Compressor choking on Motion render

I've done a number of files in Motion that contain graphic elements. When I render, Compressor sometimes connects different files to the final output. Also, Compressor seems to generate a large number of timecode breaks. I think that this is happening because I render m2v files to be burned by Toast, without requiring re-encoding. Toast frequently re-encodes the m2v files until I open them in Mpeg Streamclip, fix timecode breaks and Demux them back to m2v video and ac3 audio.
Why does Compressor have this many problems? I'm using a Dual G5 2.5 machine (PowerPC)

I have output uncompressed video from Motion and then used Compressor to create the final m2v file. Without any explanation, 5 out of 20 of the files that Compressor produces will require re-encoding when adding them to a DVD with Toast Titanium. If I re-compress them with a lower speed setting, they will still require re-compression. Even if I set Toast to "never re-encode" it still re-encodes.
I need to understand how to prepare all files so that re-encoding is not required but I cannot find any information as to why this happens or how to prevent it. No one - even Toast people - seems to understand this.

Similar Messages

  • Does Compressor make FCP re-render the sequence?

    It seems that when we have a sequence with lots of filters, it takes compressor a longer time to compress than when we have no filters. (same length of video)
    Does compressor make FCP re-render the sequence? It takes SO long sometimes... even with a quad core.
    I would think it would just use the render files. Or are they not good enough?
    In order to save time, we have even exported the movie, then compressed it. It took 1/4 of the time.
    Is this normal?
    Thanks

    You are correct. When you create a QT movie (self contained or reference) you have to create the media that is either contained or referenced. If anything requires rendering, then FCP will use the seqeunce settings to determine the codec for any non-native media. So, if your sequence is DV and you have animation clips within, when you create the QT movie they will all be rendered into DV upon export.
    If, on the other hand, you export via compressor, the base layer will be handed off to compressor. Therefore, if you have any animation files (for example) they will be handed off to Compressor natively and not via the sequence settings.
    The downside is that FCP is locked up for the duration of the encoding process.
    BG

  • Motion project to Compressor - changes font with render

    I have a project that is a simple opening title using Frutiger Black Condensed as the font (isn't everyone using Frutiger today?)
    The font is not in my user folder. It's located in the main Library Font folder. I had this issue before and it was because the font was in the User folder. You guys helped me with that one!
    The font has been validated.
    There are no duplicates.
    Motion sees the font and lets me set text to the font.
    I export it to Compressor and the Preview in Compressor shows the correct font.
    I render it using the Animation codec and the resulting QT movie has a different font.
    Rendering directly out of Motion works fine, of course, but I want to use Compressor because I want to set up several to render and walk away.
    Thanks for any help or tips.
    Scot
    Message was edited by: Scot Walker

    how very strange I had exactly the same issue today. The .mp4 export via compressor from motion had a substituted font. I didnt have too much time to explore the situation.
    the work around for me was to bring the motion project into fcp and then export it via compressor from there. Why this should be different I have no idea, but it worked.
    thanks
    adam

  • When exporting to Compressor, it starts re-rending everything!  Why?

    I edited a 2-hour project with 5 cameras in multiple images so could see all the cameras at once. It took a long time to render, many days, but at least that is done. Now, when I export to Compressor to make a DVD, it starts re-rendering everything! Not only that, it does not use any of the render files, because I noticed the compressed m2v does not include all the rendering. It will take more than 80 hours to compress! Not only that, when it is compressing, I can see it jumping a few frames forward, a few frames back, forward, back, etc...but I told it to do 1-pass compressing! Arghhhhhh.....! (Mac G5 Dual 2.3 GHz, 1 GB Ram.)
    I tried a test of sending just a simple project with one video track and cuts only to Compressor, no rendering needed and no rendering done, and it charges ahead at high speed!
    Does anybody know how to send the rendered project to Compressor, not the original unrendered sequence?
    Mac Mini   Mac OS X (10.3.9)  

    Now, when I export to Compressor to make a DVD, it starts re-rendering everything! Not only that, it does not use any of the render files, because I noticed the compressed m2v does not include all the rendering.
    Can you detail what, exactly, is happening? Do you mean to say that you get a 'Rendering' progress bar? And when you say your ".m2v does not include all the rendering," what does that mean?
    The reason I ask is because I always send unrendered timelines directly to Compressor. That way, Compressor does all processing - for filters, motion effects, compositing, etc - directly to the .m2v file, producing much better quality in most cases. I've never seen a Render progress bar though, and I've been using this method since August or so.
    It will take more than 80 hours to compress! Not only that, when it is compressing, I can see it jumping a few frames forward, a few frames back, forward, back, etc...but I told it to do 1-pass compressing! Arghhhhhh.....!
    Unrendered timelines - depending on how much and what needs to be processed by Compressor - take anywhere between 2x-4x as long as sending a rendered timeline to Compressor. Think of it this way: Compressor is both encoding and doing the processing that rendering would have done. You mentioned that it took days to render, so in that regard 80 hours doesn't seem outrageous if you timeline is now unrendered.
    Also, the 'Processing Frames [#=#]' process bar 'jumping' that you're seeing is a necessary part of creating the GOPs that MPEG-2 uses. That happens regardless of a 1-Pass or 2 Pass setting.
    Having said all that, if you can't afford the time commitment of this workflow, then I'll second Thrillcat Editorial's recommendation: Export as a QT movie.

