Controlling frame rates of loaded movie clips

Is it possible to control the playback rate of movie clips
that are loaded with a Loader() call?

…that which we call a rose by any other name would
smell as sweet.
With AS3 it seems that we shouldn't get as hung up on names
as we have been in the past. From my brief experiments, I don't
think it is that the loader is dynamically creating a movie, but
that the timeline of the external clip is an instance of MovieClip.
And it is "time-line" placed by definition. When I trace the
this.name from my external movie it traces "root1" by itself, but
when loaded into something else it gets that "instance" name.
You can name your loader and just access its content property
(cast as a MovieClip).

Similar Messages

  • Controll the ROOT timeline from externally loaded movie clip?

    does anyone know how to controll the root timeline from an
    externally loaded movie clip?
    I have loaded a movie clip, which has buttons on it that I
    would like to controll the main original website timeline with.
    something like this.parent.parent?
    thanks a lot
    harky

    feedmeapples <[email protected]> wrote:
    > does anyone know how to controll the root timeline from
    an externally
    > loaded movie clip?
    >
    > I have loaded a movie clip, which has buttons on it that
    I would like
    > to controll the main original website timeline with.
    >
    > something like this.parent.parent?
    _root.doStuff;
    Freundliche Grüße,
    Franz Marksteiner

  • Load movie clip

    Whenever I load a movie clip into the target and test my
    movie, the loaded movie clip always loads in the bottom right. I
    think this is a registration error but I am not sure how to fix it.
    My target is 835px by 635px, same as the movie clip I want to load.
    Any help would be much appreciated.

    Position the blank movie clip in the top left corner where
    you want to have
    the external movie clip loaded.
    Note that if the external movie clip has dynamic content
    creation via AS or
    different content size on higher numbered frames you may find
    it will show
    content to the left and top of the blank movie clip because
    initial size is
    not detectable. In particular if you are loading Flash movie
    that you
    created that you used a third party tool such as xCelsius. In
    this case you
    need to MovieClipLoader and once the onLoadInit event fires,
    manually
    position the blank movie clip which is passed as an argument
    for coding
    convenience.
    Lon Hosford
    www.lonhosford.com
    May many happy bits flow your way!
    "northstar_86" <[email protected]> wrote in
    message
    news:e27cer$5i2$[email protected]..
    Whenever I load a movie clip into the target and test my
    movie, the loaded
    movie clip always loads in the bottom right. I think this is
    a registration
    error but I am not sure how to fix it. My target is 835px by
    635px, same as
    the
    movie clip I want to load. Any help would be much
    appreciated.

  • Different frame rates in one movie

    Hi there... have a flash movie at 18 frames p/s, have had to
    embed video which is at 25 frames p/s (obviously this means that
    the video itself is slower than the sound). Is there any way i can
    use action script to control the frame rate of a movie - have it at
    18 fps for a certain amount of frames, then up to 25 fps for the
    next couple of frames, and then back down to 18fps??
    Any help would b greatly appreciated.

    Import with progressive steaming and it will not matter, and
    you shouldn't embed FLV files unless it is absolutely necessary.
    You can't change the frame rate with actionscript.

  • Is this how i control frame rate with IMAQdr property node?

    Is this how i control frame rate with IMAQdr property node? if not, can someone point me in the right direction? for some reason, it doesnt work..
    Attachments:
    pic.JPG ‏75 KB

    Please see this related thread http://forums.ni.com/t5/LabVIEW/IMAQdr-Property-No​de/m-p/1642950/highlight/false#M590168
    Matt
    Product Owner - NI Community
    National Instruments

  • Having a loaded movie clip talk to another movie clip

    Here's what I want to do:
    Load a clip into my main movie - "loadedMovie"
    at the end of the timeline in "loadedMovie" i want a
    function, perhaps setColor, which will change the colour of another
    movie clip which sits in the main movie.
    Does this make sense? for a loaded movie clip to change the
    color of an instance of another movie?
    Many thanks,
    Ray

    ponch wrote:
    > Here's what I want to do:
    >
    > Load a clip into my main movie - "loadedMovie"
    >
    > at the end of the timeline in "loadedMovie" i want a
    function, perhaps
    > setColor, which will change the colour of another movie
    clip which sits in the
    > main movie.
    >
    > Does this make sense? for a loaded movie clip to change
    the color of an
    > instance of another movie?
    Sure make sense.
    If the clip you like to target is on main timeline of the
    movie than
    you will use something like :
    on (release) {
    var my_color:Color = new Color(_root.SomeMC);
    my_color.setRGB(0xFF00FF);
    You can also refer to it by level:
    (_level123.SomeMC);
    Best Regards
    Urami
    !!!!!!! Merry Christmas !!!!!!!
    Happy New Year
    <urami>
    If you want to mail me - DO NOT LAUGH AT MY ADDRESS
    </urami>

