Connecting a Yamaha YDP223 digital piano... How?

I'm trying - for the first time - to connect my MacBook Air (MBA) to my Yamaha piano, but can't quite figure it out and need help.
I've hooked up the midi cable to the USB in the MBA, and plugged the "in" cable to the "in" jack and the "out" cable to the "out" jack.  I can see there's some connectivity, as I get a little blue light in the "measure" window (bottom center in GB) every time it hit a key on the piano.  But that's it... I can't get notes I play on the piano to appear on the score in GB, nor can I get music playing in GB to come through the piano's speakers.
I'm pretty sure I have the function settings on the piano correct, although the manual's pretty obscure.  Is there something I'm missing?  Do I have to do something on the MBA or GB to make this work? I'm using OS 10.6.7.
Thanks in advance.

I've hooked up the midi cable to the USB in the MBA, ...
That's not a midi cable, but a midi-to-usb interface, and you should tell us what model - that's a lot more interesting than what keyboard you are using, since they all put out the same midi signals.
... and plugged the "in" cable to the "in" jack and the "out" cable to the "out" jack.
You should connect the keyboard's midi out to the interface's midi in. (You can forget about the other direction, since GB doesn't send any midi signals back to the keyboard.)

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    Message Edited by KokChoy-CL on 07-04-2008 :0 AM

    Digital Connections, SPDIF and Dolby Digital (german revision)
    Options
    03-08-2007 01:52 AM
    Digital Connections, SPDIF and Dolby Digital Info
    Übersetzung + Erweiterungen + Revision 03-08-07
    Der Digitale Anschluß
    Ich habe beobachtet, daß viele Leute Fragen zu den Sound-Anschlüssen haben, daher trage ich hier einige Infos zusammen und erkläre die Unterschiede in der Verwendung der digitalen und analogen Anschlüsse.
    Digitale Anschlüsse – S-PDIF & Toslink
    Am PC gibt es zwei häufig verwendete digitale Anschlußformate optisch (Toslink) und koaxial (S-PDIF).
    Im Prinzip erzielen beide Anschlüsse genau das gleiche Audio-Ergebnis.
    Der primäre Unterschied ist das Medium ( das Material ) durch das das Signal übertragen wird. ( Glasfaser oder Kupfer )
    !! Update !!
    Ein wichtiger Aspekt in der Auswahl von digital-optischen Anschlüssen erklärt sich durch das Vermeiden einer sogenannten „Brummschleife“, d.h. eine elektrisch leitende Verbindung zweier Geräte muß vermieden werden.
    ( mit Lichtwellenleiter - LWL- z.B. mit dem Anschluß-System Toslink )
    In der Elektrotechnik ( Niedervolttechnik ) wird oft der „Negative“ Pol der Spannungsversorgung über das elektrisch leitende Gehäuse ( die sogenannte Masse )geführt. Das spart einerseits einen weiteren Kabelweg ( also Kupfer ) ein und ergibt eine mehr oder weniger wirksame (Ab-) Schirmung. Diese Schirmung soll die elektronische Schaltung vor elektromagnetischen, hochfrequenten und niederfrequenten Störeinflüssen je nach Ausführung der Schirmung schützen.
    Üblicherweise besitzt jedes elektronische Gerät eine eigene Spannungsversorgung. Netzteile in elektronischen Geräten unterscheiden sich in der Art der Spannungsumformung, in der Höhe der Spannung, in der zur Verfügung gestellten Leistung, durch verschiedene Bauarten und unterschiedliche Bauteil-Tolleranzen entstehen somit verschiedenste Masse-Potentiale.
    Werden solche Geräte durch elektrisch leitende Kabel verbunden, kommt es zu einem Ausgleich der verschiedenen Masse-Potentiale. Ein negatives Ergebnis der Verbindung von TV-Geräten oder PC-Komponenten mit Audio-Komponenten ist oft eine hörbare Beeinträchtigung von Audio-Signalen - ein tieffrequentes Brummen.( auch Brummschleife oder Masseschleife genannt )
    Hierfür verantwortlich zu machen ist eine elektrisch leitende Verbindung. In der HiFi-Technik ist das in der Regel ein Koaxialkabel und dessen Schirmung.
