CPU v. GPU in 12 core Mac Pro

I think I know the answer to this question but I wanted to ask around to make sure I wasn't missing the obvious.
Looking at the Compressor4 specs I see that "...Distributed encoding uses available capacity in other cores and other computers to make encoding go faster..." This would imply that running Compressor4 on a couple of 12 core Mac Pros would give you 24 cores worth of crunch. So far, so good.
But then in the Minimum System Requirements I see "...OpenCL-capable graphics card or Intel HD Graphics 3000 or later..." which would imply that it uses the GPU, not the CPU to crunch on.
Now I think where I'm getting confused is display v. crunch. If I want to run the Mac Pros headless as a renderfarm then Compressor4 will use the CPU cores to crunch on. However the moment I want to attach a monitor and display what I'm encoding I'll need a nice beefy graphics card that is OpenCL compatable.
Right?
So I'm right in thinking that in a headless configuration the graphics card is of little to no importance and adding more of them won't help in the slightest?
Right?
The last thing I'm curious about is RAM. Is there going to be a noticable difference between a machine with 8GB RAM and a machine with 24GB RAM? How about breaking the bank and throwing 64GB?
Thanks for your time.

There's really no good answer to this because different codec require different resources.  Video Codec A being transformed into Video Codec B will always depend on the resources needed for A or B.  H.264 encoding seems to now to benefit from both the GPU and CPU.  However, ProRes decoding is going to become bottlenecked by the hard drive speed on a 12 core machine.  To be on the safe side, I would get an internal SSD drive and use that for encoding and decoding content.

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