  • Controlling a loaded movie clip

    I'm trying to load a clip (flash with video) and then as soon
    as the movie is loaded I want the movie to stop... right now the
    movie plays immediatelly... I tried putting _root.stop(); but that
    didn't work...
    This is my code:
    this.createEmptyMovieClip("clip_mc",
    this.getNextHighestDepth());
    var clip_mcl:MovieClipLoader = new MovieClipLoader();
    clip_mcl.loadClip("knockoutbag13.swf", clip_mc);
    This is what I tried:
    clip_mc.onLoad = function()
    clip_mc.stop();
    and this:
    clip_mc.stop();
    None worked...
    Please help

    Ok try this.
    You should be able to control the clip now after this code.

  • Controlling main timeline from loaded movie

    I have loaded an external movie onto the main movie in a
    movie clip called "mainholder" - In the main timeline on the main
    movie there is a "stop" command on frame 1. From the loaded movie,
    I want to control the main timeline and tell it to go to frame 2.
    Can someone tell me the actionscripting to do this, I have tried
    several commands and getting frustrated. ;-)
    Thanks

    movies are loaded into levels. The main movie is always
    considered level0 a.k.a _root in the AS. When you load a movie into
    another, the main movie is also considered the parent of that
    loaded movie a.k.a. this._parent in AS where this refers to the
    loaded movie. If you want something in the loaded movie to control
    the main timeline you could call it like this...
    _root.gotoAndStop(2); or _root.gotoAndPlay(2); depending on
    what you want.
    but because of the parent/child relationship, it can also be
    done like this....
    this._parent.gotoAndStop(2); or this._parent.gotoAndPlay(2)
    Although the first method is less to remember, the second
    method proves the most friendly and re-usable. Let me explain...
    Say that you did something like this....
    [MAIN MOVIE]
    [LOADED MOVIE]
    {Loaded Movie with buttons to control LOADED MOVIE}
    Your main movie loads a movie and when this loaded movie
    reaches it's 10th frame, it loads another movie where the buttons
    reside for controlling that clip. If you used _root in the button
    movie, it would cause the main movie (_root) to be called and not
    the LOADED MOVIE as you had intended during its design prior to
    trying to make this new main movie (and it would work as intended
    if you opened the LOADED MOVIE's fla file and exported). If you use
    this._parent in the button movie, it will always make it's calls to
    the LOADED MOVIE's timeline and not the main clips timeline.
    Sorry if this confuses you but it's important to
    understand.

  • Problem with non loading movie clips in CS3

    Hi.
    I am making an animation ( Trailer for an upcoming handheld
    game i am working on ).
    And i have encountered a problem when i play back the
    animation with Flash player.
    There is two movie clips in the animation ( Normal vector
    drawing but with effects applied on it ( color adjustment , and
    blur ) ) and when i play the published swf back with flash player
    the two movie clips are in their normal Vector mode ( without the
    filters ) until the middle of the animation when they finally
    "load" , the filters finally have an effect on the two vector
    drawings.
    i use a very high end computer so that couldn't be it.
    And when i am going to upload the flash film there's going to
    be a loading screen ... i have no clue if it's going to fix this.
    But for now this is really odd and looks really awkward.
    If this problem persist i will not make the deadline. please
    help fast.
    Thanks everybody.
    -Jimmy Gonzo
    EDIT: oh and i also noticed that when the stuff isn't loaded
    yet... the animation goes too fast.

