Convert blend modes to fills

Is there a way to kill all the blend modes in an illustration and convert them to just plane old fill colors?  I'm exporting these things to HTML5 where blend modes aren't supported.

Object >> Flatten Tranparency
Slide to all vectors
Check Preserve Alpha Transparency
If you need to get rid of tints, you can do a second time on individual elements, with Preserve Alpha unchecked.

Similar Messages

  • Converting Blend Mode to Color

    Is there any way to convert an object using a blend mode to the equivalent a color with no blend mode?
    For example:
    Currently, I just adjust the color myself, but It seems like there should be a way to automate this.
    Thanks!

    Edit: Click image to enlarge.

  • Change the blending mode on the gradient fill within a shape layer?

    I can't seem to figure out how to do this, if it is possible.  I have a shape layer with a gradient fill,  that gradient fill layer needs to be set to multiply, by default its normal.  can the be done with scripting?

    Indeed it is not that easy to modify the blending mode.
    The blending mode is property(1), or property("ADBE Vector Blend Mode"), of the gradient fill.
    Normally the blending modes are listed in the BlendingMode object, and mutliply corresponds to BlendingMode.MULTIPLY
    But it doesnt work for shape graphics: if you try myGradientFill.property(1).setValue(blendingMode.MULTIPLY); you are out of range.
    The value to enter is actually the occurrence of the mode in the dropdownmenu, counting separators...
    so
    myGradientFill.property(1).setValue(4);
    Xavier

  • Is there a way to get the result of using multiple blending modes in one object?

    Hello,
    I wonder if there's a way to merge multiple objects with blending modes to one object. Here is the example:
    On the left rhere are three objects with the same appearence but different blending modes(color dodge, normal, overlay), on the right they are overlapped, which are still three object. I'm looking for the way to have the same result as the right overlapped one, but as one object. Having the same multiple objects only for the result of color blending mode uses too much memory for my computer.
    Thank you for your help in advance.

    create one object: then in your appearance panel, duplicate the fill twice. Select the top fill and expand the sub menu, click on opacity, choose blending mode. repeat.
    G

  • Hue Blend Mode Confusion

    Hello,
      In reading about the Hue blend mode, I have come to understand (perhaps erroneously) that given two layers (T)op and (B)ottom, that if the Blend Mode of T is set to Hue, then the hue information in T will be blended with the saturation and luminosity in B, which essentially means that the hue information in B is replaced by the hue information in T. However, in running some experiments, I've noticed that when dealing with a very simple document comprised of two layers only, that setting the Blend Mode to Hue also changes the saturation and brightness.
    Here are the steps to duplicate the observed phenomena using two regular layers:
    Create a new blank document.
    Fill with the color that corresponds to the HSB values (0, 70, 50).
    Add a new layer above the existing layer (blend mode Normal).
    Fill the topmost layer with the color that corresponds to the HSB values (230, 70, 50).
    Using the Info panel, the HSB values for the document should read as (230, 70, 50).
    Change the Blend Mode of the topmost layer to Hue.
    Using the Info panel, the HSB values for the document should read as (230, 70, 50), but instead read as (230, 66, 53).
    And here are the steps to duplicate the observed phenomena using a regular layer and an adjustment layer:
    Create a new blank document.
    Fill with the color that corresponds to the HSB values (0, 70, 50).
    Add a Hue/Saturation adjustment layer (blend mode Normal).
    Adjust the Hue value in the Properties panel for the Hue/Saturation adjustment layer to be -130.
    Using the Info panel, the HSB values for the document should read as (230, 70, 50).
    Change the Blend Mode for the Hue/Saturation layer to be Hue.
    Using the Info panel, the HSB values for the document should read as (230, 70, 50), but instead read as (230, 66, 53).
    The results in both (for me) are identical. Am I misunderstanding the Hue blend mode?
    Thanks,
    Matt
    Photoshop Info:     13.0.1 x64 Extended
    OS:                        Windows 7 64-bit
    CPU:                      Dual Xeon E5440
    RAM:                     16 GB
    Video:                    Nvidia GeForce GTX-580

    Hi Chris,
      Thanks very much for your straightforward and helpful answer. So, it would appear that my simplistic understanding of the Hue blend mode as 'replacing' the hue of the underlying layer(s) is incorrect. Would a fair rendering of what the Hue blend mode actually does be as follows?
    "The Hue blend mode will perform a direct replacement of the hue in the underlying layer(s). The brightness and saturation of the underlying layer(s) will not be affected *unless* the resultant hue, saturation, and brightness 3-tuple would result in an illegal HSL combination, in which case the saturation and brightness of the resultant pixels will be altered to bring the HSL values into compliance."
    Also, is there a way for the Info panel to display HSL values?
    Thanks again,
    Matt

  • Has anyone ever encountered layer blend modes behaving strangely?