  • MOTION RENDER ERRORS!!! Do any professionals use motion? What is wrong??!

    I am trying to make some network graphics, and for the life of me I cannot get motion to output anything usable! All of this after the stupid "ozone pluggin" problem, I finally get motion to work and now this? What is the deal? Wanted to use motion for its Final Cut integration, but now I must say I am thinking of going After Effects ONLY, C'mon apple, I know you can do better than this buggy, crash prone POS.
    Anyone having similar issues or know any work arounds to this problem?! Any help would be greatly appreciated!
    Now I have applied motion blur to the second image, as it was captured from the exported quicktime file, so that is not the glitches I am talking about. The problem seems to be something to do with the alpha channel and it not being recognized or SOMETHING.... Haha your guess is as good as mine!
    Screen capture of what the project looks like INSIDE of motion, before export:
    Screen Capture from the exported Animation Codec file:

    I agree that it appears to be a premultiplied black vs straight alpha problem.
    In the event that it's not, you could try rendering out of motion with the render quality set to "normal" rather than "best".
    I have had nothing but problems with "best". Especially with third party plug-ins. And since your canvas-view is probably set to "normal", this could account for the discrepancy between the in-program screencap and rendered-out screencap. I have had alphas disappear from boris filters and artifacts appear at item intersections, etc when using "best".
    This almost certainly looks to be a premultiplied black vs straight alpha issue though. Are you resetting the alpha type of the rendered-out file to "premultiplied black" from "straight" in your destination program?

  • HELP FCP 7.0.3 - Motion Render Error - Keeps shutting down- HELP ASAP PLEASE!!!!