    Vermeidung u. Reduzierung dieser Störgeräusche Ansätze
    !! Der einfache Weg !!
    Einsatz einer optischen Signal- / Datenübertragung mit Lichtwellenleiter
    - Glasfaser als Trägermaterial
    ( Einsatz einer Datenübertragung ohne elektrisch leitende Verbindungen )
    aufwendige Wege
    Einsatz einer Galvanischen Trennung - mit einem Ground-Isolator
    (Massetrennung )
    + die elektrische Verbindung der Schirmung wird umgangen
    - aber Leistungs- & und Klangverlust(geringere Dynamik)
    - Verwendung von ( hochwertigen ) symmetrischen Verbindungen
    ( „PLUS“ „MINUS“ „Masse“)
    + Trennung der Schirmung an einer „Seite“ des Kabels möglich
    [bei Koaxialkabel unsinnig weil eine Ader zerstört wird und
    anschließend dieses Kabel wertlos ist ]
    - sehr große Anschlüsse
    - Profibereich
    - Einsatz einer zentralen Spannungsversorgung für alle miteinander
    verbundenen Geräte
    Nachtrag
    Bitte nicht verwechseln mit Netzbrummen - die Einstreuung der Netzfrequenz 50 Hz ( EU ) oder 60 Hz ( US ) in den Audio-Signalweg das ist üblicherweise auf eine nicht ausreichende Entstörung oder(Ab-)Schirmung zurückzuführen ist.
    - End - !! Update !!
    Einige Vorbetrachtungen
    Die traditionelle Ton-Übertragung ist ein unkomprimiertes Signal, es wird in Stereo übertragen.
    Wenn du CMSS ( Creative Multi Speaker Surround simulierten Surround Sound ) aus deiner Stereo-Musik erzeugen willst oder der Sprach-Test abgerufen wird ( nur über den Center ) ist der digitale Anschluß ( optisch & koaxial ) unbrauchbar, denn es würden nur die Lautsprecher Front-Rechts und Front-Links angesprochen !! Es wird ein anderer Anschluß benötigt, der die Kanäle einzeln ansteuert.
    Für das Format 5.1 ist das die Verbindung über die drei 3,5 mm Klinken-Stecker ( 3 mal 2 Kanäle ) mit der folgenden
    Kanalzuweisung 5.1
    Front R / Front L + Rear R + Rear L + Subwoofer / Center
    Mehrkanalton in Filmen - DolbyDigital (AC3 / DD) oder DTS
    Filme auf DVD verwenden häufig ein kodiertes Mehrkanal-Audiosignal, in der Form DolbyDigital ( AC3 / DD ) oder DTS. Bei dem gebräuchlichsten Format 5.1 werden 6 Signale ( 3 mal 2 Kanäle ) in einem digitalen Datenstrom zusammengefaßt und komprimiert = das Kodieren.
    Nach der Übertragung des Signals muß aus diesem Datenstrom ein Decoder die entsprechenden Töne trennen und jedem Kanal zuordnen = das Dekodieren.
    Drei Varianten der Decodierung sind möglich.
    (1) - AC3 / DTS Signal wird zu einem externen Decoder geführt
    Genau hier wird der optische / koaxiale Anschluß genutzt. Um diese Variante nutzen zu können, mußt du ein digitales Lautsprecher-Set oder einen Digital-Decoder ( z.B: Digital-Receiver ) besitzen, der die Dekodierung des gewünschten Formats ( DD, AC3, DTS) übernimmt. Für jedes Digital-Format benötigt man einen entsprechenden Decoder – das Handbuch weiß hier oft mehr – welches Format von welchem Gerät dekodiert werden kann !!
    Wähle in deiner DVD-Software den zur digitalen Datenübertragung gewünschten Anschluß "S-PDIF"( Koaxial ) oder "Optisch" als Audio-Ausgang.
