and gives acceleration for everything you listen to. The breakthrough finally came through thanx to help and info I received from alexs3ds on this thread?http://forums.creative.com/creativel...message.id=645?It started as an emulation concept discussion and evolved in to this. It gives all your 3D audio effects and EAX in games without game by game transmutation and I have noticed a large quality and volume enhancement in normal music and film audio because even that is now accelerated. Here's a step by step guide on how to do it.[color="#ff0033">?[color="#3366ff">Download Alchemy and install. Get it here .[color="#3366ff">http://preview.creativelabs.com/alchemy/default.aspx[color="#3366ff">?[color="#3366ff">Open a?window in explorer and go to [color="#3333ff">Windows\System32.[color="#3366ff">?[color="#3366ff">Locate the file dsound.dll and right click on it then select properties.[color="#3366ff">?[color="#3366ff">Click the security tab then click advanced.[color="#3366ff">?[color="#3366ff">In the advanced security panel?that opens up, click the owner tab then edit.[color="#3366ff">?[color="#3366ff">Use this to set your user account name as owner. Use the other users and groups button if you can't see your account name select your user account name using the select users pane and add it. Make sure your user account name is set as owner.[color="#3366ff">?[color="#3366ff">Next you want to change permissions in the advanced security panel so you would click the permissions tab, click edit, on the panel that pops up click add and add your user account name. On permission entry panel, click full control under the allow line. Then ok everything and close every thing down till your back at the explorer.[color="#3366ff">?[color="#3366ff">Now rename dsound.dll to something like dsound.dll.bak. ( changing owner and permissions allows you to do this ).[color="#3366ff">?[color="#3366ff">Open up another explorer window and navigate to the Alchemy directory ie C:\program files\alchemy, highlight the dsound.dll file and the dsound.ini file and copy them.[color="#3366ff">?[color="#3366ff">Paste them into the system32 folder and that's it. Reboot your computer and you are now using hardware accelerated sound. ?[color="#ff0033">IMPORTANT NOTES YOU MUST KNOW[color="#ff0033">?This only supports 6-Bit samples. You can't use 24-Bit audio samples. You can however reverse the process and regain support. The Alchemy drivers can cause a bit of choppy sound now and then if you don't configure them right. See the Alchemy advanced FAQ for info. Plus, remember they are Beta. You can however update your system as and when alchemy updates. It's not known if every game will work with EAX or 3Dsound with this. To my knowledge?all, if not?most do.You can still edit and add game settings to the dsound.ini file. For help and info in getting the best quality out of your X-FI and a list of what XP software you can install off your driver disk that came with your card refer to this thread. http://forums.creative.com/creativel...essage.id=6029?Enjoy. Edit:- IMPORTANT UPDATE?This will only work if your card is set in game mode. It will not work properly in any other mode. See my post further down this thread for more details.Also important is that I have only been able to test this on Vista 32 ultimate. It is untested in any other version of Vista. Perhaps people who have it running on other versions of Vista could post this info and help put together a list. ?
    Message Edited by Sensi on 05-09-200705:20 AM
    Message Edited by Sensi on 05-09-200705:20 AM

