Creating Dynamic Text Field for Flash CS3 in Illustrator CS3

I've created a series of buttons in an illustration and made
them into movie clip symbols in Illustrator. I then created some
text fields for the button labels and assigned them as dynamic text
in the Flash Text panel in Illustrator.
When I import the illustration into Flash and test the movie,
I get this error message:
TypeError: Error #1034: Type Coercion failed: cannot convert
flash.text::TextField@d18cef9 to flash.display.MovieClip.
at
flash.display::Sprite/flash.display:Sprite::constructChildren()
at flash.display::Sprite$iinit()
at flash.display::MovieClip$iinit()
at menu2_fla::MainTimeline$iinit()
It seems like Flash is misinterpreting the text fields
brought in from Illustrator as Movie Clips?

Download the TinkSpark source from http://code.google.com/p/tink/source/checkout and add the package to your project:
Then write the following code:
import ws.tink.core.Library;
import ws.tink.events.LibraryEvent;
import ws.tink.managers.LibraryManager;
private function loadLibrary():void
     var library:Library = LibraryManager.libraryManager.createLibrary( "assetsLibrary" );
     library.addEventListener( LibraryEvent.LOAD_COMPLETE, onAssetsLibraryLoadCompleteHandler, false, 0, true );
     library.loadSWF("board.swf" ); //provide the path of board.swf, pls note board.swf is alos exported as AS3.0
private function onAssetsLibraryLoadCompleteHandler( event:LibraryEvent ):void
    EventDispatcher( event.currentTarget ).removeEventListener( event.type, arguments.callee );
    var library:Library = LibraryManager.libraryManager.getLibrary( "assetsLibrary" );
    var AssetScore:Class = library.getDefinition( "Score" );
    var score:* = new AssetScore() as Sprite;
    score.scoreDisplay.text = "100";
    addChild( score );
Warm Regards
Deepanjan Das
http://deepanjandas.wordpress.com/

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    Urami
    <urami>
    If you want to mail me - DO NOT LAUGH AT MY ADDRESS
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