    Process:         Final Cut Pro [388]
    Path:            /Applications/Final Cut Pro.app/Contents/MacOS/Final Cut Pro
    Identifier:      com.apple.FinalCutPro
    Version:         7.0.3 (7.0.3)
    Build Info:      FCPApp-1008261348~8
    Code Type:       X86 (Native)
    Parent Process:  launchd [151]
    Date/Time:       2013-04-09 01:12:23.198 -0700
    OS Version:      Mac OS X 10.7.5 (11G63)
    Report Version:  9
    Interval Since Last Report:          484977 sec
    Crashes Since Last Report:           12
    Per-App Interval Since Last Report:  108122 sec
    Per-App Crashes Since Last Report:   8
    Anonymous UUID:                      0AE39D4F-B226-44F4-AB33-9E05D0B6A2DC
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Exception Type:  EXC_BAD_ACCESS (SIGBUS)
    Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
    VM Regions Near 0:
    --> __PAGEZERO             0000000000000000-0000000000001000 [    4K] ---/--- SM=NUL  /Applications/Final Cut Pro.app/Contents/MacOS/Final Cut Pro
        __TEXT                 0000000000001000-0000000000871000 [ 8640K] r-x/rwx SM=COW  /Applications/Final Cut Pro.app/Contents/MacOS/Final Cut Pro
    Application Specific Information:
    objc[388]: garbage collection is OFF
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0   libGPUSupport.dylib                     0x0b4b9a90 gldCreateTexture + 38
    1   libGFXShared.dylib                      0x95f0e8c1 gfxCreatePluginTexture + 101
    2   GLEngine                                0x0dfbcae2 gleCreateTextureObject + 170
    3   GLEngine                                0x0dfca41d gleBindTexture + 129
    4   GLEngine                                0x0dfca38c glBindTexture_Exec + 475
    5   libGL.dylib                             0x99ae70e3 glBindTexture + 34
    6   com.apple.ProGraphics                   0x2b4e335e PGTexture::PGTexture(long, long, long, long, unsigned int, int, int, unsigned int, unsigned int) + 542
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    9   com.apple.ProGraphics                   0x2b4f8de6 PGTextureManager::createImage(PCImageAttributes const&) + 1286
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    11  com.apple.ProGraphics                   0x2b51aa5c PGHelium::renderNodeToTexture(HGGLRenderer*, HGNode*, PCRect<int>, PCPixelFormat::ChannelOrder, bool) + 588
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    16  com.apple.motion.Particles              0x2d6e604b PSEmitterRender::getHelium(LiAgent&) + 43
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    31  com.apple.Lithium                       0x2cea670c LiRenderInstance::collect3D(LiSceneObject*, LiCollectState&) + 1580
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    33  com.apple.Lithium                       0x2cea670c LiRenderInstance::collect3D(LiSceneObject*, LiCollectState&) + 1580
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    37  com.apple.Lithium                       0x2ce066e3 LiRenderer::getHelium(LiAgent&) + 51
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    41  com.apple.ozone.framework               0x2c2cdc47 GLRenderer::getFrameNodeIncludingFields(OZScene*, OZRenderParams&, HGRenderer*, long*) + 999
    42  com.apple.ozone.framework               0x2c2ce5c4 GLRenderer::getFrameNode(OZScene*, OZRenderParams&, HGRenderer*, long*) + 164
    43  com.apple.ozone.framework               0x2c2d21d0 GLRenderer::render(OZScene*, OZRenderParams&) + 2592
    44  com.apple.ozone.framework               0x2c3763e4 OZXGetFrame + 2644
    45  com.apple.ozone.framework               0x2c378eb6 OZXGetFrameAsTexture + 86
    46  com.apple.QuartzComposer.QCMotionPatch          0x0e352c96 UserHasCancelled + 17990
    47  com.apple.QuartzComposer.QCMotionPatch          0x0e34f7ca UserHasCancelled + 4474
    48  com.apple.QuartzComposer.QCMotionPatch          0x0e34f428 UserHasCancelled + 3544
    49  com.apple.QuartzComposer                0x94d38d34 -[QCPatch(Private) _renderAtTime:arguments:] + 132
    50  com.apple.QuartzComposer                0x94d3fce4 -[QCContext renderPatch:time:arguments:] + 846
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    54  com.apple.FinalCutPro                   0x0051aa41 RenderQCPatch + 1671
    55  com.apple.FinalCutPro                   0x00516fb3 FCPQCMainEntry(long, long, KGDictInt*, void*) + 10083
    56  com.apple.FinalCutPro                   0x002ea106 pKGRunTransition(KGDictInt*) + 2182
    57  com.apple.FinalCutPro                   0x00247e09 GetGenItemFrame(KGDictInt*, double, double, double, unsigned char, double, KGCanvasRec*, unsigned long long, renderStackInfo*, KGDictInt*) + 1309
    58  com.apple.FinalCutPro                   0x002481ee GetGeneratorVideo(KGDictInt*, WhenRec*, double, BufferInfoRec*, KGCanvasRec*, KGRect*, unsigned long long, renderStackInfo*) + 962
    59  com.apple.FinalCutPro                   0x0024daf6 GetItemFrame(KGDictInt*, KGClipItemType, WhenRec*, double, BufferInfoRec*, KGCanvasRec*, KGRect*, renderStackInfo*) + 1368
    60  com.apple.FinalCutPro                   0x0024f13e GetSpeedFrame(KGDictInt*, KGClipItemType, WhenRec*, double, BufferInfoRec*, KGCanvasRec*, KGRect*, renderStackInfo*, unsigned char*) + 3556
    61  com.apple.FinalCutPro                   0x0024f2bf GetFilterFrame(KGDictInt*, KGClipItemType, long, unsigned char, WhenRec*, double, BufferInfoRec*, KGCanvasRec*, KGRect*, renderStackInfo*, unsigned char*) + 359