    It does work, however I discovered more?important conditions. You MUST have your audio card in game mode BEFORE you do this. The reason is that the alchemy file passes the audio to OpenAL in game mode only. IF YOU TRY TO RUN GAMES IN ANY OTHER MODE YOUR SYSTEM WILL CRASH WITH BSD. IF YOU TRY TO RUN MEDIA PLAYER IT WILL HANG. IF YOU RUN DIRECTX DIAGNOSTIC YOUR SYSTEM WILL CRASH WITH BSD. YOUR?CARD MUST BE IN GAME MODE. IF YOU TRY TO CHANGE TO GAME MODE AFTER THE SWITCH, YOU WILL NOT BE ABLE TO AS THE AUDIO PANEL WON'T LOAD. DO IT BEFORE YOU SWITCH. As for windows replacing files after reboot, that aint happening to me. I've looked everywhere and can't find any sign of?were replacement files would come form either. Not that I'm saying it isn't happening, Vista is supposed to have a security system that stops you from replacing core system files. It just ain't happening in my system. However, I do have various system hacks in place and one of them may be stopping this. Need to look in to this. Fact:- I'm sitting with this in system now ( got no intentions of going back cause the audio's great ). I've tested 0 up-to date games and all give EAX etc. Without transmutation. Audio sounds amazing compared to what it was before and video audio finely plays in sync ( hurray). Maybay I should add a warning to this mod that you must only try it if you know what you are?doing.BTW in case this has anything to do with it, my system is :-
    Asus?am2 with nforce 4, amd am2 x2 dual core cpu, 2 gig dual channel ddr2 800, oem?SB X-FI and Vista 32 ultimate.
    Message Edited by Sensi on 05-09-200705:04 AM

  • X-Fi Fatal1ty PCI/-Express - All Hardware Acceleration Crashing, Significant R

    Hello,
    I've made a few posts on the forums recently about various topics to help me isolate the issue I am having. At this point, using the latest stable drivers for either a PCI or PCI-E X-Fi Fatalty, any hardware acceleration of sounds is causing my system to bluescreen, freeze or crash the application. Some games give me no option of not using hardware acceleration (ie. Rainbow6 Vegas 2), resorting in my having to change my Sound Acceleration down to Emulation Only. This setting greatly eases off on the sound latency buffers, resulting in sounds that are delayed an entire second. The good news is no crashes and sounds actually sound correct.
    A few things to note about my setup,
    ) I am an extreme computer professional, programmer and developer. My Windows XP SP2 installation is incredibly streamlined; I only have 6 services running and all non-essential drivers removed, resulting in only 69MiB commit charge at startup across processes and ~950 threads. Suffice to say, my system is baby-cheek clean, and I aim to keep it that way.
    2) I have been using this setup for many years now. I have been using NVIDIA video cards for the past 5+ years, currently I have a GTX280, and all of them have behaved perfectly with my streamlined setup. I even unregister every single one of NVIDIA's DLLs and stop all of their services, and the 3D Settings Per Application and Color Control Features still all work. Suffice to say, NVIDIA's drivers, although a trite on the large side, are written well enough to keep drivers away from OS services (as it should be).
    3) My other hardware is not at fault. I have tested the X-Fis against multiple PSUs, different video cards, multiple fresh installations of Windows and more. I don't use utilities to clean my drivers; I do it by hand. I know exactly what's on my system and what I want removed. Though it may be egotistical to state, I'm pretty much knowledgable of every component my system has running.
    4) As a result of this knowledge and my desire to keep my system clean, I ONLY HAVE INSTALLED the drivers necessary for my X-Fis to work. I DID install Creative Audio Console, but the application seems to have too many dependencies on OS Services, since it never runs, either reporting that my audio device cannot be found, or the application simply does nothing and a bogus error is written to the event log. I have enabled DCOM to make sure it wasn't dependent on that, and it still does not work. To summarize, yes, I have tried enabling every service I could find that it might depend on, and none worked. Creative Audio Console is, to me, a piece of ill-written software. In comparison to NVIDIA's excellent control panel which works no matter how much stuff I remove, Creative's Audio Console fails.
    I do not have the Creative Audio Licensing Engine, I do not have the Creative Audio Control Panel, I do not have the Creative Labs Audio Engine Service, I do not have CMSS or any other OS-level services that normally get installed. Remember people, drivers are NOT TO BE DEPENDENT on OS services; they are protocols defining to the OS how to communicate with the hardware. Any necessity of additional "service" software is way past the acceptable standards of drivers.
    5) That being said, I had no issues with stability using older drivers on my PCI X-Fi Fatalty cards. These drivers were dated early 2007, and did not install all of the X-Fi Effects, Utility Effects, 20x Effects, etc. drivers. Mind you I preferred these drivers since they were much simpler to track, as they only had a few .sys files.
    As it stands, I want to use my PCI-Express X-Fi Fatalty, but I want to use it without all of Creative's bloat. I want streamlined, driver-only installation that does not NEED external applications to reinforce its stability. Creative, IS THAT POSSIBLE? Can someone, by definition of the Windows Driver Management signature system, just use your drivers alone for stable gaming? If not, you're violating standards and should never have received WDM cert. on any drivers. I highly recommend you do NOT spit back, saying that for proper functionality, performance, stability, etc. you must install all of Creative's supplemental software. These requires are in violation of the ethics behind software drivers and receiving Digital Signature Certification from Microsoft on your drivers.

