Computer Crashes when rendering movies...HELP PLEASE!!!

Hi,
Ill keep this as short and sweet as possible to anyone willing to help me out here...I built a computer to play games on (i.e. battlfield bad company 2  and call of duty 4 modern warfare)  and i also built it to edit movies (currently using CS4). It rarely crashes while playing games but it seems like whenever i try to render any length of movie in CS4 it crashes, the temp with the case open while rendering will get to about 50C (which i know is pretty dang hot) and it doesnt take long to get there and usualy my computer crashes by than. Normal running temp is around 31C and even playing games it might reach 44C but not past. I do a little bit of overclocking and have my rig set up to about 20% over factory settings as far as CPU and RAM (but even on stock settings CS4 still crashes). My computer tower is a LAN box  (BGears 'b-envi') and although i know its not really the best case for optimal air flow i really like the small box and mATX mobo combo because its easy to transport back and forth with a decent amount of power. Im thinking the CPU is bottle necking the system and was considering upgrading to a quad core q9450 or something in that general area so later on down the road i can switch over too Windows 7 with XP mode. Any suggestions? My budget is about $250 as of right now possibly a little more. Oh and i guess i should also ask, is CS4 compatible with Windows 7 XP Mode?
My  current build includes
LAN Box: BGears 'b-envi'
Mobo: ASUS P5KPL-CM
PSU: Thermal Take Evo Blue Series 750W
O.S.: MS Windows XP Home 32-bit SP3
CPU: Intel Pentium E5200
Ram: DDR2 OCZ2RPR10662G x 2 (4gb) w/ bios setting i was able to open up to 3.5gb of usable ram @ 482MHz and 5-5-5-15 (which i believe is stock timings)
Graphics Card: XFX ATI Radeon HD 4870 (1024 mb)
HDD #1: WD2000JD - (contains my games, programs and O.S.)
HDD #2: WD2502ABYS - (about to phase this out to another WD5000BEKT for a tad bit more space for video storage)
HDD #3: WD5000BEKT - (i store my songs and pictures on this one as of right now)
Eventually i want to rebuild this set-up with a ASUS Gene III x58 mATX mobo and an i920 with 3x2gb RAM and possibly a pair of 5800 series ATI cards and a go liquid cool, but that probably wont happen till summer of 2011.
P.S. i dont know if the resolution matters for rendering purposes but i am running it at 1920x1080 on a 50" sony Bravia.
Thanks in Advanced for any help...

Alright so i was dinking with it today and switched some settings in CS4 such as Optimizing rendering for memory rather than performance ( i noticed it went from rendering 1 frame a second to 3-5 frames a second and in some cases more reducing my overall time significantly) i also adjusted my virtual memory to 2048mb (not sure if it did much) and now it doesnt crash on me or hasnt yet and i have been rendering and encoding for at least 4 hours now. Ill download Prime95 again and see what happens and ill post pictures of the temps in a bit. I currently have Piriform Speccy and thats how i was delivering those previous temps. not sure how accurate they are but figured as long as you stick with one temp. reader youll know if there is any significant increase or decrease (but do correct me if i am wrong). My CPU temp still runs about 50C when encoding or rendering anything, As far as aftermarket fan on CPU goes i am very limited to height space where my CPU currently sits on the Mobo due to the Case and the OEM fan just barely fits under the frame rail, but i did however buy an aftermarket fan, it looks like the OEM fan but it claims to run at a higher RPM and suppose to be a lot quieter, not sure what RPM it runs at but i have my bios setup for performance mode and it runs the fan at or close too max RPM (bought it about half a year ago and threw the box away) but i did notice it kept the CPU a little bit cooler and alot quieter than the OEM fan did.
I guess my question to everyone was would it be practical and/or would i notice a significant increase in rendering and encoding times by buying a quad core or should i wait about 6 months and upgrade to an i7? Ill check into CS4 as to whether or not it is supported by W7 XP mode too, but assuming it is whats your take?
again thanks for your comments and inputs and ill try and have the temps. posted by tonight...