    62  com.apple.FinalCutPro                   0x00250888 DoVImageMotion(KGDictInt*, KGClipItemType, KGMotionPointInstance*, BufferInfoRec*, KGCanvasRec*, KGRect*, int, KGFieldType*, unsigned char, KGRect, KGRect, KGRect, unsigned char, renderStackInfo*, WhenRec*, double, unsigned char*, KGFloatPt*, KGFloatPt*, KGRect*, CGAffineTransform*, KGAffineTransformQuality, unsigned char*) + 178
    63  com.apple.FinalCutPro                   0x00252e63 GetMotionFrame(KGDictInt*, KGClipItemType, WhenRec*, double, BufferInfoRec*, KGCanvasRec*, KGRect*, renderStackInfo*, unsigned char*) + 5137
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    129 com.apple.FinalCutPro.Plugins.QTM Reader          0x0f2e146a LongGOPChunkWriter::receiveSample(unsigned char const*, long long, unsigned long, long long, long long, SampleDescription**, unsigned long, unsigned long, long long, bool) + 11848
    130 com.apple.FinalCutPro.Plugins.QTM Reader          0x0f2df3c0 LongGOPChunkWriter::receiveSample(unsigned char const*, long long, unsigned long, long long, long long, SampleDescription**, unsigned long, unsigned long, long long, bool) + 3486
    131 com.apple.FinalCutPro                   0x0015093f HandleMenuCommand(long, unsigned char, unsigned char, unsigned char, KGErrorCode (*)(long, long, KGDictInt*, void*), void*) + 325
    132 com.apple.FinalCutPro                   0x00150b11 HandleCommand(long, unsigned char, unsigned char, unsigned char) + 263
    133 com.apple.FinalCutPro                   0x004149db CommandProcess(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 369
    134 com.apple.HIToolbox                     0x91d53c0c _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
    135 com.apple.HIToolbox                     0x91bcf313 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
    136 com.apple.HIToolbox                     0x91bce790 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14H andlerCallRec + 482
    137 com.apple.HIToolbox                     0x91be3571 SendEventToEventTarget + 76
    138 com.apple.HIToolbox                     0x91d540d0 _ZL18SendHICommandEventmPK9HICommandmmhPKvP20OpaqueEventTargetRefS5_PP14OpaqueE ventRef + 482
    139 com.apple.HIToolbox                     0x91d5413a SendMenuCommandWithContextAndModifiers + 70
    140 com.apple.HIToolbox                     0x91dbf98d SendMenuItemSelectedEvent + 275
    141 com.apple.HIToolbox                     0x91c1fd79 _ZL19FinishMenuSelectionP13SelectionDataP10MenuResultS2_ + 129
    142 com.apple.HIToolbox                     0x91db088c _ZL14MenuSelectCoreP8MenuData5PointdmPP13OpaqueMenuRefPt + 608
    143 com.apple.HIToolbox                     0x91db0987 MenuSelect + 178
    144 com.apple.HIToolbox                     0x91d57c55 HIMenuBar::HandleMouseEvent(OpaqueEventRef*) + 89
    145 com.apple.HIToolbox                     0x91d57bf2 HIMenuBar::HandleEvent(OpaqueEventHandlerCallRef*, OpaqueEventRef*) + 158
    146 com.apple.HIToolbox                     0x91bcf95f HIObject::EventHook(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 163
    147 com.apple.HIToolbox                     0x91d53c0c _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
    148 com.apple.HIToolbox                     0x91bcf313 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
    149 com.apple.HIToolbox                     0x91bce790 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14H andlerCallRec + 482
    150 com.apple.HIToolbox                     0x91be3571 SendEventToEventTarget + 76
    151 com.apple.HIToolbox                     0x91be3d27 _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRef Pv + 1969
    152 com.apple.HIToolbox                     0x91bcf7ce _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
    153 com.apple.HIToolbox                     0x91bce790 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14H andlerCallRec + 482
    154 com.apple.HIToolbox                     0x91be3571 SendEventToEventTarget + 76
    155 com.apple.HIToolbox                     0x91d53a58 ToolboxEventDispatcher + 82
    156 com.apple.HIToolbox                     0x91d53b87 RunApplicationEventLoop + 236
    157 com.apple.FinalCutPro                   0x001539d1 KGMainEvent(void*) + 51
    158 com.apple.FinalCutPro                   0x002c1278 main + 54
    159 com.apple.FinalCutPro                   0x00002d5b _start + 209
    160 com.apple.FinalCutPro                   0x00002c89 start + 41
    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0   libsystem_kernel.dylib                  0x9bbbe90a kevent + 10
    1   libdispatch.dylib                       0x9ad0fe04 _dispatch_mgr_invoke + 969
    2   libdispatch.dylib                       0x9ad0e853 _dispatch_mgr_thread + 53
    Thread 2:: com.apple.CFSocket.private
    0   libsystem_kernel.dylib                  0x9bbbdb42 __select + 10
    1   com.apple.CoreFoundation                0x93414e15 __CFSocketManager + 1557
    2   libsystem_c.dylib                       0x91b3aed9 _pthread_start + 335
    3   libsystem_c.dylib                       0x91b3e6de thread_start + 34
    Thread 3:
    0   libsystem_kernel.dylib                  0x9bbbd83e __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x91b3ee78 _pthread_cond_wait + 914