    In den Soundkarten-Einstellungen muß die Option "S-PDIF-Durchschleifen" ( "SPDIF Pass-through" ) eingestellt werden.
    Dadurch wird das Audio-Signal von der DVD in digitaler ( komprimierter ) Form direkt an die Digital-Ausgänge der Soundkarte weitergeleitet. Anschließend kann ein angeschlossener externer Decoder z.B. im digitalen Lautsprecher-System oder im Digital-Receiver die Decodierung übernehmen und es entsteht ein „Räumliches Klangbild“.
    Bitte merken:
    Daß ist der einzige Weg 5.1 Signale ( digital ) über ein koaxiales bzw. optisches Kabel zu übertragen.
    (2) - AC3 / DTS mit der Soundkarte decodieren
    Diese Variante ist zu verwenden, wenn du keinen externen Decoder / Receiver verwenden willst.
    In der DVD-Software wird "S-PDIF" als Audio-Ausgang gewählt und es muß zwingend in den Optionen der Soundkarte "S-PDIF-Durchschleifen" ( "SPDIF Pass-through" ) deaktiviert werden.
    Die DVD-Software wird jetzt das ( digitale ) komprimierte Audio-Signal an deine Soundkarte senden und dann werden dort die digitalen Daten decodiert. Die Soundkarte gibt dann die 6 Audio-Kanäle ( bei 5.1 ) über ihre drei analogen Anschlüsse aus ( 3 mal 3,5 mm Klinke ) mit folgender
    Kanalzuweisung 5.1
    Front R / Front L + Rear R + Rear L + Subwoofer / Center
    Es wird in diesem Beispiel also ein 5.1-Lautsprecher-System benötigt, mit der analogen Anschluß-Option von drei Klinken-Steckern.
    ( also 3 x 2 Kanäle = 3 mal 3,5 mm Klinke )
    - die Einspeisung eines digitalen Signals über DigitalDIN, ist mit dem optionalen digitalen E/A-Modulbei möglich ***
    - wird hier ein optisches / koaxiales Kabel verwendest, hörst du nur schwache Töne der Front-Lautsprecher R + L
    *** Bei Karten der SB073X-Serie verfügt diese Buchse nicht über die Digital-In-Funktion !! zur Unterstützung des digitalen E/A-Moduls )
    [ mehr unten ]
    (3) - AC3 / DTS mit einer Software decodieren
    Wenn deine Soundkarte kein DolbyDigital unterstützt
    ( wie die SB Live! 24-bit ) und auch kein digitales Lautsprecher-System vorhanden ist, kannst du Raumklang
    (Surrsound-Sound ) aus DV-Filmen auch über eine AC3 / DTS fähige Software erzeugen.
    Gratis-DVD-Software-Versionen unterstützen diese Funktion häufig nicht, du benötigst dann eine Software-Voll-Version.
    Wähle die gewünschte digitale Audio-Tonspur „DolbyDigital“ oder „DTS“, im Audio-Menü einer DVD.
    Dann stelle sicher, das in den Soundkarten-Optionen "S-PDIF-Durchschleifen"
    ( "SPDIF Pass-through" ) ausgeschaltet ist.
    Wie unter (2) mußt du deine Lautsprecher mit den drei analogen Kabeln anschließen und nicht optisch oder koaxial !! ( 3 mal 3,5 Klinke )
    Kanalzuweisung 5.1
    Front R / Front L + Rear R + Rear L + Subwoofer / Center
    Generell sind bei zuvor genannten Varianten (1) – (3) auch andere mehrkanalige
    Wiedergabeformate möglich.
    In Abhängigkeit von der Ausstattung der Quelle also von der DVD. der CD. der TV-Karte, dem Game usw. sind andere Formate z.B. 2.0 / 2.1 / 4.0 / 4.1 / 5.1 / 7.1-Kanal Wiedergabe möglich.
