Control swf from main timeline

i know i've done this before! i have a swf. 4 labels. a stop
at frame 1. i embedd this into my main timeline. i have 4 butons in
an MC in my main project, going to specific labels in my main
timeline, where i have the following code, attempting to load the
swf and jump to that label:
this.container_shell.loadMovie("interact01.swf");
interact_shellb.gotoAndStop("label1");
its not working. the swf loads, but i can't jump to the
label.
any ideas? appologize for the basic question, i'm a designer,
not a programmer!

If you have a question to ask, you should start a new posting and include the code/info pertinent to your problem.  The one you are trying to catch a ride from is flawed and requires some questions to be answered.  Being that the posting is over 4 years old, it is unlikely the original poster is going to be answering any.

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  • Controlling loaded swf from main timeline

    Hello,
    I'm working on loading external swf files for ios. I am able to load the swf files and set them to visible or invisible in different frames. I am having trouble controlling the loaded swf files from the main timeline. Specifically, I would like to have a button on the main timeline, that when clicked will move a loaded swf to frame 1.
    Here is a code that loads one swf file:
    var myLoader1:Loader;
    var loaderContext1:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, null);
    if(myLoader1 == null)
              myLoader1 = new Loader();
              addChild(myLoader1);
    myLoader1.load(new URLRequest("folder/file1.swf"),loaderContext1);
    myLoader1.visible = true;
    backbutton.addEventListener(MouseEvent.MOUSE_DOWN, backbutton1);
    function backbutton1(myEvent:MouseEvent):void {???????????? myLoader1.gotoAndStop(1);}  (this line does not work)
    (Once I load file1.swf, within the file1.swf I click a forward button to move to different frames. My question is: how do I code the 'backbutton' on the main timeline so that it causes the loaded file1.swf to go to frame 1?)
    Thank you for your help.

    sure.
    if the movieclip on the loaded swf's main timeline has reference mc, you would use:
    MovieClip(myLoader.content).mc.gotoAndStop(1);
    p.s.  you might find the following helpful,  http://kb2.adobe.com/community/publishing/918/cpsid_91887.html

  • Controlling multiple external swfs from main timeline

    Hi, I've been trying to combine the features of two tutorials I found, one that deals with controlling external swf's from the main timeline and the other that explains how to load and unload multiple external swf's.  I'd like to be able to load and unload multiple external swf's, and control these swf's buttons from the main timeline. 
    I asked this same question on the forum of the site where I found these tutorials, and receive only one reply saying that "it should'nt be hard to do." but they did not elaborate any further.  This left me think that I was missing something very obvious and I've spent too much time now trying to work what it is now.  I understand pretty much how both pieces of code work, but just can't work out how to combine them.
    If someone could explain it to me, I'd much appreciate it.
    Tutorial One code - controlling an external swf from the main timeline.
    var ldr:Loader = new Loader();
    var urlReq:URLRequest = new URLRequest("swfs/balls.swf");
    ldr.load(urlReq);
    function loadHandler (event:Event) {
    var myClip:MovieClip = event.target.content;
    addChild(myClip);
    function myClipOver(event:MouseEvent):void {
    myClip.myBlueBalls.stop();
    function myClipOut(event:MouseEvent):void {
    myClip.myBlueBalls.play();
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    myClip.addEventListener(MouseEvent.ROLL_OVER, myClipOver);
    myClip.addEventListener(MouseEvent.ROLL_OUT, myClipOut);
    // listener
    ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, loadHandler);
    Tutorial Two code - loading and unloading multiple external swfs.
    var Xpos:Number = 110;
    var Ypos:Number = 180;
    var swf:MovieClip;
    var loader:Loader = new Loader();
    var defaultSWF:URLRequest = new URLRequest("swfs/eyesClosed.swf");
    loader.load(defaultSWF);
    loader.x = Xpos;
    loader.y = Ypos;
    addChild(loader);
    // Btns Universal function
    function btnClick(event:MouseEvent):void {
    removeChild(loader);
    var newSWFRequest:URLRequest = new URLRequest("swfs/" + event.target.name + ".swf");
    loader.load(newSWFRequest);
    loader.x = Xpos;
        loader.y = Ypos;
    addChild(loader);
    // Btn listeners
    eyesClosed.addEventListener(MouseEvent.CLICK, btnClick);
    stingray.addEventListener(MouseEvent.CLICK, btnClick);
    demon.addEventListener(MouseEvent.CLICK, btnClick);
    strongman.addEventListener(MouseEvent.CLICK, btnClick);

