Controlling speed along motion paths

I have created a motion document in which still images are given keyframed motion paths (in 2 dimensions). I would like to vary the speed at which the images move along their paths in between those keyframes.
I tried to apply variable speed time remapping using bezier curves (with the same keyframe locations as those on the x and y motion curves), but it seems to have no effect whatsoever.
If I first render the animation and, in a new file, apply time remapping, variable time remapping works perfectly, but I am trying to do this before rendering.
Any help would be greatly appreciated.
Thank you,
Tim

Howdy,
This is where the Motion Path behavior really shines over traditional keyframing of position. If you use Motion Path to animate your object, you can set the behavior's Speed to 'Custom', which lets you set a single progress keyframe. This makes it ridiculously easy to control the speed, as well as do reversals, etc. You'll have a single velocity curve to animate in the Keyframe Editor.
Motion Path is one of Motion's biggest unsung heroes for animators.

Similar Messages

  • Unable to set custom speed to motion path on Camera

    This is a followup question to "Controlling speed along motion paths"
    (Many thanks to Mark Spencer and specialcase for the their excellent insights getting me this far =)
    After experimenting with motion paths and realizing they were indeed what I was looking for, I set up my project so that the camera would follow specific paths along 2d images. Everything worked perfectly until I tried to modify the speed along which the camera travels along those paths.
    In the motion path, in the speed drop down menu, I can select Constant, Ease in etc.... all the way to Custom, but they work slightly differently than I expected: while before (ie. applying motion curves to objects as opposed to the camera) I was able to getting a diagonal line in the Keyframe Editor where I could modify keyframes using bezier curves to adjust the speed, now, choosing the various speed options appears to change the "Transform.Position.X" and "Transform.Position.Y" curves directly.
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    Tim

    I'm not sure if there is some setting I have wrong:
    When I try this, while I am able to set keyframes, the motion path data is reset. (ie. the Transform X and Transform Y curves reset to 0).
    In the Keyframe Editor, I can make new curves for the X and Y values and for Timing, but the camera does not follow the motion path, it follows the new x and y curves. Trying to get those curves to match the motion path exactly is a large hassle.
    This might help:
    If I apply the motion path to an shape rather than to the camera, everything works perfectly (the object moves along the motion path, and I am able to set keyframes for the Custom Speed curve with no problems whatsoever). If I then copy the motion path directly from the shape and paste it to the camera layer, the path appears as a red curve (as it should), but the camera does not move.
    Is there some way I can upload the motion file so that you can see what exactly is going on?
    Thanks again,
    Tim

  • Hard time with "controlling speed along a motion path"

    Actually I have hard time understanding the description of this topic, page 776, chapter 48 of the user manual.
    I have been able to create 2 keyframes in my clip.
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    Thanks for trying Alchroma, but you cannot help much since I have been very confused.
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    ================================================================
    Process:         Adobe Illustrator [757]
    Path:            /Applications/Adobe Illustrator CS4/Adobe Illustrator.app/Contents/MacOS/Adobe Illustrator
    Identifier:      com.adobe.illustrator
    Version:         367 (14.0.0)
    Code Type:       X86 (Native)
    Parent Process:  launchd [658]
    Date/Time:       2011-06-22 14:15:05.058 -0400
    OS Version:      Mac OS X 10.6.6 (10J567)
    Report Version:  6
    Interval Since Last Report:          271 sec
    Crashes Since Last Report:           22
    Per-App Interval Since Last Report:  253 sec
    Per-App Crashes Since Last Report:   1
    Anonymous UUID:                      53922BC1-F67E-478C-BF1C-1EC48A22BD91
    Exception Type:  EXC_CRASH (SIGABRT)
    Exception Codes: 0x0000000000000000, 0x0000000000000000
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Application Specific Information:
    abort() called
    Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
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    4   ...ple.CoreServices.CarbonCore    0x91e1385a PrivateMPEntryPoint + 68
    5   libSystem.B.dylib                 0x98b3885d _pthread_start + 345
    6   libSystem.B.dylib                 0x98b386e2 thread_start + 34
    Thread 0 crashed with X86 Thread State (32-bit):
      eax: 0x00000000  ebx: 0x98c1496b  ecx: 0xbfff195c  edx: 0x98b6c176
      edi: 0xa0b26b30  esi: 0x9402bdc9  ebp: 0xbfff1978  esp: 0xbfff195c
       ss: 0x0000001f  efl: 0x00000286  eip: 0x98b6c176   cs: 0x00000007
       ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037
      cr2: 0x00e75db0
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