    2   libsystem_c.dylib                       0x91ae682a pthread_cond_wait + 48
    3   com.apple.FinalCutPro                   0x0043f42b Synchronizable::Wait() + 53
    4   com.apple.FinalCutPro                   0x0042911f DisplayQueue::Run() + 681
    5   com.apple.FinalCutPro                   0x0046b49a Thread::RunHelper(void*) + 20
    6   libsystem_c.dylib                       0x91b3aed9 _pthread_start + 335
    7   libsystem_c.dylib                       0x91b3e6de thread_start + 34
    Thread 4:
    0   libsystem_kernel.dylib                  0x9bbbd83e __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x91b3ee78 _pthread_cond_wait + 914
    2   libsystem_c.dylib                       0x91ae682a pthread_cond_wait + 48
    3   com.apple.FinalCutPro                   0x0043f42b Synchronizable::Wait() + 53
    4   com.apple.FinalCutPro                   0x004e67c3 WorkUnitPerformer::Run() + 55
    5   com.apple.FinalCutPro                   0x0046b49a Thread::RunHelper(void*) + 20
    6   libsystem_c.dylib                       0x91b3aed9 _pthread_start + 335
    7   libsystem_c.dylib                       0x91b3e6de thread_start + 34
    Thread 5:
    0   libsystem_kernel.dylib                  0x9bbbbc22 mach_msg_trap + 10
    1   libsystem_kernel.dylib                  0x9bbbb1f6 mach_msg + 70
    2   com.apple.CoreFoundation                0x933bd9da __CFRunLoopServiceMachPort + 170
    3   com.apple.CoreFoundation                0x933c6b04 __CFRunLoopRun + 1428
    4   com.apple.CoreFoundation                0x933c61dc CFRunLoopRunSpecific + 332
    5   com.apple.CoreFoundation                0x933d6f01 CFRunLoopRun + 129
    6   com.apple.DVCPROHDMuxer                 0x2238b98f AVS::DestroyAVCDeviceController(AVS::AVCDeviceController*) + 317
    7   libsystem_c.dylib                       0x91b3aed9 _pthread_start + 335
    8   libsystem_c.dylib                       0x91b3e6de thread_start + 34
    Thread 6:
    0   libsystem_kernel.dylib                  0x9bbbbc22 mach_msg_trap + 10
    1   libsystem_kernel.dylib                  0x9bbbb1f6 mach_msg + 70
    2   com.apple.CoreFoundation                0x933bd9da __CFRunLoopServiceMachPort + 170
    3   com.apple.CoreFoundation                0x933c6b04 __CFRunLoopRun + 1428
    4   com.apple.CoreFoundation                0x933c61dc CFRunLoopRunSpecific + 332
    5   com.apple.CoreFoundation                0x933c6088 CFRunLoopRunInMode + 120
    6   com.apple.CoreMediaIOServicesPrivate          0x010f2223 MIO::DAL::RunLoop::OwnThread(void*) + 155
    7   com.apple.CoreMediaIOServicesPrivate          0x010f4380 CAPThread::Entry(CAPThread*) + 98
    8   libsystem_c.dylib                       0x91b3aed9 _pthread_start + 335
    9   libsystem_c.dylib                       0x91b3e6de thread_start + 34
    Thread 7:
    0   libsystem_kernel.dylib                  0x9bbbbc22 mach_msg_trap + 10
    1   libsystem_kernel.dylib                  0x9bbbb1f6 mach_msg + 70
    2   com.apple.CoreFoundation                0x933bd9da __CFRunLoopServiceMachPort + 170
    3   com.apple.CoreFoundation                0x933c6b04 __CFRunLoopRun + 1428
    4   com.apple.CoreFoundation                0x933c61dc CFRunLoopRunSpecific + 332
    5   com.apple.CoreFoundation                0x933d6f01 CFRunLoopRun + 129
    6   com.apple.qmaster.do                    0x29313460 swamp::CRAdReceiver2::ReceivingThread::runOnce() + 234
    7   com.apple.AECore                        0x2f41a022 aecore::CThread::runThread() + 34
    8   com.apple.AECore                        0x2f417fb9 threadProc(void*) + 17
    9   libsystem_c.dylib                       0x91b3aed9 _pthread_start + 335
    10  libsystem_c.dylib                       0x91b3e6de thread_start + 34
    Thread 8:
    0   libsystem_kernel.dylib                  0x9bbbdb42 __select + 10
    1   com.apple.AECore                        0x2f41a067 aecore::CThread::runThread() + 103
    2   com.apple.AECore                        0x2f417fb9 threadProc(void*) + 17
    3   libsystem_c.dylib                       0x91b3aed9 _pthread_start + 335
    4   libsystem_c.dylib                       0x91b3e6de thread_start + 34
    Thread 9:
    0   libsystem_kernel.dylib                  0x9bbbd83e __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x91b3ee78 _pthread_cond_wait + 914
    2   libsystem_c.dylib                       0x91b3ef7b pthread_cond_timedwait_relative_np + 47
    3   com.apple.CoreServices.CarbonCore          0x9aa393a7 TSWaitOnConditionTimedRelative + 178
    4   com.apple.CoreServices.CarbonCore          0x9aa3911d TSWaitOnSemaphoreCommon + 490
    5   com.apple.CoreServices.CarbonCore          0x9aa38f2e TSWaitOnSemaphoreRelative + 24
    6   com.apple.QuickTimeComponents.component          0x98b9616a 0x985a9000 + 6213994
    7   libsystem_c.dylib                       0x91b3aed9 _pthread_start + 335
    8   libsystem_c.dylib                       0x91b3e6de thread_start + 34
    Thread 10:: com.apple.NSURLConnectionLoader
    0   libsystem_kernel.dylib                  0x9bbbbc22 mach_msg_trap + 10
    1   libsystem_kernel.dylib                  0x9bbbb1f6 mach_msg + 70
    2   com.apple.CoreFoundation                0x933bd9da __CFRunLoopServiceMachPort + 170
    3   com.apple.CoreFoundation                0x933c6b04 __CFRunLoopRun + 1428
    4   com.apple.CoreFoundation                0x933c61dc CFRunLoopRunSpecific + 332