    Infinity7,
    I do not want to sound arrogant, but the list of options you provided me with is the stereotypical laundry list of system configuration information for any piece of hardware. I'll address everything though.
    ) No, I'm not using an NVIDIA chipset. I'm using an ASuS Maximus Extreme, just like you said, which uses the X38 chipset.
    2) I'm using Windows XP 32-bit, SP2. I have 2 GiB of memory and do NOT have PAE enabled.
    2) I don't have onboard sound; our motherboard has a PCI-E sound card which I do not have installed.
    3) I don't have any spyware. I don't browse the web on my system. I know every program running and have no rootkits. Nothing is hiding from me.
    4) I don't use antivirus programs. I've been on the internet for 5+ years now and have never needed an antivirus program, since I know when I have a virus and I remove it manually.
    5) I have the latest version of DirectX, June 2008 Redistritutable. Note that most of the post DX 9.0c revisions are meant for D3D, and have nothing to do with DSound.
    6) I've tried every PCI-E slot I have, including both PCI-E x slots and both PCI-E x6 slots. The card is currently in one of my x6 slots.
    7) Any 998+ system is going to have IRQ sharing. Between ACPI BIOSes (more IRQs), Windows XP and drivers, IRQs are rarely in conflict, aside from occasional USB device IRQ sharing. To answer your question, yes, currently both my video card and sound card are sharing IRQ 6. I have done enough work to isolate that IRQ sharing is NOT the issue, though, especially through my testing of the PCI card and the PCI-E card experiencing the same issue.
    8) The output sampling rate of games is not always configurable, and never makes a difference. The X-Fi always upsamples everything it gets as it is, though I guess there is some validity to the sampling rates that are streamed into the buffers.
    Now, to address the rest of your suggestions I say read my post. I specify that changing acceleration to emulation results in perfect stability and sounds that sound correct, however the relaxed latency results in sounds? that are easily delayed by second. This is unacceptable for gaming, obviously.
    As for your ordering of driver installation, it really is through lack of knowledge that people state what order drivers must be installed in. Even NVIDIA's drivers probe for any change through the interfaces they use when the system starts, so any chipset drivers that drastically change the devices in Windows will be detected as changed by other drivers. Be that as it may, I didn't even have the X-Fi in my computer when I installed this latest version of Windows. Only after I had installed everything did I begin to install the Creative Drivers (whilst avoiding all bloatware).
    Most importantly, note that I determined when the crashing started occuring with my original PCI version of the card. After I installed the drivers that started including the additional .sys files (X-Fi Effects, 20X effects, etc.) the crashing occured. As far as I know I cannot use older drivers with the PCI-E model, so rolling back to those previous drivers is out of the question.
    Lastly, for my system specs,
    Motherboard : ASuS Maximus Extreme X38 Chipset, BIOS 0907
    CPU : Intel QX9650 (OCed from 3.0GHZ to 3.6GHZ, stable through Orthos testing)
    Memory : (2) GiB Corsair Dominator Sticks, 4-4-4-2
    Video : eVGA GeForce GTX280 FTW Edition (PCI-Express)
    PSU : Thermaltake Toughpower 200W (backed by UPS)
    Sound : Creative X-Fi Fatalty PCI / PCI-Express (tried both independently)

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