    It seems to me that you need to put a preloader in the first
    frame of your whole .fla. It seems that all your assets are not
    being loaded before the .swf playhead moves forward.
    A simple preloader could be something like:
    frame 1 label this as "preloader"
    frame 2 (insert the following commands)
    if (this._framesloaded >= this._totalframes) {
    this.gotoAndPlay("init");
    }else{
    this.gotoAndPlay("preloader");
    }

  • Can't get Simple button to Load Movie Clip

    Hi I've looked around for the answer to my question on this
    forum
    but havent found it so here it goes. I am working on this
    company's
    Flash site that was built by an outside studio. I am using
    CS3.
    The url to the site is
    http://www.bubbakeg.com.
    (this link will take you to the main page click the shadow
    graphic
    on the left under Bubba and this will take you to the site I
    am speaking
    of. The site is basically 5 different pages or movie clip.
    What I am
    trying to do is basically change the "Spring Break" middle
    graphic
    (which is a Movie Clip) on the HOME page and add a simple
    button
    that will direct the user to a new page. When I replaced the
    graphic
    with a new Movie clip there was no problem but I have added
    a
    button to load a new page (movie clip) and nothing happens.
    This
    button is in the movie clip of the new graphic which is
    called up
    when the page loads. If i take this button and just put it
    on the
    Main Stage in Scene 1 by itself it works and loads the page
    (movie clip). It does not however when it is embeded in the
    Movie
    Clip. The Flash site is basically 5 different Movie Clips
    loaded into
    an "Empty Clip". This empty clip has a timeline with each of
    the
    clips labeled and with their respective sized placeholders.
    And
    when you click on either the links on the Nav bar or the
    graphic
    for each page it loads that movie clip on the main page. It
    seems
    like the button only wants to work on the main timeline. I
    have
    even replaced the code for the "Contact" button with the code
    for the new button and it worked (opening new page). Here is
    the
    code for the new button that does not work:
    on (release) {
    _root.contentHolder.myHeight = 307;
    _root.contentHolder.newLoc = 9;
    heightAnimation();
    I know the location and height from the above code are
    referring to the placement and sizing of each movie clip
    in the "Empty Clip". As i said before this heightAnimation
    and the resizing of the new clip works fine when the
    button resides in Scene 1 on the Main Timeline but not
    within the new movie clip (graphic Ive created.)
    I will upload the main chunk of the code that resides
    in Scene 1 on the first frame of the "Actions" layer.
    If anyone has any ideas I would appreciate it very much!
    Please let me know if I can provide anymore info.
    Thanks!
    Greg

    change:
    function newLayerBT_CLICK(MouseEvent):void{
    to:
    function newLayerBT_CLICK(e:MouseEvent):void{

  • Going Back to the main frame, from inside a movie clip time line.

    In flash CS5 I want to go back to the main time line, from inside a movie clip button, so when i click the the movie clip it goes to another frame on the main time line..
    Can anyone help me?
    Thanks
    Daniel Derrick

    your can use _root to reference the main timeline from anywhere though that can lead to problems if your swf is loaded by another swf.  because of that eventuality, it would be better to use a relative path back to the main timeline.
    so, from a movieclip's timeline (when the movieclip is on the main timeline), you can use _parent to reference the main timeline.
    but even better would be to use no code on that movieclip's timeline and keep all your code on one timeline (the main one).

  • Preserve frame rate when loading one swf into another

    Is there a way to preserve the frame rate of a swf when
    loading it into another swf that plays at a higher frame rate. I'm
    loading some flash ads that mostly run at around 12-15 frames a
    second into a portfolio site that runs at around 40 frames per
    second. All my ads play too fast. The link is:
    www.dg8tal.com/portfolioidea.html
    Thanks!

    As far as I understand it, there is no option to override the
    frame rate designated by the main movie you are loading into. The
    SWF file you are loading always inherits the framerate of the SWF
    you are loading it into. Here are some suggested work-arounds that
    might help:
    1) Lower the frame rate of the main movie on the website that
    you are loading into.
    2) Expand the timelines of the advertisements just for use in
    your portfolio
    3) Put your menu and thumbnails in one HTML frame that can
    then load each item in another HTML frame above it. Since each SWF
    would load on its own, the framerate of your main swf would not
    matter. You would lose your nice resizing effect though unless you
    did some more complicated integration with javascript I imagine.
    I would recommend going with option 2, since that will take
    the smallest amount of work while preserving your overall design.
    However, with the faster framerate, your advertisements would have
    difference performance characteristics that you'll need to assess.
    I'm trying to think of more options, but these seem to be the
    first things that come to mind.

