Creating a flash gallery for swf files

is there a template out there for a flash gallery to display other swf files?
Like an image gallery, but instead of images, they are swf files (some could be interactive as well).
Thanks !

You may have to do your own searching for such a template, but you should be able to convert an image version into an swf version without too much modification.  If you are loading the files dynamically the same commands would be used.  You may just need to mask the area for displaying the swf's since their stages will not define their boundariies when they are loaded into another swf.

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              [Embed(source='assets/IMG_0002.JPG')]
              private var img0002Class:Class;
              [Embed(source='assets/IMG_0003.JPG')]
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              [Embed(source='assets/IMG_0006.JPG')]
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              [Embed(source='assets/IMG_0007.JPG')]
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                             transInSprite.y = imgY;
                             transInSprite.scaleX = transInSprite.scaleY = .05;
                             transInSprite.alpha = 0;
                             addChild(transInSprite);    
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                             Tweener.addTween(currImages[2], {x:rightImgTransX, scaleX:.5, scaleY:.5, alpha:0, time:0.5, onComplete:removeImage, onCompleteParams:[currImages[2]]});
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                             Tweener.addTween(currImages[0], {x:middleImgX, scaleX:imgScale, scaleY:imgScale, alpha:1, time:0.5});
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                             spriteList[leftPos].y = imgY;
                             spriteList[leftPos].scaleX = spriteList[leftPos].scaleY = 1;
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                             spriteList[midPos].y = imgY;
                             spriteList[midPos].scaleX = spriteList[midPos].scaleY = imgScale;
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                             spriteList[rightPos].y = imgY;
                             spriteList[rightPos].scaleX = spriteList[rightPos].scaleY = 1;
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                   spriteList[rightPos].addEventListener(MouseEvent.MOUSE_DOWN, moveLeft);
                   currImages = [spriteList[leftPos], spriteList[midPos], spriteList[rightPos]];
              private function removeImage(spriteRef:Sprite):void
                   removeChild(spriteRef);
              //  EVENT HANDLERS
              private function moveRight(e:MouseEvent):void
                   imgCounter--;
                   updateInterface(imgCounter,"R");
              private function moveLeft(e:MouseEvent):void
                   imgCounter++;
                   updateInterface(imgCounter,"L");

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    Adninjastrator

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    Adobe® Community Expert : Dreamweaver
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    http://www.DreamweaverResources.com
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