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    Path: /Applications/Color.app/Contents/MacOS/Color
    Identifier: com.apple.color
    Version: 1.0.4 (288.64)
    Build Info: Color-2886400~2
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    Date/Time: 2009-05-10 12:47:51.608 +0100
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    Report Version: 6
    Exception Type: EXCBADACCESS (SIGSEGV)
    Exception Codes: KERNINVALIDADDRESS at 0x000000001d593100
    Crashed Thread: 8
    Thread 0:
    0 com.apple.color 0x0019be94 libmacQT_convertRGB2YUV_write(libmac_QTMoviet*, long*, long, long, long, long) + 3346
    1 com.apple.color 0x001ae0ed libmacQT_writeVideoSample(libmac_QTMoviet*, long*, libmacQTMoviet*) + 567
    2 com.apple.color 0x000ac0ac ft_joblist::process() + 3600
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    4 com.apple.color 0x0006224a ftfinalprintroom_LUTWarning(suidisplay*, void*) + 60
    5 com.apple.color 0x001d3c92 suicontrol::execute(suidisplay*, unsigned short) + 156
    6 com.apple.color 0x001e6d71 suipanel::basicMouse(suidisplay*, sui_int2, sui_mouseState, int) + 1053
    7 com.apple.color 0x001e731b suipanel::mouse(suidisplay*, sui_int2, sui_mouseState, int) + 119
    8 com.apple.color 0x001dfd3b suilayer::mouse(suidisplay*, sui_int2, sui_mouseState, int) + 573
    9 com.apple.color 0x001d7e1a suidisplay::mouse(suiint2, sui_mouseState, int) + 210
    10 com.apple.color 0x001c255c sui::mouseFunc(int, sui_int2, sui_mouseState, int) + 162
    11 com.apple.color 0x001e55fd sui_multitask::mouseCallback(int, int, int, int, int) + 227
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    24 com.apple.color 0x00002ec5 start + 41
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    5 com.apple.audio.CoreAudio 0x9256e464 CAPThread::Entry(CAPThread*) + 96
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    7 libSystem.B.dylib 0x94b20f52 thread_start + 34
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    0xf99000 - 0xfb5ff7 GLRendererFloat ??? (???) <dcdc2e0de7fb9a52d99e529c3688f26d> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloa t.bundle/GLRendererFloat
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    0x90987000 - 0x90996fff libsasl2.2.dylib ??? (???) <bb7971ca2f609c070f87786a93d1041e> /usr/lib/libsasl2.2.dylib
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    0x90fa3000 - 0x91020fef libvMisc.dylib ??? (???) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libvMisc.dylib
    0x91021000 - 0x91028fe9 libgcc_s.1.dylib ??? (???) <f53c808e87d1184c0f9df63aef53ce0b> /usr/lib/libgcc_s.1.dylib
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    0x911e1000 - 0x911e8ffe libbsm.dylib ??? (???) <d25c63378a5029648ffd4b4669be31bf> /usr/lib/libbsm.dylib
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    0x95901000 - 0x9593bfe7 com.apple.coreui 1.2 (62) /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI
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    0x959c7000 - 0x959d7ffc com.apple.LangAnalysis 1.6.4 (1.6.4) <8b7831b5f74a950a56cf2d22a2d436f6> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ LangAnalysis.framework/Versions/A/LangAnalysis
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    0x959d9000 - 0x959f1ff7 com.apple.CoreVideo 1.6.0 (20.0) <c0d869876af51283a160cd2224a23abf> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
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    From: [email protected]
    To: [email protected]
    Subject: Speed Grade Crashes when rendering
        Re: Speed Grade Crashes when rendering
        created by Dennis Weinmann in SpeedGrade - View the full discussion
    Thank you for sending the crash report. This is a known issue and only affects Italian builds. We have isolated this and working on a fix. Please stay tuned and use an English version of SpeedGrade in the meantime. Thanks
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