  • Loading Movie Clip from a button

    Hi,
    How do I load a movie clip from a button? So far on my button
    (b1), I have this AS: and I want the button to load the movie clip
    "char1." My button already has some AS:
    b2.onRollOver = function() {
    _root.captionFN(true, "Hi!", this);
    this.onRollOut = function() {
    captionFN(false);
    How would I go about adding more script to load a movie clip
    to my button b2?
    Thanks

    Hey - Unfortunately I'm going to be in meetings for most of
    the day, so
    it'll take me a while before I can go through this in any
    detail. One thing
    that struck me though is that your two functions (captionFN
    and
    hoverCaption) are in the main1_mc not on the main timeline.
    Then the
    buttons are calling _root.captionFN(); which refers to the
    main timeline.
    I would expect that they should be calling
    _root.main1_mc.captionFN(),
    because that is the path to where the function is. Does that
    make any
    sense?
    One thing that I do when I'm writing code is to always keep
    all functions on
    the main timeline. That way you are sure that they are being
    registered
    (i.e. if you call a function before the playhead reaches
    where that function
    is written, the function won't work. If the function is in
    the first frame
    of the main timeline, you know that the playhead has reached
    it). What you
    might want to do is to move all your functions to the very
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    your movie. Then you can call them with the path:
    _root.myFunction() and
    you are sure that they will be found.
    Maybe give that a try and let me know if it helps. In the
    meantime, I'll
    try to go through your code, but like I said, today's a bit
    of a gong show
    for me.
    Sorry - I don't mean to just sluff you off or anything.
    Cheers,
    Brock
    "respondplease" <[email protected]> wrote in
    message
    news:[email protected]...
    > Hi Brock,
    >
    > Thanks again, your sample file really helps but I'm
    still having problems.
    > What it boils down to is that my buttons don't fully
    function properly. It
    > works correctly sometimes, but not consistently enough.
    So if I fast
    > forward
    > too much or rewind and then FF, the buttons aren't
    either isn't clickable
    > or
    > the hover text and caption box doesn't show up, etc.
    This usually happens
    > when
    > I press FF too many times or too fast. But regardless of
    how many times I
    > press
    > FF I would like my buttons to work
    >
    > Your sample file is very useful but unlike mine I have
    perhaps too many
    > MC's
    > w/in MC's, etc. I will try to clarify my setup in hopes
    of finding a
    > (better)
    > solution to my problems. My main timeline has my "prev",
    "next", and
    > "pause"
    > buttons which also has the actionscript for my NEXT
    BUTTON, PREV BUTTONS.
    > And
    > now I've added your SHOW BUTTONs function as well. I've
    minorly modified
    > your
    > showButtons function adding a couple of more lines and
    actually deleting
    > the
    > _root because I found that it doesn't work sometimes.
    Anyhoo, here it my
    > entire
    > code in one frame on my main timeline:
    >
    > // ===== NEXT BUTTON ===== \\
    > next.onPress = function() {
    > _root.screen.showButtons();
    > _root.createEmptyMovieClip("controller_mc", 1);
    > controller_mc.onEnterFrame = function() {
    > _root.screen.gotoAndPlay(_root.screen._currentframe+10);
    > if
    (_root.screen._currentframe+10>_root.screen._totalframes) {
    > _root.screen.gotoAndStop(_root.screen._totalframes);
    > }
    > };
    > };
    > next.onRelease = function() {
    > controller_mc.removeMovieClip();
    > _root.screen.showButtons();
    > };
    > next.onReleaseOutside = function() {
    > controller_mc.removeMovieClip();
    > _root.screen.showButtons();
    > };
    >
    > // ===== REWIND BUTTON ===== \\
    > prev.onPress = function() {
    > _root.createEmptyMovieClip("controller_mc", 1);
    > controller_mc.onEnterFrame = function() {
    > _root.screen.gotoAndStop(_root.screen._currentframe-10);
    > if (_root.screen._currentframe-10<1) {
    > _root.gotoAndStop("screen");
    > }
    > };
    > };
    > prev.onRelease = function() {
    > controller_mc.removeMovieClip();
    > };
    > prev.onReleaseOutside = function() {
    > controller_mc.removeMovieClip();
    > };
    > // ===== SHOW BUTTONS ===== \\
    > function showButtons() {
    > for (i=1; i<=6; i++) {
    > _root["b"+i]._visible = true;
