Continuously Rasterize with Masked Solid

Hi,
i have a pre-comp with a masked and stroked solid, but in the final comp on scaling, "Continuous Rasterize" doesn't render the mask path out smooth yet. How is this done ?
Also, i'd like the stroke to render at its original stroke size and not be scaled ... is that possible with the stroke within the pre-comp? With an expression or so ?
Regards,
Frank

Sorry, I didn't complete my post. I was replying on my phone. After I said you just didn't dig deep enough I meant to give you the solution, or actually two solutions.
The first is to add an expreession to the anchor point that points to the size of the rectangle. If you divide the size value by 2 and subtract that from the current value of the anchor point the anchor point will animate as you change the size and the rectangle's left and top edge will maintain their position.
Here's the expression:
x = value [0] - content("Rectangle 1").content("Rectangle Path 1").size[0] / 2;
y = value [1] - content("Rectangle 1").content("Rectangle Path 1").size[1] / 2;
[x, y];
Change the minus sign just before content to a plus and the bottom or right edge will maintain position.
After creating the rectangle and adding the expression you'll have to reposition the rectangle in your design. I could add a bunch of other language to the expression to maintain the original position but frankly, it's a waste of time.
The other option is to hold down the Alt/Option key as you create your rounded corner (or any other geometric shape layer) so that a Path instead of a Rounded Rectangle is created. When you have a path you can just animate the path selecting as many of the points as you wish.
Here's a project file (created in CC but saved as CS6) with both options so you can see how this works....

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