    I use photoshop quite a bit for retouching and photo compositing. Tonight I encountered a strange problem. I was trying to create a vintage look on a photo and had a number of adjustment layers including a curves, levels, color fill and there were also a few texture/noise layers all set to varying opacities. Near the top of all this I had a vignette layer that was black around the edges and white in the center set to blend mode of multiply. Well, when I was clicking on and off I realize that that vignette layer was definitely lightening the center part of the overall image quite a bit (the part that is white on the vignette layer), almost like a screen. So I flipped the vignette layer through different opacity modes and saw that there was no change in its behavior, every mode was screening the white, even darker color and multiply. I thought maybe it was interacting in a weird way with one of the other layers so I turned all the others off except the back ground-- still no change. Then I dropped the layer down one at time until it was below the background. When I started to move it up again, it was behaving normally for a moment until I moved it up a couple levels in the stacking order and then it went back to the screen behavior. Anyway I shuffled it around a bit but there was no consitency to when it would display the correct opacity and when it wouldn't, so it did not seem to be an interaction with any specific layer. I don't know, but I can't really think of any case where white set to multiply should produce a lighter result even if it were interacting with another opacity. In any case it does seem to me that there is something going on with the overall computation of opacities. I tried creating a new black and white layer and it was also doing the same thing, behaving strange and not displaying the correct opacity.
    I'm tired, so I'm going to bed. I'm going to shut off the computer and hope this goes away when I reboot, but if it does not, does this sound familiar to anyone? I'm not a regular visitor to this forum, but I thought I'd put it out there in case anyone else has experienced anything like this. I've only got 5 gigs of ram on this computer and I've been working away for a while... maybe photoshop just couldn't keep up(?) I'm using Photoshop CS5, RGB Adobe 1998 colorspace.  I've never had anything like this happen in the last 11 years I've been using photoshop. Hmmm.... hope I don't have to reinstall or call support or worse. fingers crossed.

    Nevermind. It is still having the problem. I have to think that this file is just corrupt somehow because I just opened another file and can't seem to cause the same problem. Basically, I can fill a layer with white, put it to a blend mode of multiply or darker color and it will block out everything of the image below, ie totally opaque. The opaqueness varies depending on the if there are other layers also on blend modes, but it does not seem to correspond to normal blend mode interaction. If I put it right on top of a regular layer with an image on it, it totally blocks it out on a blend mode of multiply... weird. I am going to scrap this file and see if the problem recurs in other files. My 2006 Mac Pro is getting some years on it and has been running pretty slow. I'm not a hardware expert but I've done everything I know how to do to maintain it. Was thinking of upping the ram to see if I can hold out a bit longer before I upgrade the computer. Wouldn't surprise me if this problem is related to the computer.

  • Formulas for blending modes

    Hi,
    I want to truly understand layer blending modes so I can use them better and predict their impact. I know from Bruce Fraser's books that the formula for the Multiply Mode is:
         result = (top_pixel * bottom_pixel) / 255
    This is great for me (I have a BS in Math). The question is: how are the other modes calculated? For instance, i am having trouble figuring out the Color Burn Mode...
    Thanks,
    Juan Dent

    Color burn is a little easier to calculate in CMYK because the numbers are expressed as %
    Base % / (1 – Blend %)
    For example, bottom layer is 40M. Make a layer above with Color Burn, fill with 50M
    .4 / (1 – .5) = .8
    The color result is 80M
    Because of this relationship, if the base % is half of the blend % the color result matches the blend color:
    .25 / (1 – .5) = .5
    You could probably arrive at a reliable result using a similar formula in RGB, but the numbers get crunched differently when dealing with 0 - 255
    To get multiply in CMYK I always use
    (Base % + Blend %) –  (Base % x Blend %)
    So if bottom layer is 40M. Layer above is multiply, 50M
    (.4 + .5) – (.4 x .5) = .7
    Perhaps this formula is wrong somehow but it seems to work for me.

  • Blending modes help?

    Hi, I loaded a picture up and placed a white square with opacity "10%" to act as a "watermark". I merged it down and duplicated that square with the same opacity. Then I changed the second square to "subtract". They should cancel eachother out and I should be left with the original image, correct? But the result is a grayish/desaturated square. No values reached 255, so there shouldn't be any data loss. Can someone explain this? And how would I go about cancelling out the first square I made if this is not how to do it?