    I will not be able to help you with whatever relaxatraja provided though it is purported by relaxatraja to be clearly explaining what I was explaining (???).
    Your loadHandler function appears a bit confused.  For the code you show I don't see you assigning any event listeners for the events that will be dispatched in the loaded file.  As I showed earlier, your loadHandler function should be assigning a listener for the event that will be dispatched (modified slightly below). and if you have three different events being dispatched in the loaded file, then you'll do better to have three different listeners.  I show only one below for one of the events you dispatch...
    function loadHandler (event:Event) {
      // assign a listener for the loaded file's goExit function's event
       MovieClip(event.currentTarget.content).addEventListener("close", event1Handler);
    // I can't make sense of what you have here
        removeChild(myClip); // why ?? - it hasn't been added yet as far as I can see - error 2007?
        var newSWFRequest:URLRequest = new URLRequest("swfs/" + event.target.name + ".swf"); // the event.target is the Loader
        ldr.load(newSWFRequest); // this will load over the file you just finished loading??
        ldr.x = Xpos;
        ldr.y = Ypos;
        addChild(myClip);  // why?? it has nothing in it
    function event1Handler(e:Event):void {
        // do whatever is involved with what the "close" event is supposed to do
        trace("goExit function executed");
    As far as what you have in the loaded file, you appear to be trying to pass the files names as if they were parameters.  The file naming should be done at the receiving side for the event handler function for the event listener.  While you could create a custom event that include parameters that you can pass, that's another level of coding that is better left for a future experience.
    Study the following - understand it before you try to use it.
    Below is a link to some files I made for another posting that demonstrates what I have been explaining.  The neurope file is the main file.  Publish the netherlands file so that you have an swf to load for it, and then run the neurope file.  The file that gets loaded (netherlands) only has a button in it that when clicked dispatches an event for which the main file (neurope) has assigned a listener.  The main file displays a message when the button gets clicked in the loaded file.
    http://www.nedwebs.com/Flash/neurope.zip

  • Controlling movieclip from main timeline & Child

    Hi,
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        this["line"+String(i)].addEventListener(MouseEvent.ROLL_OUT, line_out, false, 0, true);
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            case line4:
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    I've resolved the timeline issue. Now my only issue is the Child not working.
    What I'm trying to do:
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    Add mc_textbox inside mc_1 on rollover, at a specific XY and height. On rolloff, for the child to be removed.
    I have also been told that I should not have a dynamic textbox on the scene and should call that in using AS3 - If you have time, could you inform me how this would be done?
    Thanks alot for the help,
    ERROR:
    TypeError: Error #2007: Parameter child must be non-null.
        at flash.display::DisplayObjectContainer/addChild()
        at Main_new_fla::MainTimeline/line_in()
    TypeError: Error #2007: Parameter child must be non-null.
        at flash.display::DisplayObjectContainer/removeChild()
        at Main_new_fla::MainTimeline/line_out()
    import flash.events.MouseEvent;
    stop();
    for(var i:uint=1; i<8; i++){
        this.mc_1["line"+String(i)].addEventListener(MouseEvent.ROLL_OVER, line_in, false, 0, true);
        this.mc_1["line"+String(i)].addEventListener(MouseEvent.ROLL_OUT, line_out, false, 0, true);
    function line_in(e:MouseEvent):void // Defineing the function as line_in
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        switch(lineTarget) // Each case should swap the lineTarget
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            mc_1.line_output.text = "1"; // This text should display
            addChild(mc_1.mc_textbox); // The textbox should display
            break; // If this is not the case, break and check next
            case mc_1.line2:
            mc_1.line_output.text = "2";
            addChild(mc_1.mc_textbox);
            break;
            case mc_1.line3:
            mc_1.line_output.text = "3";
            addChild(mc_1.mc_textbox);
            break;
            case mc_1.line4:
            mc_1.line_output.text = "4";
            addChild(mc_1.mc_textbox);
            break;
    /* This case has much more text than the rest, as such the textbox is enlarged for this case only
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            addChild(mc_1.mc_textbox);
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            mc_1.mc_textbox.y = 417;
            break;
            case mc_1.line6:
            mc_1.line_output.text = "6";
            addChild(mc_1.mc_textbox);
            break;
            case mc_1.line7:
            mc_1.line_output.text = "7";
            addChild(mc_1.mc_textbox);
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    // Removes any text that has been displayed from the Dynamic text box, also resetting the sizes to default.
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            mc_1.line_output.y = 474.65;
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            mc_1.mc_textbox.height = 61.95;
            mc_1.mc_textbox.y = 454;

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