    > _root["char"+i].removeMovieClip();
    > chars._visible = true;
    > cap.desc._visible = true;
    > cap._visible = true;
    > }
    > }
    > Still from my main timeline, my main1_mc is called from
    the frame labeled
    > "screen." My main1_mc has the b1 - b6 buttons which has
    the HOVER CAPTIONS
    > and
    > HIDE BUTTONS FUNCTION coding. And each button calls each
    movie clip ie.
    > char1_mc, char2_mc, etc. Here's all my code on one frame
    (in my main1_mc):
    > // ===== HOVER CAPTIONS =====
    > b1.onRollOver = function() {
    > _root.captionFN(true, "pick me!", this);
    > //display the function (true) or to hide the function
    (false)
    > this.onRollOut = function() {
    > captionFN(false);
    > };
    > this.onRelease = function() {
    > hideButtons();
    > _root.attachMovie("char1_mc", "char1",
    _root.getNextHighestDepth(),
    > {_x:595,
    > _y:345}); //this attaches movie to the _root timeline,
    and renames it to
    > "char1".
    >
    > _root.char1.swapDepths(_root.cursor_mc);
    > //swaps the depth that the cursor is on and the new
    movieClip is on. So
    > the
    > cursor will stay on top.
    > };
    > };
    > b2.onRollOver = function() {
    > _root.captionFN(true, "Hi!", this);
    > this.onRollOut = function() {
    > captionFN(false);
    > };
    > this.onRelease = function() {
    > hideButtons();
    > _root.attachMovie("char2_mc", "char2",
    _root.getNextHighestDepth(),
    > {_x:605,
    > _y:345});
    > };
    > };
    > b3.onRollOver = function() {
    > _root.captionFN(true, "Get Jac'd Up!", this);
    > this.onRollOut = function() {
    > captionFN(false);
    > };
    > this.onRelease = function() {
    > hideButtons();
    > _root.attachMovie("char3_mc", "char3",
    _root.getNextHighestDepth(),
    > {_x:605,
    > _y:345});
    > };
    > };
    > b4.onRollOver = function() {
    > _root.captionFN(true, "Boo!", this);
    > this.onRollOut = function() {
    > captionFN(false);
    > };
    > this.onRelease = function() {
    > hideButtons();
    > _root.attachMovie("char4_mc", "char4",
    _root.getNextHighestDepth(),
    > {_x:605,
    > _y:345});
    > };
    > };
    > b5.onRollOver = function() {
    > _root.captionFN(true, "I'll be your guide", this);
    > this.onRollOut = function() {
    > captionFN(false);
    > };
    > this.onRelease = function() {
    > hideButtons();
    > _root.attachMovie("char5_mc", "char5",
    _root.getNextHighestDepth(),
    > {_x:605,
    > _y:345});
    > };
    > };
    > b6.onRollOver = function() {
    > _root.captionFN(true, "Welcome!", this);
    > this.onRollOut = function() {
    > captionFN(false);
    > };
    > this.onRelease = function() {
    > hideButtons();
    > _root.attachMovie("char6_mc", "char6",
    _root.getNextHighestDepth(),
    > {_x:605,
    > _y:345});
    > };
    > };
    > _root.captionFN = function(showCaption, captionText,
    bName) {
    > if (showCaption) {
    > createEmptyMovieClip("hoverCaption",
    this.getNextHighestDepth());
    > cap.desc.text = captionText;
    > // cap._width = 7*cap.desc.text.length;
    > cap._alpha = 75;
    > if ((bName._width+bName._x+cap._width)>Stage.width) {
    > xo = -2-cap._width;
    > yo = -17;
    > } else {
    > xo = 2;
    > yo = -17;
    > }
    > hoverCaption.onEnterFrame = function() {
    > cap._x = _xmouse+xo;
    > cap._y = _ymouse+yo;
    > cap._visible = true;
    > };
    > } else {
    > delete hoverCaption.onEnterFrame;
    > cap._visible = false;
    > }
    > };
    > // ===== END OF HOVER CAPTION ===== \\
    >
    > // ===== HIDE BUTTONS FUNCTION ===== \\
    > function hideButtons() {
    > for (i=1; i<=6; i++) {
    > this["b"+i]._visible = false;
    > }
    > chars._visible = false;
    > cap.desc._visible = false;
    > }
    > Sorry for copying and pasting all my code - I know it
    must be annoying,
    > but I
    > can't seem to find what's wrong. Again, ANY help would
    be greatly
    > appreciated.
    > Thanks for your patience. Your talent is very much
    appreciated and I'm
    > very
    > grateful for all your help.
    >
    > Kindest regards
    >

  • Loading movie clip to stage with button click AS3

    I'm trying to figure out how to load a movie clip to the stage with a button click and have the movieclip close again using a close button. Does anyone have a step by step on how to do this or links to some tutorials.
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    Thanks for the quick response
    --> Just to comfirm, changing the format to mp4 worked!
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