    5   com.apple.CoreFoundation                0x933c6088 CFRunLoopRunInMode + 120
    6   com.apple.Foundation                    0x983000c4 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 378
    7   com.apple.Foundation                    0x982f3e25 -[NSThread main] + 45
    8   com.apple.Foundation                    0x982f3dd5 __NSThread__main__ + 1582
    9   libsystem_c.dylib                       0x91b3aed9 _pthread_start + 335
    10  libsystem_c.dylib                       0x91b3e6de thread_start + 34
    Thread 11:: jpegdecompress_MPLoop
    0   libsystem_kernel.dylib                  0x9bbbd83e __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x91b3ee78 _pthread_cond_wait + 914
    2   libsystem_c.dylib                       0x91ae682a pthread_cond_wait + 48
    3   com.apple.QuickTimeComponents.component          0x98cb8467 0x985a9000 + 7402599
    4   libsystem_c.dylib                       0x91b3aed9 _pthread_start + 335
    5   libsystem_c.dylib                       0x91b3e6de thread_start + 34
    Thread 12:
    0   libsystem_kernel.dylib                  0x9bbbd876 __psynch_mutexwait + 10
    1   libsystem_c.dylib                       0x91b396af pthread_mutex_lock + 633
    2   com.apple.Helium.HeliumRender           0x26e487ab HGExecutionUnit::PopStats() + 379
    3   libsystem_c.dylib                       0x91b3aed9 _pthread_start + 335
    4   libsystem_c.dylib                       0x91b3e6de thread_start + 34
    Thread 13:
    0   libsystem_kernel.dylib                  0x9bbbd83e __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x91b3ee21 _pthread_cond_wait + 827
    2   libsystem_c.dylib                       0x91aef42c pthread_cond_wait$UNIX2003 + 71
    3   com.apple.ozone.framework               0x2c309ddb OZExecutionUnit::executeLoop() + 75
    4   com.apple.ozone.framework               0x2c309ede OZExecutionUnit::executeLoopWrapper(void*) + 94
    5   com.apple.procore.framework             0x0d70c0a8 PCThread::startup(void*) + 18
    6   libsystem_c.dylib                       0x91b3aed9 _pthread_start + 335
    7   libsystem_c.dylib                       0x91b3e6de thread_start + 34
    Thread 14:
    0   libsystem_kernel.dylib                  0x9bbbd83e __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x91b3ee21 _pthread_cond_wait + 827
    2   libsystem_c.dylib                       0x91aef42c pthread_cond_wait$UNIX2003 + 71
    3   com.apple.ozone.framework               0x2c309ddb OZExecutionUnit::executeLoop() + 75
    4   com.apple.ozone.framework               0x2c309ede OZExecutionUnit::executeLoopWrapper(void*) + 94
    5   com.apple.procore.framework             0x0d70c0a8 PCThread::startup(void*) + 18
    6   libsystem_c.dylib                       0x91b3aed9 _pthread_start + 335
    7   libsystem_c.dylib                       0x91b3e6de thread_start + 34
    Thread 15:
    0   libsystem_kernel.dylib                  0x9bbbd83e __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x91b3ee21 _pthread_cond_wait + 827
    2   libsystem_c.dylib                       0x91aef42c pthread_cond_wait$UNIX2003 + 71
    3   com.apple.ozone.framework               0x2c309ddb OZExecutionUnit::executeLoop() + 75
    4   com.apple.ozone.framework               0x2c309ede OZExecutionUnit::executeLoopWrapper(void*) + 94
    5   com.apple.procore.framework             0x0d70c0a8 PCThread::startup(void*) + 18
    6   libsystem_c.dylib                       0x91b3aed9 _pthread_start + 335
    7   libsystem_c.dylib                       0x91b3e6de thread_start + 34
    Thread 16:
    0   libsystem_kernel.dylib                  0x9bbbd83e __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x91b3ee21 _pthread_cond_wait + 827
    2   libsystem_c.dylib                       0x91aef42c pthread_cond_wait$UNIX2003 + 71
    3   com.apple.ozone.framework               0x2c309ddb OZExecutionUnit::executeLoop() + 75
    4   com.apple.ozone.framework               0x2c309ede OZExecutionUnit::executeLoopWrapper(void*) + 94
    5   com.apple.procore.framework             0x0d70c0a8 PCThread::startup(void*) + 18
    6   libsystem_c.dylib                       0x91b3aed9 _pthread_start + 335
    7   libsystem_c.dylib                       0x91b3e6de thread_start + 34
    Thread 17:
    0   libsystem_kernel.dylib                  0x9bbbd83e __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x91b3ee21 _pthread_cond_wait + 827
    2   libsystem_c.dylib                       0x91aef42c pthread_cond_wait$UNIX2003 + 71
    3   com.apple.ozone.framework               0x2c309ddb OZExecutionUnit::executeLoop() + 75
    4   com.apple.ozone.framework               0x2c309ede OZExecutionUnit::executeLoopWrapper(void*) + 94
    5   com.apple.procore.framework             0x0d70c0a8 PCThread::startup(void*) + 18
    6   libsystem_c.dylib                       0x91b3aed9 _pthread_start + 335
    7   libsystem_c.dylib                       0x91b3e6de thread_start + 34
    Thread 18:
    0   libsystem_kernel.dylib                  0x9bbbd83e __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x91b3ee21 _pthread_cond_wait + 827
    2   libsystem_c.dylib                       0x91aef42c pthread_cond_wait$UNIX2003 + 71
    3   com.apple.ozone.framework               0x2c309ddb OZExecutionUnit::executeLoop() + 75
    4   com.apple.ozone.framework               0x2c309ede OZExecutionUnit::executeLoopWrapper(void*) + 94
