CreateEnvironment crash when using Oracle 12 and win32
I am just developing a program basically operates on Oracle database. My OS is win7 32-bit, and when I install oracle 11 and using occi, everything is fine.
But we want to use latest Oracle version if possible, so we installed Oracle 12 on a remote computer. I downloaded the instant client and use SQL developer to connect to remote database and it's fine. But when I copied the instant client files in my program and rebuilt, it kept saying run-time error. My code is like this:
#include "include\occi.h"
using namespace oracle::occi;
Environment *env = createEnvironment();
It kept saying createEnvironment raised a SQLException. I thought all files' version should be correct (if not, the linker would report error, which I saw when I firstly copy the dll files in Oracle server - they were 64bit version). Could it be a collision due to I already installed oracle 11? I tried delete the oracle services, exclude my local oracle11 directories in PATH and include the oracle 12 instant client directory, but it still didn't work. Or is it a simply compatible problem on 32-bit OS?
edit: 1. Someone say it's likely to be environment variable problem, what's needed in instant client mode other than PATH?
2. I looked at the official OCCI document again (though it's for Oracle 11) and noticed it said instant client requires 4 dlls, oraociei11.dll determines if you are operating in instant client mode. Since I didn't use instant client on Oracle 11 so I didn't copy this file...I tried copy oraociei12.dll to my program directory (along with oci.dll, oraocci12.dll) but it still didn't work
3. I wonder if I must pass some parameter to createEnvironment because I'm connecting to a remote server?
Not to respond to your question, but do you really think that "f" is a title for a thread to briefly describe your issue ?
Please, do a little effort and edit your post to make it more understandable for other members who are willing to help but do not get what "f" means.
Thank you,
Nicolas (moderator).
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0xffffff87192e3bf0 : 0xffffff7f9e931807
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FireWire Device: built-in_hub, 800mbit_speedBrandon Kraemer wrote:
Jeff,
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bk
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PSE crashes when using the Detail Smart Brush plenty of memory and speed -please advise
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Flash crashing when using Command + Option + S for Scale and Rotate?
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Software OS X 10.8.1 (12B19)
-LineWith all due respect to your totally coindescending reply, this is a bug in Flash. Happens every 4-5 times I use that menu item. Been happening for months, but we just installed a Brand new iMac (1/13). Quadcore 3.4 16G RAM and 1TB Fusion drive. Fresh install of CS6. Not running any other 3rd Party Software. Problem STILL happens in new Flash docs with small, simple vector Graphics.
So instead of blaming the users computers, how about you guys just fix the effin' problem? Thanks. -
How do I fix frequent crashes when using Firefox or Safari??? I see a lot of people have this problem...is there a solution yet?
Try posting in Safari forum, you'll get better help there.
https://discussions.apple.com/community/mac_os/safari -
Adobe Photoshop CS4/5 Crashes when using the Move Tool
Hello. I'm here because I'm having an issue with Photoshop.
I was trying out CS5 when it started to crash every time I tried to use the Move Tool. It was the generic error message: "Adobe Photoshop CS4 has stopped working.
A problem has caused Adobe Photoshop CS4 to stop working correctly. Windows will close the program and notify you if a solution is available."
Thinking that it was a CS5 issue, I went back to my copy of CS4, only to find the same thing happening there (I also downgraded because CS5 was also crashing at other random times for some reason, but that's an issue for another time).
This puzzles me because both were working fine before. Granted, I hadn't opened them for a while, but it was a sudden thing.
My first impulse was to uninstall and reinstall CS4. No luck. So then, I uninstalled all third-party plugins, thinking that might be it. Still, the same problem. I started looking around on Google for solutions and found the instructions on resetting the Tool preferences (I chose to reset the preferences for ALL of the tools). When that didn't work, I tried deleting the preferences file outright, which said instructions recommended. Nothing.
I should note that Photoshop crashes when using the Move Tool to move an object without ant lines around it, i.e., a layer. I'll move the object, and after two to three seconds, the mentioned error message will appear and Windows will close Photoshop. This, however, only seems to happen after selecting, copying, and pasting part of a large object with some variation of the Marqee Tool (thus making that part a new layer by default) while working at a zoom of 100%. So, in short, working with a large image like <a href=http://www.wallpaper4me.com/images/wallpapers/ergo_proxy_267_1280-862301.jpeg>This</a> at 100% zoom. The image linked is the image that I was using and am currently using to reproduce the problem. It is 1280x1024 pixels. I have tested this with somewhat smaller, yet comparable images too. Same problem. I have never had this problem working with large images before, and I wonder if anyone has any suggestions short of formatting my hard drive.
