Create Gauges/ HUD with Motion or FCP?

Hi,
Anyone know if you (and  how) can use FCP / Motion to create "overlays" (HUD) with for example GPS data, accelerometer data, or just any external data?
I can imagine making some type of Gauge with Illustrator and then "feed the Needle" with external data (maybe TEXT, CSV) ? Or overlay a road on a map with a dot (showing your position)?
I'm looking for more information / tutorial on this subject. Any help is much appreciated!
Thanks,
FlareStar

It doesn't matter whether you slow the clip first in FCP or do it all in Motion. However, if the clip is in the timeline with another clip after it, you'll only see the first 6 seconds of the slow motion so that it doesn't overwrite the next clip. If you slow the clip in FCP first, you'll need to ripple out the clip (or slow it in the Viewer before adding to your timeline; if you slow it in Motion first, you'll then need to extend the duration of the Motion project, and then ripple the Motion clip back in FCP.

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  • FCP crashing with Motion project in timeline

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    Hi, Patrick
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    Command: Final Cut Pro
    Path: /Applications/Final Cut Pro.app/Contents/MacOS/Final Cut Pro
    Parent: WindowServer [114]
    Version: 5.0.4 (5.0.4)
    Build Version: 2
    Project Name: FCPApp
    Source Version: 512141418
    PID: 416
    Thread: 0
    Exception: EXCBADACCESS (0x0001)
    Codes: KERNPROTECTIONFAILURE (0x0002) at 0x00000054
    Thread 0 Crashed:
    0 com.apple.ozone.framework 0x0aed9550 fegldetach + 32
    1 com.apple.ozone.framework 0x0aedbe20 context_finalize + 180
    2 com.apple.ozone.framework 0x0aee9b8c fe_release + 484
    3 com.apple.ozone.framework 0x0aed94e4 fecontext_glnew + 404
    4 com.apple.ozone.framework 0x0aecd7d0 -[MOCIOpenGLContext initWithCGLContext:] + 84
    5 com.apple.ozone.framework 0x0adcc510 OZCoreImagingEffect::getImage(OZRenderParams&) + 2208
    6 com.apple.ozone.framework 0x0aa52368 OZElement::getImageWithEffects(OZRenderParams&) + 280
    7 com.apple.ozone.framework 0x0aa53b40 OZElement::renderElement(OZRenderParams&) + 400
    8 com.apple.ozone.framework 0x0aa53918 OZElement::render(OZRenderParams&) + 440
    9 com.apple.ozone.framework 0x0aa536a8 OZElement::composite(OZRenderParams&) + 712
    10 com.apple.ozone.framework 0x0aa3932c OZScene::render(OZRenderParams&) + 300
    11 com.apple.ozone.framework 0x0ac5be84 GLRenderer::doSceneRender(OZScene*, OZRenderParams&) + 260
    12 com.apple.ozone.framework 0x0ac5a3e8 GLRenderer::renderNormal(OZScene*, OZRenderParams&) + 72
    13 com.apple.ozone.framework 0x0ac5a30c GLRenderer::render(OZScene*, OZRenderParams&) + 860
    14 com.apple.ozone.framework 0x0ad64a68 OZXGetFrame + 888
    15 com.apple.motion.component 0x00ad8324 dyldstubOZXGetAudio2 + 11347564
    16 ...ple.CoreServices.CarbonCore 0x90b5aafc CallComponentFunctionCommon + 1044
    17 com.apple.motion.component 0x00ad8d70 OZQTCodecComponentDispatch + 96
    18 ...ple.CoreServices.CarbonCore 0x90b5a684 CallComponent + 260
    19 ...ickTimeComponents.component 0x8f5e5484 ImageCodecDrawBand + 40
    20 ...ickTimeComponents.component 0x8ee6a828 BaseCodec_DecompressWorkFunction + 1124
    21 ...ple.CoreServices.CarbonCore 0x90b6d8f4 InvokeComponentMPWorkFunctionUPP + 24
    22 ...ickTimeComponents.component 0x8ee68bac BaseCodecDecompressCallBackCommon + 2620
    23 ...ickTimeComponents.component 0x8ee6b934 Base_CDBandDecompress + 4196
    24 ...ple.CoreServices.CarbonCore 0x90b5aafc CallComponentFunctionCommon + 1044
    25 ...ple.CoreServices.CarbonCore 0x90b5a684 CallComponent + 260
    26 com.apple.motion.component 0x00ad8d9c OZQTCodecComponentDispatch + 140
    27 ...ple.CoreServices.CarbonCore 0x90b5a684 CallComponent + 260
    28 com.apple.QuickTime 0x8fad5680 ImageCodecBandDecompress + 40
    29 com.apple.QuickTime 0x8fac70b8 DoBandedDecompress + 13780
    30 com.apple.QuickTime 0x8fb3fb98 ICMAction_aligned + 1308
    31 com.apple.QuickTime 0x8fac38e0 ICMDeviceLoop + 3456
    32 com.apple.QuickTime 0x8fac9dfc DecompressSequenceFrameWhen + 860
    33 ...ickTimeComponents.component 0x8eda20b4 v2m_rDecompressSequenceFrameWhen + 292
    34 ...ickTimeComponents.component 0x8edaa3f8 v2m_decompressVideoFrame + 880
    35 ...ickTimeComponents.component 0x8edaaefc QueueAFrame + 2580
    36 ...ickTimeComponents.component 0x8edab97c v2m_doWhatTheMentorTellsUs + 1624
    37 ...ickTimeComponents.component 0x8edad894 Video2MoviesTask + 2268
    38 ...ple.CoreServices.CarbonCore 0x90b5ab68 CallComponentFunctionCommon + 1152
    39 ...ple.CoreServices.CarbonCore 0x90b5a684 CallComponent + 260