    5   com.apple.procore.framework             0x0d70c0a8 PCThread::startup(void*) + 18
    6   libsystem_c.dylib                       0x91b3aed9 _pthread_start + 335
    7   libsystem_c.dylib                       0x91b3e6de thread_start + 34
    Thread 19:
    0   libsystem_kernel.dylib                  0x9bbbd83e __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x91b3ee78 _pthread_cond_wait + 914
    2   libsystem_c.dylib                       0x91ae682a pthread_cond_wait + 48
    3   com.apple.FinalCutPro                   0x0043f42b Synchronizable::Wait() + 53
    4   com.apple.FinalCutPro                   0x00090525 SyncMetaDataTask::GetNextEvent() + 81
    5   com.apple.FinalCutPro                   0x00091453 SyncMetaDataTask::Run() + 39
    6   com.apple.FinalCutPro                   0x0046b49a Thread::RunHelper(void*) + 20
    7   libsystem_c.dylib                       0x91b3aed9 _pthread_start + 335
    8   libsystem_c.dylib                       0x91b3e6de thread_start + 34
    Thread 20:
    0   libsystem_kernel.dylib                  0x9bbbd83e __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x91b3ee78 _pthread_cond_wait + 914
    2   libsystem_c.dylib                       0x91b3ef7b pthread_cond_timedwait_relative_np + 47
    3   com.apple.CoreServices.CarbonCore          0x9aa393a7 TSWaitOnConditionTimedRelative + 178
    4   com.apple.CoreServices.CarbonCore          0x9aa3911d TSWaitOnSemaphoreCommon + 490
    5   com.apple.CoreServices.CarbonCore          0x9aa38f2e TSWaitOnSemaphoreRelative + 24
    6   com.apple.CoreServices.CarbonCore          0x9aa6be53 AIOFileThread(void*) + 1019
    7   libsystem_c.dylib                       0x91b3aed9 _pthread_start + 335
    8   libsystem_c.dylib                       0x91b3e6de thread_start + 34
    Thread 21:: com.apple.coremedia.JVTlib
    0   libsystem_kernel.dylib                  0x9bbbbc5e semaphore_wait_trap + 10
    1   QuickTimeH264.scalar                    0x20e1d1f3 0x20b81000 + 2736627
    2   QuickTimeH264.scalar                    0x20e1ccdb 0x20b81000 + 2735323
    3   libsystem_c.dylib                       0x91b3aed9 _pthread_start + 335
    4   libsystem_c.dylib                       0x91b3e6de thread_start + 34
    Thread 22:
    0   libsystem_kernel.dylib                  0x9bbbe02e __workq_kernreturn + 10
    1   libsystem_c.dylib                       0x91b3cccf _pthread_wqthread + 773
    2   libsystem_c.dylib                       0x91b3e6fe start_wqthread + 30
    Thread 23:
    0   libsystem_kernel.dylib                  0x9bbbe02e __workq_kernreturn + 10
    1   libsystem_c.dylib                       0x91b3cccf _pthread_wqthread + 773
    2   libsystem_c.dylib                       0x91b3e6fe start_wqthread + 30
    Thread 0 crashed with X86 Thread State (32-bit):
      eax: 0x00000000  ebx: 0x00000000  ecx: 0x00000000  edx: 0xffffffff
      edi: 0xc3645d48  esi: 0x01fc2800  ebp: 0xbffebee8  esp: 0xbffebed0
       ss: 0x00000023  efl: 0x00210282  eip: 0x0b4b9a90   cs: 0x0000001b
       ds: 0x00000023   es: 0x00000023   fs: 0x00000000   gs: 0x0000000f
      cr2: 0x00000000
    Logical CPU: 1
    Binary Images:
        0x1000 -   0x870ffc  com.apple.FinalCutPro (7.0.3 - 7.0.3) <41B8A263-80F3-BCC3-FE28-82DE571687A1> /Applications/Final Cut Pro.app/Contents/MacOS/Final Cut Pro
      0xc2e000 -   0xc31ff7 +KGCore (??? - ???) <BE035D60-C68F-AC07-2A60-2F6214D48820> /Applications/Final Cut Pro.app/Contents/Frameworks/KGCore.framework/Versions/A/KGCore
      0xc39000 -   0xc39fff  com.apple.iokit.dvcomponentglue (2.0.7 - 2.0.7) <1CFA5944-AB33-3A41-B4D2-4A624A514C0D> /System/Library/Frameworks/DVComponentGlue.framework/Versions/A/DVComponentGlue
      0xc3d000 -   0xc4cfff  com.apple.AERegistration (1.2 - 77) <5D18C47F-6F9E-0C4C-8875-24A14A97186D> /Applications/Final Cut Pro.app/Contents/Frameworks/AERegistration.framework/Versions/A/AERegistration
      0xc60000 -   0xc67fff  com.apple.AEProfiling (1.2 - 22) <43A46C32-8E13-82DD-8AF1-2A40690BF810> /Applications/Final Cut Pro.app/Contents/Frameworks/AEProfiling.framework/Versions/A/AEProfiling
      0xc71000 -   0xe99ff7  com.apple.prokit (7.2.3 - 1823) <0FEDF2D7-F31A-36F2-91A9-C03877B0CB46> /System/Library/PrivateFrameworks/ProKit.framework/Versions/A/ProKit
      0xfa6000 -  0x1018fef  com.apple.ProFX (1.2.3 - 1.2.3) <E734D345-8CA8-C366-AFB3-A2EB066BF4AC> /Library/Application Support/ProApps/*/ProFX.framework/Versions/A/ProFX
    0x103a000 -  0x1096ffb  com.apple.proapps.MIO (1.0.5 - 509) <3FE469A6-C937-1E44-F79C-9AAA7C902A92> /Applications/Final Cut Pro.app/Contents/Frameworks/MIO.framework/Versions/A/MIO
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    0xfc23000 -  0xfc37fef  com.apple.fcp.DVOutputUnit (1.3 - 1.3) <691D07F3-84FB-39BE-AB16-213751718437> /Applications/Final Cut Pro.app/Contents/Resources/DVOutputUnit.bundle/Contents/MacOS/DVOutputUnit
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    0xfdfd000 -  0xfe3aff3  com.apple.DVCPROHDCodec (2.0.1 - 5708) <A7A316BF-4EC5-366E-AAAE-A3D337FE50C8> /Library/QuickTime/DVCPROHDCodec.component/Contents/MacOS/DVCPROHDCodec
    0xfe4a000 -  0xfe6bfe7  com.apple.AppleIntermediateCodec (2.0.1 - 5718) <A16F6FC6-BC4B-3E05-8340-840D64CE277C> /Library/QuickTime/AppleIntermediateCodec.component/Contents/MacOS/AppleInterme diateCodec
    0xfe7a00