    It's the best solution so far, as it seems to be the closest to cancelling out the square. But it's nothing I haven't tried already. I've tried every blending mode on the second layer with both white and black squares. They all leave a desaturated (not completely desaturated, but less than the original) looking artifact.
    I just tried with an even simpler set up. I opened a 10x10 document, and filled it with the color (123,164,93). then i added a new layer of white, turned opacity to 20% and merged.Then I added another layer of white, turned the opacity to 20%, selected "subtract", and merged. The final image should be a 10x10 square that's (123,164, 93) but instead it's (119, 146, 100). And I just checked and that doesn't even return the same brightness value.
    I tried different blending modes for the second layer and even tried putting the first white layer on "linear dodge (add)" thiking "well, since add is the opposite of subtract, it should work". Still, I never get the original color.
    Is this a bug in just my software??? Have you tried doing this experiment yourself and it works on your end??? Is there a setting somewhere that I can adjust that should be adjusted??? Or is this a bug or issue that Adobe hasn't worked out? Maybe they need another blending mode called "super simple subtract"?? lol please help because I think this should be sooo freakin easy. The programming for it would childsplay! R - R, G - G, B - B... that's how "subtract" should work

  • Blending modes DPS

    in DPS, Is it possible (and how) to use blending modes in a scrolling box?

    After you have converted your colored object to MSO go to every state and apply the blending mode that you seek in my case above it was ( exclusive ).
    in the slideshow overlay turn off ( cross fade ).
    i hope this helped
    mohd

  • Problem with Linear Dodge blending mode

    I cannot get the Linear Dodge blending mode to work correctly on a separate layer. I made a new layer and set the blending mode to 'Linear Dodge,' but when I draw on it, it simply acts like it is set to 'Normal'. There is a distinct difference between when I draw on the separate layer and when I draw on the layer it is supposed to be affecting using a brush set to Linear Dodge mode.
    Here is an image to illustrate my problem:
    http://img112.imageshack.us/img112/4592/lineardodgeus7.png
    The left streak is drawn on the 'highlights' layer, which is a blank layer set to Linear Dodge blending mode and clipped to 'color.' The right streak is drawn on the 'color' layer (which has the purple coloring on it) with a brush set to Linear Dodge mode.
    What am I missing here? I'm trying to get the Linear Dodge to look the same whether or not it's drawn on a different layer.

    To get your Linear Dodge layer to behave the same way as your brush set to Linear Dodge try this ... activate your "highlights' layer. Go to Edit/Fill. For contents choose black, for blending choose "behind"
    Its only when dodge interacts with black that the burned haloing that you are looking for starts to happen.(this includes color dodge and Linear dodge) - I don't know why this is but it has something to to with the blend mode math.

  • "applying" a blend mode

    Hi.
    I was curious what rules PS follows exactly when it comes to merging of layers with blend modes other than "normal".
    Can anybody direct me somewhere, where I can find information about that? I searched the web extensively, but couldn't find anything. Adobe Livedocs is mute about that, too.
    For example:
    - blend layer 2 (hard ligth)
    - blend layer 1 (vivid light)
    - Background layer (normal)
    --> now if you blend layer1+2, you alter the visible (flattened) on-screen-image.
    Another example:
    I had a layer with a landscape + a medium-blue sky without stars. On another layer I had white stars on a (nearly) black backdrop. So I used the "lighten" mode to fill the medium-blue sky with stars.
    Later on, I did some trick to remove the black backdrop and only have the pixels of the white stars on my layer. (And NO, I didn't do any "blend if" or "color range" or something therelike, I only used the blending modes!). Unfortunately I can't remember how I did it exactly, but I think I merged the layer with another empty layer (I know it sounds weird), possibly putting both layers into a group first and merging the group.
    Fact is, that after the merging (of my stars layer and "???"), I got a layer with mode "normal" and pixels that had RGB and transparency values in such a way that they produced the same final (blended) picture as - beforehand - the pixels of the white-stars-on-black-backdrop did in "lighten mode". So if I went back and forth in the history (before and after merging), there was no visible difference in the flat-on-screen-image.
    I would be so thankful, if anybody - by chance - knows what I had been doing :)
    (I tried merging the layer with, respectively, an empty, a black-filled, a white-filled and a 50%grey-filled layer, but I couldn't reproduce it).

    Thanks for helping. I'm sorry to repeat myself, but there are obviously other ways to achieve this, that's not my problem. The stars, etc... this was just an example.
    "Blending a layer with an underlying transparency ..."-> First of all, I said "merging", and then "...does nothing" is not true. Try this for example: open the blending options of the "stars-layer" (or any layer for that matter), choose "blend if">"this layer" and drag the slider until a visible part of the image has disappeared, but a part is still there. Then create a new empty, transparent, layer and merge these two layers. Voilà.
    Now, that's *not* the way I proceeded in my original example. Just to demonstrate that merging with an empty layer can be a workaround.
    In the example here, you can see that a new layer has been created containing pixels with RGB and transparency values that produce exactly the same flattened-on-screen-image as before. You can go back and forth in the history and don't see any changes on-screen.
    In my original example, I used another blending technique (not "blend if" but "lighten"). But
    after merging, I also had a new layer containing pixels in "normal mode" that reproduced exactly the same on-screen picture as did previously the pixels in "lighten mode" in such a fashion, that - again - you would see no difference on-screen when going back and forth in history.