The error code, from Event Viewer:
Faulting application name: Photoshop.exe, version: 11.0.2.0, time stamp: 0x4bf2d4f6
Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x65637275
Faulting process id: 0xe28
Faulting application start time: 0x01cb2bb3471d87bf
Faulting application path: C:\Program Files\Adobe\Adobe Photoshop CS4\Photoshop.exe
Faulting module path: unknown
Report Id: b412e368-97ab-11df-8f49-001d60b646ef
Details:
System
Provider
[ Name]
Application Error
EventID
1000
[ Qualifiers]
0
Level
2
Task
100
Keywords
0x80000000000000
TimeCreated
[ SystemTime]
2010-07-25T05:15:57.000000000Z
EventRecordID
78845
Channel
Application
Computer
Gatherum
Security
EventData
Photoshop.exe
11.0.2.0
4bf2d4f6
unknown
0.0.0.0
00000000
c0000005
65637275
e28
01cb2bb3471d87bf
C:\Program Files\Adobe\Adobe Photoshop CS4\Photoshop.exe
unknown
b412e368-97ab-11df-8f49-001d60b646ef
Details in XML View:
- <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
- <System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Level>2</Level>
<Task>100</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2010-07-25T05:15:57.000000000Z" />
<EventRecordID>78845</EventRecordID>
<Channel>Application</Channel>
<Computer>Gatherum</Computer>
<Security />
</System>
- <EventData>
<Data>Photoshop.exe</Data>
<Data>11.0.2.0</Data>
<Data>4bf2d4f6</Data>
<Data>unknown</Data>
<Data>0.0.0.0</Data>
<Data>00000000</Data>
<Data>c0000005</Data>
<Data>65637275</Data>
<Data>e28</Data>
<Data>01cb2bb3471d87bf</Data>
<Data>C:\Program Files\Adobe\Adobe Photoshop CS4\Photoshop.exe</Data>
<Data>unknown</Data>
<Data>b412e368-97ab-11df-8f49-001d60b646ef</Data>
</EventData>
</Event>
System Specifications:
Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7600)
System Manufacturer: HP-Pavilion
System Model: GN697AA-ABA a6214x
Processor: Intel Pentium Dual CPU E2160 @ 1.80 GHz (2 CPUs)
Memory: 2048MB RAM
DirectX Version: DirectX 11
Display Device:
Name: NVIDIA GeForce 8600 GTS
Manufacturer: NVIDIA
DAC Type: Integrated RAMDAC
Approx. Total Memory: 1010 MB
Current Display Mode: 1440 x 900 (32 bit) (60 Hz)
Photoshop Version: CS4 Extended 11.0.2Even a decent RAM upgrade is usually only a few hundred dollars nowadays, but it's not a trivially simple process. That said, with a little research and care you can do it. Alternatively, you can hire people (e.g., "Geek Squad") to do such an upgrade.
First, you'll need to know what your operating system capacity is. For example, a 32 bit Windows system can really only use up to a bit more than 3 GB of RAM, while a 64 bit Windows system can use all the RAM you can find a place to plug in. What version of Windows are you running?
Then you'll need to determine what RAM you have installed and what your computer's maximum RAM capacity is - usually you can do this through internet research, either by visiting your computer manufacturer's web site or doing google searches. There are even RAM manufacturer web sites that will tell you what kind of RAM your computer needs and suggest sources, for example:
http://www.kingston.com/
It may be that you can just plug additional chips into currently empty sockets, or it is possible you'll need to replace the RAM chips you have installed in your computer to make room for an upgrade. Every computer is different.
If you list your computer model and current RAM that you have installed here, it may be that someone can help with more specific advice.
-Noel -
App crash when using JAVA callbacks from native threads in solaris
Hi all,
Sorry for putting the thread here. I did use the native methods forum, I wasnt lucky. I Hope more people would look into this forum, which brings me here.
I have a solaris application which crashes when I try to callback the JAVA methods and variables from the native code. The description of the problem is below
Written a native library, the library is multithreaded (i.e) I create a thread using pthread_create() in the native code which performs the operation of calling a JAVA method from the native code. The routine of calling the JAVA method works perfectly elsewhere outside the new thread.
There are two scenarios I've tested it in
1. I created a thread (say X) from the main thread (say Y) and made the y to wait until the X is complete using the pthread_join(). The JAVA callbacks works fine when called from Y but the app crashes if done from X.
2. Did not make the Y to wait until the X is complete, hoping that both will run paralelly and even the the App crashes.
And to be precise the Y is the thread where the native method is called from JAVA.
I have tested for any memory leaks or stack corruption by removing the JAVA callbacks and bulding a executable and using purify, the report doesnot hint any such occurances.
The linker options used for building the shared library is as follows
${GPP} ${INC} -G ${LIB} -mt -g -lCstd -lCrun -lpthread ${OBJS} -o <lib-name>
I wonder if we can create threads in the native code when using JAVA callbacks and even if we can whether it would be appropiate to use the callbacks with in the threads
Looking forward for any help.
Regards,
VamsiGuys... can't any one help me with this problem :(
-
App crash when using JNI callbacks
Hi all,
I have a solaris application which crashes when I try to callback the JNI methods from the native code. The description of the problem is below
Written a native library, the library is multithreaded (i.e) I create a thread using pthread_create() in the native code which performs the operation of calling a JAVA method from the native code. The routine of calling the JAVA method works perfectly from elsewhere.
There are two scenarios I've tested it in
1. I created a thread (say X) from the main thread (say Y) and made the y to wait until the X is complete using the pthread_join(). The JAVA callbacks work fine when called from Y but the app crashes if done from X.
2. Did not make the Y to wait until the X is complete, hoping that both will run paralelly and even the the App crashes.
And to be precise the Y is the thread where the native method is called from JAVA.
I have tested for any memory leaks or stack corruption by removing the JAVA callbacks and bulding a executable and using purify, the report doesnot hint any such occurances.
The linker options used for building the shared library is as follows
${GPP} ${INC} -G ${LIB} -mt -g -lCstd -lCrun -lpthread ${OBJS} -o <lib-name>
I wonder if we can create threads in the native code when using JAVA callbacks and even if we can whether it would be appropiate to use the callbacks with in the threads
Looking forward for any help.
Regards,
VamsiGuys... can't any one help me with this problem :(
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