    While some people can read these reports, it really helps the rest of us to know:
    What are your sequence settings?
    What is the codec of the material you are editing?
    What were you trying to do?
    x

  • False Compressor error msg: reconnect render files

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    Dave

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  • Motion Render artefacts

    hopefully somebody of you have an answer!
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    mac i7 with the ati radeon hd4850 and 512mbit vram. sounds quite strange, that the new imac have
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  • Compressor Issues, fast motion looks terrible.

    Hello,
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    I'm editing a project for a company that shoots dance competitions.
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    When I view the sequence in FCP6, it looks great, then I started attempting to use Compressor 3, I wanted to use the compression mode DVD Best, but my project is over 150 min. (the apparent maximum compression time, I may be wrong).
    I tried this once, and it took out all of my motion titles, then I tried again, and it took out my audio.
    Can anyone help me shed some light on how to get this project exported/compressed so the fast motion won't look like trash, and I can get it into DVDSP in an acceptable format?
    Thanks so much. A thousand internets to you.

    What are your sequence settings?

  • Does having multiple GPUs installed let motion render faster than just one?

    if you have 2(or more) GPU's installed and hooked up to monitors, does motion split the work, i.e. render twice as fast? or does it just pick one and use it?
    I have 2 cards, but only one monitor, and motion renders using whichever card has a monitor attached. so i wonder if i picked up another monitor and run it from the other card would that speed up my rendering process?
    thanks

    Heya,
    Motion renders (IIRC) on your system's primary GPU, which is the monitor that has the titlebar menus (File, Edit, etc). Adding additional GPUs does not speed things up.

  • Where does motion render its files to?

    Ok, whenever I render something in Motion....where do I locate the render files...also...how do I choose where I want to put the render files. I am talking about Motion 3.

    Ram IS memory, that's right, but when you run out of physical memory, OSX pages out to disk. I would guess if you ran Activity Monitor, you'd see the paging file get smaller when you clear RAM...
    Patrick

  • Motion render turns system to freeze

    MacPro 8-core 3,2, 8GB RAM, 8800 GT
    720p25, image 2000x1500px with position and rotation animation, threshold and pixellate filters on it. RAM preview or render are strange. I can't drag windows smoothly, cursor moving with pauses and every my action stay too long. Activity monitor shows: goof.ru/mb.png processor is'n full of working, abou 4 GB RAM is free... So, what is it? Why on render system a so hard working?

    Hi I've done a BIG research, and the problem seems to be our graphic card, the GeForce 8800.
    It seems that the new card Radeon HD 3870 should solve the problem. Just do a research about "Radeon HD 3870" and "motion 3" and read... looks like the card made just for this software.
    Regards
    giovanni

  • FCP Project closes and Compressor only gives black render

    hi
    apologies if this has been covered, my extensive search of about 10 seconds found nothing.
    Recently on certain projects when i try to export via compressor two things happen. Firstly the rendered file is made up of black only, audio is fine though. And secondly the fcp project closes itself, leaving only the temp project open, that creates itself when you export via compressor. The one sequence in this temp project is the one i want to export and it plays fine in the timeline. Of course this is annoying since the project closes itself without asking if you want to save.
    I do have some odd footage in the project. It came from some dodgy video camera device, but I had converted them to dv specs. Mind you none of these clips are in the sequence in question.
    any ideas anyone
    thanks
    adam

    exporting to compressor directly from FCP will re-process all your rendered material, so if your sequence has lots of filters, generators, stills or non-native clips, this can greatly add to the time it takes.
    Also, exporting video for iPod most likely involves changing the frame size and frame rate, and possibly pixel aspect ratio (are those files square pixel?) Depending on the frame Controls settings for the preset you are using, this can make it take a lot longer.

  • Why won't Final Cut or Motion render my content properly?

    About 2 months ago I got a new 2013 27" iMac with the upgraded i7 processor, 4GB of VRAM, and 32GB of RAM. I've recently come across a problem with rendering in Final Cut Pro X and Motion 5. In Final Cut when I play back a clip in the event browser or in the timeline before rendering, the clip looks fine. When it's done rendering, though the clip looks like the frames are jumbled and the clip is choppy and unusable. A similar thing happens in Motion 5. When I create a RAM preview, certain parts of the composotion that are moving look almost split, like a really dramatic rolling shutter effect on a bad camera. It also put on random shapes that vary from black and white stripes in a lower corner, or frames that are completely white, or green rectangles in the corners. These appear in any file I export from Motion, too.
    I've tried deleting my Final Cut preferences, but the problem still persists.
    I'm not sure if this is a problem with the software, if the graphics card is fried, or if there's a problem with my RAM.

    I haven't heard of software problems causing those kind of symtoms.
    Try running the Apple Diagnostics test (of the Apple Hardware Test) to see whether it reports something.
    Russ

  • Do I need to render before Compressor?

    Sorry about this newbie question. After coming back from Color, my timeline has the red lines on top of the clips. Do I need to render before to straight export via Compressor ? Or is Compressor sort of does the render? thx.

    It makes no difference whether you render or not because FCP hands over the raw frames to Compressor. Compressor ignores all FCP render files.

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