Convert windows Apps to Mac

I use boot camp to run windows on my MBP but it is slightly inconvenient and more importantly I do not like the OS. I will not go into details as it would take a while. I am aware of parallels but as I said I do not like the OS itself. In addition I like to play games some times and that is not supported in parallels (or at least most are not). I have attempted crossover but it does not run some of my high graphics games. I know that large gaming companies are able to convert windows games to OS X format without completely re-writing the game. I am wondering if this is possible for me to do as well (without spending tons of $). If there is another option like crossover I will go for that as well (as long as it is more compatible with most programs). However, an all out converter is the best thing.
thanks,
macguy3000
p.s. I know that this is easy when converting basic c or c++ programs via a mac compiler. I figure that a game could be re-compiled as well just with a much more complex compiler.

Whatever the options are, they're not likely to be something you can do yourself.
In order to recompile an application you're going to need the source code. For obvious reasons, most game companies are very protective of their source code and are not going to release it to you just so you can build your own copy. Even if they did (and assuming they're not some open-source gaming company), they'd likely a) charge a lot for it and b) place significant restrictions on what you can do with the code (e.g. non-disclosure agreements, non-compete/distribution agreements, etc.)
Add to that the fact that high-end games are typically tuned to specific graphics libraries such as DirectX which do not exist on the Mac, so you'd have to rewrite a lot of the graphics code in order to get it to work. That's what the commercial tools such as Cider offer - mostly-autonomous translation of the Windows-specific code into something that will work on the Mac.
Without the source code, the expertise, the tools, and the time, there isn't going to be anything you can do other than run the program in some kind of emulator or virtual machine (Crossover, Parallels, Fusion, etc.).
What you describe isn't a trivial tasks - if it were you'd see far more games being released in Mac-based formats that didn't need the VM engines to operate.

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