    PC Spiele
    PC Spiele nutzen normalerweise Technologien wie EAX, die ihren eigenen Surround-Sound, ohne Verwendung von DolbyDigital erzeugen. Selbst wenn dein Lautsprecher-System einen DolbyDigital-Decoder besitzt, ist dieser für Games unbrauchbar. Denn die EAX Verarbeitung findet direkt auf der Soundkarte statt und die Ausgabe der 6 Kanäle ( 5.1 ) erfolgt über die analogen Ausgänge
    ( 3 mal 3,5 mm Klinke ) ( oder über DigitalDIN, wenn vorhanden *** ).
    *** Bei Karten der SB073X-Serie verfügt diese Buchse nicht über die Digital-In-Funktion !! zur Unterstützung des digitalen E/A-Moduls ) [ mehr unten ]
    Kanalzuweisung 5.1
    Front R / Front L + Rear R + Rear L + Subwoofer / Center
    Für Mehrkanalwiedergabe in Spielen benötigst du also Lautsprecher-Systeme mit analogen Anschlüssen oder einen Digital-Receiver mit analogem ( 5.1 ) Eingang.
    Wenn du ein optisches / koaxiales Kabel verwendest, dann kannst du nur die vorderen Kanäle ( links / rechts ) hören.
    !!! Notiz !!!
    X-Box Spiele unterstützen DolbyDigital, wenn du deine X-Box mit einem DolbyDigital-Receiver oder einem digitalen Lautsprecher-System über optische Kabel verbindest, kannst du den vollen Surround Sound nutzen.
    Die Sound Blaster Karten der SB073X-Serie bieten neben dem digitalen ( koaxial / extern ) Anschluß über den Anschluss Flexi-Jack auch noch einen weiteren Anschluß, direkt auf der Karte ( koaxial / intern )
    Flexi-Jack - DigitalDIN
    Wenn du kein digitales E/A-Modul ( Digital I/O-Modul ) benutzen kannst, ist es möglich mit einem Klinke-Chinch Adapter ( RCA-Adapter ), ein digitales Lautsprecher-System oder einen Digital-Receiver digital ( koaxial ) über den Flexi-Jack-Ausgang der Soundkarte zu verbinden. Alle MiniDin bzw. 3,5 mm Klinken-Stecker können in der Mono- oder auch in der Stereo-Ausführung verwendet werden, denn der mittlere / vordere Pin des 3,5 mm Klinken-Steckers überträgt das AC3 / DTS Signal. Dazu benötigt man eine der folgenden Verbindungen
    3,5 mm Klinke ( Mini DIN ) auf Chinch - Adapter ( RCA-Adapter )
    für den S-PDIF-Anschluß( koaxial ) an Lautsprecher-Systeme mit digitalem Eingang bzw. Digital-Receiver kann man folgende Varianten verwenden
    - Klinke-Mono - Chinch-Stecker ( Stecker –Stecker ) ( Favorit !! )
    - Klinke-Mono auf Chinch-Mono ( Stecker - Kupplung ) + Chinch-Verbindungkabel
    ( Stecker - Stecker )
    - Klinke-Stereo auf Chinch-Mono ( Stecker - Kupplung ) + Chinch-Verbindungkabel
    ( Stecker - Stecker )
    Das digitale E/A-Modul ( Digital I/O – Modul )
    Die Verwendung von optionalem Zubehör Digitales E/A-Modul ( Digital I/O-Modul ) bietet die Möglichkeit der direkten Verwendung eines S-PDIF Verbindungskabels und stellt zusätzlich zum koaxialen Anschluß einen optischen Anschluß ( Toslink ) bereit. Die optische Verbindung kann wie oben beschrieben zur Vermeidung einer Brummschleife hilfreich sein.
    Des weiteren wird ( abhängig von der Ausstattung der Soundkarte *** ) ein digitaler Eingang über das E/A-Modul bereitgestellt, der Eingang ist ebenso wie der Ausgang in optischer ( Toslink ) und koaxialer ( S-PDIF ) Bauform ausgeführt.
    Achtung !!
    ( *** Bei Karten der SB073X-Serie verfügt diese Buchse nicht über die Digital-In-Funktion !! zur Unterstützung des digitalen E/A-Moduls )
    interner S-PDIF E/A-Anschluss ( für Geräte der SB073X-Serie )
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