  • Photoshop 6 and the change in Color Dodge/Burn blend modes

    Photoshop 6 introduced a few changes in blending modes. Here´s a tip on how to save those older PSD´s, and continue with the Color Dodge/Burn behaviour you are used to:
    Courtesy of Mark Hamburg, verified and posted by Chad Baker:
    To create a new Color Dodge/Burn layer that will work like the old ones used to, simply Option (Alt) click the New Layer icon and select Color Dodge/Burn as your mode, then check the box to fill your new layer with a neutral color (black for Color Dodge and Difference, white for Color Burn).
    To fix an existing Color Dodge/Burn layer (from one of your 5.5 files for example) that has 100% layer opacity, simply bring up the fill dialog with that layer selected, then fill the layer in 'Behind' mode with black.
    To fix an existing Color Dodge/Burn layer that has an opacity of other than 100% it's a little trickier, but not much. The process is the same as above, but you must perform a quick trick first. Select the layer, then go to Layer>Layer Style>Blending Options. What you need to do is change the Advanced blending opacity to whatever your General blending opacity is, then move the general opacity up to 100%. Now all you have to do is what you did before, fill the layer in 'Behind' mode with black.
    See also:
    Adobe Techdoc#321884

    Very bad practice to just use image slices into your website.
    Check out this tutorial to learn how to efficiently slice, dice and markup your design into an active HTML format - http://net.tutsplus.com/articles/news/slice-and-dice-that-psd/
    Also, Spry - has been deprecated and is no longer officially supported by Adobe. http://blogs.adobe.com/dreamweaver/2012/08/update-on-adobe-spry-framework-availability.htm l
    Consider using a jQuery menu.
    -Sudarshan

  • Issue with blend mode colour dodge?

    So I'm not all that new to photoshop, I'd probably put myself in the intermediate category, but for some reason I haven't been able to figure this issue out, and I would love some help. I was doing a tutorial, and it mentioned we needed to change the blend mode of our photo to color dodge. I found color dodge fine, but for some reason when I tried to apply it, nothing happened. The tutorial mentioned grouping the layers, which I did, still no change.
    So I found another tutorial that broke the process down, but I've still been unable to apply color dodge to what I'm working on. When I did apply colour dodge, I got this:
    I have no idea what to do about the red circle. I'm sure this is a totally ridiculous error, but I'd love some help!
    Here's what I'm attempting to change, with no success:
    Here's the picture I would ultimately like to apply colour dodge to:
    Again, I'm sure this is really simple, but I haven't found an easy answer, so any help would be appreciated!
    Thanks!

    What you expect to happen after applying Color Dodge? With Blue Fill layer on top and white pixels beneath, applying Color Dodge will produce what you see on your screen. Same will happen if you move layer with white pixels on top of layer with blue fill color. There is some mistake in tutorial.

  • Strange multiply blend mode behavior.

    Hi,
    i am working on a project and i am surprised to find a strange multiply blend mode behavior.
    When i open a new blank document to try again the multiply behavior, all seems to work well.
    Is it possible that the document i am working on became corrupted ?
    I work on a 2012 Macbook Pro Retina 15", Mac OS X 10.8.5 and Photoshop CC 14.1.2.
    This is what i see :
    - Normal blen mode.
    - Multiply blend mode.
    Thank you for the help
    Regards.

    Ok, i found the solution by chance but it raises new questions.
    I stayed on the same document (because i thought that it could be corrupted) but made all the layers invisibles.
    I created a first Color Fill layer filled with 50% grey (as background) and just above an other Color Fill layer filled with white (as white paint).
    So i masked all the white color fill layer and just made 2 stokes.
    In normal mode, i got this which is normal.
    So, i chose the multiply blend mode and got this (which is again normal).
    P.S. : i am writing the end of the post in a second post because i am having problem to post screenshot...

  • Layer blend mode doesn't show in export

    Hi,
    I am trying to export a composition from After Effects CC, I am using a Multiply blending mode in most of my layers to give it a better look.
    When previewing in after effects it looks as I want it too look but when I add to AME and export it to youtube and vimeo the Multiply blending mode does not work and it shows the composition as if all the layers had NORMAL blending mode.
    How can I fix this?
    Thanks a lot!

    Render a normal Image sequence or Quicktime clip directly from AE and convert it in AME, which would be smarter, anyway.
    Mylenium

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