    40 com.apple.QuickTime 0x8fac05dc MediaMoviesTask + 52
    41 com.apple.QuickTime 0x8fabf818 TaskMovie_priv + 3608
    42 ...alCutPro.Plugins.QTM Reader 0x067a358c GetVideoFrame(KGDictInt*, MovieType**, KGSheetRec*, KGRect*, double, long, unsigned char, unsigned char, unsigned long long, unsigned char, bypassedYUVMatrixInfo*) + 3276
    43 ...alCutPro.Plugins.QTM Reader 0x067a47cc FileGetVideo(KGDictInt*) + 2272
    44 ...alCutPro.Plugins.QTM Reader 0x067b5c6c PluginMainEntry(long, long, KGDictInt*, void*) + 4144
    45 com.apple.FinalCutPro 0x002561a4 pKGGetFileVideo(double, long, unsigned char, KGCanvasRec*, KGRect*, KGDictInt*, KGFileRec*, unsigned long long) + 1708
    46 com.apple.FinalCutPro 0x00247eec pKGGetItemThumbnail(double, long, KGCanvasRec*, KGRect*, KGDictInt*, unsigned long long) + 840
    47 ...Pro.Plugins.Timeline Editor 0x068610ac Draw1VideoItemThumbnail(TimelineViewRecord*, KGItemSpec*, double*, KGSheetRec*) + 1920
    48 ...Pro.Plugins.Timeline Editor 0x0686a8c0 TLProcessThumbnails(TimelineViewRecord*) + 360
    49 ...Pro.Plugins.Timeline Editor 0x06854670 TimelineViewMessage(long, long, KGDictInt*, KGViewRecord*) + 12300
    50 com.apple.FinalCutPro 0x0015ea4c KGTimerInvoke(__EventLoopTimer*, void*) + 236
    51 com.apple.CoreFoundation 0x90770aec __CFRunLoopDoTimer + 184
    52 com.apple.CoreFoundation 0x9075d464 __CFRunLoopRun + 1680
    53 com.apple.CoreFoundation 0x9075ca18 CFRunLoopRunSpecific + 268
    54 com.apple.HIToolbox 0x9318e1e0 RunCurrentEventLoopInMode + 264
    55 com.apple.HIToolbox 0x9318d874 ReceiveNextEventCommon + 380
    56 com.apple.HIToolbox 0x931d2ca4 AcquireNextEventInMode + 72
    57 com.apple.HIToolbox 0x931d2a94 RunApplicationEventLoop + 132
    58 com.apple.FinalCutPro 0x00167598 KGMainEvent(void*) + 64
    59 com.apple.FinalCutPro 0x002dde40 main + 100
    60 com.apple.FinalCutPro 0x0000d83c _start + 392
    61 dyld 0x8fe01048 dyldstart + 60
    Thread 0 crashed with PPC Thread State 64:
    srr0: 0x000000000aed9550 srr1: 0x100000000000d030 vrsave: 0x0000000000000000
    cr: 0x24822204 xer: 0x0000000000000000 lr: 0x000000000aed9540 ctr: 0x000000000aed9530
    r0: 0x000000000aedbe20 r1: 0x00000000bfffa6e0 r2: 0x000000000b373280 r3: 0x000000003979ade0
    r4: 0x0000000000000000 r5: 0x00000000000003e8 r6: 0xffffffffffffffff r7: 0x0000000000000047
    r8: 0x0000000000000008 r9: 0x0000000000000000 r10: 0x0000000000000047 r11: 0x000000000b2b012c
    r12: 0x000000000aed9530 r13: 0x0000000044822222 r14: 0x0000000000000000 r15: 0x00000000bfffaa00
    r16: 0x0000000039772350 r17: 0x00000000bfffa9a0 r18: 0x00000000bfffa9b0 r19: 0x00000000bfffa950
    r20: 0x0000000000000000 r21: 0x000000000b28bc94 r22: 0x000000000b28bc94 r23: 0x0000000039734610
    r24: 0x0000000000000002 r25: 0x0000000000000000 r26: 0x0000000031d3bc00 r27: 0x000000003979ade0
    r28: 0x000000003979ade0 r29: 0x0000000000000000 r30: 0x000000003979ade0 r31: 0x000000000aed9540

  • Can you uprez graphics created with Motion?

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    I was afraid that might happen. you could just scale the type layer... As long as there were no filters on it, it should remain vector and won't look bad if you simply alter your scaling.
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    5. Make your determination based on what works. If you have properly exposed and sized the material, the need to blur is greatly reduced. ONLY do it on the images that need it. Why degrade every image if you do not need to do so?
    6. See number 5
    7. Lay out your time line early, view the work on an external broadcast monitor and only mess about with the images that require it.
    In the psycho business they have term for much of the referenced post - it's called superstitious behavior. Basically it comes down to "It worked before so we recommend it to everyone without regard to their situation" ... here's another example:
    Many years ago in my architecture practice, we had one of the early 512k macs (upgraded from the 128k!) I needed to show one of the interns how to create a project budget spread sheet in Excel. Inadvertently I clicked on Word, said "oops", closed it and opened Excel and we went to work.
    A week later I was walking by the computer and overheard the same intern explaining how to work with Excel to another architect. "First you open Word, close it, THEN you open Excel", she explained. When asked by her 'trainee', why do you have to open Word first, wouldn't it just be easier to simply open Excel? Her answer was just perfect, "Well, it works every time, what's wrong with that?" so it goes ...
    good luck with your project.

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